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Difference between revisions of "Sonic MAX"

From Sonic Retro

m (Text replacement - "Damizean" to "Damizean")
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{{Fangame
 
{{Fangame
 
|screen=SonicMax.png
 
|screen=SonicMax.png
|credits=
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| version=1.2
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| date=12/6/15
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|credits=<br />TruePowerofTeamwork - Creator/Coder<br />
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Mega Ikey Ilex - Accuracy<br />
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Mr. Potatobadger - Accuracy<br />
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Mr. Lange - Accuracy, Various Help<br />
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Nekkosu - Android/iOS Graphics<br />
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SuperBliz/AeroGP - Trail Code<br />
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[[User:Damizean|Damizean]] - Bridges
 
}}
 
}}
Sonic Max is an open-source Sonic engine made in GameMaker Studio. The main purpose with this engine is to be as accurate as possible to the classic Genesis games, while allowing for as much customization as possible.
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Sonic Max is an open-source Sonic engine made in GameMaker Studio with an initial development time of 500+ hours over the course of six months. The main purpose with the engine is to be as accurate as possible to the classic Genesis games while allowing for as much customization as possible.
  
Sonic MAX is designed to be efficient and easy to use with many flags for changing certain aesthetics. Sonic MAX is open for anyone to contribute or help out. Sonic MAX is made to be very efficient, easy to use, and can be exported for many different platforms, with an initial development time of 500+ hours, over the course of 6 months.
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Sonic MAX is designed to be efficient, easy to use with many flags for changing certain aesthetics, and can be exported for many different platforms. The engine is open for anyone to contribute or help out.
  
 
==Playable Characters==
 
==Playable Characters==
[[Sonic]], [[Tails]], and [[Knuckles]]
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*[[Sonic]] (Sonic 3 move set with Insta-Shield and Elemental shields, is able to turn Super and Hyper, and has an optional Homing attack)
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*[[Tails]] (Sonic 3 move set)
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*[[Knuckles]] (Sonic 3 move set)
  
==Credits==
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==Features==
*[[TruePowerofTeamwork]] - Creator/Coder
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*Floor Mode and 360-degree angle detection
*[[Mega Ikey Ilex]] - Accuracy
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*Parallax
*[[Mr. Potatobadger]] - Accuracy
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*Over 30 gimmicks/objects
*[[Mr. Lange]] - Accuracy, Various Help
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*Input recording engine
*[[Nekkosu]] - Android/iOS Graphics
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*Key sequence engine
*[[SuperBliz]]/[[AeroGP]] - Trail Code
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*Cutscene engine
*[[User:Damizean|Damizean]] - Bridges
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*Debug mode
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*Palette cycling
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*Custom room transitions
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*Infinite layer terrain
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*Sonic 2-style menu screens
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*Sonic 3-style save system
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*Basic endless level generation
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*3D-animated water
  
 
==Downloads==
 
==Downloads==
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==External Links==
 
==External Links==
[https://forums.sonicretro.org/?showtopic=34208 Forum Thread]
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*[https://forums.sonicretro.org/?showtopic=34208 Forum Thread]
  
 
[[Category:Game Maker fan games]]
 
[[Category:Game Maker fan games]]

Revision as of 13:40, 25 November 2018

SonicMax.png
Sonic MAX
Latest version: 1.2
Latest release date: 12/6/15
Credits:
TruePowerofTeamwork - Creator/Coder

Mega Ikey Ilex - Accuracy
Mr. Potatobadger - Accuracy
Mr. Lange - Accuracy, Various Help
Nekkosu - Android/iOS Graphics
SuperBliz/AeroGP - Trail Code
Damizean - Bridges

Sonic Max is an open-source Sonic engine made in GameMaker Studio with an initial development time of 500+ hours over the course of six months. The main purpose with the engine is to be as accurate as possible to the classic Genesis games while allowing for as much customization as possible.

Sonic MAX is designed to be efficient, easy to use with many flags for changing certain aesthetics, and can be exported for many different platforms. The engine is open for anyone to contribute or help out.

Playable Characters

  • Sonic (Sonic 3 move set with Insta-Shield and Elemental shields, is able to turn Super and Hyper, and has an optional Homing attack)
  • Tails (Sonic 3 move set)
  • Knuckles (Sonic 3 move set)

Features

  • Floor Mode and 360-degree angle detection
  • Parallax
  • Over 30 gimmicks/objects
  • Input recording engine
  • Key sequence engine
  • Cutscene engine
  • Debug mode
  • Palette cycling
  • Custom room transitions
  • Infinite layer terrain
  • Sonic 2-style menu screens
  • Sonic 3-style save system
  • Basic endless level generation
  • 3D-animated water

Downloads

External Links