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Difference between revisions of "Sonic Lost World/Development"

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==Concept Art==
 
==Concept Art==
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The following were presented in two different blog posts in the official SEGA Blog, with developer commentary.
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===Characters===
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====Badniks====
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<gallery widths="148px" heights="140px" >
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Image:SLW_Concept_Anton.png|"We wanted to make it look like an army, so we were thinking to make an another color version for the leader. But unfortunately, we didn’t have chance to use the leader type." - Concept art for [[Anton]]
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Image:SLW_Concept_Antlion.png|"This is one of the few enemies which are an original design for Lost World. The motif is ant-lion." - Concept art for an unnamed Antlion Badnik
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Image:SLW_Concept_Buzzbomber.png|"When we design this [[Buzzbomber|Buzz Bomber]], we decided the concept of the eyes of all enemies for this title. So we tried various type of eyes on this enemy." - Concept art for Buzz Bomber
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Image:SLW_Concept_Giantcaterkiller.png|"Instead of adding details, we wanted make it simple but huge, and wanted to make the players feel the largeness with this gap when we design this." - Concept art for the Giant [[Caterkiller]]
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Image:SLW_Concept_Motobug.png|"It was the very first enemy we designed in this title, so we had many various idea to this enemy. We wanted to make the design simple so the entire silhouette will fit in single sphere." - Concept art for [[Motobug]]
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</gallery>
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====Wisps====
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<gallery widths="148px" heights="140px" >
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Image:SLW_Concept_Wisps.png|"Wisps all have 3 legs, but if you look closely, each has different shape in legs too." - Concept art for the [[Wisps]]
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</gallery>
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====Deadly Six====
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Image:SLW_Concept_Zeti.png|"The main motif was an ogre, and each one was designed by following the keyword which we had for each of them. We think that you can see their characteristic just by looking at them." Concept art for the [[Deadly Six]]
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</gallery>
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===Environments===
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====Windy Hill====
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<gallery widths="148px" heights="140px" >
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Image:w1-WindyHill_Concept.jpg|"An early development idea which the gears are rotating in different direction. Looks painful if you get sandwiched."
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Image:W1_WindyHill_Zone1.jpg|"The concept was totally new, so we couldn’t decide the direction of the design. It was tough as we had to re-make this first stages over and over."
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Image:w1_WindyHill_Zone3.jpg|"The inner cylinder was very confusing when designing as what it was ceiling would be a ground in next second."
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</gallery>
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====Desert Ruins====
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<gallery widths="148px" heights="140px" >
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Image:w2-DesertRuins_Concept.jpg|"We were requested a simple design, but that makes it hard to create a sense of scale, and made Sonic look small. Taking balance to achieve this was very difficult."
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Image:w2-DesertRuins_Zone1.jpg|"When you hear desert, you will imagine pyramid and oasis. It’s a stereotype, but we felt it was very understandable."
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Image:w2-DesertRuins_Zone2.jpg|"When you play the game, you actually can’t see the side part of this stage, but the design is based on a hornet’s nest."
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</gallery>
  
The following were presented in two different blog posts in the official SEGA Blog, with developer commentary.
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====Tropical Coast====
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<gallery widths="148px" heights="140px" >
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Image:w3-ToropicalCoast_Concept.jpg|"You are not copying the real world, so we sometimes get lost what kind of design is the best."
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Image:w3-ToropicalCoast_Zone1.jpg|"When you design a tropical stage, you really want to take an holiday and go there. I felt this way especially when I was making this stage."
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Image:w3-ToropicalCoast_Zone3.jpg|"It looks flat in this art, but it is actually on a huge sphere, so it was very difficult to design."
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</gallery>
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====Frozen Factory====
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<gallery widths="148px" heights="140px" >
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Image:w4-FlozenFactory_Zone3.jpg|"Very early image of the Casino stage. There are too many blue color and may be hard to find Sonic."
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</gallery>
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====Silent Forest====
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<gallery widths="148px" heights="140px" >
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Image:W5-SilentForest_Zone1.jpg|"There are various types of plants and trees, we re-designed many times and it was very tough to make it look “Jungle”."
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Image:w5-SilentForest_Zone4.jpg|"It may be hard to recognize, but we thought it’s funny if water was coming out from the eyes and nose of Moai in the background, so we did that."
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</gallery>
  
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====Lava Mountain====
 
<gallery widths="148px" heights="140px" >
 
<gallery widths="148px" heights="140px" >
Image:SLW_Concept_Anton.png|"We wanted to make it look like an army, so we were thinking to make an another color version for the leader. But unfortunately, we didn’t have chance to use the leader type."
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Image:w7-LavaMountain_Zone3.jpg|"Did Eggman run out of budget in the final stage? You can see many patches and looks very easy to tear down this place."
Image:SLW_Concept_Antlion.png|"This is one of the few enemies which are an original design for Lost World. The motif is ant-lion."
 
Image:SLW_Concept_Buzzbomber.png|"When we design this Buzz Bomber, we decided the concept of the eyes of all enemies for this title. So we tried various type of eyes on this enemy."
 
Image:SLW_Concept_Giantcaterkiller.png|"Instead of adding details, we wanted make it simple but huge, and wanted to make the players feel the largeness with this gap when we design this."
 
Image:SLW_Concept_Motobug.png|"It was the very first enemy we designed in this title, so we had many various idea to this enemy. We wanted to make the design simple so the entire silhouette will fit in single sphere."
 
Image:SLW_Concept_Wisps.png|"Wisps all have 3 legs, but if you look closely, each has different shape in legs too."
 
Image:SLW_Concept_Zeti.png|"The main motif was an ogre, and each one was designed by following the keyword which we had for each of them. We think that you can see their characteristic just by looking at them."
 
 
</gallery>
 
</gallery>
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==External Links==
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*[http://blogs.sega.com/2013/12/06/sonic-lost-world-concept-art-characters/ Sonic Lost World Concept Art – Characters] - Posted Friday, December 06 2013 on the [[SEGA Blog]]
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*[http://blogs.sega.com/2013/12/11/sonic-lost-world-concept-art-environments/ Sonic Lost World Concept Art – Environments] - Posted Wednesday, December 11 2013 on the SEGA Blog
  
 
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{{SLWOmni}}
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[[Category:Game development|Sonic Lost World]]
 
[[Category:Game development|Sonic Lost World]]

Revision as of 19:01, 6 May 2014

Sonic Lost World went through many ideas and changes during the development process. What follows is a collection of items related to the game's development.

Concept Art

The following were presented in two different blog posts in the official SEGA Blog, with developer commentary.

Characters

Badniks

Wisps

Deadly Six

Image:SLW_Concept_Zeti.png|"The main motif was an ogre, and each one was designed by following the keyword which we had for each of them. We think that you can see their characteristic just by looking at them." Concept art for the Deadly Six </gallery>

Environments

Windy Hill

Desert Ruins

Tropical Coast

Frozen Factory

Silent Forest

Lava Mountain

External Links


Sonic Lost World
SLW WiiU title.jpg

Main page
Comparisons
Achievements
Downloadable content
Credits


Manuals
Promotional material
Magazine articles


Development
Bugs
Technical information
Wisps