Difference between revisions of "Sonic Generations"
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m (→Levels: Oh God all the levels are linked to the non-generations counterparts too, why have you done this) |
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|publisher=[[Sega]] | |publisher=[[Sega]] | ||
|developer=[[Sonic Team]] | |developer=[[Sonic Team]] | ||
− | |usa=November 1, 2011 | + | |usa=November 1, 2011<br /> |
− | |japan=December | + | November 4, 2011 (PC) |
− | |europe=November 4, 2011 | + | |japan=December 1, 2011<br /> |
− | |australia=November 3, 2011 | + | November 4, 2011 (PC) |
− | |south korea=November 1, 2011 | + | |europe=November 4, 2011<br /> |
+ | November 4, 2011 (PC) | ||
+ | |australia=November 3, 2011<br /> | ||
+ | November 4, 2011 (PC) | ||
+ | |south korea=November 1, 2011<br /> | ||
+ | November 4, 2011 (PC) | ||
+ | |pc=asdf | ||
|genre=Platform | |genre=Platform | ||
|pegi=|esrb=|usk=|oflc=}} | |pegi=|esrb=|usk=|oflc=}} | ||
− | '''''Sonic Generations''''' is a | + | '''''Sonic Generations''''' ('''''Sonic Generations: Ao no Bouken''''' (ソニック ジェネレーションズ 青の冒険) in Japan) is a platformer commemorating [[Sonic the Hedgehog]]'s 20th Anniversary. Developed by [[Sonic Team]] for the [[Xbox 360]], [[Playstation 3]] and [[PC]], the game allows players to experience both "classic" and "modern" Sonic gameplay styles. Classic gameplay in ''Generations'' is reminiscent of the side-scrolling platforming first introduced in the original 1991 title ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]'', while the modern side of ''Generations'' sees the forward-moving gameplay of the 2006 title ''[[Sonic the Hedgehog (2006 game)|Sonic the Hedgehog]]'' and other recent titles. [[Sonic Generations (3DS)|Sonic Generations for the Nintendo 3DS]] was developed by [[Dimps]] alongside this title. |
''Sonic Generations'' allows players to control both the pre-''[[Sonic Adventure]]'' and post-''Adventure'' designs for [[Sonic the Hedgehog]] and features remastered levels from Sonic's previous adventures. The game is divided into three eras: the Classic Era (pre-1998), the Dreamcast Era (1998-2005), and the Modern Era (2005 onwards) - "Classic Sonic" playing through the levels from a 2D (or 2.5D) "classic" perspective, "Modern Sonic" tackling them in a 2D/3D perspective, similar to ''[[Sonic Unleashed]]'' and ''[[Sonic Colours]]''. | ''Sonic Generations'' allows players to control both the pre-''[[Sonic Adventure]]'' and post-''Adventure'' designs for [[Sonic the Hedgehog]] and features remastered levels from Sonic's previous adventures. The game is divided into three eras: the Classic Era (pre-1998), the Dreamcast Era (1998-2005), and the Modern Era (2005 onwards) - "Classic Sonic" playing through the levels from a 2D (or 2.5D) "classic" perspective, "Modern Sonic" tackling them in a 2D/3D perspective, similar to ''[[Sonic Unleashed]]'' and ''[[Sonic Colours]]''. | ||
− | The game was first announced in a teaser video posted by Sega on April | + | The game was first announced in a teaser video posted by Sega on April 7, 2011 on Sonic's official Facebook page. The game was announced for both the Xbox 360 and PlayStation 3 and was scheduled for a 2011 release. An announcement of ''Sonic Generations'' for the Nintendo 3DS later appeared in an issue of the ''Nintendo Power'' magazine, paired with a November 2011 release date for all platforms. At E3 2011, SEGA revealed a trailer revealing [[City Escape]] from [[Sonic Adventure 2]], with a further trailer appearing in mid-August detailing other levels. On October 11, 2011, Sega confirmed that ''Sonic Generations'' will also appear on the Steam platform for PC. |
− | A [[Sonic Generations (demo)|fourteen-day demo]] was released to Xbox 360 and PlayStation 3 consumers on June 23, 2011 | + | A [[Sonic Generations (demo)|fourteen-day demo]] was released to Xbox 360 and PlayStation 3 consumers on June 23, 2011, the official date of Sonic's 20th anniversary. A second demo was released October 18 on Xbox Live, October 19 on the European Playstation Network, and October 25 for the Playstation Network in North America. |
− | The original ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]'' | + | The original ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]'' is included as a bonus game.[http://www.destructoid.com/original-sonic-game-unlockable-in-sonic-generations-214342.phtml] |
==Gameplay== | ==Gameplay== | ||
The gameplay is split into two separate gameplay styles, separated by the character used. | The gameplay is split into two separate gameplay styles, separated by the character used. | ||
− | The '''Classic''' gameplay style is strictly 2.5D. Sonic | + | The '''Classic''' gameplay style is strictly 2.5D. Sonic controls more like his [[Mega Drive]]/[[Genesis]] counterpart, using the [[Spin Dash]] and [[Spin Attack]] to hit enemies. |
− | The '''Modern''' gameplay style | + | The '''Modern''' gameplay style takes place in 3D with transitions to 2.5D. This gameplay style represents Sonic's more recent titles ''[[Sonic Unleashed]]'' and ''[[Sonic Colors]]'', where you use the [[Sonic Boost]] and the [[Homing Attack]] to advance. |
==Levels== | ==Levels== | ||
− | |||
− | |||
*[[Green Hill Zone|Green Hill]] - ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]'' | *[[Green Hill Zone|Green Hill]] - ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]'' | ||
*[[Chemical Plant Zone|Chemical Plant]] - ''[[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]'' | *[[Chemical Plant Zone|Chemical Plant]] - ''[[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]'' | ||
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==Bosses== | ==Bosses== | ||
− | |||
− | |||
*[[Metal Sonic]] ''([[Stardust Speedway]] - [[Sonic CD]])'' | *[[Metal Sonic]] ''([[Stardust Speedway]] - [[Sonic CD]])'' | ||
*[[Shadow the Hedgehog]] ''([[Space Colony ARK]] - [[Sonic Adventure 2]])'' | *[[Shadow the Hedgehog]] ''([[Space Colony ARK]] - [[Sonic Adventure 2]])'' |
Revision as of 17:11, 5 November 2011
This page is protected from editing pending information about the game's release. Should you have found any information, please contact a Wiki Sysop, Moderator, or Administrator showing the information and its source, and we will add it to the page. |
Sonic Generations |
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System(s): Xbox 360, Playstation 3, PC, Steam |
Publisher: Sega |
Developer: Sonic Team |
Genre: Platform |
Sonic Generations (Sonic Generations: Ao no Bouken (ソニック ジェネレーションズ 青の冒険) in Japan) is a platformer commemorating Sonic the Hedgehog's 20th Anniversary. Developed by Sonic Team for the Xbox 360, Playstation 3 and PC, the game allows players to experience both "classic" and "modern" Sonic gameplay styles. Classic gameplay in Generations is reminiscent of the side-scrolling platforming first introduced in the original 1991 title Sonic the Hedgehog, while the modern side of Generations sees the forward-moving gameplay of the 2006 title Sonic the Hedgehog and other recent titles. Sonic Generations for the Nintendo 3DS was developed by Dimps alongside this title.
Sonic Generations allows players to control both the pre-Sonic Adventure and post-Adventure designs for Sonic the Hedgehog and features remastered levels from Sonic's previous adventures. The game is divided into three eras: the Classic Era (pre-1998), the Dreamcast Era (1998-2005), and the Modern Era (2005 onwards) - "Classic Sonic" playing through the levels from a 2D (or 2.5D) "classic" perspective, "Modern Sonic" tackling them in a 2D/3D perspective, similar to Sonic Unleashed and Sonic Colours.
The game was first announced in a teaser video posted by Sega on April 7, 2011 on Sonic's official Facebook page. The game was announced for both the Xbox 360 and PlayStation 3 and was scheduled for a 2011 release. An announcement of Sonic Generations for the Nintendo 3DS later appeared in an issue of the Nintendo Power magazine, paired with a November 2011 release date for all platforms. At E3 2011, SEGA revealed a trailer revealing City Escape from Sonic Adventure 2, with a further trailer appearing in mid-August detailing other levels. On October 11, 2011, Sega confirmed that Sonic Generations will also appear on the Steam platform for PC.
A fourteen-day demo was released to Xbox 360 and PlayStation 3 consumers on June 23, 2011, the official date of Sonic's 20th anniversary. A second demo was released October 18 on Xbox Live, October 19 on the European Playstation Network, and October 25 for the Playstation Network in North America.
The original Sonic the Hedgehog is included as a bonus game.[1]
Contents
Gameplay
The gameplay is split into two separate gameplay styles, separated by the character used.
The Classic gameplay style is strictly 2.5D. Sonic controls more like his Mega Drive/Genesis counterpart, using the Spin Dash and Spin Attack to hit enemies.
The Modern gameplay style takes place in 3D with transitions to 2.5D. This gameplay style represents Sonic's more recent titles Sonic Unleashed and Sonic Colors, where you use the Sonic Boost and the Homing Attack to advance.
Levels
- Green Hill - Sonic the Hedgehog
- Chemical Plant - Sonic the Hedgehog 2
- Sky Sanctuary - Sonic & Knuckles
- Speed Highway - Sonic Adventure
- City Escape - Sonic Adventure 2
- Seaside Hill - Sonic Heroes
- Crisis City - Sonic the Hedgehog
- Rooftop Run - Sonic Unleashed
- Planet Wisp - Sonic Colours
- Casino Night Zone - Sonic the Hedgehog 2 (DLC)
Bosses
- Metal Sonic (Stardust Speedway - Sonic CD)
- Shadow the Hedgehog (Space Colony ARK - Sonic Adventure 2)
- Silver the Hedgehog (Crisis City - Sonic the Hedgehog)
- Death Egg (Death Egg Zone - Sonic the Hedgehog 2)
- Perfect Chaos (Station Square - Sonic Adventure)
- Egg Dragoon (Eggmanland - Sonic Unleashed)
- Time Eater
Physical Scans
Artwork
20th Anniversary artwork
Early Screenshots
- Sonic generations 1.jpg
- Sonic generations 2.jpg
- Sonic generations 3.jpg
- Sonic generations 4.jpg
- Sonic generations 6.jpg
- Sonic generations 7.jpg
- Sonic generations 8.jpg
Links
- English:
- Japanese:
Sonic Generations / Sonic X Shadow Generations | |
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Main page (X Shadow) Manuals |
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Books:
Music: |
Sonic the Hedgehog games for the following systems | |
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2006 Sonic the Hedgehog 2008 Sonic Unleashed 2009 Sonic's Ultimate Genesis Collection 2010 Sonic & Sega All-Stars Racing 2011 Sonic Generations 2012 Sonic & All-Stars Racing Transformed |