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Difference between revisions of "Sonic Gems Collection"

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{{Bob
 
{{Bob
 
| bobscreen=Sonic gems collection title.png
 
| bobscreen=Sonic gems collection title.png
 +
| bobscreen2=SonicGemsCollection GC JP Title.png
 +
| bobscreen3=Notavailable.svg
 +
| bobscreen4=SonicGemsCollection PS2 JP SSTitle.png
 +
| tab1={{GC}} NTSC-U/PAL
 +
| tab2={{GC}} NTSC-J
 +
| tab3={{PS2}} PAL
 +
| tab4={{PS2}} NTSC-J
 
| icon=SGC_GCN_save.png
 
| icon=SGC_GCN_save.png
| banner=SGC USA GCN Banner.png
+
| title=Sonic Gems Collection
 +
{{GCBanner|SGC USA GCN Banner.png|English Disc }}
 
| publisher=[[Sega]]|developer=[[Sonic Team]]
 
| publisher=[[Sega]]|developer=[[Sonic Team]]
 
| system=[[PlayStation 2]], [[GameCube]]
 
| system=[[PlayStation 2]], [[GameCube]]
 
| consolescompilation=[[Sega Mega Drive]], [[Sega Game Gear]], PC, Arcade
 
| consolescompilation=[[Sega Mega Drive]], [[Sega Game Gear]], PC, Arcade
 
| gamecount=11 (15 in the JP version)
 
| gamecount=11 (15 in the JP version)
 +
| players={{PS2}} 1-2, {{GC}} 1-4
 
| releases={{releases
 
| releases={{releases
 
| ps2_date_uk=2005-10-07
 
| ps2_date_uk=2005-10-07
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| ps2_rrp_jp=4,800 (''5,040''){{ref|https://web.archive.org/web/20061103053449/http://www.jp.playstation.com/software/title/slpm66074.html}}
 
| ps2_rrp_jp=4,800 (''5,040''){{ref|https://web.archive.org/web/20061103053449/http://www.jp.playstation.com/software/title/slpm66074.html}}
 
| ps2_rating_jp=free
 
| ps2_rating_jp=free
| ps2_date_kr=2005-11-24{{ref|http://archive.is/nKuc7}}
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| ps2_date_kr=2005-11-24{{ref|http://archive.is/nKuc7|http://www.playstation.co.kr/game/724}}
| ps2_rrp_kr=33,000{{ref|http://archive.is/nKuc7}}
+
| ps2_rrp_kr=33,000{{ref|http://archive.is/nKuc7|http://www.playstation.co.kr/game/724}}
 
| ps2_rating_kr=a
 
| ps2_rating_kr=a
 
| ps2_date_it=2005
 
| ps2_date_it=2005
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| ps2_rating_tw=0
 
| ps2_rating_tw=0
  
| gc_date_uk=2005-10-07{{ref|http://archive.is/TR9OG}}
+
| gc_date_uk=2005-09-30{{ref|http://archive.is/TR9OG|https://www.nintendo.co.uk/Games/Nintendo-GameCube/Sonic-Gems-Collection-268731.html}}
 
| gc_code_uk=DOL-P-G2XP
 
| gc_code_uk=DOL-P-G2XP
 
| gc_code2_uk=DOL-G2XP-UKV
 
| gc_code2_uk=DOL-G2XP-UKV
 
| gc_rating_uk=u
 
| gc_rating_uk=u
| gc_date_fr=2005-10-07
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| gc_date_fr=2005-09-30{{ref|https://archive.is/9pQYi|https://www.nintendo.fr/Jeux/Nintendo-GameCube/Sonic-Gems-Collection-268731.html}}
 
| gc_code_fr=DOL-P-G2XP
 
| gc_code_fr=DOL-P-G2XP
 
| gc_code2_fr=DOL-G2XP-FRA
 
| gc_code2_fr=DOL-G2XP-FRA
 
| gc_rating_fr=3
 
| gc_rating_fr=3
| gc_date_de=2005-10-07
+
| gc_date_de=2005-09-30{{ref|https://archive.is/3TOQt|https://www.nintendo.de/Spiele/Nintendo-GameCube/Sonic-Gems-Collection-268731.html}}
 
| gc_code_de=DOL-P-G2XP
 
| gc_code_de=DOL-P-G2XP
 
| gc_code2_de=DOL-G2XP-NOE
 
| gc_code2_de=DOL-G2XP-NOE
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}}
 
}}
 
}}
 
}}
'''''{{PAGENAME}}''''' (ソニック ジェムズ コレクション) is a compilation of more obscure Sonic games. The compilation is a [[Nintendo GameCube]] exclusive in the United States, but has also been released on [[PlayStation 2]] in Europe and Japan. A [[Xbox]] version of the game was planned, but was later canceled.{{ref|http://www.gamefaqs.com/xbox/932530-sonic-gems-collection/data}}
+
'''''{{PAGENAME}}''''' (ソニック ジェムズ コレクション) is a compilation of more obscure ''Sonic the Hedgehog'' video games. The compilation is a [[Nintendo GameCube]] exclusive in North America, but has also been released on [[PlayStation 2]] in Europe and Japan. An [[Xbox]] version of the game was planned, but was later cancelled{{intref|Sonic Gems Collection/Hidden content#Xbox-related strings}}.
  
The PlayStation 2 version contains both Japanese and American regional data, including different released manuals scans and alternate and differing versions of games (for example, ''Sonic CD'' has both the Japanese and American soundtracks). The game will load the data depending on the language the console is set on. The GameCube version only has the language for the region of release in the game data.
+
''[[SegaSonic the Hedgehog]]'' was initially planned as a title to be included in this compilation but was left out due to problems with emulating the game's original trackball control scheme{{intref|Interview: Yuji Naka (2005-09-30) by GameSpy}}. There is also an entire art section of the museum dedicated to ''[[Chaotix]]'', which may indicate that ''Chaotix'' may have been planned for inclusion, but was left out instead. ''[[Sonic Eraser]]'' and various games from the ''Wonder Boy'' series were also considered for inclusion in the compilation{{intref|Sonic Gems Collection/Hidden content#Removed games}}.
 
 
''[[SegaSonic the Hedgehog]]'' was initially planned as a title to be included in this compilation but was left out due to problems with emulating the game's original trackball control scheme.{{ref|https://web.archive.org/web/20180730082905/http://xbox.gamespy.com/articles/654/654750p2.html}} There is also an entire art section of the museum dedicated to ''[[Knuckles Chaotix]]'', which may indicate that ''Chaotix'' may have been planned for inclusion, but was left out instead. ''[[Sonic Eraser]]'' was also considered for inclusion in the compilation.{{fileref|Sgc eraser.png}}
 
  
 
==Games included==
 
==Games included==
 +
[[File:SonicGemsCollection GC US GamesMenu.png|thumb|right|200px|The Games menu, showing the three main games of the collection.]]
 +
''{{PAGENAME}}'' includes the following three games ported from a variety of systems:
 +
*''[[Sonic the Fighters]]'' ([[Sega Model 2|Sega Model 2B CRX]] (Arcade), ported by [[AM2|Sega AM2]])
 
*''[[Sonic the Hedgehog CD]]'' ([[Sega Mega-CD]], port of PC version)
 
*''[[Sonic the Hedgehog CD]]'' ([[Sega Mega-CD]], port of PC version)
*''[[Sonic the Fighters]]'' ([[Sega Model 2|Sega Model 2B CRX]] (Arcade), ported by [[AM2|Sega AM2]])
 
 
*''[[Sonic R]]'' ([[Sega Saturn]], port of PC version)
 
*''[[Sonic R]]'' ([[Sega Saturn]], port of PC version)
  
 
The collection also includes the six [[Sega Game Gear]] games that were not included in ''[[Sonic Mega Collection Plus]]'':
 
The collection also includes the six [[Sega Game Gear]] games that were not included in ''[[Sonic Mega Collection Plus]]'':
 
*''[[Sonic the Hedgehog 2 (8-bit)|Sonic the Hedgehog 2]]''
 
*''[[Sonic the Hedgehog 2 (8-bit)|Sonic the Hedgehog 2]]''
*''[[Sonic Spinball]]''
+
*''[[Sonic Spinball (8-bit)|Sonic Spinball]]''
*''[[Sonic Triple Trouble]]''
+
*''[[Sonic the Hedgehog Triple Trouble]]''
*''[[Sonic Drift 2]]'': ''Sonic Drift 2'' keeps its multiplayer mode.
+
*''[[Sonic Drift 2]]'' — This game keeps its multiplayer mode, and is accessible by pressing {{Start}} on the second controller at any time.
 
*''[[Tails' Skypatrol]]''
 
*''[[Tails' Skypatrol]]''
*''[[Tails Adventure]]''
+
*''[[Tails Adventures]]''
 +
 
 +
These Game Gear games (as well as the unlockable [[Sega Mega Drive]] games and demos below) have a pause menu that is accessed by pressing {{Z}}/{{R1}} at any time during gameplay, allowing the user to reset the game, exit the game or save and load savestates. Quick saving writes a temporary savestate that is lost when the user exits the game, while permanent savestates can be saved to and loaded from the memory card. Up to 8 different savestates can be saved to a single memory card, as long as it has enough free space to hold all the savestates.
 +
 
 +
All of the above games also include their original manuals in digital form. In the case of ''Sonic CD'' and ''Sonic R'', their PC manuals are included alongside the manuals from their original systems, and in the case of ''Sonic the Fighters'' its original arcade flyers can be viewed. The manuals available are region-specific in most cases, with NTSC-J versions using the Japanese manuals and NTSC-U/PAL versions using the North American manuals.
 +
 
 +
If a game has been run for a total of three hours, "Hints" will be unlocked for that game in the Extras menu or in the pause menu, which detail cheat codes and other tips. The user does not need to actually play the games to unlock the hints, they just need to be run for the required amount of time.
 +
 
 +
The PlayStation 2 version contains both Japanese and American regional data, including different released manuals scans and alternate and differing versions of games (for example, ''Sonic CD'' has both the Japanese and American soundtracks). The game will load the data depending on the language the console is set on. The GameCube version only has the language for the region of release in the game data.
  
==Unlockable games==
+
===Unlockable games===
 
Only the ''Vectorman'' games are available outside of Japan in order to keep the [[ESRB]]'s "Everyone" rating.
 
Only the ''Vectorman'' games are available outside of Japan in order to keep the [[ESRB]]'s "Everyone" rating.
*''[[sega:Vectorman|Vectorman]]''
+
*''[[sega:Vectorman|Vectorman]]'' — Play the collection for a total of 5 hours, or have a ''[[Sonic Heroes]]'' or ''[[Sonic Mega Collection]]'' save file on the memory card in Slot A.
*''[[sega:Vectorman 2|Vectorman 2]]''
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*''[[sega:Vectorman 2|Vectorman 2]]'' — Play the collection for a total of 7 hours and play ''Vectorman'' once.
*''[[sega:Bonanza Bros.|Bonanza Bros.]]'' (JP version only)
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*''[[sega:Bonanza Bros.|Bonanza Bros.]]'' (JP version only) — Play the collection for a total of 12 hours, play ''Vectorman 2'' once, and play any game(s) at least 20 times.
*''[[sega:Streets of Rage|Streets of Rage]]'' (JP version only)
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*''[[sega:Streets of Rage|Bare Knuckle]]'' (JP version only) — Play the collection for a total of 12 hours, play ''Bonanza Bros.'' once, and play any game(s) at least 30 times.
*''[[sega:Streets of Rage 2|Streets of Rage 2]]'' (JP version only)
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*''[[sega:Streets of Rage 2|Bare Knuckle II]]'' (JP version only) — Play the collection for a total of 12 hours, play ''Bare Knuckle'' once, and play any game(s) at least 50 times.
*''[[sega:Streets of Rage 3|Streets of Rage 3]]'' (JP version only)
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*''[[sega:Streets of Rage 3|Bare Knuckle III]]'' (JP version only) — Play the collection for a total of 12 hours, play ''Bare Knuckle II'' once, and play any game(s) at least 70 times.
 +
 
 +
===Game demos===
 +
Games from ''[[Sonic Mega Collection Plus]]'' can be unlocked in a "demo" form by playing ''Sonic Gems Collection'' daily for a consecutive number of days. These are actually the full games, but play automatically begins at the last level or final boss with a time limit imposed on play time. If the player completes a demo or gets a [[Game Over]] with time remaining, then the remaining time can be used to continue playing from the beginning. There are cheat device codes available which will freeze the time limit, allowing the games to played through fully.
 +
 
 +
All demos are accessed via the Museum rather than the Games menu. Savestates and hints are unavailable for these demos, and resetting the demos via the pause menu will not reset the timer.
 +
 
 +
{| class="prettytable" style="width:auto;"
 +
!Days
 +
!Game
 +
!Time limit
 +
!Description
 +
|-
 +
|rowspan="2"|3
 +
|{{MD}} ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]''
 +
|5 minutes
 +
|Starts at [[Final Zone]] with 10 lives, a score of 10,000 points, and no Chaos Emeralds.
 +
|-
 +
|{{GG}} ''[[Sonic the Hedgehog (8-bit)|Sonic the Hedgehog]]''
 +
|5 minutes
 +
|Starts at [[Sky Base Zone]] Act 3 with 12 lives, a score of 270,000 points, and all Chaos Emeralds.
 +
|-
 +
|rowspan="2"|4
 +
|{{MD}} ''[[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]''
 +
|10 minutes
 +
|Starts at [[Death Egg Zone]] as Sonic with 15 lives, a score of 275,000 points, and no Chaos Emeralds.
 +
|-
 +
|{{GG}} ''[[Sonic Labyrinth]]''
 +
|5 minutes
 +
|Starts at [[Labyrinth of the Castle]] Act 4 with 9 lives. The [[Bonus Stage (Sonic Labyrinth)|Bonus Stage]] has not been cleared.
 +
|-
 +
|rowspan="2"|5
 +
|{{MD}} ''[[Sonic the Hedgehog 3]]''
 +
|15 minutes
 +
|Starts at [[Launch Base Zone]] Act 2 as Sonic & Tails with 20 lives, a score of 15,000 points, and no Chaos Emeralds.
 +
|-
 +
|{{GG}} ''[[Sonic Drift]]''
 +
|3 minutes
 +
|Starts at [[Scrap Brain (Sonic Drift)|Scrap Brain]] in the Red Chaos GP as Sonic.
 +
|-
 +
|rowspan="2"|6
 +
|{{MD}} ''[[Sonic 3D: Flickies' Island]]''
 +
|10 minutes
 +
|Starts at [[The Final Fight]] with 9 lives and all Chaos Emeralds.
 +
|-
 +
|{{GG}} ''[[Sonic Chaos]]''
 +
|5 minutes
 +
|Starts at [[Electric Egg Zone]] Act 3 as Sonic with 10 lives and all Chaos Emeralds.
 +
|-
 +
|rowspan="2"|7
 +
|{{MD}} ''[[Sonic the Hedgehog Spinball]]''
 +
|20 minutes
 +
|Starts at [[Showdown]] with 3 lives.
 +
|-
 +
|{{GG}} ''[[Sonic Blast]]''
 +
|5 minutes
 +
|Starts at the [[Final boss (Sonic Blast)|final boss]] as Sonic with all Chaos Emeralds.
 +
|-
 +
|rowspan="2"|8
 +
|{{MD}} ''[[Dr. Robotnik's Mean Bean Machine]]''
 +
|5 minutes
 +
|Starts at the final stage of Scenario Mode against [[Dr. Robotnik]] on the Normal difficulty level.
 +
|-
 +
|{{GG}} ''[[Dr. Robotnik's Mean Bean Machine (8-bit)|Dr. Robotnik's Mean Bean Machine]]''
 +
|5 minutes
 +
|Starts at the final stage of Scenario Mode against [[Dr. Robotnik]].
 +
|-
 +
|rowspan="4"|9
 +
|{{MD}} ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]'' Good Ending
 +
|5 minutes
 +
|Starts at [[Final Zone]] with 10 lives, a score of 270,000 points, and all Chaos Emeralds.
 +
|-
 +
|{{MD}} ''[[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]'' Good Ending
 +
|10 minutes
 +
|Starts at [[Death Egg Zone]] as Sonic with 15 lives, a score of 325,000 points, and all Chaos Emeralds.
 +
|-
 +
|{{MD}} ''[[Sonic the Hedgehog 3]]'' Good Ending
 +
|15 minutes
 +
|Starts at [[Launch Base Zone]] Act 2 as Sonic & Tails with 20 lives, a score of 350,000 points, and all Chaos Emeralds.
 +
|-
 +
|{{MD}} ''[[Sonic & Knuckles]]''
 +
|10 minutes
 +
|Starts at [[The Doomsday Zone]] as Sonic with 10 lives, a score of 160,000 points, and all Chaos Emeralds.
 +
|-
 +
|}
 +
 
 +
==Museum==
 +
[[File:SonicGemsCollection GC US Museum Page1.png|thumb|right|200px|The first page of the Museum, featuring artwork from ''Sonic the Fighters''.]]
 +
{{mainArticle|{{PAGENAME}}/Museum}}
 +
''{{PAGENAME}}'' includes a Museum, where the user can view various artwork, screenshots, videos and other content. Content in the museum is gradually unlocked as the user plays each game in the collection, though some items must be unlocked through other means. Music may also be unlocked by completing specific objectives, and unlocked music can be played by pressing {{Y}}/{{R2}} in the Museum to view the audio player.
  
==Game demos==
+
The contents of the museum can be viewed in the link above.
Games from ''[[Sonic Mega Collection Plus]]'' can be unlocked in a "demo" form. These are actually the full games, but play automatically begins at the last level or final boss with a time limit imposed on play time. There are cheat device codes available which will freeze the time limit, allowing the game to played through fully.
 
  
==Differences between the Gems and Previous versions==
+
==Comparisons==
 +
{{mainArticle|{{PAGENAME}}/Comparisons}}
 +
{{cleanup|This section needs moving to the comparisons page(s)}}
 
===''Sonic the Hedgehog CD''===
 
===''Sonic the Hedgehog CD''===
 
* The US/European version has the US soundtrack for ''Sonic CD'', whilst the Japanese version has the Japanese/Europe soundtracks.
 
* The US/European version has the US soundtrack for ''Sonic CD'', whilst the Japanese version has the Japanese/Europe soundtracks.
 
* The hints for ''Sonic CD'' place the debug mode sound test code with the other hidden pictures.
 
* The hints for ''Sonic CD'' place the debug mode sound test code with the other hidden pictures.
* The water in [[Tidal Tempest]] in all time zones is clear. On the Mega CD and PC versions, the water was colored differently in all time zones (Present was green, Past was brown, Good Future was cyan, and Bad Future was red). The reason for the clear water is because this is a port of PC version. The PC version used 256-color mode, which uses a palette, similar to the original Mega Drive VDP. Consoles with modern GPUs don't properly support palette effects, so instead of rewriting it to work correctly, the palette effects were simply dropped.
+
* The water in [[Tidal Tempest]] in all time zones is clear. On the Mega-CD and PC versions, the water was colored differently in all time zones (Present was green, Past was brown, Good Future was cyan, and Bad Future was red). The reason for the clear water is because this is a port of PC version. The PC version used 256-color mode, which uses a palette, similar to the original Mega Drive VDP. Consoles with modern GPUs don't properly support palette effects, so instead of rewriting it to work correctly, the palette effects were simply dropped.
  
 
===''Sonic the Fighters''===
 
===''Sonic the Fighters''===
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===''Sonic R''===
 
===''Sonic R''===
 
Due to the limited amount of controller slots on the PS2, ''Sonic R'''s multiplayer mode was reduced to two players from the possible four on the PC version. The GCN version preserves the four player capability from the PC version. The draw distance is greatly improved over previous versions.
 
Due to the limited amount of controller slots on the PS2, ''Sonic R'''s multiplayer mode was reduced to two players from the possible four on the PC version. The GCN version preserves the four player capability from the PC version. The draw distance is greatly improved over previous versions.
 
==Manuals==
 
{{main|Sonic Gems Collection manuals}}
 
  
 
==Production credits==
 
==Production credits==
 
{{multicol|
 
{{multicol|
===Staff===
+
{{creditstable|
Chief Producer: [[Yuji Naka]], [[Akinori Nishiyama]]<br/>
+
*'''Chief Producer:''' [[Yuji Naka]], [[Akinori Nishiyama]]
Producer: [[Yojiro Ogawa]]<br/>
+
*'''Producer:''' [[Yojiro Ogawa]]
Director: [[sega:Mizuki Hosoyamada|Mizuki Hosoyamada]]<br/>
+
*'''Director:''' [[sega:Mizuki Hosoyamada|Mizuki Hosoyamada]]
Game Designer: Makoto Hirata<br/>
+
*'''Game Designer:''' Makoto Hirata
Programmer: [[Makoto Suzuki]], Takahiro Sekiguchi<br/>
+
*'''Programmer:''' [[Makoto Suzuki]], Takahiro Sekiguchi
Interface Designer: Takashi Ishihara<br/>
+
*'''Interface Designer:''' Takashi Ishihara
Graphic Designer: [[Hideaki Moriya]], Hisae Jibiki, Takanobu Kimura<br/>
+
*'''Graphic Designer:''' [[Hideaki Moriya]], Hisae Jibiki, Takanobu Kimura
Illustrator: [[Yuji Uekawa]]<br/>
+
*'''Illustrator:''' [[Yuji Uekawa]]
Sound Director: [[Naofumi Hataya]]<br/>
+
*'''Sound Director:''' [[Naofumi Hataya]]
Sound Creator: [[Tatsuyuki Maeda]], [[Takenobu Mitsuyoshi]], [[Tomonori Sawada]], [[sega:Takeshi Isozaki|Takeshi Isozaki]]<br/>
+
*'''Sound Creator:''' [[Tatsuyuki Maeda]], [[Takenobu Mitsuyoshi]], [[Tomonori Sawada]], [[sega:Takeshi Isozaki|Takeshi Isozaki]]
Special Thanks: [[Takashi Iizuka]], [[Kazuyuki Hoshino]], Emiko Fujii, [[Shinobu Yokota]], Akari Uchida<br/>
+
*'''Special Thanks:''' [[Takashi Iizuka]], [[Kazuyuki Hoshino]], Emiko Fujii, [[Shinobu Yokota]], Akari Uchida
 
+
{{creditsheader|Sega of Japan, Inc.}}
===Sega of Japan, Inc.===
+
*'''Sales Promotion:''' Takayoshi Ohuchi, Yasushi Nagumo, Mariko Takeda, Yoko Nagasawa
Sales Promotion: Takayoshi Ohuchi, Yasushi Nagumo, Mariko Takeda, Yoko Nagasawa<br/>
+
*'''Product Producer:''' [[Hiroyuki Miyazaki]], Koki Akiyama
Product Producer: [[Hiroyuki Miyazaki]], Koki Akiyama<br/>
+
*'''Internal Business & Product Development:''' Tatsuyuki Miyazaki, Tatsuya Shikata, [[Shinobu Shindo]], Shiko Sakai, Yuri Maita
Internal Business & Product Development: Tatsuyuki Miyazaki, Tatsuya Shikata, [[Shinobu Shindo]], Shiko Sakai, Yuri Maita<br/>
+
*'''Design Production Team:''' Yoshihiro Sakuta, [[Youichi Takahashi]], Chieko Nakamura, Makoto Nishino, Ayako Sakai, Hisakazu Nakagawa, Satoru Ishigami, Tetsuya Honda
Design Production Team: Yoshihiro Sakuta, [[Youichi Takahashi]], Chieko Nakamura, Makoto Nishino, Ayako Sakai, Hisakazu Nakagawa, Satoru Ishigami, Tetsuya Honda<br/>
+
*'''Product Test:''' Junichi Shimizu, Akira Nishikawa, Kazuhiko Morii, Akira Terasawa, Kenji Takano, Yuji Nakamura, Takashi Shimogaito, Masato Bandou
Product Test: Junichi Shimizu, Akira Nishikawa, Kazuhiko Morii, Akira Terasawa, Kenji Takano, Yuji Nakamura, Takashi Shimogaito, Masato Bandou<br/>
+
*'''Special Thanks:''' Kazunori Yagi, Nobuyuki Inoue
Special Thanks: Kazunori Yagi, Nobuyuki Inoue<br/>
+
{{creditsheader|''Sonic the Fighters'' (Console Conversion Credits)}}
 
+
*'''Director:''' Toru Kujirai
===''Sonic the Fighters'' (Console Conversion Credits)===
+
*'''Supervisor:''' [[Hiroshi Kataoka]]
Director: Toru Kujirai<br>
+
*'''Programmers:''' Masanori Sato, Hajime Take, Yukinori Kaneko
Supervisor: [[Hiroshi Kataoka]]<br>
+
*'''Designer:''' Satoshi Fujinuma
Programmers: Masanori Sato, Hajime Take, Yukinori Kaneko<br>
+
*'''Planner:''' Masahrio Katsuta
Designer: Satoshi Fujinuma<br>
+
*'''Sound Creator:''' Seiichi Hamada
Planner: Masahrio Katsuta<br>
+
*'''Teat Team:''' Naoto Tomita
Sound Creator: Seiichi Hamada<br>
+
*'''Special Thanks:''' Masanobu Kutomi, Yuji Miyata, Hiroshi Masui, [[Tatsutoshi Narita]]
Teat Team: Naoto Tomita<br>
+
*'''Created By:''' [[Sega AM2]]
Special Thanks: Masanobu Kutomi, Yuji Miyata, Hiroshi Masui, [[Tatsutoshi Narita]]<br>
+
{{creditsheader|''Sonic the Hedgehog CD'' (Console Conversion Credits)}}
Created By: [[Sega AM2]]<br>
+
*'''Programmers:''' Yasuaki Takeya, Tetsuji Mukai
 
+
*'''Assistant Programmer:''' Masahiro Harada
===''Sonic the Hedgehog CD'' (Console Conversion Credits)===
+
*'''Technical Director:''' Katsuji Dojun
Programmers: Yasuaki Takeya, Tetsuji Mukai<br>
+
*'''Created By:''' H.I.C Co. Ltd.
Assistant Programmer: Masahiro Harada<br>
+
{{creditsheader|''Sonic R'' (Console Conversion Credits)}}
Technical Director: Katsuji Dojun<br>
+
*'''Lead Programmer:''' James Cunliffe
Created By: H.I.C Co. Ltd.<br>
+
*'''Lead Artist:''' Dave Burton
 
+
*'''Head Artist:''' James Cunliffe
===''Sonic R'' (Console Conversion Credits)===
+
*'''Console Conversion:''' Steve Monks
Lead Programmer: James Cunliffe<br>
+
*'''Additional Programmers:''' John Hodskinson, Stephen Harding, Andy Holdroyd
Lead Artist: Dave Burton<br>
+
*'''Additional Art:''' Leon Warren, Neil Allen, Will Thompson, Bev Bush
Head Artist: James Cunliffe<br>
+
*'''Created By:''' [[Traveller's Tales|Traveller's Tales UK Ltd.]]
Console Conversion: Steve Monks<br>
+
{{creditsheader|Sega of America, Inc.}}
Additional Programmers: John Hodskinson, Stephen Harding, Andy Holdroyd<br>
+
*'''CEO:''' Naoya Tsurumi
Additional Art: Leon Warren, Neil Allen, Will Thompson, Bev Bush<br>
+
*'''President:''' Simon Jeffery
Created By: [[Traveller's Tales|Traveller's Tales UK Ltd.]]<br>
+
*'''Localization Producer:''' Martin Hunter Caplan
 
+
*'''Director of Product Development:''' Osamu Shibamiya
===Sega of America, Inc.===
+
*'''QA Project Lead:''' Shawn Dobbins
CEO: Naoya Tsurumi<br/>
+
*'''Product Marketing Manager:''' Ami Matsumura-Blaire, Yosuke Moriya
President: Simon Jeffery<br/>
+
*'''VP of Entertainment Marketing:''' Scott A. Steinberg
Localization Producer: Martin Hunter Caplan<br/>
+
*'''Public Relations:''' Bret Blount, Ethan Einhorn
Director of Product Development: Osamu Shibamiya<br/>
+
*'''Special Thanks:''' Chris Olson, Bridget Oates
QA Project Lead: Shawn Dobbins<br/>
+
{{creditsheader|Sega Europe, Ltd.}}
Product Marketing Manager: Ami Matsumura-Blaire, Yosuke Moriya<br/>
+
*'''CEO:''' Naoya Tsurumi
VP of Entertainment Marketing: Scott A. Steinberg<br/>
+
*'''President & COO:''' [[Mike Hayes]]
Public Relations: Bret Blount, Ethan Einhorn<br/>
+
*'''Creative Director:''' Matt Woodley
Special Thanks: Chris Olson, Bridget Oates<br/>
+
*'''QA Manager:''' Mark Le Breaton
 
+
*'''QA Supervisor:''' Marlon Grant, Darius Sadeghian
===Sega Europe, Ltd.===
+
*'''Localization Producer:''' Kuniyo Matsumoto
CEO: Naoya Tsurumi<br>
+
*'''Testers:''' Ben Andec, Lee Brown
President & COO: [[Mike Hayes]]<br>
+
*'''Director of European Marketing:''' Gary Knight
Creative Director: Matt Woodley<br>
+
*'''Head Of Brand Marketing:''' Helen Nicholas
QA Manager: Mark Le Breaton<br>
+
*'''Product Manager:''' Claire Brummell
QA Supervisor: Marlon Grant, Darius Sadeghian<br>
+
*'''Executive Management:''' [[Hideki Okamura]], [[Masanao Maeda]], Yukio Sugino
Localization Producer: Kuniyo Matsumoto<br>
+
*'''Executive Producer:''' [[Hisao Oguchi]]
Testers: Ben Andec, Lee Brown<br>
+
{{creditsheader|COMOLINK Inc. (Mega Drive & Genesis, Game Gear Console Conversion Credits)}}
Director of European Marketing: Gary Knight<br>
+
*'''Director:''' Hisatoku Yamada
Head Of Brand Marketing: Helen Nicholas<br>
+
*'''Technical Programmer:''' Junji Takahashi
Product Manager: Claire Brummell<br>
+
{{creditsheader|WAVEMASTER}}
Executive Management: [[Hideki Okamura]], [[Masanao Maeda]], Yukio Sugino<br/>
+
*'''Music License Management:''' [[Fumitaka Shibata]]
Executive Producer: [[Hisao Oguchi]]<br/>
+
*'''Special Thanks:''' [[Tatsuya Kousaki]]
 
+
| source=In-game credits
===COMOLINK Inc.(Mega Drive & Genesis, Game Gear Console Conversion Credits)===
+
}}
Director: Hisatoku Yamada<br/>
 
Technical Programmer: Junji Takahashi<br/>
 
 
 
===WAVEMASTER===
 
Music License Management: [[Fumitaka Shibata]]<br/>
 
Special Thanks: [[Tatsuya Kousaki]]<br/>
 
 
}}
 
}}
  
 
==Sales data==
 
==Sales data==
{| class="prettytable"
+
[[Category:Use SalesTable template]]
|-
+
{| class="prettytable" style="width:auto;"
 
! Number of copies sold
 
! Number of copies sold
 
! Sega IR Reference
 
! Sega IR Reference
Line 229: Line 327:
 
|-
 
|-
 
|}
 
|}
 +
 +
==Manuals==
 +
{{main|Sonic Gems Collection/Manuals}}
  
 
==Artwork==
 
==Artwork==
Line 238: Line 339:
 
==Physical scans==
 
==Physical scans==
 
===PlayStation 2 version===
 
===PlayStation 2 version===
 +
{{ratings|PS2}}
 
{{Scanbox
 
{{Scanbox
 
| console=PlayStation 2
 
| console=PlayStation 2
Line 316: Line 418:
  
 
===GameCube version===
 
===GameCube version===
 +
{{ratings|GC}}
 
{{Scanbox
 
{{Scanbox
 
| console=GameCube
 
| console=GameCube
 
| region=US
 
| region=US
| front=Gems gc us.jpg
+
| cover=Gems gc us.jpg
 
| disc=Gems gc us disc.jpg
 
| disc=Gems gc us disc.jpg
 
| manual=SGC GC US manual.pdf
 
| manual=SGC GC US manual.pdf
Line 325: Line 428:
 
| console=GameCube
 
| console=GameCube
 
| region=US (Player's Choice)
 
| region=US (Player's Choice)
| front=Sgc gc us pc cover.jpg
+
| cover=Sgc gc us pc cover.jpg
 
| disc=
 
| disc=
 
| manual=
 
| manual=
Line 332: Line 435:
 
| region=JP
 
| region=JP
 
| front=Gems gc jp.jpg
 
| front=Gems gc jp.jpg
| back=
+
| back=SonicGemsCollection GC JP Box Back.jpg
| spinemissing=
+
| spinemissing=yes
 
| disc=Sgc gc jp disc.jpg
 
| disc=Sgc gc jp disc.jpg
 
| manual=
 
| manual=
Line 339: Line 442:
 
| console=GameCube
 
| console=GameCube
 
| region=UK
 
| region=UK
| front=Gems gc eu.jpg
+
| cover=Gems gc eu.jpg
 
| disc=Sgc-gc-eu-disc.jpg
 
| disc=Sgc-gc-eu-disc.jpg
 
| manual=SGC GC UK manual.pdf
 
| manual=SGC GC UK manual.pdf
Line 345: Line 448:
 
| console=GameCube
 
| console=GameCube
 
| region=FR
 
| region=FR
| front=Sgc gc fr cover.jpg
+
| cover=Sgc gc fr cover.jpg
 
| disc=
 
| disc=
 
| manual=
 
| manual=
Line 351: Line 454:
 
| console=GameCube
 
| console=GameCube
 
| region=DE
 
| region=DE
| front=Sgc gc de cover.jpg
+
| cover=Sgc gc de cover.jpg
 
| disc=
 
| disc=
 
| manual=
 
| manual=
 
}}
 
}}
 +
{{Scanbox
 +
| console=GameCube
 +
| region=AU
 +
| cover=SGC GC AU cover.jpg
 +
| disc=
 +
| manual=
 +
}}
 +
 +
==Technical information==
 +
===ROM dump status===
 +
{{romtable|
 +
{{rom|PS2|sha1=d3665681e88cf828ea9c03e504f0d40cf08af491|md5=cd8043f5d990a32d5b50c9d4a47284c7|crc32=c8e3e453|size=1,812,856,832|date=|source=DVD-ROM (EU/AU)|comments=SLES-53350 (V1.00)|quality=good}}
 +
{{rom|PS2|sha1=af3859ca615f5d918f04d335313f2826462a3cd5|md5=2d7d722b8388faa8d676c36e35fc2053|crc32=c4488e4f|size=1,877,147,648|date=|source=DVD-ROM (JP)|comments=SLPM-66074 (V1.01)|quality=good}}
 +
{{rom|GC|sha1=b140277e283346e1e9b212ef5395f7e23195e724|md5=f72b3b462e3c26a2d3a9fbbadaf79c6e|crc32=fff7ec04|size=1,459,978,240|date=|source=Disc (US)|comments=|quality=good}}
 +
{{rom|GC|sha1=d38eba95df0908a9637738e3b76fc626a46f14f8|md5=4f1c8baf18a46811e54c39157c1e5621|crc32=89d239b3|size=1,459,978,240|date=|source=Disc (EU)|comments=|quality=good}}
 +
{{rom|GC|sha1=d7024535cb8de9936ac690c2a4ad6286adaec28c|md5=236c641cfe9bc0b489345102c558c135|crc32=8266d5c5|size=1,459,978,240|date=|source=Disc (JP)|comments=|quality=good}}
 +
}}
 +
 +
===Save data===
 +
====GameCube version====
 +
{|class="prettytable" style="width:auto;"
 +
|+ ''{{PAGENAME}}'' Save Data
 +
|-
 +
! Name
 +
! File Name
 +
! Comment
 +
! File Size
 +
! Icon
 +
! Description
 +
|-
 +
|SONIC GEMS COLLECTION
 +
|8P-G2Xx-SONIC GEMS_00
 +
|SETTING DATA ##/##
 +
|2 blocks
 +
|[[File:SGC GCN save.png]] [[File:SGC USA GCN Banner.png]]
 +
|Setting data/''Sonic CD'' save data
 +
|-
 +
|SONIC GEMS COLLECTION
 +
|8P-G2Xx-STF.DAT
 +
|SONIC F : SYSTEM FILE
 +
|4 blocks
 +
|[[File:SGC GCN STF save.png]] [[File:SGC USA GCN Banner.png]]
 +
|''Sonic the Fighters'' system file
 +
|-
 +
|SONIC GEMS COLLECTION
 +
|8P-G2Xx-SONIC_R
 +
|SONIC R : Game Data
 +
|4 blocks
 +
|[[File:SGC GCN SR save.png]] [[File:SGC USA GCN Banner.png]]
 +
|''Sonic R'' save data
 +
|-
 +
|SONIC GEMS COLLECTION
 +
|8P-G2Xx-SONIC GEMSB_0#
 +
|#: GAME TITLE
 +
|27 blocks
 +
|[[File:SGC GCN GG save.png]] [[File:SGC USA GCN Banner.png]]
 +
|Game Gear savestate
 +
|-
 +
|SONIC GEMS COLLECTION
 +
|8P-G2Xx-SONIC GEMSB_0#
 +
|#: GAME TITLE
 +
|27 blocks
 +
|[[File:SGC GCN MD save.png]] [[File:SGC USA GCN Banner.png]]
 +
|Mega Drive savestate
 +
|}
  
 
==External links==
 
==External links==

Latest revision as of 17:23, 2 September 2023

n/a

show;hide
  • Nintendo GameCube
    NTSC-U/PAL
  • Nintendo GameCube
    NTSC-J
  • Sony PlayStation 2
    PAL
  • Sony PlayStation 2
    NTSC-J
Sonic gems collection title.png
SonicGemsCollection GC JP Title.png
Notavailable.svg
SonicGemsCollection PS2 JP SSTitle.png
Sonic Gems Collection
English Disc Banner
SGC GCN save.png
System(s): PlayStation 2, GameCube
Publisher: Sega
Developer:
Game total: 11 (15 in the JP version)
Original system(s): Sega Mega Drive, Sega Game Gear, PC, Arcade
Number of players:
Sony PlayStation 2
1-2,
Nintendo GameCube
1-4
Release Date RRP Code Rating
Sony PlayStation 2
UK
2005-10-07 £? SLES-53350
INL-P53350-UK
BBFC: Universal (U)
Sony PlayStation 2
FR
2005-10-07 €? SLES-53350
INL-P53350-FR
PEGI: 3+
Sony PlayStation 2
DE
2005-10-07 €? SLES-53350
INL-P53350-GE
USK: 6
Sony PlayStation 2
DE
(alt)
2005 €? SLES-53350
INL-P53350-GX
USK: 6
Sony PlayStation 2
EX
2005-10-07  ? SLES-53350
INL-P53350-EX
PEGI: 3+
Sony PlayStation 2
ES
2005-10-07 €? SLES-53350
INL-P53350-SP
PEGI: 3+
Sony PlayStation 2
PT
2005-10-07 €? SLES-53350
PS2SE0044
PEGI: 3+
Sony PlayStation 2
JP
2005-08-11[1] ¥4,800 (5,040)[1] SLPM-66074
CERO: Free
Sony PlayStation 2
KR
2005-11-24[2] ₩33,000[2] ?
KMRB: All
Sony PlayStation 2
IT
2005 €? SLES-53350
INL-P53350-IT
PEGI: 3+
Sony PlayStation 2
AU
2005 $? SLES-53350
INL-P53350-AU
OFLC: G
Sony PlayStation 2
TW
200x NT$? ?
GSRR: 0+
Nintendo GameCube
UK
2005-09-30[3] £? DOL-P-G2XP
DOL-G2XP-UKV
BBFC: Universal (U)
Nintendo GameCube
FR
2005-09-30[4] €? DOL-P-G2XP
DOL-G2XP-FRA
PEGI: 3+
Nintendo GameCube
DE
2005-09-30[5] €? DOL-P-G2XP
DOL-G2XP-NOE
USK: 6
Nintendo GameCube
US
2005-08-16 $? DOL-P-G2XE
DOL-G2XE-USA
ESRB: Everyone
Nintendo GameCube
US
(Player's Choice)
2006 $? DOL-P-G2XE
DOL-G2XE-USA
ESRB: Everyone
Nintendo GameCube
JP
2005-08-11[6] ¥4,800 (5,040)[6] DOL-P-G2XJ
DOL-G2XJ-JPN
CERO: Free
Nintendo GameCube
AU
2005 $? DOL-P-G2XP
OFLC: G

Sonic Gems Collection (ソニック ジェムズ コレクション) is a compilation of more obscure Sonic the Hedgehog video games. The compilation is a Nintendo GameCube exclusive in North America, but has also been released on PlayStation 2 in Europe and Japan. An Xbox version of the game was planned, but was later cancelled[7].

SegaSonic the Hedgehog was initially planned as a title to be included in this compilation but was left out due to problems with emulating the game's original trackball control scheme[8]. There is also an entire art section of the museum dedicated to Chaotix, which may indicate that Chaotix may have been planned for inclusion, but was left out instead. Sonic Eraser and various games from the Wonder Boy series were also considered for inclusion in the compilation[9].

Games included

The Games menu, showing the three main games of the collection.

Sonic Gems Collection includes the following three games ported from a variety of systems:

The collection also includes the six Sega Game Gear games that were not included in Sonic Mega Collection Plus:

These Game Gear games (as well as the unlockable Sega Mega Drive games and demos below) have a pause menu that is accessed by pressing Z/R1 at any time during gameplay, allowing the user to reset the game, exit the game or save and load savestates. Quick saving writes a temporary savestate that is lost when the user exits the game, while permanent savestates can be saved to and loaded from the memory card. Up to 8 different savestates can be saved to a single memory card, as long as it has enough free space to hold all the savestates.

All of the above games also include their original manuals in digital form. In the case of Sonic CD and Sonic R, their PC manuals are included alongside the manuals from their original systems, and in the case of Sonic the Fighters its original arcade flyers can be viewed. The manuals available are region-specific in most cases, with NTSC-J versions using the Japanese manuals and NTSC-U/PAL versions using the North American manuals.

If a game has been run for a total of three hours, "Hints" will be unlocked for that game in the Extras menu or in the pause menu, which detail cheat codes and other tips. The user does not need to actually play the games to unlock the hints, they just need to be run for the required amount of time.

The PlayStation 2 version contains both Japanese and American regional data, including different released manuals scans and alternate and differing versions of games (for example, Sonic CD has both the Japanese and American soundtracks). The game will load the data depending on the language the console is set on. The GameCube version only has the language for the region of release in the game data.

Unlockable games

Only the Vectorman games are available outside of Japan in order to keep the ESRB's "Everyone" rating.

  • Vectorman — Play the collection for a total of 5 hours, or have a Sonic Heroes or Sonic Mega Collection save file on the memory card in Slot A.
  • Vectorman 2 — Play the collection for a total of 7 hours and play Vectorman once.
  • Bonanza Bros. (JP version only) — Play the collection for a total of 12 hours, play Vectorman 2 once, and play any game(s) at least 20 times.
  • Bare Knuckle (JP version only) — Play the collection for a total of 12 hours, play Bonanza Bros. once, and play any game(s) at least 30 times.
  • Bare Knuckle II (JP version only) — Play the collection for a total of 12 hours, play Bare Knuckle once, and play any game(s) at least 50 times.
  • Bare Knuckle III (JP version only) — Play the collection for a total of 12 hours, play Bare Knuckle II once, and play any game(s) at least 70 times.

Game demos

Games from Sonic Mega Collection Plus can be unlocked in a "demo" form by playing Sonic Gems Collection daily for a consecutive number of days. These are actually the full games, but play automatically begins at the last level or final boss with a time limit imposed on play time. If the player completes a demo or gets a Game Over with time remaining, then the remaining time can be used to continue playing from the beginning. There are cheat device codes available which will freeze the time limit, allowing the games to played through fully.

All demos are accessed via the Museum rather than the Games menu. Savestates and hints are unavailable for these demos, and resetting the demos via the pause menu will not reset the timer.

Days Game Time limit Description
3
Sega Mega Drive
Sonic the Hedgehog
5 minutes Starts at Final Zone with 10 lives, a score of 10,000 points, and no Chaos Emeralds.
Sega Game Gear
Sonic the Hedgehog
5 minutes Starts at Sky Base Zone Act 3 with 12 lives, a score of 270,000 points, and all Chaos Emeralds.
4
Sega Mega Drive
Sonic the Hedgehog 2
10 minutes Starts at Death Egg Zone as Sonic with 15 lives, a score of 275,000 points, and no Chaos Emeralds.
Sega Game Gear
Sonic Labyrinth
5 minutes Starts at Labyrinth of the Castle Act 4 with 9 lives. The Bonus Stage has not been cleared.
5
Sega Mega Drive
Sonic the Hedgehog 3
15 minutes Starts at Launch Base Zone Act 2 as Sonic & Tails with 20 lives, a score of 15,000 points, and no Chaos Emeralds.
Sega Game Gear
Sonic Drift
3 minutes Starts at Scrap Brain in the Red Chaos GP as Sonic.
6
Sega Mega Drive
Sonic 3D: Flickies' Island
10 minutes Starts at The Final Fight with 9 lives and all Chaos Emeralds.
Sega Game Gear
Sonic Chaos
5 minutes Starts at Electric Egg Zone Act 3 as Sonic with 10 lives and all Chaos Emeralds.
7
Sega Mega Drive
Sonic the Hedgehog Spinball
20 minutes Starts at Showdown with 3 lives.
Sega Game Gear
Sonic Blast
5 minutes Starts at the final boss as Sonic with all Chaos Emeralds.
8
Sega Mega Drive
Dr. Robotnik's Mean Bean Machine
5 minutes Starts at the final stage of Scenario Mode against Dr. Robotnik on the Normal difficulty level.
Sega Game Gear
Dr. Robotnik's Mean Bean Machine
5 minutes Starts at the final stage of Scenario Mode against Dr. Robotnik.
9
Sega Mega Drive
Sonic the Hedgehog Good Ending
5 minutes Starts at Final Zone with 10 lives, a score of 270,000 points, and all Chaos Emeralds.
Sega Mega Drive
Sonic the Hedgehog 2 Good Ending
10 minutes Starts at Death Egg Zone as Sonic with 15 lives, a score of 325,000 points, and all Chaos Emeralds.
Sega Mega Drive
Sonic the Hedgehog 3 Good Ending
15 minutes Starts at Launch Base Zone Act 2 as Sonic & Tails with 20 lives, a score of 350,000 points, and all Chaos Emeralds.
Sega Mega Drive
Sonic & Knuckles
10 minutes Starts at The Doomsday Zone as Sonic with 10 lives, a score of 160,000 points, and all Chaos Emeralds.

Museum

The first page of the Museum, featuring artwork from Sonic the Fighters.
Sonic Retro emblem.svg Main article: Sonic Gems Collection/Museum

Sonic Gems Collection includes a Museum, where the user can view various artwork, screenshots, videos and other content. Content in the museum is gradually unlocked as the user plays each game in the collection, though some items must be unlocked through other means. Music may also be unlocked by completing specific objectives, and unlocked music can be played by pressing Y/R2 in the Museum to view the audio player.

The contents of the museum can be viewed in the link above.

Comparisons

Sonic Retro emblem.svg Main article: Sonic Gems Collection/Comparisons
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This article needs to be edited to conform to a higher standard of article quality. Specifically, issues with this article are:
This section needs moving to the comparisons page(s)

After the article has been cleaned up, you may remove this message. See How to Edit a Page for help.

Sonic the Hedgehog CD

  • The US/European version has the US soundtrack for Sonic CD, whilst the Japanese version has the Japanese/Europe soundtracks.
  • The hints for Sonic CD place the debug mode sound test code with the other hidden pictures.
  • The water in Tidal Tempest in all time zones is clear. On the Mega-CD and PC versions, the water was colored differently in all time zones (Present was green, Past was brown, Good Future was cyan, and Bad Future was red). The reason for the clear water is because this is a port of PC version. The PC version used 256-color mode, which uses a palette, similar to the original Mega Drive VDP. Consoles with modern GPUs don't properly support palette effects, so instead of rewriting it to work correctly, the palette effects were simply dropped.

Sonic the Fighters

When originally released in arcades in the US and Europe, it was renamed Sonic Championship. In Gems Collection, the title of Sonic the Fighters was used for every region. Model data of all unused characters was removed. Character data still exists, but upon selection, the game crashes due to missing models.

Sonic R

Due to the limited amount of controller slots on the PS2, Sonic R's multiplayer mode was reduced to two players from the possible four on the PC version. The GCN version preserves the four player capability from the PC version. The draw distance is greatly improved over previous versions.

Production credits

Sega of Japan, Inc.
  • Sales Promotion: Takayoshi Ohuchi, Yasushi Nagumo, Mariko Takeda, Yoko Nagasawa
  • Product Producer: Hiroyuki Miyazaki, Koki Akiyama
  • Internal Business & Product Development: Tatsuyuki Miyazaki, Tatsuya Shikata, Shinobu Shindo, Shiko Sakai, Yuri Maita
  • Design Production Team: Yoshihiro Sakuta, Youichi Takahashi, Chieko Nakamura, Makoto Nishino, Ayako Sakai, Hisakazu Nakagawa, Satoru Ishigami, Tetsuya Honda
  • Product Test: Junichi Shimizu, Akira Nishikawa, Kazuhiko Morii, Akira Terasawa, Kenji Takano, Yuji Nakamura, Takashi Shimogaito, Masato Bandou
  • Special Thanks: Kazunori Yagi, Nobuyuki Inoue
Sonic the Fighters (Console Conversion Credits)
  • Director: Toru Kujirai
  • Supervisor: Hiroshi Kataoka
  • Programmers: Masanori Sato, Hajime Take, Yukinori Kaneko
  • Designer: Satoshi Fujinuma
  • Planner: Masahrio Katsuta
  • Sound Creator: Seiichi Hamada
  • Teat Team: Naoto Tomita
  • Special Thanks: Masanobu Kutomi, Yuji Miyata, Hiroshi Masui, Tatsutoshi Narita
  • Created By: Sega AM2
Sonic the Hedgehog CD (Console Conversion Credits)
  • Programmers: Yasuaki Takeya, Tetsuji Mukai
  • Assistant Programmer: Masahiro Harada
  • Technical Director: Katsuji Dojun
  • Created By: H.I.C Co. Ltd.
Sonic R (Console Conversion Credits)
  • Lead Programmer: James Cunliffe
  • Lead Artist: Dave Burton
  • Head Artist: James Cunliffe
  • Console Conversion: Steve Monks
  • Additional Programmers: John Hodskinson, Stephen Harding, Andy Holdroyd
  • Additional Art: Leon Warren, Neil Allen, Will Thompson, Bev Bush
  • Created By: Traveller's Tales UK Ltd.
Sega of America, Inc.
  • CEO: Naoya Tsurumi
  • President: Simon Jeffery
  • Localization Producer: Martin Hunter Caplan
  • Director of Product Development: Osamu Shibamiya
  • QA Project Lead: Shawn Dobbins
  • Product Marketing Manager: Ami Matsumura-Blaire, Yosuke Moriya
  • VP of Entertainment Marketing: Scott A. Steinberg
  • Public Relations: Bret Blount, Ethan Einhorn
  • Special Thanks: Chris Olson, Bridget Oates
Sega Europe, Ltd.
  • CEO: Naoya Tsurumi
  • President & COO: Mike Hayes
  • Creative Director: Matt Woodley
  • QA Manager: Mark Le Breaton
  • QA Supervisor: Marlon Grant, Darius Sadeghian
  • Localization Producer: Kuniyo Matsumoto
  • Testers: Ben Andec, Lee Brown
  • Director of European Marketing: Gary Knight
  • Head Of Brand Marketing: Helen Nicholas
  • Product Manager: Claire Brummell
  • Executive Management: Hideki Okamura, Masanao Maeda, Yukio Sugino
  • Executive Producer: Hisao Oguchi
COMOLINK Inc. (Mega Drive & Genesis, Game Gear Console Conversion Credits)
  • Director: Hisatoku Yamada
  • Technical Programmer: Junji Takahashi
WAVEMASTER
Source: In-game credits

Sales data

Number of copies sold Sega IR Reference Platforms Regions Cumulative sales total
200,000 FY2006 2nd Quarter Appendix N/A Overseas (Outside Japan) 200,000

Manuals

Sonic Retro emblem.svg Main article: Sonic Gems Collection/Manuals

Artwork

Physical scans

PlayStation 2 version

Segaretro-round.svg Reception »
PlayStation 2, JP
Gems ps2 jp cover.jpg
Cover
Sgc ps2 jp disc.jpg
Disc
PlayStation 2, UK
Gems ps2 eu.jpg
Cover
Gems ps2 eu disc.jpg
Disc
PlayStation 2, FR
SGC PS2 FR cover.jpg
Cover
PlayStation 2, DE
SonicGemsCollection PS2 DE Box.jpg
Cover
PlayStation 2, DE (alt)
SGC PS2 DE alt cover.jpg
Cover
PlayStation 2, ES
Sgc ps2 es cover.jpg
Cover
PlayStation 2, IT
SGC PS2 IT cover.jpg
Cover
PlayStation 2, AU
Gems ps2 au.jpg
Cover
PlayStation 2, KR
Sgc ps2 kr cover.jpg
Cover
PlayStation 2, PT
Sonic Gems Collection PS2 PT Box Back.jpgNospine.pngSonic Gems Collection PS2 PT Box Front.jpg
Cover
Sonic Gems Collection PS2 PT Disc.jpg
Disc
PlayStation 2, TW
Sonic Gems Collection PS2 TW.jpg
Cover
PlayStation 2, EX
SGC PS2 EX cover.jpg
Cover

GameCube version

Segaretro-round.svg Reception »
GameCube, US
Gems gc us.jpg
Cover
GameCube, US (Player's Choice)
Sgc gc us pc cover.jpg
Cover
GameCube, JP
SonicGemsCollection GC JP Box Back.jpgNospine.pngGems gc jp.jpg
Cover
Sgc gc jp disc.jpg
Disc
GameCube, UK
Gems gc eu.jpg
Cover
GameCube, FR
Sgc gc fr cover.jpg
Cover
GameCube, DE
Sgc gc de cover.jpg
Cover
GameCube, AU
SGC GC AU cover.jpg
Cover

Technical information

ROM dump status

System Hash Size Build Date Source Comments
Sony PlayStation 2
CRC32 c8e3e453
MD5 cd8043f5d990a32d5b50c9d4a47284c7
SHA-1 d3665681e88cf828ea9c03e504f0d40cf08af491
1,812,856,832 DVD-ROM (EU/AU) SLES-53350 (V1.00)
Sony PlayStation 2
CRC32 c4488e4f
MD5 2d7d722b8388faa8d676c36e35fc2053
SHA-1 af3859ca615f5d918f04d335313f2826462a3cd5
1,877,147,648 DVD-ROM (JP) SLPM-66074 (V1.01)
Nintendo GameCube
CRC32 fff7ec04
MD5 f72b3b462e3c26a2d3a9fbbadaf79c6e
SHA-1 b140277e283346e1e9b212ef5395f7e23195e724
1,459,978,240 Disc (US)
Nintendo GameCube
CRC32 89d239b3
MD5 4f1c8baf18a46811e54c39157c1e5621
SHA-1 d38eba95df0908a9637738e3b76fc626a46f14f8
1,459,978,240 Disc (EU)
Nintendo GameCube
CRC32 8266d5c5
MD5 236c641cfe9bc0b489345102c558c135
SHA-1 d7024535cb8de9936ac690c2a4ad6286adaec28c
1,459,978,240 Disc (JP)

Save data

GameCube version

Sonic Gems Collection Save Data
Name File Name Comment File Size Icon Description
SONIC GEMS COLLECTION 8P-G2Xx-SONIC GEMS_00 SETTING DATA ##/## 2 blocks SGC GCN save.png SGC USA GCN Banner.png Setting data/Sonic CD save data
SONIC GEMS COLLECTION 8P-G2Xx-STF.DAT SONIC F : SYSTEM FILE 4 blocks SGC GCN STF save.png SGC USA GCN Banner.png Sonic the Fighters system file
SONIC GEMS COLLECTION 8P-G2Xx-SONIC_R SONIC R : Game Data 4 blocks SGC GCN SR save.png SGC USA GCN Banner.png Sonic R save data
SONIC GEMS COLLECTION 8P-G2Xx-SONIC GEMSB_0# #: GAME TITLE 27 blocks SGC GCN GG save.png SGC USA GCN Banner.png Game Gear savestate
SONIC GEMS COLLECTION 8P-G2Xx-SONIC GEMSB_0# #: GAME TITLE 27 blocks SGC GCN MD save.png SGC USA GCN Banner.png Mega Drive savestate

External links

  • Sega of Japan catalogue pages (Japanese): GameCube, PlayStation 2
  • Sonic Gems Collection on PlayStation.com: JP, KR
  • Nintendo catalogue pages: JP, UK

References


Sonic Gems Collection
Sonic gems collection title.png

Main page
Comparisons


Manuals
Promotional material
Magazine articles
Video coverage
Reception


Development
Hidden content
Bugs
Bootlegs


Museum

Sonic the Hedgehog games for the following systems
Nintendo GameCube
 2001  Sonic Adventure 2: Battle     2002  Sonic Mega Collection     2003  Sonic Adventure DX: Director's Cut | Sonic Heroes     2005  Sonic Gems Collection | Shadow the Hedgehog | Duo Pack: Sonic Heroes/Super Monkey Ball 2     2006  Sonic Riders    
Sony PlayStation 2
 2003  Sonic Heroes     2004  Sonic Mega Collection Plus     2005  Sonic Gems Collection | Shadow the Hedgehog     2006  Sonic Riders | Sega Genesis Collection     2008  Sonic Riders: Zero Gravity | Sonic Unleashed     2009  Sega Fun Pack: Sonic Mega Collection Plus & Shadow the Hedgehog