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Difference between revisions of "Sonic Crackers/Hidden content"

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| sprite={{SpriteImage|SonicCrackers MD Sprite SonicWallJump.png}}
| desc=Wall jump animations for Sonic. Similar graphics are used by [[Mighty the Armadillo|Mighty]] in ''Chaotix'' (though the first frame is only seen in prototypes).
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| desc=[[Wall Jump]] animations for Sonic. Similar graphics are used by [[Mighty the Armadillo|Mighty]] in ''Chaotix'' (though the first frame is only seen in prototypes).
 
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| desc=Flying animations for Tails. Tails cannot fly in this prototype.
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| desc=Flying animations for Tails. Tails cannot fly in this build. The "tired" animations would later be repurposed for the remasters of ''[[Sonic the Hedgehog CD (2011)|Sonic CD]]'', ''[[Sonic the Hedgehog (2013 game)|Sonic 1]]'' and ''[[Sonic the Hedgehog 2 (2013)|Sonic 2]]''.
 
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Revision as of 15:15, 1 February 2021

Back to: Sonic Crackers.

Sonic Studium?

For the longest time, people have opened up the Crackers ROM in a hex editor and noticed one small detail: The ROM header says "Sonic Studium," compared to "Sonic Crackers," as the title screen of the game says. Which name is "correct" is yet to be identified; however, what does "Studium" mean? Is it a typo? Is it nonsensical? Is it a joke?

SpinelSun pointed out on the forums that this was most likely a mere translation error. A common way things are mistranslated to and from Japanese is to use a romanization table letter-per-letter, which doesn't conform exactly to English or Japanese. Japanese has syllables with vowels after every consonant (barring a single letter 'n'). As such...

Stadium would become スタジアム, literally "Sutajiamu" (Japanese has no 'di' syllable; 'ji' is in its place). This is where the error occurs: in Japanese, the vowel 'a' is pronounced as in the English word "father". As such, the スタジ would sound very much like the English word "stud".

Thus, the name is in fact Sonic Stadium. "Studium" is a mere translation error by someone who does not understand both English and Japanese well enough to ascertain the original word. Other examples include Amy (エミー, Emī) being referred to as "Emy" in the Sonic CD PC OMAKE directory, and Knuckles (ナックルズ, Nakkuruzu) as "Knack[les]" in the Sonic & Knuckles Collection SONICSS\ICON directory.

Interestingly, the translator knew to convert the 'ji' back to 'd' at least. The error would have been more apparent if the header said "Sonic Stujium". He/She most likely looked up both "stujium" and "studium" in a dictionary, where he/she would have learned that "studium" is in fact a word in Latin, meaning "zeal".

If this wasn't compelling enough evidence, an excerpt from the Sonic Mars script shows Sonic Stadium as a title under the "Future SEGA" products category, along with Sonic 3+Media:Sonicmars49.png[1].

Unused content

Art

Art Description
Throwing animations. Only the arms change in this build.
Pulling animations. Chaotix has them, but characters just stand still in Sonic Crackers.
Hanging or climbing animations. Only Sonic has a full climbing animation.
Wall Jump animations for Sonic. Similar graphics are used by Mighty in Chaotix (though the first frame is only seen in prototypes).
"Flying" animations for Sonic. Similar graphics are also unused by Mighty in Chaotix.
Flying animations for Tails. Tails cannot fly in this build. The "tired" animations would later be repurposed for the remasters of Sonic CD, Sonic 1 and Sonic 2.
Jumping animations for Sonic and Tails for use in the field levels.
Extra HUD text. Chaotix uses some of these terms in its Special Stages.
A second, "thinner" HUD.

Level chunks

Art Description
Unused stars that were meant to be along with the clouds. Apparently were going to be with the night palette.
Unused tubes from the carnival level.

References


Sonic Crackers, prototype version of Chaotix
Crackers title.png

Main page | Maps | Hidden content | Magazine articles | Technical information

Part of Chaotix development