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Difference between revisions of "Sonic Colours: Ultimate/Bugs"

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==Rendering bugs==
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===Rapidly flashing colours (Switch only)===
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| desc=At launch, the Nintendo Switch version of the game did not clear texture memory in stages correctly, and thus would attempt to load both the previous and current stage textures. This would result in rapidly flashing lights that could cause an epileptic seizure.
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Revision as of 14:31, 15 September 2021

Back to: Sonic Colours: Ultimate.

The bugs in this list apply specifically to Sonic Colours: Ultimate. Bugs that are known to also occur in the Wii version of Sonic Colours should go here.

Player bugs

Slow-motion on the results screen with Jade Ghost

If, while using the Jade Ghost Color Power, the player touches the Goal Ring while locking on to an anchor, then Sonic will move in slow motion on the results screen. An easy level to recreate this bug is Sweet Mountain Act 4.

YouTube
YouTube video showing the bug in action

Not fixed in any version.

Audio bugs

Silent Color Power

Occasionally, music normally associated with Color Powers may fail to play when using a Color Power.

Not fixed in any version.

Rendering bugs

Rapidly flashing colours (Switch only)

At launch, the Nintendo Switch version of the game did not clear texture memory in stages correctly, and thus would attempt to load both the previous and current stage textures. This would result in rapidly flashing lights that could cause an epileptic seizure.

Fixed in v1.0.4, released September 14, 2021.

References


Sonic Colours (Wii) / Sonic Colours: Ultimate
SonicColours Wii EU Title.png

Main page (Ultimate)
Comparisons (Ultimate)
Maps
Credits


Manuals
Promotional material (Ultimate)
Magazine articles
Reception
Merchandise


Development (Ultimate)
Hidden content (Ultimate)
Bugs (Ultimate)
Hacking guide
Wisps