Sonic Colours/Bugs
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The bugs in this list apply specifically to the Wii version of Sonic Colours. Most of these bugs may also apply to Sonic Colours: Ultimate as its game logic is mostly the same. Bugs exclusive to Ultimate should go here.
Contents
General bugs
3D in 2D and vice versa
Just like in Sonic Unleashed, its possible to have 3D in 2D levels and vice versa. Here is an example.
Not fixed in any version.
Normal physics underwater
By using the Cyan Laser Color Power in the right way, the underwater physics can be broken. It even removes the drowning countdown. Here is an example.
Not fixed in any version.
Reach unused areas
All the Acts in each world are actually one very long level separated into sections by invisible walls and Goal Rings. Using well timed Boosts and Wisp powers, it is possible to see unused parts of the level, that are usually used in other Acts. Sometimes these sections have objects, most times they don't.
Not fixed in any version.
Level-specific bugs
Asteroid Coaster
Behind the start in Act 5
It's possible to get behind the start in Asteroid Coaster Act 5. Here is the glitch. It's possible that the player was meant to start further back, or it could be due to the design of the areas in Sonic Colours (see above).
Not fixed in any version.
References
Sonic Colours (Wii) / Sonic Colours: Ultimate | |
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Main page (Ultimate) Manuals Development (Ultimate) |
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