Difference between revisions of "Sonic Colours/Bugs"
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All the acts in each world are actually one very long level separated into sections by invisible walls and [[Goal Ring]]s. Using well timed boosts and Wisp powers, it is possible to see unused parts of the level, that are usually used in other acts. Sometimes these sections have objects, most times they don't. | All the acts in each world are actually one very long level separated into sections by invisible walls and [[Goal Ring]]s. Using well timed boosts and Wisp powers, it is possible to see unused parts of the level, that are usually used in other acts. Sometimes these sections have objects, most times they don't. | ||
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Revision as of 19:02, 31 July 2011
This is the bug list for Sonic Colours (Wii)
Contents
Behind the start in Asteroid Coaster
Its possible to get behind the start in Asteroid Coaster Act 5. Here is the glitch. Its possible that the player was meant to start further back. Or it could be due to the design of the areas in Sonic Colours (see below).
3D in 2D and vice versa
Just like in Sonic: Unleashed, its possible to have 3D in 2D levels and vice versa. Here is an example.
Normal physics underwater
Apparently by pausing the game, the underwater physics can be broken. It even kills the drowning countdown. Here is an example.
Reach Unused Areas
All the acts in each world are actually one very long level separated into sections by invisible walls and Goal Rings. Using well timed boosts and Wisp powers, it is possible to see unused parts of the level, that are usually used in other acts. Sometimes these sections have objects, most times they don't.