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Sonic Chronicles: The Dark Brotherhood

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Sonic Chronicles: The Dark Brotherhood
SCTDB DS icon.png
System(s): Nintendo DS
Publisher: Sega
Developer:
Genre: RPG
Number of players: 1
Official in-game languages:
  • English
  • Français
  • Deutsch
  • Español
  • Italiano
  • 日本語
  • Release Date RRP Code Rating
    Nintendo DS
    JP
    2009-08-06[1] ¥4,800 (5,040)[1] NTR-P-C5RJ
    NTR-C5RJ-JPN
    CERO: A
    Nintendo DS
    UK
    2008-09-26[2] £29.99[2] NTR-P-CSNP
    NTR-CSNP-UKV
    PEGI: 7+
    Nintendo DS
    FR
    2008-09-26[3] €? NTR-P-CSNP
    NTR-CSNP-FRA
    PEGI: 7+
    Nintendo DS
    DE
    2008-09-26[4] €? NTR-P-CSNP
    NTR-CSNP-NOE
    USK: 6
    Nintendo DS
    ES
    2008-09-26 €? NTR-P-CSNP
    NTR-CSNP-ESP
    PEGI: 7+
    Nintendo DS
    IT
    2008-09-26[5] €? NTR-P-CSNP
    NTR-CSNP-ITA
    PEGI: 7+
    Nintendo DS
    BX
    2008-09-26  ? NTR-P-CSNP
    NTR-CSNP-FAH
    PEGI: 7+
    Nintendo DS
    US
    2008-09-30[6] $? NTR-P-YWSE
    NTR-YWSE-USA
    ESRB: Everyone
    Nintendo DS
    CA
    2008 $? NTR-P-YWSE
    NTR-YWSE-CAN
    ESRB: Everyone
    Nintendo DS
    AU
    2008-09-25 $? NTR-P-CSNP
    NTR-CSNP-AUS
    OFLC: General (G)

    Sonic Chronicles: The Dark Brotherhood, called Sonic Chronicles: Yami Jigen kara no Shinryakusha (ソニッククロニクル 闇次元からの侵略者) in Japan, is an RPG developed by Canadian developer BioWare for the Nintendo DS. It was released in September 2008 in North America and Europe, with a later Japanese release in August 2009.

    Because of the 128MB cartridge's space limits and the use of Mobiclip for the opening and comic book stylized cutscenes, cutscenes do not feature extensive voice recording; basically only character grunts were used in the game.

    BioWare planned to have a sequel to the game and wanted to turn Sonic Chronicles into a spin-off series.[7][8]

    Story

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    The story of Sonic Chronicles is split into two acts, which are further divided into several chapters. The first takes place in Sonic's world, with the team attempting to unravel the situation they are in, whilst also stopping the Master Emerald from being taken. The second act sees Sonic and the team traveling to another dimension, called the Twilight Cage, in order to stop a new threat to their own world.

    Sonic Chronicles opens by detailing Eggman's defeat, and presumed death, some time ago after the destruction of the Egg Carrier at the hands of Sonic and friends. In the present, Sonic is on vacation when he receives a call from Tails, stating that Knuckles has been kidnapped by a group called the Marauders, who have stolen the Chaos Emeralds. Traveling with Amy Rose to meet Tails, they are escorted by Rouge the Bat to meet the G.U.N. Commander, who informs them that they have been watching the Marauders for some time, and know where to search. Having no luck, they eventually locate the Marauders' base in the Mystic Ruins, and with the help of Big the Cat, they find Knuckles, who is found escaping from some robots; leaving the base, they find Angel Island has gone. Devices found in their initial search help them locate Eggman, who claims to be a reformed character, revealing that he survived the crash of the Egg Carrier by anticipating his own defeat and making a robot that would rescue him. He informs the team that Angel Island is being pulled to Metropolis, the location of the Marauders' main base.

    With Metropolis as their next destination, they meet Shadow and join up in order to find E-123 Omega, but are attacked by Shade and her Marauders. She reveals herself to be an Echidna of the Nocturnus Tribe, leaving Knuckles, supposedly the last of the Echidnas, shocked. After her defeat, the team head to Angel Island to get the Master Emerald before the Marauders, but are shot down; they confront the Nocturnus leader, the Grand Imperator Ix, who reveals his plot to take over the dimension. Shade is shocked, having believed that Ix merely wanted to bring her clan back to Earth, as they had been sealed in an alternate dimension called the Twilight Cage. Tails and Eggman arrive with a non-lethal weapon, using it to transport several of the Nocturnus back to the Twilight Cage, but Ix escapes and steals the Master Emerald. This causes Angel Island to fall from the sky, and Knuckles saves Shade as the island crashes into Metropolis.

    Tails and Eggman build a vehicle, dubbed the Cyclone, that will transport them to the other dimension, but Eggman claims he must remain to ensure their safe return; as they leave, he reveals that he has a more sinister plan in mind for them. Once in the Twilight Cage, the team encounter the rock-like Kron Colony, who assist them on their journey by providing them with a Chaos Emerald. Next, they meet the N'rrgal Colony, who will give the team their Chaos Emerald if they take a weapon from their enemies, the Zoah. Having gained the Zoah's weapon by defeating their leader in combat, the team discover it is another Chaos Emerald — the two races realize they have been duped by Ix, who gave them the Emeralds to keep each other in check. Two further Emeralds are found in the Voxai Colonies, inhabited by a telepathic race who have been controlled by a group of three Voxai known as the Overmind, whose dominating telepathic power stemmed from the use of Chaos Emeralds. The team defeat them, and the new leader gives them the two Emeralds that had been given to them by Ix.

    With the remaining two Emeralds on Nocturne, the team gathers the leaders of all encountered colonies and carries out a plan to invade the Nocturnus home world. The Voxai find weaknesses in the force field around the planet, the N'rrgal suck energy from it, and the Zoah launch a missile created by the Kron that can penetrate it. Splitting into two teams, they defeat two Gizoids who each use a Chaos Emerald to wield the elements of fire and water, and also lower the force field surrounding Nocturne in order to allow the invading forces from the other Twilight Cage races to attack. Both Knuckles' and Sonic's team then fight Ix, and are victorious; Ix then uses the Master Emerald to achieve a Super Transformation, but Sonic uses the Chaos Emeralds to become Super Sonic, and defeats him. As Nocturne begins to fall, and is nearly destroyed, the team escapes to the Cyclone and heads back to Earth. Once back in Metropolis, they find Eggman waiting for them with a rebuilt Metropolis, and the team take the Cyclone to confront the new Eggman Empire. The game ends at this cliffhanger moment with Dr. Eggman ruling the world.

    Gameplay

    As with many RPGs, two main types of gameplay will appear: exploration, and combat. During Exploration the character is directed by using the stylus while obstacles are cleared by pressing an action button. The combat scenes also be controlled with the stylus. By rhythmically tapping the stylus special attacks can be performed at the cost of POW points. Certain special attacks require certain characters to be in the party as they participate in it. After a winning victory currency, experience points, and possibly items are left behind.

    Characters will also be able to collect and equip Chao, each with their own ability, to enhance a team member's status. These Chao will be collectible and can be stored in the Chao Garden, and using the Wi-Fi link, players will be able to swap the Chao they have collected.

    Playable characters

    All playable characters are put in classes that determine their unique abilities. These classes are Power (ex: Sonic), Shifter (ex: Amy), and Support (ex: Tails).

    The player can have up to four characters in a party at one time, with Sonic as a mandatory protagonist. Characters can use their various Movement Abilities to access certain areas of terrain which are otherwise impassable; for example, only Big, with his "Invulnerable III" attribute, can push through the bioelectric fields of the N'rrgal Colony.

    To recruit Cream, go to her in the center of the Green Hill Zone after recruiting Knuckles. Go find Cheese in the tower to the South East and she'll join. To recruit E-123 Omega, complete the side quest in the North East of Metropolis and ascend to the top. Fly to the West with Tails and he'll be in a underground room.

    Chapters

    • 01: Hostile Reception
    • 02: The Search For Knuckles
    • 03: Egghunt
    • 04: A Wolf In The Shadows
    • 05: Battle For Angel Island
    • 06: Black Hole Sun
    • 07: Quest For The Chaos Emeralds
    • 08: Sector Scylla
    • 09: Sector Charybdis
    • 10: Citadel Showdown

    History

    Release

    Those who preordered the game in the US received a free set of 3 styluses, featuring Sonic, Knuckles, and Shade; those who preordered in the UK received Sonic, Amy, and Eggman themed styluses. Those who preordered from Radioshack recieved a free DS skin with the game logo, and an image of Sonic on it.

    Versions

    Localised names

    Also known as
    Language Localised Name English Translation
    English Sonic Chronicles: The Dark Brotherhood Sonic Chronicles: The Dark Brotherhood
    Japanese Sonic Chronicles: Yami Jigen kara no Shinryakusha (ソニッククロニクル 闇次元からの侵略者) Sonic Chronicles: Invaders from the Dark Dimension
    French Sonic Chronicles: La Confrérie des Ténèbres Sonic Chronicles: The Brotherhood of Darkness
    German Sonic Chronicles: Die Dunkle Bruderschaft Sonic Chronicles: The Dark Brotherhood
    Spanish Sonic Chronicles: La Hermandad Siniestra Sonic Chronicles: The Sinister Brotherhood
    Italian Sonic Chronicles: La Fratellanza Oscura Sonic Chronicles: The Dark Brotherhood

    Production credits

    BioWare - Programming
    • Lead Programmer: Brook Bakay
    • Programming: Dan Hein, Dan Fessenden, Zousar Shaker, Chris Michael Smith, Mark Brockington, Andrew Gardner
    • Tools: Andy Desplenter and Scott Meadows
    • Additional Tools: Neil Flynn and Rejean Poirier
    BioWare - Production
    • President: Dr. Greg Zeschuk
    • CEO: Dr. Ray Muzyka
    • Core Design: Mark Darrah, Dan Tudge, Brook Bakay, Joel MacMillan, Miles Holmes
    • Project Director: Mark Darrah
    • Associate Producer: Dorian Kieken
    • Assistant Producer: Steve Lam
    BioWare - Quality Assurance
    • Lead QA: Mitchell Fujino
    • QA: Arone Le Bray, John Epler, Michael Liaw
    BioWare - Art
    • Lead Artist: Joel MacMillan
    • Concept/Levels: Joy Ang, Nick Thornburrow, Brian Sum
    • 3D: Dustin Nelson, Francis Lacuna
    • Technical Artist: Elliot Christian
    • Animation: Nick DiLiberto, Arneil Marquez
    • GUI: Nelson Housden
    BioWare - Design
    • Lead Designer: Miles Holmes
    • Tech Design: Graham Scott, Jonathan Epp, Jonathan Ferland
    • Additional Design: Raylene Deck, Cookie Everman
    • Writing: Jay Turner
    • Thanks: Keith Warner, Karin Weekes, Corey Gaspur
    BioWare - Audio
    BioWare - Localization/External
    • Localization Producer: Jenny McKearney
    • Tools: Chris Christou, Chris Mihalick
    • External Producer: John Campbell
    BioWare - Special Thanks
    • Handheld Group Founder: Dan Tudge
    • Special Thanks: Scott Horner, Edi Osghian, Mike Laidlaw, Richard Boylan, Karin Weekes, Chris Hale, Vance Dylan, Jeremie Voillot, Marwan Audeh
    SEGA - America
    • CEO: Naoya Tsurumi
    • President & COO: Simon Jeffrey
    • Sonic Character Supervisor: Takashi Iizuka
    • Sonic Character Coordinator: Keith Palmer
    • Executive VP of Corporate Planning: Hitoshi Okuno
    • Vice-President of Sales: Sue Hughes-Taigen
    • Vice-President of Marketing: Sean Ratcliffe
    • Vice-President of Product Development: David Cobb
    • Development Operations Director: John Merlino
    • Senior Producer: Constantine Hantzopolous
    • Producer: Kirby Fong
    • Associate Producer: Ethan Einhorn
    • Director of Marketing: Don Mesa
    • Product Marketing Manager: Judy Gilbertson
    • Assistant Product Marketing Manager: Ken Balough
    • Director of Public Relations: Charles Scibetta
    • Public Relations Manager: Tali Fischer
    • Creative Services: Jen Groeling, Heather Lucchetti, Bridget Oates, Marco Garcia, Mary Disbrow
    • Web Producer: Marjorie Puruganan
    • Community Manager: Julian Mehlfeld
    • Flash Developer: Michael Dobbins
    • Web Developer: Jeremy Caine
    • QA Supervisors: Shawn Dobbins, Demetrius Griffin
    • Mastering Supervisor: Rhianna Kellom
    • Mastering Lab Technicians: Rey Buzon, Chris Rilles, Keith Aloro
    • Standards Supervisor: Stephen Akana
    • Standards Leads: Junior Sison, Christine Letheby
    • Standards Technicians: John Belcher, Lawrence Mann, Niroth Keo, Steven Cook, Anthony Williams
    • QA Lead Tester: Phil Musil
    • Assistant Lead Tester: Rishad Virgin
    • Testers: Aaron Keillor, Kelly Robertson, German Roverso, Jack Wagner, Jeff Hawkins, Tony Soto
    • Special Thanks: Who is Mr. Soup?, Nestor Protacio, Ms. Vuckovic, JC, BJ, PJ, Shawn Green, Brand Inman, Ken O., Luke Letizia
    SEGA - Europe
    • CEO: Naoya Tsurumi
    • President/COO: Mike Hayes
    • Development Director: Gary Dunn
    • Director of European Marketing: Gary Knight Senior
    • Producer: Katrin Darolle
    • Assistant Producer: Alex Humphries
    • Head of External Development: Jim Woods
    • Publishing Manager: Nathalie Ransom
    • European PR: Lynn Daniel, Kerry Martyn, Wouter Van Vugt
    • Marketing Manager: David Corless
    • Brand Manager: Ben Chalmers-Stevens
    • Online Marketing Manager: Mike Evans
    • Creative Services: Alison Peat, Michelle Blake, Ed Bostock
    • Head of Operations: Mark Simmons
    • Purchasing Manager: Caroline Searle
    • Operations: Natalie Cooke
    • Legal Counsel: Nicky Boxall, Mark Bennett, Saad Choudri
    • Head of Development Services: Mark Le Breton
    • Localisation Manager: Marta Lois Gonzalez
    • Localisation Coordinator: Giuseppe Rizzo
    • Localisation Team: Antonella Marras, Antonio Catanese, Carole Kunzelmann, Brigitte Nadesan, Jean-Loup Lansac, Jesus Alvarez, Marco Borelli, Nicole Thomer, Daniela Kaynert, Jay Bannmuller, Sebastian Perez Salguero
    • Shift Managers: Stuart Arrowsmith Master
    • Technicians: John Hegarty, Jigar Patel, Roy Boateng
    • Senior Team Lead: Julie Metior
    • Team Lead: Natasha Sanders
    • Assistant Team Lead: Deanne Anderson
    • Testers: Ricky Lovage, Elweed Suliman, Andrew Coulson, Alexander Maw
    • Standards Coordinator: Mohammed Ajaib
    • Standards Technicians: Aaron Wright, Ross Caoli, Hiroki Saito
    • Language QA Coordinator: Jean Baptiste Bagot
    • Senior Language Team Lead: Stephan Wolschon
    • Assistant Language Team Lead: Goffredo Pagliei
    • Language Testers: Edoardo Levanti, Ludovic Garnier, Mario Horky, Rafael Bermudez
    QA (EA)
    • Senior QA Lead: Keith Vedol
    • QA Lead: Victor Romero
    • QA Test Team: Angelo Ayson, Shaun Kiggens, Leo Kuma, Nick Rocha
    NITROGEN STUDIOS CANADA INC.
    • Unit Director/Storyboards: Greg Tiernan
    • Unit Producer/Project Manager: Nicole Stinn
    • Lead Animator/Storyboards: Mike Linton
    • Animator: Coin Giles, Jeff Bailey, Bryce Bezooyen, Darren Schmidtz
    • Compositor: Nadine Shinkaruk
    • "The Zoah" named by SEGA Nerds
    • Ray Larabie at Typodemic

    Official website

    Sonic Chronicles website.

    The Sonic Chronicles page on the Sega Europe and America websites featured a minigame in which the player controlled Sonic with the mouse, collecting Rings in order to gain access to downloadable media. The game consisted of two areas: Green Hill Zone and Voxai Colony Beta, which contained a total of 75 Rings (some hidden behind scenery). Collecting a certain number of Rings would reward the player with two wallpapers, and a set of icons for collecting all the Rings.

    Manuals

    Sonic Retro emblem.svg Main article: Sonic Chronicles: The Dark Brotherhood/Manuals

    Magazine articles

    Sonic Retro emblem.svg Main article: Sonic Chronicles: The Dark Brotherhood/Magazine articles

    Promotional material

    Sonic Retro emblem.svg Main article: Sonic Chronicles: The Dark Brotherhood/Promotional material

    Artwork

    Box art

    Wallpaper

    From BioWare.com:

    Japan exclusive:

    Physical scans

    Segaretro-round.svg Reception »
    Nintendo DS, JP
    Chron ds jp cover.jpg
    Cover
    Nintendo DS, US
    SonicChronicles DS US Box.jpg
    Cover
    Nintendo DS, UK
    Chron ds eu cover.jpg
    Cover
    Nintendo DS, FR
    Chron ds fr cover.jpg
    Cover
    Nintendo DS, FR (alt)
    SonicChronicles DS FR alt cover.jpg
    Cover
    Nintendo DS, BX
    SonicChronicles DS BX cover.jpg
    Cover
    Nintendo DS, BX (alt)
    SonicChronicles DS BX alt cover.jpg
    Cover
    Nintendo DS, DE
    Chron ds de cover.jpg
    Cover
    Nintendo DS, DE (alt)
    SonicChronicles DS DE alt cover.jpg
    Cover
    Nintendo DS, ES
    Chron ds es cover.jpg
    Cover
    Nintendo DS, IT
    Chron ds it cover.jpg
    Cover
    Nintendo DS, AU
    Chron ds au cover.jpg
    Cover
    Nintendo DS, CA
    Sonic chronicles canada cover.jpg
    Cover

    Technical information

    ROM dump status

    System Hash Size Build Date Source Comments
    Nintendo DS
    CRC32 3e3f7fbe
    MD5 c4b0c4b1ce004df9f9377713a3abbb75
    SHA-1 f4ff8291b38bf9a33ab280fb9f7625cf4d549473
    128MB Card (US) SCTDB DS icon.png
    Nintendo DS
    CRC32 503c3e4c
    MD5 e91e035dee300619199431f5f3a82f73
    SHA-1 bef67f821d47fd116529c074f557dc36da4f639b
    128MB Card (EU) SCTDB DS icon.png
    Nintendo DS
    CRC32 fb03cdea
    MD5 1251cec89b81cb5172480c3d74c85ed3
    SHA-1 4f72ca4e378487b094d94aa149199bc56c1fed48
    128MB Card (JP) SCTDB DS icon.png

    External links

    References


    Sonic Chronicles: The Dark Brotherhood
    SChronTitle.png

    Main page
    Comparisons
    Maps


    Manuals
    Promotional material
    Magazine articles
    Reception


    Development
    Hidden content
    Technical information

    Sonic the Hedgehog games for the following systems
    Nintendo DS
     2005  Sonic Rush     2007  Sonic Rush Adventure     2008  Mario & Sonic at the Olympic Games | Sonic Chronicles: The Dark Brotherhood     2009  Mario & Sonic at the Olympic Winter Games | Sega Fun Pack: Sonic Rush & Super Monkey Ball: Touch & Roll     2010  Sonic & Sega All-Stars Racing | Sonic Classic Collection | Sonic Colours    
     Unknown date  Super Speed Pack (201x)
     Unreleased  Sonic DS