Difference between revisions of "Sonic Chaos (Master System prototype; 1993-06-30)/Comparisons"
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==Audio comparisons== | ==Audio comparisons== | ||
− | The death jingle is | + | {{Comparison |
+ | | audio1=SonicChaos630 SMS Music TitleCard.ogg | ||
+ | | audio2=SonicChaos SMSGG Music TitleCard.ogg | ||
+ | | game1=06-30 prototype | ||
+ | | game2=Final game | ||
+ | | desc=The title card jingle has some minor differences, most notably at the end. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | audio1=SonicChaos630 SMS Music SEZ.ogg | ||
+ | | audio2=SonicChaos SMS Music SEZ.ogg | ||
+ | | game1=06-30 prototype | ||
+ | | game2=Final game | ||
+ | | desc=[[Sleeping Egg Zone]]'s theme is a completely different track. Parts of the melody are similar to "''I'm About You''", a song by synth-pop band The System. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | audio1=SonicChaos630 SMS Music MGHZ.ogg | ||
+ | | audio2=SonicChaos SMSGG Music MGHZ.ogg | ||
+ | | game1=06-30 prototype | ||
+ | | game2=Final game | ||
+ | | desc=[[Mecha Green Hill Zone]]'s theme is close to its final composition, but is noticeably unpolished. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | audio1=SonicChaos630 SMS Music APZ.ogg | ||
+ | | audio2=SonicChaos SMS Music APZ.ogg | ||
+ | | game1=06-30 prototype | ||
+ | | game2=Final game | ||
+ | | desc=[[Aqua Planet Zone]]'s theme is also completely different, sounding more similar to the theme for [[Sky High Zone]] in 8-bit versions of ''[[Sonic the Hedgehog 2 (8-bit)|Sonic the Hedgehog 2]]''. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | audio1=SonicChaos630 SMS Music EEZ3.ogg | ||
+ | | audio2=SonicChaos SMSGG Music EEZ3.ogg | ||
+ | | game1=06-30 prototype | ||
+ | | game2=Final game | ||
+ | | desc=The theme that would be used for [[Electric Egg Zone]] Act 3 and the intro is assigned to all three Acts. Compared to the final, the theme is very unpolished and includes a section that would be cut from the final composition. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | audio1=SonicChaos630 SMS Music SpecialStage.ogg | ||
+ | | audio2=SonicChaos SMSGG Music SpecialStage.ogg | ||
+ | | game1=06-30 prototype | ||
+ | | game2=Final game | ||
+ | | desc=The [[Special Stage (Sonic Chaos)|Special Stage]] theme is also completely different, sounding much more happier than the final song. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | audio1=SonicChaos630 SMS Music Boss.ogg | ||
+ | | audio2=SonicChaos SMSGG Music Boss.ogg | ||
+ | | game1=06-30 prototype | ||
+ | | game2=Final game | ||
+ | | desc=The boss theme is much lower in pitch, and has a different section before the loop point. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | audio1=SonicChaos630 SMS Music FinalBoss.ogg | ||
+ | | audio2=SonicChaos SMSGG Music FinalBoss.ogg | ||
+ | | game1=06-30 prototype | ||
+ | | game2=Final game | ||
+ | | desc=The final boss theme has rougher instrumentation and a different pitch, and adapts the melody of the regular boss theme rather than [[Turquoise Hill Zone]]'s. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | audio1=SonicChaos630 SMS Music Invincibility.ogg | ||
+ | | audio2=SonicChaos SMSGG Music Invincibility.ogg | ||
+ | | game1=06-30 prototype | ||
+ | | game2=Final game | ||
+ | | desc=The [[Invincibility]] theme is higher in pitch, and loops endlessly, while the final song has an ending (though is never heard in gameplay). | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | audio1=SonicChaos630 SMS Music RocketShoes.ogg | ||
+ | | audio2=SonicChaos SMSGG Music RocketShoes.ogg | ||
+ | | game1=06-30 prototype | ||
+ | | game2=Final game | ||
+ | | desc=The backing chords for the [[Rocket Shoes]] theme is quieter and has a slightly different ending. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | audio1=SonicChaos630 SMS Music GameOver.ogg | ||
+ | | audio2=SonicChaos SMSGG Music GameOver.ogg | ||
+ | | audio3=SonicChaos SMSGG Music Death.ogg | ||
+ | | game1=06-30 prototype | ||
+ | | game2=Final game (Game Over) | ||
+ | | game3=Final game (Death) | ||
+ | | desc=The Game Over theme is higher in pitch and has a noticeable "kick" at the beginning. It is also used in this prototype as the death jingle, wheras the final would use a unique jingle adapted from the 8-bit ''Sonic 2''. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | audio1=SonicChaos630 SMS Music Continue.ogg | ||
+ | | audio2=SonicChaos SMSGG Music Continue.ogg | ||
+ | | game1=06-30 prototype | ||
+ | | game2=Final game | ||
+ | | desc=The [[Continue]] theme is higher in pitch. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | audio1=SonicChaos630 SMS Music Ending.ogg | ||
+ | | audio2=SonicChaos SMSGG Music Ending.ogg | ||
+ | | game1=06-30 prototype | ||
+ | | game2=Final game | ||
+ | | desc=The ending theme is lower in pitch, and is missing the final part at the end. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | audio1=SonicChaos630 SMS Music ChaosEmerald.ogg | ||
+ | | audio2=SonicChaos SMSGG Music ChaosEmerald.ogg | ||
+ | | game1=06-30 prototype | ||
+ | | game2=Final game | ||
+ | | desc=Though currently unused here, the [[Chaos Emerald]] jingle is lower in pitch compared to the final. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | audio1=SonicChaos630 SMS Music UnusedJingle.ogg | ||
+ | | audio2=SonicChaos GG SoundCode08EH.ogg | ||
+ | | game1=06-30 prototype | ||
+ | | game2=Final game | ||
+ | | desc=The unused jingle is higher in pitch and has a shorter ending. | ||
+ | }} | ||
==Level comparisons== | ==Level comparisons== |
Revision as of 15:45, 27 September 2021
Contents
General comparisons
06-30 prototype |
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Final game |
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There is still no opening intro. The title screen immediately appears after the Master System BIOS.
06-30 prototype |
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Final game |
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While a title screen has been made for the Game Gear version by this point in development, there hasn't been one made for the Master System version yet, so this build uses a very barebones placeholder title screen that lists both the International and Japanese titles, the version number and build date.
06-30 prototype |
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Final game |
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Rolling demos are functional and will begin after waiting on the title screen for a few seconds, but no inputs have been recorded yet, so the demo player just stands there until the demos end.
06-30 prototype |
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Final game |
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The Zone Select is enabled by default, and is loaded after pressing any button at the title screen. Like in the 05-30 Game Gear prototype, Turquoise Hill Zone is mispelled as "Turquise".
What's interesting here is that the player can select any of the five Special Stages. Special Stage 5 is off-screen, but it can still be selected.
06-30 prototype |
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Final game |
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The background on the Player Select screen does not change colours yet.
06-30 prototype |
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Final game |
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Title cards are in, but they have a different colour scheme than the final. The Zone title is also aligned to the right rather than centered, and the Act number is not displayed.
06-30 prototype |
---|
Final game |
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The Continue screen does not display Sonic/Tails. Additionally, both Sonic and Tails start with three Continues each in this build. In the final, only Tails starts with Continues; Sonic doesn't start with any.
Gameplay comparisons
06-30 prototype |
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Final game |
---|
This build also has free movement enabled by holding down at any time during gameplay. If the player moves Sonic/Tails through an enemy or hazard using this, they will take damage after letting go of .
06-30 prototype |
---|
Final game |
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Like in the Game Gear prototype, the Bonus Panels always show Sonic before and after they've been spun, and the player still can't earn any bonuses yet. The music stops when the Panel lands on the ground rather than the instant the player touches it.
06-30 prototype |
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Final game |
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Sonic/Tails has a trail of stars behind him after the speed has been calculated at the end of Acts 1 and 2. In the final, they only have the star trail in Act 3.
Graphical comparisons
Audio comparisons
06-30 prototype |
---|
Final game |
---|
The title card jingle has some minor differences, most notably at the end.
06-30 prototype |
---|
Final game |
---|
Sleeping Egg Zone's theme is a completely different track. Parts of the melody are similar to "I'm About You", a song by synth-pop band The System.
06-30 prototype |
---|
Final game |
---|
Mecha Green Hill Zone's theme is close to its final composition, but is noticeably unpolished.
06-30 prototype |
---|
Final game |
---|
Aqua Planet Zone's theme is also completely different, sounding more similar to the theme for Sky High Zone in 8-bit versions of Sonic the Hedgehog 2.
06-30 prototype |
---|
Final game |
---|
The theme that would be used for Electric Egg Zone Act 3 and the intro is assigned to all three Acts. Compared to the final, the theme is very unpolished and includes a section that would be cut from the final composition.
06-30 prototype |
---|
Final game |
---|
The Special Stage theme is also completely different, sounding much more happier than the final song.
06-30 prototype |
---|
Final game |
---|
The boss theme is much lower in pitch, and has a different section before the loop point.
06-30 prototype |
---|
Final game |
---|
The final boss theme has rougher instrumentation and a different pitch, and adapts the melody of the regular boss theme rather than Turquoise Hill Zone's.
06-30 prototype |
---|
Final game |
---|
The Invincibility theme is higher in pitch, and loops endlessly, while the final song has an ending (though is never heard in gameplay).
06-30 prototype |
---|
Final game |
---|
The backing chords for the Rocket Shoes theme is quieter and has a slightly different ending.
06-30 prototype |
---|
Final game (Game Over) |
---|
Final game (Death) |
---|
The Game Over theme is higher in pitch and has a noticeable "kick" at the beginning. It is also used in this prototype as the death jingle, wheras the final would use a unique jingle adapted from the 8-bit Sonic 2.
06-30 prototype |
---|
Final game |
---|
The Continue theme is higher in pitch.
06-30 prototype |
---|
Final game |
---|
The ending theme is lower in pitch, and is missing the final part at the end.
06-30 prototype |
---|
Final game |
---|
Though currently unused here, the Chaos Emerald jingle is lower in pitch compared to the final.
06-30 prototype |
---|
Final game |
---|
The unused jingle is higher in pitch and has a shorter ending.
Level comparisons
- Turquoise Hill Zone
- Gigalopolis Zone
- Sleeping Egg Zone
- Mecha Green Hill Zone
- Aqua Planet Zone
- Electric Egg Zone
- Special Stage
References
Sonic Chaos (Master System prototype; 1993-06-30), prototype version of Sonic Chaos | |
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Main page | Comparisons | Maps | Hidden content |