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Difference between revisions of "Sonic Chaos (Game Gear prototype; 1993-05-17)/Comparisons/Aqua Planet Zone"

From Sonic Retro

(Act 1)
 
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| game1=05-17 prototype
 
| game1=05-17 prototype
 
| game2=Final game
 
| game2=Final game
| desc=Act 1 is a mostly empty stage with no rings and a palette that resembles [[Labyrinth Zone]]. Sonic and Tails will inevitably fall into a hole and get stuck. The level cannot be beaten.
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| desc=[[Aqua Planet Zone]] has a completely different appearance in this build, appearing to take place within a vine-filled cave rather than outdoors among oil rigs. This visual design along with its palette makes the Zone resemble [[Labyrinth Zone]].
 +
 
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Act 1 is a mostly empty stage with no [[Ring]]s, objects or water. [[Sonic the Hedgehog|Sonic]] and [[Miles "Tails" Prower|Tails]] will inevitably fall into a hole and get stuck. The Act cannot be beaten.
 
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}}
 
{{Comparison
 
{{Comparison
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| game1=05-17 prototype
 
| game1=05-17 prototype
 
| game2=Final game
 
| game2=Final game
| desc=Act 2 shares the same layout as Act 1 but this time takes place in an alternate dimension, with everything rendered in greyscale. Act 3 is identical, meaning there is no boss.
+
| desc=Act 2 shares the same layout as Act 1 but this time takes place in an alternate dimension, with everything rendered in greyscale. This is because the Act loads a palette which only consists of many shades of grey ascending from black to white. Act 3 is identical, meaning there is no boss.
 
}}
 
}}
 
{{Comparison
 
{{Comparison

Latest revision as of 16:40, 12 April 2022

Back to: Sonic Chaos (Game Gear prototype; 1993-05-17)/Comparisons.

Act 1

SonicChaos517 GG APZ1 Start.png
05-17 prototype
SonicChaos GG APZ1 Start.png
Final game

Aqua Planet Zone has a completely different appearance in this build, appearing to take place within a vine-filled cave rather than outdoors among oil rigs. This visual design along with its palette makes the Zone resemble Labyrinth Zone.

Act 1 is a mostly empty stage with no Rings, objects or water. Sonic and Tails will inevitably fall into a hole and get stuck. The Act cannot be beaten.

100%
05-17 prototype
100%
Final game


Act 2

SonicChaos517 GG APZ2 Start.png
05-17 prototype
SonicChaos GG APZ2 Start.png
Final game

Act 2 shares the same layout as Act 1 but this time takes place in an alternate dimension, with everything rendered in greyscale. This is because the Act loads a palette which only consists of many shades of grey ascending from black to white. Act 3 is identical, meaning there is no boss.

100%
05-17 prototype
100%
Final game


Act 3

100%
05-17 prototype
100%
Final game


References


Sonic Chaos (Game Gear prototype; 1993-05-17), prototype version of Sonic Chaos
SonicChaos517 GG TitleScreen.png

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Part of Sonic Chaos development