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Difference between revisions of "Sonic Chaos (Game Gear prototype; 1993-05-17)/Comparisons/Aqua Planet Zone"

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(Act 1)
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| game2=Final game
 
| game2=Final game
 
| desc=Act 1 is a mostly empty stage with no rings and a palette that resembles [[Labyrinth Zone]]. Sonic and Tails will inevitably fall into a hole and get stuck. The level cannot be beaten.
 
| desc=Act 1 is a mostly empty stage with no rings and a palette that resembles [[Labyrinth Zone]]. Sonic and Tails will inevitably fall into a hole and get stuck. The level cannot be beaten.
 +
}}
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{{Comparison
 +
| image1=SonicChaos517 GG APZ1 Map.png
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| image2=SC 8bit apz1 map.png
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| game1=05-17 prototype
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| game2=Final game
 +
| vertical=yes
 +
| desc=
 
}}
 
}}
  
==Acts 2 and 3==
+
==Act 2==
 
{{Comparison
 
{{Comparison
 
| image1=SonicChaos517 GG APZ2 Start.png
 
| image1=SonicChaos517 GG APZ2 Start.png
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| game2=Final game
 
| game2=Final game
 
| desc=Act 2 shares the same layout as Act 1 but this time takes place in an alternate dimension, with everything rendered in greyscale. Act 3 is identical, meaning there is no boss.
 
| desc=Act 2 shares the same layout as Act 1 but this time takes place in an alternate dimension, with everything rendered in greyscale. Act 3 is identical, meaning there is no boss.
 +
}}
 +
{{Comparison
 +
| image1=Notavailable.svg
 +
| image2=SC 8bit apz2 map.png
 +
| game1=05-17 prototype
 +
| game2=Final game
 +
| vertical=yes
 +
| desc=
 +
}}
 +
 +
==Act 3==
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{{Comparison
 +
| image1=Notavailable.svg
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| image2=SC 8bit apz3 map.png
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| game1=05-17 prototype
 +
| game2=Final game
 +
| vertical=yes
 +
| desc=
 
}}
 
}}
  

Revision as of 07:42, 9 November 2019

Back to: Sonic Chaos (Game Gear prototype; 1993-05-17)/Comparisons.

Act 1

SonicChaos517 GG APZ1 Start.png
05-17 prototype
SonicChaos GG APZ1 Start.png
Final game

Act 1 is a mostly empty stage with no rings and a palette that resembles Labyrinth Zone. Sonic and Tails will inevitably fall into a hole and get stuck. The level cannot be beaten.

100%
05-17 prototype
100%
Final game


Act 2

SonicChaos517 GG APZ2 Start.png
05-17 prototype
SonicChaos GG APZ2 Start.png
Final game

Act 2 shares the same layout as Act 1 but this time takes place in an alternate dimension, with everything rendered in greyscale. Act 3 is identical, meaning there is no boss.

100%
05-17 prototype
100%
Final game


Act 3

100%
05-17 prototype
100%
Final game


References


Sonic Chaos (Game Gear prototype; 1993-05-17), prototype version of Sonic Chaos
SonicChaos517 GG TitleScreen.png

Main page | Comparisons | Maps | Hidden content

Part of Sonic Chaos development