Difference between revisions of "Sonic Chaos/Development"
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File:SonicChaos THZ Development2.jpg|Perhaps predictably, the darkness also applies to the trees. | File:SonicChaos THZ Development2.jpg|Perhaps predictably, the darkness also applies to the trees. | ||
File:SonicChaos THZ Development3.PNG|More darkness. | File:SonicChaos THZ Development3.PNG|More darkness. | ||
+ | GD SonicChaos THZ 01.png|The dark grass also appears in the Master System manuals{{fileref|Sonic Chaos SMS EU Manual.pdf|page=20}}{{fileref|Sonic Chaos SMS EU Manual.pdf|page=30}}. | ||
+ | GD SonicChaos THZ 02.png|This is a later build, however, as the HUD has been rearranged. | ||
File:SonicChaos THZ Development4.PNG|Another screenshot, likely from a later build. | File:SonicChaos THZ Development4.PNG|Another screenshot, likely from a later build. | ||
</gallery> | </gallery> |
Revision as of 06:34, 7 April 2018
Sonic Chaos had gone through several changes over its development process. There are several rejected ideas, level designs, and other things that were left on the cutting room floor. The following details several of these things.
Contents
Prototype North American Box Art
This box art was shown in magazines, showing Sonic holding Tails' hand as opposed to being on a spring.
Early Game Design
Turquoise Hill Zone
Bonus Stage
Sonic Chaos | |
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Main page Manuals |
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