Actions

Difference between revisions of "Sonic Adventure DX: Director's Cut"

From Sonic Retro

m (Versions)
 
(55 intermediate revisions by 7 users not shown)
Line 1: Line 1:
 
{{Bob
 
{{Bob
 
| bobscreen=SADX GC title.png
 
| bobscreen=SADX GC title.png
 +
| bobscreen2=SADX GC JP Title.png
 +
| bobscreen3=SonicAdventureDX PC TitleScreen.png
 +
| bobscreen4=Notavailable.svg
 +
| tab1={{GC}} NTSC-U/PAL
 +
| tab2={{GC}} NTSC-J
 +
| tab3={{PC}} US/EU/AU
 +
| tab4={{PC}} JP
 
| icon=SonicDX_Win_icon.png
 
| icon=SonicDX_Win_icon.png
 
| icondesc=Windows / Main Save File
 
| icondesc=Windows / Main Save File
| icons={{icon|SADX GCN Chao save.gif|Chao Save File }}
+
{{icon|SonicDX_Win_icon|Chao Save File }}
| banner=SADX USA GCN Banner.png
+
| title=Sonic Adventure DX: Director's Cut
| bannerdesc=English Disc
+
{{GCBanner|SADX USA GCN Banner.png|English Disc }}
| banners=
 
 
{{GCBanner|SADX JPN GCN Banner.png|Japanese Disc }}
 
{{GCBanner|SADX JPN GCN Banner.png|Japanese Disc }}
{{GCBanner|SADX USA GCN Save Banner.png|English Save File }}
 
{{GCBanner|SADX JPN GCN Save Banner.png|Japanese Save File }}
 
 
| publisher=[[Sega]]
 
| publisher=[[Sega]]
 +
{{company|[[Sega PC]]|system=PC}}
 
| developer=[[Sonic Team]]
 
| developer=[[Sonic Team]]
| system=[[Nintendo GameCube]], PC
+
| system=[[Nintendo GameCube]], [[sega:Windows PC|Windows PC]]
 +
| distributor={{company|{{SegaLink|Sonokong}}|system=PC|region=KR}}
 +
| languages={{LanguageList|jp|en|fr|de|es}}
 +
| peripherals={{GC}} GBA Cable
 +
| gamecount=13
 +
| genre=Action
 +
| players=1-2
 
| savesize=GC: 9 blocks, PC: 51KB
 
| savesize=GC: 9 blocks, PC: 51KB
 
| releases={{releases
 
| releases={{releases
| gc_date_us=2003-06-17
+
| gc_date_us=2003-06-17{{ref|1=http://web.archive.org/web/20031011085424/http://www.nintendo.com/games/gamepage/gamepage_main.jsp?gameId=1379}}
 
| gc_code_us=DOL-P-GXSE
 
| gc_code_us=DOL-P-GXSE
 
| gc_code2_us=DOL-GXSE-USA
 
| gc_code2_us=DOL-GXSE-USA
Line 39: Line 50:
 
| gc_code_au_pc=DOL-P-GXSP
 
| gc_code_au_pc=DOL-P-GXSP
 
| gc_rating_au_pc=g
 
| gc_rating_au_pc=g
| gc_date_uk=2003-06-27
+
| gc_date_uk=2003-06-27{{ref|https://archive.is/9SPjn|https://www.nintendo.co.uk/Games/Nintendo-GameCube/Sonic-Adventure-DX-Director-s-Cut-268720.html}}
 
| gc_code_uk=DOL-P-GXSP
 
| gc_code_uk=DOL-P-GXSP
 
| gc_code2_uk=DOL-GXSP-UKV
 
| gc_code2_uk=DOL-GXSP-UKV
Line 47: Line 58:
 
| gc_code2_uk_pc=DOL-GXSP-UKV
 
| gc_code2_uk_pc=DOL-GXSP-UKV
 
| gc_rating_uk_pc=3
 
| gc_rating_uk_pc=3
| gc_date_fr=2003-06-27
+
| gc_date_fr=2003-06-27{{ref|https://archive.is/PsNXu|https://www.nintendo.fr/Jeux/Nintendo-GameCube/Sonic-Adventure-DX-Director-s-Cut-268720.html}}
 
| gc_code_fr=DOL-P-GXSP
 
| gc_code_fr=DOL-P-GXSP
 
| gc_code2_fr=DOL-GXSP-FRA
 
| gc_code2_fr=DOL-GXSP-FRA
Line 55: Line 66:
 
| gc_code2_fr_pc=DOL-GXSP-FRA
 
| gc_code2_fr_pc=DOL-GXSP-FRA
 
| gc_rating_fr_pc=3
 
| gc_rating_fr_pc=3
| gc_date_de=2003-06-27
+
| gc_date_de=2003-06-27{{ref|https://archive.is/hbsoe|https://www.nintendo.de/Spiele/Nintendo-GameCube/Sonic-Adventure-DX-Director-s-Cut-268720.html}}
 
| gc_code_de=DOL-P-GXSP
 
| gc_code_de=DOL-P-GXSP
 
| gc_code2_de=DOL-GXSP-NOE
 
| gc_code2_de=DOL-GXSP-NOE
Line 63: Line 74:
 
| gc_code2_de_pc=DOL-GXSP-NOE
 
| gc_code2_de_pc=DOL-GXSP-NOE
 
| gc_rating_de_pc=0
 
| gc_rating_de_pc=0
| gc_date_es=2003-06-27
+
| gc_date_es=2003-06-27{{ref|https://archive.is/yaLDG|https://www.nintendo.es/Juegos/Nintendo-GameCube/Sonic-Adventure-DX-Director-s-Cut-268720.html}}
 
| gc_code_es=DOL-P-GXSP
 
| gc_code_es=DOL-P-GXSP
 
| gc_code2_es=DOL-GXSP-ESP
 
| gc_code2_es=DOL-GXSP-ESP
 
| gc_rating_es=3
 
| gc_rating_es=3
  
 +
| pc_date_jp=2003-12-18{{ref|https://web.archive.org/web/20031207084400/http://sega.jp/pc/sonicdx/}}
 +
| pc_code_jp=HCJ-0344
 +
| pc_rrp_jp=6,800 (''7,140''){{ref|https://web.archive.org/web/20031207084400/http://sega.jp/pc/sonicdx/}}
 +
| pc_date_jp_1=200x
 +
| pc_type_jp_1=MSI
 
| pc_date_us=2004-09-14
 
| pc_date_us=2004-09-14
| pc_date_jp=2003-12-18
+
| pc_rating_us=e
| pc_code_jp=HCJ-0344
+
| pc_date_uk=2004-02-06
| pc_rrp_jp=6,800 (''7,140''){{ref|http://sega.jp/pc/sonicdx/}}
+
| pc_code_uk=SEGA-PC002-UK
| pc_date_eu=2004-02-06
+
| pc_code2_uk=INL-S002-UK
| pc_code_eu=SEGA-PC002
+
| pc_rating_uk=3
 +
| pc_date_uk_so=200x
 +
| pc_rrp_uk_so=4.99
 +
| pc_rating_uk_so=3
 +
| pc_date_uk_mad=200x
 +
| pc_rating_uk_mad=3
 +
| pc_date_fr=2004-02-06
 +
| pc_code_fr=SEGA-PC002-FR
 +
| pc_code2_fr=INL-S002-FRE
 +
| pc_rating_fr=3
 +
| pc_date_fr_hc=200x
 +
| pc_code_fr_hc=SAD3854AF
 +
| pc_code2_fr_hc=SAD8AF-WRP
 +
| pc_rating_fr_hc=3
 +
| pc_date_fr_xp=200x
 +
| pc_rating_fr_xp=3
 +
| pc_date_fr_jfg=200x
 +
| pc_rating_fr_jfg=3
 +
| pc_date_de=2004-02-06
 +
| pc_code_de=SEGA-PC002-GE
 +
| pc_code2_de=INL-S002-GER
 +
| pc_rating_de=0
 +
| pc_date_de_sp=200x
 +
| pc_code_de_sp=SEGA-PC002-GE
 +
| pc_rating_de_sp=0
 +
| pc_date_es=2004-02-06
 +
| pc_code_es=
 +
| pc_code2_es=
 +
| pc_rating_es=3
 +
| pc_date_es_boa=200x
 +
| pc_code_es_boa=SEGA-PC002-SP
 +
| pc_code2_es_boa=INL-S002-SPA
 +
| pc_rating_es_boa=3
 +
| pc_date_it=2004-02-06
 +
| pc_code_it=SEGA-PC002-IT
 +
| pc_code2_it=INL-S002-ITA
 +
| pc_rating_it=3
 
| pc_date_au=2004-02-06
 
| pc_date_au=2004-02-06
| pc_date_eu_so=200x
+
| pc_date_au_v=200x
 +
| pc_code_au_v=THQ70536
 +
| pc_rating_au_v=g
 
| pc_date_br=200x
 
| pc_date_br=200x
 
| pc_date_kr=200x
 
| pc_date_kr=200x
 +
| pc_rating_kr=a
 +
| pc_date_sg=200x
 +
| pc_rating_sg=3
 +
| pc_date_il=200x
 +
| pc_date_se_pcbb=200x
 +
| pc_rating_se_pcbb=3
 +
| pc_date_hu=200x
 +
| pc_rating_hu=3
 
}}
 
}}
| gamecount=13
 
| genre=Action
 
| esrb=e
 
| pegi=3
 
| cero=free
 
| usk=0
 
| oflc=g8
 
| grb=a
 
 
}}
 
}}
  
'''''{{PAGENAME}}''''', known as just '''''Sonic Adventure DX''''' {{Japanese|ソニックアドベンチャー <ruby>DX<rp>(</rp><rt>デラックス</rt><rp>)</rp></ruby>}} in Japan, is an enhanced port of the [[Sega Dreamcast]] game, ''[[Sonic Adventure]]'', with many added features and updated graphics. It was first released for the [[Nintendo GameCube]] in 2003, followed by a [[Windows PC]] port the following year.
+
'''''{{PAGENAME}}''''', known as just '''''Sonic Adventure DX''''' {{Japanese|ソニックアドベンチャー {{ruby|DX|デラックス}}}} in Japan, is an enhanced port of the [[Sega Dreamcast]] game, ''[[Sonic Adventure]]'', with many added features and updated graphics. It was first released for the [[Nintendo GameCube]] in 2003, followed by a [[Windows PC]] port the following year.
  
 
==Gameplay==
 
==Gameplay==
''Sonic Adventure DX'' follows in the footsteps of ''[[Sonic Adventure 2: Battle]]'', a GameCube conversion of ''[[Sonic Adventure 2]]'', released in the tail-end of 2001, taking a Dreamcast game (in this case 1999 releases (i.e. the Western and ''International'' versions) of ''Sonic Adventure'' and attempting to enhance the game for the more capable GameCube hardware.
+
''Sonic Adventure DX'' follows in the footsteps of ''[[Sonic Adventure 2: Battle]]'', a GameCube conversion of ''[[Sonic Adventure 2]]'', released in the tail-end of 2001, taking a Dreamcast game (in this case 1999 releases (i.e. the Western and ''International'' versions)) of ''Sonic Adventure'' and attempting to enhance the game for the more capable GameCube hardware.
  
 
Unlike ''Sonic Adventure 2: Battle'', however, the changes in ''DX'' are far more significant, resulting in a graphical overhaul across most areas of the game, a new "mission mode", an enhanced Chao Garden and the inclusion of 12 unlockable [[Sega Game Gear]] titles. It pulls a lot of inspiration from ''Sonic Adventure 2'', while attempting to fix some of the multitude of problems with the original release, and is generally considered by Sega and Sonic Team to be the definitive version of the game, being the basis for all conversions going forward.
 
Unlike ''Sonic Adventure 2: Battle'', however, the changes in ''DX'' are far more significant, resulting in a graphical overhaul across most areas of the game, a new "mission mode", an enhanced Chao Garden and the inclusion of 12 unlockable [[Sega Game Gear]] titles. It pulls a lot of inspiration from ''Sonic Adventure 2'', while attempting to fix some of the multitude of problems with the original release, and is generally considered by Sega and Sonic Team to be the definitive version of the game, being the basis for all conversions going forward.
Line 100: Line 154:
 
''Sonic Adventure DX'' being the better version of the game, as is its design, remains a contentious issue among fans.
 
''Sonic Adventure DX'' being the better version of the game, as is its design, remains a contentious issue among fans.
  
== Changes Between Dreamcast and GameCube Versions ==
+
===Mission mode===
===Main Game===
+
{{mainArticle|{{PAGENAME}}/Missions}}
*Enhanced graphics: Sonic, Tails, Knuckles, Amy, and Gamma were re-created with higher polygon counts, resulting in smoother models. For some reason, Gamma was not recreated, and Big's new model is barely noticeably different. The GameCube's TEV system, similar to nVidia's register combiners, was also used for effects like rippling water. (These effects are not present in the PC version, however). The PC version has the option to remove some smaller objects or effects from stages (like the fire hydrants in Speed Highway's At Dawn segment) to improve performance.
+
The Mission mode is a new mode that presents various challenges to the player. When a character's story has been cleared, that character than then be used in this mode. To start a mission, the player must find mission cards located all around the [[Adventure Field]]s and interact with one, displaying a hint. It is up to the player to figure out the mission's location based on its hint, which can be inside an Adventure Field or an [[Action Stage]], then complete the mission's objective, such as collecting certain items or by bringing the Burger Shop statue to a specific location. Multiple missions can be active at any given point.
*The original palette-based lighting system (Lantern) has been replaced with simpler lighting.
+
 
*Very many changes have been made to textures throughout the game, ranging from minor to completely different; an example on the minor end of the spectrum is that the train used to transport from [[Station Square]] to [[Mystic Ruins]] is now blue instead of red, and on the major end of the spectrum, [[Twinkle Park]] can look like a different level at times. A detailed look at these changes (among others) can be seen at PkR's [https://dreamcastify.wordpress.com Dreamcastify] WordPress site.
+
There are a total of 60 missions in the game, and all of them are character-specific, encouraging the player to clear every character's story and explore the Adventure Fields with different characters. At any time, the player can track their mission progress via the pause menu. When all of the missions have been cleared, they can all be replayed at the player's leisure.
*The game runs at 60 frames per second. Unfortunately, the framerate is generally unstable and frequently dips below 60fps, even in areas that do not seem to be graphically complex (framerate stability problems are not present in the PC version, assuming you meet its recommended system requirements). Cutscenes are locked at 30fps for a "cinematic feel", and to preserve the original script timings.  
 
*Some sound effects, such as when collecting rings and emblems, are lower in pitch.
 
*A "Free Look" camera option was added, allowing the user to reposition the camera with the GameCube's C-stick. This option is reset to Sonic Adventure's original "Auto Camera" setting every time the game loads a new map.
 
*Changes (mostly minor) were made within the levels themselves in an effort to help solve some of the game's problems concerning collision detection. However, many glitches were not fixed.
 
*New glitches were introduced, related to inconsistencies in the port (for example, some windows still reflect the original Dreamcast graphics).
 
*The Internet connection feature was removed. Some of the downloadable content from the Dreamcast version was included with the GameCube port.
 
*A new Mission Mode is available, similar to the Mission Mode found in ''[[Sonic Jam]]'''s three-dimensional [[Sonic World]]. It features 60 missions spread across the six playable characters, where special tasks must be completed in the game's Adventure Fields and Action Stages.
 
*[[Metal Sonic]] becomes a playable character in Trial mode, as a reward for collecting all the Emblems.
 
*[[Cream the Rabbit]] makes several cameo appearances during the main game and Mission Mode to guide the player: for example, when finding the "Ice Stone" after [[Casinopolis]] Action Stage and when [[E-102]] "Gamma" first goes to Station Square.
 
*A "mini-game" collection of the 12 Sonic-related Game Gear games was added. (see below)
 
*The ability to skip cutscenes by pushing {{Start}} was added.
 
*Map option available by pausing the game in Adventure Fields.
 
*Some voice effects were changed like when [[Tails]] begins to fly or when [[Amy]] swings her hammer.
 
*The ability to have a clear pause screen by holding {{X}} and {{Y}} was removed.
 
  
Note: The following comparisons will be moved to the [[Sonic Adventure/Comparisons|Comparisons page]] once completed.
+
===Mini Game Collection===
 +
The Mini Game Collection, accessible from the main menu, houses all 12 Game Gear ''Sonic'' games as unlockables awarded after collecting 20, 40, 60, 80, 100, 110, 120 and 130 [[Emblem]]s and completing 20, 40 and 60 missions. This also marks the first time ''[[Sonic Drift]]'' and ''[[Tails' Skypatrol]]'' were officially released in North America and Europe. Each game is unlocked in the following order:
  
===Menus===
+
{{multicol|
{{comparison
+
#''[[Sonic the Hedgehog (8-bit)|Sonic the Hedgehog]]''
| image1=SonicAdventure Segalogo.png
+
#''[[Sonic Drift]]''
| image4=SonicAdventureDX Segalogo.png
+
#''[[Sonic Chaos]]''
| game1=''Dreamcast''
+
#''[[Sonic Spinball (8-bit)|Sonic Spinball]]''
| game4=''GameCube''
+
#''[[Sonic Labyrinth]]''
| desc=The "PRESENTED BY" text above the SEGA logo uses a different font and the trademark symbol was changed from '' to '®'.
+
#''[[Sonic the Hedgehog 2 (8-bit)|Sonic the Hedgehog 2]]''
}}
+
#''[[Dr. Robotnik's Mean Bean Machine (8-bit)|Dr. Robotnik's Mean Bean Machine]]''
{{comparison
+
#''[[Sonic the Hedgehog Triple Trouble]]''
| image1=SonicAdventure SonicTeamLogo.png
+
#''[[Sonic Drift 2]]''
| image4=SonicAdventureDX SonicTeamLogo.png
+
#''[[Tails' Skypatrol]]''
| game1=''Dreamcast''
+
#''[[Sonic Blast]]''
| game4=''DX (GameCube)''
+
#''[[Tails Adventures]]''
| desc=The Sonic Team logo is now a static screen, rather than being part of the intro movie.
 
}}
 
* The game's sound credits were moved from the end credits to an additional screen appearing after the Sonic Team logo.
 
* The memory card screen was changed to accomodate for the GameCube. Rather than eight possible slots, there are now only two. This lowers the max possible  file count from 24 to 6.
 
* The file select screen now displays the selected memory card alongside the files.
 
* The game's logo was completely redesigned for Director's Cut. The cork-board and mirages were replaced with something a bit clearer and more generic. The intro movie was modified accordingly to include it.
 
{{comparison
 
| image1=SonicAdventureJPTitle.png
 
| image2=Sonic Adventure title.png
 
| image3=Sainternational title.png
 
| image4=SADX GC title.png
 
| game1=''Dreamcast (JP)''
 
| game2=''Dreamcast (US 1.1/EUR)''
 
| game3=''Dreamcast (International)''
 
| game4=''GameCube''
 
| desc=The title screen was totally redesigned. The Dreamcast version focuses on the game's logo, with pre-rendered mirages of Station Square and an unknown castle-like structure in the background. The background may or may not feature animated ripples (see the original game's regional differences). On the other hand, Director's Cut features a large pre-rendered 3D Sonic next to the logo with scrolling clouds in the background.
 
 
}}
 
}}
  
===Stages===
+
Multiplayer support is also available for all Game Gear games and can be enabled by pressing {{Start}} on a second controller. This will reset the current game and display two separate gameplay sessions. For games that supported the [[sega:Gear-to-Gear Cable|Gear-to-Gear Cable]] for multiplayer, this can be used to link up the two game windows for multiplayer.
====[[Hedgehog Hammer]]====
 
*The Subgame version has a number of incorrect textures.
 
*The game no longer crashes on the Subgame if you're not Amy.
 
 
 
====[[Emerald Coast]]====
 
*Removed [[Game_Secrets:Sonic_Adventure#Big.27s_Emerald_Coast_leftovers|Sonic's Act 1 leftovers in Big's Act 3]].
 
*The skybox is properly centreed around the player.
 
*The water effects move up and down instead of actual waves appearing.
 
*The water also isn't a part of the skybox anymore.
 
*Palm trees with Kikis on it are shorter.
 
*The Kiki on the first bridge was moved to the centre.
 
 
 
====[[Windy Valley]]====
 
*The unused tumbleweed object has a lighting bug.
 
*A lot of Act 1 Textures are slighty darker.
 
*The paths aren't but the grass was which causes cut offs.
 
*The tornado's fog effect was reduced.
 
*Some wall textured were changed.
 
*A rhinotank was accidently placed beneath the floor. (Remove if in Dreamcast Version)
 
 
 
====[[Casinopolis]]====
 
*Sonic's statue is still using the dreamcast model.
 
*The shower room's textures were drastically changed.
 
*The 'SHOWER ROOM' sign is thicker and uses a texture instead of reflective letters.
 
*The lights around the lion aren't affected by fog in the GameCube version.
 
*In the ring vault a slope was changed into three steps.
 
*The fog was reduced.
 
*Sonic can no longer get into Knuckles' area.
 
*Upper walls in the main hall now have collision.
 
*The textures of the walls in Dilapidated Way were changed,the trash piles were made greener and the map was given a blue fog.
 
*The water is no longer green.
 
*Some of the walls on the SONIC Pinball table were changed.
 
*Sonic is no longer pinball-colored in neither the SONIC or NiGHTS table.
 
*The textures on the borders of the NiGHTS Pinball table were changed.
 
 
 
====[[Ice Cap]]====
 
*The level was changed from Blue & Brown to White & Gray.
 
*The player's lighting is brighter.
 
*An invisible wall was added around the bridge in Act 2 to prevent Sonic being able to clip through the bridge easily. (It can still be done though despite this)
 
*Act 2 has a slight gray fog.
 
*It's possible to skip the snowboarding section in Act 3. (Also the timer doesn't start until you hit the wood)
 
*Big's Act is now at day.
 
*Tikal's hint is slightly higher in Big's Act.
 
 
 
====[[Twinkle Park]]====
 
*Act 1 has a blue design instead of a red one.
 
*The beginning and the end of Act 1 were given transparent ceilings.
 
*The tunnels on the cart track glow in the Dreamcast version. In the GameCube version, only a certain number of parts in them glow.
 
*Act 2 has a brighter design and was given more details. (I prefer this version over the dreamcast TBH)
 
*The large pool area added an extra column.
 
*Less fog in Act 2.
 
*Different windows.
 
 
 
====[[Speed Highway]]====
 
*The stage loses the blue nighttime coloration it had in the Dreamcast version.
 
*The roads are gray instead of blue.
 
*Removed 2 circles of rings in Act 2.
 
*The howling wind keeps playing.
 
*Plants were given a updated model.
 
*Act 3 textures was drastically changed.
 
 
 
====[[Red Mountain]]====
 
*Less colors in textures.
 
*Act 1 lighting seems darker.
 
*Act 2 has more fog and is less shiny.
 
*The eyes on the lava platforms in Act 2 do not glow in the GameCube version.
 
 
 
====[[Sky Deck]]====
 
*Many textures were changed from yellow to blue.
 
*Due to the simplified lighting engine the effect where the stage gets darker when the ship rises is missing.
 
*The clouds that pass through the stage are stationary in the GameCube version.
 
*A slight gray fog was added.
 
 
 
====[[Lost World]]====
 
*There's less foliage.
 
*The grass is darker.
 
*The entrance was changed from square to round.
 
*Most textures are barely changed from the dreamcast version.
 
*The walls of the rivulet are thicker in the GameCube version.
 
*The fog color changed noticeably; from a somewhat-blinding white in the Dreamcast version to a more subdued dark gray.
 
*The textures on the walls of various parts of the stage including the above image and the wall panel room in Act 2 were changed.
 
*The Dreamcast version maps a ground texture to bottomless pits, while the GameCube version uses a fog texture.
 
 
 
====[[Final Egg]]====
 
*An Egg keeper at the beginning was removed which was likely a mistake as it was restored in the PC version.
 
*Act 1 & 3 yellow elements was made darker.
 
*The out of bounds was removed to prevent the player from beating the stage in 5 seconds.
 
*The ceiling in the large vertical area in Act 2 was made entirely black.
 
*Strangely a invisible wall was removed at the beginning of Act 2.
 
 
 
====[[Hot Shelter]]====
 
*The water in Act 1 is brighter and less green.
 
*The stage is brighter.
 
*The center of the drainage room was given a border texture.
 
*Some red elements in Act 2 were changed to blue ones.
 
 
 
====[[Sand Hill]]====
 
*Shadows are present along the walls of the stage in the GameCube version.
 
*The stage is brighter.
 
 
 
====[[Sky Chase Act 1]] & [[Sky Chase Act 2|Act 2]]====
 
*The Egg Carrier doesn't appear in Act 1 due to the lack of a Z layering.
 
*The Egg Carrier has more of a shadow.
 
*Act 2 is slightly brighter.
 
*Sonic & Tails now use the DX models instead of their [[Sonic Jam]] models.
 
 
 
====[[Twinkle Circuit]]====
 
*The stage now has a green theme.
 
*The DLC courses weren't updated as they're unused due to the lack of internet.
 
*The lighting was modified.
 
 
 
===Hubs===
 
====[[Station Square]]====
 
=====City Hall=====
 
*The City Hall Building was given a redesign.
 
*The other buildings were also given a redesign.
 
  
=====Station=====
+
===Metal Sonic===
*There's more fog.
+
When all 130 [[Emblem]]s have been collected, [[Metal Sonic]] will be unlocked as a playable character for use in Trial mode. Here, Metal Sonic simply serves as a skin swap for Sonic, as he can access every Action Stage normally visited by Sonic and has all of the same abilities. No Emblems are awarded for clearing Action Stages as Metal Sonic, but progress is still tracked.
*You can see further in the garage in the dreamcast version.
 
*The reflections on the doors are differently arranged, but they depict the original Dreamcast colors, even on the GameCube version.
 
*The road was changed from dark blue to more realistic gray asphalt. Similarly, the yellowish sidewalk was changed to a duller gray.
 
  
=====Casino Area=====
+
==Versions==
*The walkway is less transparent and has less arch supports.
+
===Comparisons===
*Unlike other areas the casino and sidewalk use their dreamcast textures.
+
{{mainArticle|Sonic Adventure/Comparisons}}
*The burger shop sign was changed.
 
*The reflections on the hotel doors (back) are darker in the GameCube version.
 
*A sign for "Ken's Play Room" was added next to the entrance to Casinopolis.
 
*The train that transports characters between Station Square and the Mystic Ruins is blue in Director's Cut instead of red.
 
  
=====Sewer=====
+
===Also released on===
*The water is now green.
 
*The large box texture was changed.
 
 
 
=====Hotel=====
 
*The interior isn't dark at night.
 
*The interior and exterior was retextured.
 
 
 
=====Twinkle Park Entrance=====
 
*The area was given a more colorful appearance which is primarily blue.
 
 
 
====[[Mystic Ruins]]====
 
=====Main Area=====
 
*The area has a much brighter appearance.
 
*The waterfall was changed.
 
*The folding palm trees lining Tails' runway are properly lit in the GameCube version.
 
 
 
=====Angel Island=====
 
*The walls in this area are lined with trees in the original game, but were removed for the GameCube version.
 
*The top of the walls surrounding the area were made more jagged.
 
 
 
=====Jungle=====
 
*The paths can be seen through the canopy of the jungle.
 
*The water color is different.
 
*There's no fog.
 
 
 
=====Eggman's Base=====
 
*The glass tubes are brighter.
 
*The lower area is different.
 
 
 
====[[Egg Carrier]]====
 
*There's a green tint.
 
 
 
=====Exterior=====
 
*The Monorail station has a scrolling icon of the Monorail on its lights in the Dreamcast version. It was removed in the GameCube version.
 
*The color of the Monorail station's light on the exterior was changed from green to blue.
 
*Fog was added to the exterior area.
 
*The water's different.
 
 
 
=====Captain's Room=====
 
*For some reason a part of the chair was removed.
 
*The room's brighter
 
 
 
=====Living Quarters=====
 
*The Living Quarters have some minor texture differences - one of the textures on the wall in the entrance area is upside-down, the color of the checkerboard texture on the rockets in the left room was changed from red to blue, and one of the textures on the ceiling of the room on the right was changed.
 
*The lighting is brighter.
 
 
 
=====Pool Area=====
 
*The lights on the wall around the pool area are more rounded.
 
*The textures on the walls in the pool area were changed slightly.
 
*As you guessed the lighting is brighter.
 
 
 
=====Main Hall=====
 
*Fixed a bug where the "Hint Boxes" are purple.
 
*The glass is blue instead of green.
 
 
 
=====Prison=====
 
*The lights were changed from green to blue.
 
 
 
=====Upgrade Rooms (Gamma)=====
 
*Gamma's upgrade rooms have noticably different lighting.
 
 
 
=====Chao Garden Warp=====
 
*The Chao Garden warp room was given a number of texture changes.
 
 
 
===Chao Garden===
 
====Differences to All====
 
*The Black Market from ''[[Sonic Adventure 2: Battle]]'' has been added to the Station Square [[Chao Garden]].
 
*The game uses ''Sonic Adventure 2: Battle'''s advanced Chao raising system (it has on screen stats, petting, whistling). However, the Chao Doctor, Chao Kindergarten, and the Chao Karate minigame do not appear.
 
*Chao allegiances can be changed between Hero, Neutral, and Dark.  However, players have to use Chao fruits to do so. (Specific characters do not have an alignment, nor do the Chao Gardens.)
 
*Flat colored, shiny, and jewel Chao can be purchased, as well as special fruit. Seeds to plant in the Gardens do not exist, however.
 
*The Chao Transporter allows manual Chao naming, as well as ''Sonic Adventure 2'''s "Goodbye" feature.
 
*Chao can be seamlessly transported between ''Sonic Adventure 2: Battle'' and ''Sonic Adventure: DX''.
 
*The Chao Stadium uses Sonic Adventure 2's music and GUI.
 
*The [[Chao Adventure]] VMU minigame was removed and instead replaced with a similar GBA connection feature (see below).
 
*You can also transfer one Chao from this game to ''[[Sonic Advance]]'', ''[[Sonic Advance 2]]'', and ''[[Sonic Pinball Party]]'' with the GCN-GBA Link Cable.
 
*A downloadable ''[[Tiny Chao Garden]]'' GBA minigame is available. (via the Nintendo GameCube Game Boy Advance Cable)
 
*The trees were updated.
 
 
 
====Station Square====
 
*The oval shaped painting of the sky was replaced with an actual window.
 
*The water area was changed. In the Dreamcast version, there are minor shallow pools with two quarter-temples hugging the corners of the walls. In the GameCube version, the shallow water is still there, but the quarter-temples have been replaced with a full temple in the middle, complete with a decorative fountain.
 
*The second set of doors for the entrance and chao race were removed.
 
*The doors are different.
 
*The chao face for the chao race entrance was replaced with text.
 
*The GameCube version added a sign to the "Chao Laboratory" website.
 
 
 
====Mystic Ruins====
 
*A bridge and raised area were removed.
 
*An invisible wall was added to stop the player from jumping over the fence and dying.
 
*Lighting for evening and night was added.
 
*The evening and night skybox was changed.
 
*The water was lowered to try prevent Tails from drowning despite this it's still possible to drown.
 
 
 
====Egg Carrier====
 
*The water was lowered this enough to prevent the player from drowning and making it possible to grab chao floating.
 
*There's no tall mountain.
 
*Removed a invisible wall making it possible to stand on the missile.
 
*A clear perimeter of the garden was added. In the Dreamcast version, the perimeter was only an invisible wall.
 
*Fixed a bug where chao sometimes don't spawn.
 
 
 
===Bosses===
 
====Differences to All====
 
*All boss maps were updated to match the altered maps.
 
 
 
====Chaos 2====
 
*Chaos 2 is darker.
 
*The glass is opaque.
 
 
 
====Chaos 4====
 
*Alot of textures were changed.
 
*It's easier to see the bottom of the lake.
 
*The pond is less green and more clear.
 
*The pond doesn't change to a "purified" texture when Chaos 4 isn't swimming in it.
 
 
 
====Chaos 6====
 
*Thicker fog.
 
*Chaos 6 is more opaque.
 
 
 
====Perfect Chaos====
 
*The entire map was heavily revamped with different textures and buildings.
 
*Perfect Chaos is brighter.
 
*Waterfalls were added.
 
*A section of destroyed road at the starting point of the stage was removed
 
*More fog.
 
*The water looks dirtier
 
*Roads are darker.
 
 
 
====Egg Hornet====
 
*More fog.
 
*The lighting is brighter.
 
====Egg Walker====
 
*Fixed an inconstancy where the poster shows an unused one.
 
*The Egg Walker is brighter.
 
*The hotel doors were strangely removed.
 
 
 
====Egg Viper====
 
*The color scheme for the platforms and walls were swapped.
 
 
 
====ZERO/E-101mk.II====
 
*The lighting was changed - ZERO and E-101mk.II are notably shinier.
 
*Fog was added.
 
== Included Game Gear Games ==
 
Several Game Gear games are included as unlockables awarded after collecting 20, 40, 60, 80, 100, 110, 120 and 130 [[Emblem]]s and completing 20, 40 and 60 missions. This also marks the first time ''[[Sonic Drift]]'' and ''[[Tails' Skypatrol]]'' were released in the US and Europe. Each game is unlocked in the following order:
 
 
 
*''[[Sonic the Hedgehog (8-bit)|Sonic the Hedgehog]]''
 
*''[[Sonic Drift]]''
 
*''[[Sonic Chaos]]''
 
*''[[Sonic Spinball (8-bit)|Sonic Spinball]]''
 
*''[[Sonic Labyrinth]]''
 
*''[[Sonic the Hedgehog 2 (8-bit)|Sonic the Hedgehog 2]]''
 
*''[[Dr. Robotnik's Mean Bean Machine (8-bit)|Dr. Robotnik's Mean Bean Machine]]''
 
*''[[Sonic Triple Trouble]]''
 
*''[[Sonic Drift 2]]''
 
*''[[Tails' Skypatrol]]''
 
*''[[Sonic Blast]]''
 
*''[[Tails Adventures]]''
 
 
 
==Manuals==
 
{{main|Sonic Adventure DX: Director's Cut manuals}}
 
 
 
==Also released on==
 
 
*''[[Sonic Adventure 2-Pack]]'' (200x)
 
*''[[Sonic Adventure 2-Pack]]'' (200x)
 
*''[[Sonic PC Collection]]'' for the PC (2009)
 
*''[[Sonic PC Collection]]'' for the PC (2009)
* ''[[Sonic Adventure (2010)|Sonic Adventure]]'' for Xbox Live Arcade and PlayStation Network (2010)
+
*''[[Sonic Adventure (2010)|Sonic Adventure]]'' for Xbox Live Arcade, PlayStation Network (2010) and Steam (2011)
 +
*''[[sega:Dreamcast Collection|Dreamcast Collection]]'' for Xbox 360, PC and Steam (2011)
  
 
==Production credits==
 
==Production credits==
For a complete list of the game's production credits, please click the following link: [[Sonic Adventure DX: Director's Cut credits]]
+
{{mainArticle|{{PAGENAME}}/Production credits}}
 
For a list of voice actors, see [[Sonic Adventure#Voice Actors]].
 
For a list of voice actors, see [[Sonic Adventure#Voice Actors]].
 +
 +
==Manuals==
 +
{{mainArticle|{{PAGENAME}}/Manuals}}
  
 
==Artwork==
 
==Artwork==
Line 489: Line 234:
  
 
==Physical scans==
 
==Physical scans==
===GameCube Version===
+
===GameCube version===
 +
{{ratings|GC}}
 
{{Scanbox
 
{{Scanbox
 
| console=GameCube
 
| console=GameCube
Line 522: Line 268:
 
| console=GameCube
 
| console=GameCube
 
| region=FR
 
| region=FR
| cover=
+
| cover=SADX GC FR cover.jpg
 
| disc=
 
| disc=
 
| manual=
 
| manual=
Line 546: Line 292:
 
| console=GameCube
 
| console=GameCube
 
| region=ES
 
| region=ES
| cover=
+
| cover=SADX GC ES cover.jpg
 
| disc=
 
| disc=
 
| manual=
 
| manual=
Line 560: Line 306:
 
| region=JP (Okaidoku-ban)
 
| region=JP (Okaidoku-ban)
 
| front=SonicAdventureDX GCJP Okaidokuban Box.jpg
 
| front=SonicAdventureDX GCJP Okaidokuban Box.jpg
 +
| disc=
 +
| manual=
 +
}}
 +
{{Scanbox
 +
| console=GameCube
 +
| region=AU
 +
| cover=
 +
| disc=
 +
| manual=
 +
}}
 +
{{Scanbox
 +
| console=GameCube
 +
| region=AU (Player's Choice)
 +
| cover=SADX GC AU pc cover.jpg
 
| disc=
 
| disc=
 
| manual=
 
| manual=
 
}}
 
}}
  
===PC Version===
+
===PC version===
 
{{Scanbox
 
{{Scanbox
 +
| console=PC
 +
| region=JP
 +
| front=Sadx pc jp.jpg
 +
| manual=
 +
}}{{Scanbox
 +
| console=PC
 +
| region=JP (MSI)
 +
| cover=SADX PC JP Box MSI.jpg
 +
| manual=
 +
}}{{Scanbox
 
| console=PC
 
| console=PC
 
| region=US
 
| region=US
Line 571: Line 341:
 
| back=SADX PC US Box Back.jpg
 
| back=SADX PC US Box Back.jpg
 
| spinemissing=yes
 
| spinemissing=yes
| item1=Sadx-pc-us-disc1.jpg
+
| disc1=Sadx-pc-us-disc1.jpg
| item1name=Disc 1
+
| disc2=Sadx-pc-us-disc2.jpg
| item2=Sadx-pc-us-disc2.jpg
+
| manual=SonicDX PC eng.pdf
| item2name=Disc 2
 
| manual=
 
}}{{Scanbox
 
| console=PC
 
| region=JP
 
| front=Sadx pc jp.jpg
 
| item1=
 
| item1name=Disc 1
 
| item2=
 
| item2name=Disc 2
 
| manual=
 
 
}}{{Scanbox
 
}}{{Scanbox
 
| console=PC
 
| console=PC
 
| region=UK
 
| region=UK
| front=Sadx-pc-eu-box.jpg
+
| cover=Sadx-pc-eu-box.jpg
| item1=Sadx-pc-eu-disc1.jpg
+
| disc1=Sadx-pc-eu-disc1.jpg
| item1name=Disc 1
+
| disc2=Sadx-pc-eu-disc2.jpg
| item2=Sadx-pc-eu-disc2.jpg
 
| item2name=Disc 2
 
 
| manual=SADX PC UK manual.pdf
 
| manual=SADX PC UK manual.pdf
 
}}{{Scanbox
 
}}{{Scanbox
 
| console=PC
 
| console=PC
| region=UK (Sold Out)
+
| region=UK ([[sega:Sold Out|Sold Out]])
| front=Sadx_pc_eu_soldout_front_cover.jpg
+
| cover=Sadx_pc_eu_soldout_front_cover.jpg
| back=Sadx_pc_eu_soldout_back_cover.jpg
+
| disc1=SADX PC UK so disc1.jpg
| spinemissing=yes
+
| disc2=SADX PC UK so disc2.jpg
| item1=
 
| item1name=Disc 1
 
| item2=
 
| item2name=Disc 2
 
 
| manual=
 
| manual=
 
}}{{Scanbox
 
}}{{Scanbox
 
| console=PC
 
| console=PC
| region=UK (MAD)
+
| region=UK ([[sega:MAD|MAD]])
 
| cover=SADX PC UK Box Mad.jpg
 
| cover=SADX PC UK Box Mad.jpg
 +
| disc1=SADX PC UK Disc1 MAD.jpg
 +
| disc2=SADX PC UK Disc2 MAD.jpg
 
}}{{Scanbox
 
}}{{Scanbox
 
| console=PC
 
| console=PC
 
| region=FR
 
| region=FR
| cover=
+
| cover=SADX PC FR cover.jpg
 +
}}{{Scanbox
 +
| console=PC
 +
| region=FR ([[sega:Xplosiv|Xplosiv]])
 +
| cover=SADX PC FR Box Xplosiv.jpg
 +
| disc1=SADX PC UK Disc1 XPLOSIV.jpg
 +
| disc2=SADX PC UK Disc2 XPLOSIV.jpg
 
}}{{Scanbox
 
}}{{Scanbox
 
| console=PC
 
| console=PC
| region=FR (Hits Collection)
+
| region=FR ([[sega:Hits Collection|Hits Collection]])
| cover=
+
| cover=SADX PC FR hc cover.jpg
 +
| disc1=SADX PC UK Disc1 HC.jpg
 +
| disc2=SADX PC UK Disc2 HC.jpg
 
}}{{Scanbox
 
}}{{Scanbox
 
| console=PC
 
| console=PC
| region=FR (Just For Gamers)
+
| region=FR ([[sega:Just For Gamers|Just For Gamers]])
| cover=
+
| cover=SADX PC FR jfg cover.jpg
 
}}{{Scanbox
 
}}{{Scanbox
 
| console=PC
 
| console=PC
 
| region=DE
 
| region=DE
| front=SADX PC DE Box.jpg
+
| cover=SADX PC DE Box.jpg
| item1=
 
| item1name=Disc 1
 
| item2=
 
| item2name=Disc 2
 
 
| manual=
 
| manual=
 
}}{{Scanbox
 
}}{{Scanbox
 
| console=PC
 
| console=PC
| region=DE (Software Pyramide)
+
| region=DE ([[sega:Software Pyramide|Software Pyramide]])
 
| front=SADX PC DE Box Front SoftwarePyramide.jpg
 
| front=SADX PC DE Box Front SoftwarePyramide.jpg
 +
| back=SADX PC DE sp back.jpg
 +
| spinemissing=yes
 
| square=yes
 
| square=yes
 
}}{{Scanbox
 
}}{{Scanbox
 
| console=PC
 
| console=PC
 
| region=ES
 
| region=ES
| cover=
+
| cover=SADX PC ES cover.jpg
 
}}{{Scanbox
 
}}{{Scanbox
 
| console=PC
 
| console=PC
| region=ES (Best of Atari)
+
| region=ES ([[sega:Best of Atari|Best of Atari]])
| cover=
+
| cover=SADX PC ES boa cover.jpg
 
}}{{Scanbox
 
}}{{Scanbox
 
| console=PC
 
| console=PC
 
| region=IT
 
| region=IT
 
| cover=SADX PC IT Box.jpg
 
| cover=SADX PC IT Box.jpg
 +
}}
 +
{{Scanbox
 +
| console=PC
 +
| region=BX (Dice Multimedia)
 +
| cover=PC SADXD BX.jpg
 +
| disc1=Scd1.jpg
 +
| disc2=Scd2.png
 +
}}
 +
{{Scanbox
 +
| console=PC
 +
| region=SE/NO/FI/DK (PC Best Buy)
 +
| cover=SADX PC SE pcbb cover.jpg
 +
| disc1=SADX PC SE pcbb disc1.jpg
 +
| disc2=SADX PC SE pcbb disc2.jpg
 
}}{{Scanbox
 
}}{{Scanbox
 
| console=PC
 
| console=PC
| region=AU (Valusoft)
+
| region=DA (Stimorol, Demo)
 +
| front=SADXDemo PC Box Front Stimorol.jpg
 +
| back=SADXDemo PC Box Back Stimorol.jpg
 +
| spinemissing=yes
 +
| disc=SADXDemo PC Disc.jpg
 +
}}{{Scanbox
 +
| console=PC
 +
| region=HU
 +
| cover=SADX HU Cover.png
 +
| disc1=SADX HU DISC1.png
 +
| disc2=SADX HU DISC2.png
 +
}}{{Scanbox
 +
| console=PC
 +
| region=AU ([[sega:Valusoft|Valusoft]])
 
| cover=SADX PC AU Box Valusoft.jpg
 
| cover=SADX PC AU Box Valusoft.jpg
 
}}{{Scanbox
 
}}{{Scanbox
Line 663: Line 451:
 
| region=IL
 
| region=IL
 
| front=
 
| front=
| item1=SADX PC HE Disc1.jpg
+
| disc1=SADX PC HE Disc1.jpg
| item1name=Disc 1
+
| disc2=SADX PC HE Disc2.jpg
| item2=SADX PC HE Disc2.jpg
 
| item2name=Disc 2
 
 
| manual=
 
| manual=
 
}}{{Scanbox
 
}}{{Scanbox
 
| console=PC
 
| console=PC
| region=HU
+
| region=SG ([[sega:Ntertainment|Ntertainment]])
| cover=
+
| cover=SADX PC Box Ntertainment.jpg
 +
}}
 +
 
 +
==Technical information==
 +
===ROM dump status===
 +
{{romtable|
 +
{{rom|GC|sha1=70c7ae65cd83c65675e279cd15cbf69cdda29565|md5=b5d979135826338fa0d90d40f907c9b2|crc32=f4e4e141|size=1,459,978,240|date=|source=Game Disc (US)|comments=|quality=good|prototype=|pirate=}}
 +
{{rom|GC|sha1=99ce5f51388919a95d571a730c50362ba14277c3|md5=2136ed4b6a27dc64066c8a689918dce0|crc32=9ba7f3af|size=1,459,978,240|date=|source=Game Disc (EU)|comments=|quality=good|prototype=|pirate=}}
 +
{{rom|GC|sha1=7c969b25acfec194382ff24f8ebcc7e7671368d9|md5=33a86929c71dcb0cab980121379eb5de|crc32=df558413|size=1,459,978,240|date=|source=Game Disc (JP)|comments=|quality=good|prototype=|pirate=}}
 +
{{rom|GC|sha1=b8fa7d16a87ad40e0b2410b199a664f0249c6afe|md5=|crc32=|size=1.36GB|date=|source=NR Disc{{ref|https://hiddenpalace.org/Sonic_Adventure_DX_(Preview_prototype)}}|comments=Preview|quality=|prototype=yes|protoname=preview}}
 +
{{rom|GC|sha1=7f46e13e4ac513485f116e7db7bc1a9f8f89da53|md5=|crc32=|size=1.36GB|date=|source=NR Disc{{ref|https://hiddenpalace.org/Sonic_Adventure_DX_(Review_prototype)}}|comments=Review copy|quality=|prototype=yes}}
 
}}
 
}}
  
 
==External links==
 
==External links==
*Sega of Japan catalogue pages (Japanese): [https://web.archive.org/web/*/http://sega.jp/gc/sonicdx/ GameCube], [https://web.archive.org/web/*/http://sega.jp/pc/sonicdx/ PC]
+
* Sega of Japan catalogue pages (Japanese): [https://web.archive.org/web/*/http://sega.jp/gc/sonicdx/ GameCube], [https://web.archive.org/web/*/http://sega.jp/pc/sonicdx/ PC] (archive)
 +
* Nintendo catalogue pages: [http://web.archive.org/web/20031011085424/http://www.nintendo.com/games/gamepage/gamepage_main.jsp?gameId=1379 US] (archive), [https://www.nintendo.co.uk/Games/Nintendo-GameCube/Sonic-Adventure-DX-Director-s-Cut-268720.html UK]
  
 
==References==
 
==References==
<references />
+
<references/>
  
 
{{SAOmni|1}}
 
{{SAOmni|1}}

Latest revision as of 15:41, 25 December 2023

n/a

show;hide
  • Nintendo GameCube
    NTSC-U/PAL
  • Nintendo GameCube
    NTSC-J
  • Windows PC
    US/EU/AU
  • Windows PC
    JP
SADX GC title.png
SADX GC JP Title.png
SonicAdventureDX PC TitleScreen.png
Notavailable.svg
Sonic Adventure DX: Director's Cut
English Disc Banner
Japanese Disc Banner
SonicDX Win icon.png
System(s): Nintendo GameCube, Windows PC
Publisher: Sega
Windows PC
Sega PC
Developer:
Distributor:
Windows PC
Sonokong (KR)
Game total: 13
Save file size: GC: 9 blocks, PC: 51KB
Peripherals supported:
Nintendo GameCube
GBA Cable
Genre: Action
Number of players: 1-2
Official in-game languages:
  • 日本語
  • English
  • Français
  • Deutsch
  • Español
  • Release Date RRP Code Rating
    Nintendo GameCube
    US
    2003-06-17[1] $? DOL-P-GXSE
    DOL-GXSE-USA
    ESRB: Everyone
    Nintendo GameCube
    US
    (Player's Choice)
    2004 $? DOL-P-GXSE
    DOL-GXSE-USA
    ESRB: Everyone
    Nintendo GameCube
    JP
    2003-06-19[2] ¥6,980 (7,329)[2] DOL-P-GASJ
    DOL-GASJ-JPN
    CERO: Free
    Nintendo GameCube
    JP
    (1)
    2004-11-18[2] ¥2,800 (2,940)[2] DOL-P-GASJ
    DOL-GASJ-JPN-1
    CERO: Free
    Nintendo GameCube
    AU
    2003-06-20 $? DOL-P-GXSP
    Nintendo GameCube
    AU
    (Player's Choice)
    2004 $? DOL-P-GXSP
    OFLC: G
    Nintendo GameCube
    UK
    2003-06-27[3] £? DOL-P-GXSP
    DOL-GXSP-UKV
    PEGI: 3+
    Nintendo GameCube
    UK
    (Player's Choice)
    2004 £? DOL-P-GXSP
    DOL-GXSP-UKV
    PEGI: 3+
    Nintendo GameCube
    FR
    2003-06-27[4] €? DOL-P-GXSP
    DOL-GXSP-FRA
    PEGI: 3+
    Nintendo GameCube
    FR
    (Player's Choice)
    2004 €? DOL-P-GXSP
    DOL-GXSP-FRA
    PEGI: 3+
    Nintendo GameCube
    DE
    2003-06-27[5] €? DOL-P-GXSP
    DOL-GXSP-NOE
    USK: 0
    Nintendo GameCube
    DE
    (Player's Choice)
    2004 €? DOL-P-GXSP
    DOL-GXSP-NOE
    USK: 0
    Nintendo GameCube
    ES
    2003-06-27[6] €? DOL-P-GXSP
    DOL-GXSP-ESP
    PEGI: 3+
    Windows PC
    JP
    2003-12-18[7] ¥6,800 (7,140)[7] HCJ-0344
    Windows PC
    JP
    (1)
    200x ¥? ?
    Windows PC
    US
    2004-09-14 $? ?
    ESRB: Everyone
    Windows PC
    UK
    2004-02-06 £? SEGA-PC002-UK
    INL-S002-UK
    PEGI: 3+
    Windows PC
    UK
    (Sold Out)
    200x £4.99 ?
    PEGI: 3+
    Windows PC
    UK
    (MAD)
    200x £? ?
    PEGI: 3+
    Windows PC
    FR
    2004-02-06 €? SEGA-PC002-FR
    INL-S002-FRE
    PEGI: 3+
    Windows PC
    FR
    (Hits Collection)
    200x  ? SAD3854AF
    SAD8AF-WRP
    PEGI: 3+
    Windows PC
    FR
    (Xplosiv)
    200x  ? ?
    PEGI: 3+
    Windows PC
    FR
    (Just For Gamers)
    200x  ? ?
    PEGI: 3+
    Windows PC
    DE
    2004-02-06 €? SEGA-PC002-GE
    INL-S002-GER
    USK: 0
    Windows PC
    DE
    (Software Pyramide)
    200x  ? SEGA-PC002-GE
    USK: 0
    Windows PC
    ES
    2004-02-06 €? ?
    PEGI: 3+
    Windows PC
    ES
    (Best of Atari)
    200x  ? SEGA-PC002-SP
    INL-S002-SPA
    PEGI: 3+
    Windows PC
    IT
    2004-02-06 €? SEGA-PC002-IT
    INL-S002-ITA
    PEGI: 3+
    Windows PC
    AU
    2004-02-06 $? ?
    Windows PC
    AU
    (Valusoft)
    200x $? THQ70536
    OFLC: General (G)
    Windows PC
    BR
    200x R$? ?
    Windows PC
    KR
    200x ₩? ?
    GRB: All
    Windows PC
    SG
    200x  ? ?
    PEGI: 3+
    Windows PC
    IL
    200x  ? ?
    Windows PC
    SE
    (PC Best Buy)
    200x  ?kr ?
    PEGI: 3+
    Windows PC
    HU
    200x  ? ?
    PEGI: 3+

    Sonic Adventure DX: Director's Cut, known as just Sonic Adventure DX (Japanese: ソニックアドベンチャー DXデラックス) in Japan, is an enhanced port of the Sega Dreamcast game, Sonic Adventure, with many added features and updated graphics. It was first released for the Nintendo GameCube in 2003, followed by a Windows PC port the following year.

    Gameplay

    Sonic Adventure DX follows in the footsteps of Sonic Adventure 2: Battle, a GameCube conversion of Sonic Adventure 2, released in the tail-end of 2001, taking a Dreamcast game (in this case 1999 releases (i.e. the Western and International versions)) of Sonic Adventure and attempting to enhance the game for the more capable GameCube hardware.

    Unlike Sonic Adventure 2: Battle, however, the changes in DX are far more significant, resulting in a graphical overhaul across most areas of the game, a new "mission mode", an enhanced Chao Garden and the inclusion of 12 unlockable Sega Game Gear titles. It pulls a lot of inspiration from Sonic Adventure 2, while attempting to fix some of the multitude of problems with the original release, and is generally considered by Sega and Sonic Team to be the definitive version of the game, being the basis for all conversions going forward.

    Much of the game has been remodelled or re-textured, with the main characters being among the assets to be re-created with higher polygon counts. But while DX may improve on some 3D geometry, much of the game is untouched and some areas, such as the in-game lighting model and many of the texture choices, are often considered to have been downgraded. In many parts of the game, particulary areas in an around Station Square, these texture changes lead to a very different looking world as seen in the original Dreamcast release.

    Sonic Adventure DX being the better version of the game, as is its design, remains a contentious issue among fans.

    Mission mode

    Sonic Retro emblem.svg Main article: Sonic Adventure DX: Director's Cut/Missions

    The Mission mode is a new mode that presents various challenges to the player. When a character's story has been cleared, that character than then be used in this mode. To start a mission, the player must find mission cards located all around the Adventure Fields and interact with one, displaying a hint. It is up to the player to figure out the mission's location based on its hint, which can be inside an Adventure Field or an Action Stage, then complete the mission's objective, such as collecting certain items or by bringing the Burger Shop statue to a specific location. Multiple missions can be active at any given point.

    There are a total of 60 missions in the game, and all of them are character-specific, encouraging the player to clear every character's story and explore the Adventure Fields with different characters. At any time, the player can track their mission progress via the pause menu. When all of the missions have been cleared, they can all be replayed at the player's leisure.

    Mini Game Collection

    The Mini Game Collection, accessible from the main menu, houses all 12 Game Gear Sonic games as unlockables awarded after collecting 20, 40, 60, 80, 100, 110, 120 and 130 Emblems and completing 20, 40 and 60 missions. This also marks the first time Sonic Drift and Tails' Skypatrol were officially released in North America and Europe. Each game is unlocked in the following order:

    Multiplayer support is also available for all Game Gear games and can be enabled by pressing Start on a second controller. This will reset the current game and display two separate gameplay sessions. For games that supported the Gear-to-Gear Cable for multiplayer, this can be used to link up the two game windows for multiplayer.

    Metal Sonic

    When all 130 Emblems have been collected, Metal Sonic will be unlocked as a playable character for use in Trial mode. Here, Metal Sonic simply serves as a skin swap for Sonic, as he can access every Action Stage normally visited by Sonic and has all of the same abilities. No Emblems are awarded for clearing Action Stages as Metal Sonic, but progress is still tracked.

    Versions

    Comparisons

    Sonic Retro emblem.svg Main article: Sonic Adventure/Comparisons

    Also released on

    Production credits

    Sonic Retro emblem.svg Main article: Sonic Adventure DX: Director's Cut/Production credits

    For a list of voice actors, see Sonic Adventure#Voice Actors.

    Manuals

    Sonic Retro emblem.svg Main article: Sonic Adventure DX: Director's Cut/Manuals

    Artwork

    Wallpaper

    Physical scans

    GameCube version

    Segaretro-round.svg Reception »
    GameCube, US
    Sadventuredx-box-us.jpg
    Cover
    Sadx gc us disc.jpg
    Disc
    GameCube, US (Player's Choice)
    SADXGC PLC.jpg
    Cover
    GameCube, US
    (Hollywood Video)

    GameCube, UK
    Sadventuredx-box-eu.jpg
    Cover
    GameCube, UK (Player's Choice)
    Sadventuredx-box-eu-pc.jpg
    Cover
    GameCube, FR
    SADX GC FR cover.jpg
    Cover
    GameCube, FR (Player's Choice)
    Sadx gc fr pc cover.jpg
    Cover
    GameCube, DE
    Sadx gc de cover.jpg
    Cover
    GameCube, DE (Player's Choice)
    SADX GC DE Box PlayersChoice.jpg
    Cover
    GameCube, ES
    SADX GC ES cover.jpg
    Cover
    GameCube, JP
    Sadx gc jp back cover.jpgSadx jp boxart.jpg
    Cover
    GameCube, JP (Okaidoku-ban)
    SonicAdventureDX GCJP Okaidokuban Box.jpg
    Cover
    GameCube, AU

    GameCube, AU (Player's Choice)
    SADX GC AU pc cover.jpg
    Cover

    PC version

    PC, JP
    Sadx pc jp.jpg
    Cover
    PC, JP (MSI)
    SADX PC JP Box MSI.jpg
    Cover
    PC, US
    SADX PC US Box Back.jpgNospine.pngSADX PC US Box.jpg
    Cover
    Sadx-pc-us-disc1.jpg
    Disc 1
    Sadx-pc-us-disc2.jpg
    Disc 2
    PC, UK
    Sadx-pc-eu-box.jpg
    Cover
    Sadx-pc-eu-disc1.jpg
    Disc 1
    Sadx-pc-eu-disc2.jpg
    Disc 2
    PC, UK (Sold Out)
    Sadx pc eu soldout front cover.jpg
    Cover
    SADX PC UK so disc1.jpg
    Disc 1
    SADX PC UK so disc2.jpg
    Disc 2
    PC, UK (MAD)
    SADX PC UK Box Mad.jpg
    Cover
    SADX PC UK Disc1 MAD.jpg
    Disc 1
    SADX PC UK Disc2 MAD.jpg
    Disc 2
    PC, FR
    SADX PC FR cover.jpg
    Cover
    PC, FR (Xplosiv)
    SADX PC FR Box Xplosiv.jpg
    Cover
    SADX PC UK Disc1 XPLOSIV.jpg
    Disc 1
    SADX PC UK Disc2 XPLOSIV.jpg
    Disc 2
    PC, FR (Hits Collection)
    SADX PC FR hc cover.jpg
    Cover
    SADX PC UK Disc1 HC.jpg
    Disc 1
    SADX PC UK Disc2 HC.jpg
    Disc 2
    PC, FR (Just For Gamers)
    SADX PC FR jfg cover.jpg
    Cover
    PC, DE
    SADX PC DE Box.jpg
    Cover
    PC, DE (Software Pyramide)
    SADX PC DE sp back.jpgNospine-small.pngSADX PC DE Box Front SoftwarePyramide.jpg
    Cover
    PC, ES
    SADX PC ES cover.jpg
    Cover
    PC, ES (Best of Atari)
    SADX PC ES boa cover.jpg
    Cover
    PC, IT
    SADX PC IT Box.jpg
    Cover
    PC, BX (Dice Multimedia)
    PC SADXD BX.jpg
    Cover
    Scd1.jpg
    Disc 1
    Scd2.png
    Disc 2
    PC, SE/NO/FI/DK (PC Best Buy)
    SADX PC SE pcbb cover.jpg
    Cover
    SADX PC SE pcbb disc1.jpg
    Disc 1
    SADX PC SE pcbb disc2.jpg
    Disc 2
    PC, DA (Stimorol, Demo)
    SADXDemo PC Box Back Stimorol.jpgNospine.pngSADXDemo PC Box Front Stimorol.jpg
    Cover
    SADXDemo PC Disc.jpg
    Disc
    PC, HU
    SADX HU Cover.png
    Cover
    SADX HU DISC1.png
    Disc 1
    SADX HU DISC2.png
    Disc 2
    PC, AU (Valusoft)
    SADX PC AU Box Valusoft.jpg
    Cover
    PC, KR
    SADX PC KR Box Back.jpgNospine-small.pngSADX PC KR Box Front.jpg
    Cover
    PC, IL

    SADX PC HE Disc1.jpg
    Disc 1
    SADX PC HE Disc2.jpg
    Disc 2
    PC, SG (Ntertainment)
    SADX PC Box Ntertainment.jpg
    Cover

    Technical information

    ROM dump status

    System Hash Size Build Date Source Comments
    Nintendo GameCube
    CRC32 f4e4e141
    MD5 b5d979135826338fa0d90d40f907c9b2
    SHA-1 70c7ae65cd83c65675e279cd15cbf69cdda29565
    1,459,978,240 Game Disc (US)
    Nintendo GameCube
    CRC32 9ba7f3af
    MD5 2136ed4b6a27dc64066c8a689918dce0
    SHA-1 99ce5f51388919a95d571a730c50362ba14277c3
    1,459,978,240 Game Disc (EU)
    Nintendo GameCube
    CRC32 df558413
    MD5 33a86929c71dcb0cab980121379eb5de
    SHA-1 7c969b25acfec194382ff24f8ebcc7e7671368d9
    1,459,978,240 Game Disc (JP)
    Nintendo GameCube
     ?
    CRC32
    MD5
    SHA-1 b8fa7d16a87ad40e0b2410b199a664f0249c6afe
    1.36GB NR Disc[8] Preview Page
    Nintendo GameCube
     ?
    CRC32
    MD5
    SHA-1 7f46e13e4ac513485f116e7db7bc1a9f8f89da53
    1.36GB NR Disc[9] Review copy

    External links

    • Sega of Japan catalogue pages (Japanese): GameCube, PC (archive)
    • Nintendo catalogue pages: US (archive), UK

    References


    Sonic Adventure / Sonic Adventure DX: Director's Cut
    Sonic Adventure title.png

    Main page (SADX|2010)
    Comparisons
    Maps
    Cheat codes (SADX)
    Achievements
    Credits (SADX)


    Manuals (SADX)
    Artwork
    Promotional material (SADX)
    Magazine articles (SADX)
    Video coverage
    Reception
    Merchandise


    Development (SADX)
    Hidden content (SADX)
    Bugs (SADX)
    Hacking guide
    Bootlegs

    show;hide
    • Levels
    • Enemies
    • Bosses
    • DLC
    • Story Scripts
    • NPC Scripts
    • Prereleases
    • Media
    Books:

    Comics:

    Music:

    Sonic the Hedgehog games for the following systems
    Nintendo GameCube
     2001  Sonic Adventure 2: Battle     2002  Sonic Mega Collection     2003  Sonic Adventure DX: Director's Cut | Sonic Heroes     2005  Sonic Gems Collection | Shadow the Hedgehog | Duo Pack: Sonic Heroes/Super Monkey Ball 2     2006  Sonic Riders    
    Windows PC
    Retail
     1996  Sonic the Hedgehog CD | Sonic the Hedgehog The Screen Saver | Sonic's Schoolhouse     1997  Sonic & Knuckles Collection | Sonic 3D: Flickies' Island     1998  Sonic R     2003  Sonic Adventure DX: Director's Cut     2004  Sonic Heroes     2006  Sonic Mega Collection Plus | Sonic Riders     2010  Sonic & Sega All-Stars Racing     2011  Sonic Generations     2013  Sonic & All-Stars Racing Transformed     2022  Sonic Speed Simulator    
    Sonic related game compilations for the PC
    Sega Family Fun Pak (1996) | Sonic & Knuckles Collection (1997) | Sonic & Garfield Pack (1999) | Sega PC Puzzle Pack (1999) | Sega PC Smash Pack (1999) | Pack 2 Jogos (199x) | Sonic Speed Pack! (199x) | Sega Smash Pack 2 (2000) | Sonic Action Pack (2000) | Sonic Action 4 Pack (2001) | Sonic Collector's Edition (2001) | Twin Pack: Sega Smash Pack & Sega Smash Pack 2 (2002) | Twin Pack: Sonic 3D Blast & Sonic R (2002) | Twin Pack: Sonic CD and Sonic & Knuckles Collection (2002) | Sonic Adventure DX: Director's Cut (2003) | Sonic Mega Collection Plus (2004) | Sonic Double Pack (2008) | Sonic PC Collection (2009) | Coffret Sonic (200x) | Sonic Gold Edition (200x) | Sonic R/Sonic 3D (200x) | Sonic Hits Collection (2013) | Five Sonic Rings Bundle (2013) | Sonic Games Collection (2015)