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Sonic Adventure/Hidden content

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Revision as of 01:33, 19 May 2008 by MathUser (talk | contribs) (New page: ==Sonic Adventure== ==Lost Sprites== {|class="prettytable" !Artwork||Name||Description |- |center||Time Stopper Item||Some unused graphic found in the dis...)
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Sonic Adventure

Lost Sprites

Artwork Name Description
Time Stopper Item Some unused graphic found in the disc. It may have been some Time stopping item with a similar effect to Chaos Control.
Lost Chao Emoticons These would have appeared over over the chaos head but don't appear normally ingame.
Tornado Graphics Looks like some lifebar or something.

E-105 is built of Dreamcasts

File:Sa-e105.JPG

Some textures used for E-105 are actually Dreamcasts. Could Dreamcast really be advanced enough to power a robot?

Old Character Select Screen

File:Sa1protoamy.jpg

Six images were found in the game that appear to be a old character select screen.

Real Sonic

Sa1protobluehedgehogad.png

This was probably a joke image. It is found within the disc but isn't accessable normally.

Beta Loading Screen

File:Sa1protoloading.jpg

A prototype loading screen was found inside the disc.

Beta Title Screen

File:Sa beta title.jpg A prototype Title screen was found inside the disc.

Debug Mode

So, the other day a debug was found for this game...


Sonic Adventure DX: Directors Cut

E-105 is built of Dreamcasts

File:Sa-e105.JPG

Some textures used for E-105 are actually Dreamcasts. Could Dreamcast really be advanced enough to power a robot?

Unused Items

Dude2004 found several unused items in the PC port. These items were a Button from Lost World, Tumbleweed from Windy Valley, Trashcan from Speed Highway, and Icicle from Ice Cap.

Duplicate Casino Geometry Data

If you enter and exit the Casino area, copies of the casino geometry will appear at their global location, providing proof that the adventure fields were originally meant to be built as one piece, but then segmented for efficiency (the SA engine had a hard time rendering shit before it got the DX upgrade). The texturing is glitchy, as anything rendered by the SA engine is when it has erroneous texture refrences. It will frequently go back and forth between textures, and sometimes even animate them.

Debug Mode

A debug mode was found for this game, it gots even less features than the Dreamcast version.

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