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==Lost Graphics==
+
{{back}}
These are a few unused graphics found through hacking ''[[Sonic Advance 2]]''.
 
  
{|class="prettytable"
+
==SRAM failsafe==
 +
{{HiddenContent
 +
| noimage=yes
 +
| desc=If the game fails to detect an SRAM chip (usually if the chip is not present or is faulty), all content will be unlocked. This is also the case for the other ''Sonic Advance'' games.
 +
}}
 +
 
 +
==Unused content==
 +
===Art===
 +
{{UnusedTable|type=Art|
 +
{{UnusedRow
 +
| content={{SpriteImage|SA2UnusedCredits.png}}
 +
| desc=Copyright information on a black background.
 +
}}
 +
{{UnusedRow
 +
| content={{SpriteImage|SA2TGSVer00.png}}
 +
| desc="TGS ver.", from an earlier Tokyo Game Show build.
 +
}}
 +
{{UnusedRow
 +
| content={{SpriteImage|SA2BetaBackgound.png}}
 +
| desc=Unused title screen background. This was used in the build used for the trailer included in ''[[Sonic Mega Collection]]''.
 +
}}
 +
}}
 +
===Multiplayer team play===
 +
{{HiddenContent
 +
| image1=SonicAdvance2 GBA TeamPlay Select1.png
 +
| image2=SonicAdvance2 GBA TeamPlay Select2.png
 +
| image3=SonicAdvance2 GBA TeamPlay RaceEnd.png
 +
| image4=SonicAdvance2 GBA TeamPlay Results.png
 +
| desc=''[[Sonic Advance]]'' had the option to enable team play when playing in multiplayer modes. Such a feature was dropped for ''Sonic Advance 2'', however coding for team play remains in the game and was found by freshollie. It can be enabled via hacking the game to call the team play setup screen after multiplayer connection has been initialised.
 +
 
 +
Team play is largely complete, and teammates can interact with each other. Code for team-specific character actions is left over from ''Sonic Advance'', though is partially functional:
 +
*[[Sonic the Hedgehog|Sonic]]'s team action (boosting teammates with his [[Spin Dash]]) works as intended.
 +
*[[Miles "Tails" Prower|Tails]]' and [[Knuckles the Echidna|Knuckles]]' team actions (carrying teammates while [[Propeller Flight|flying]]/[[Glide|gliding]]) will cause their teammate to be stuck in the air with no way to control them.
 +
*[[Amy Rose|Amy]]'s team action (catapulting teammates upward with her [[Piko Piko Hammer]]) doesn't function at all.
 +
*[[Cream the Rabbit|Cream]] has no team action coded for her.
 +
Graphical glitches will also occur on the results screen for players from the winning team, but not for losing players.
 +
}}
 +
 
 +
==Build dates==
 +
{{HiddenContent
 +
| noimage=yes
 +
| desc=Located at ROM addresses {{hex|$CD6224}} (JP) and {{hex|$7F9078}} (US/EU):
 +
}}
 +
{| class="prettytable" style="width:auto;"
 
|-
 
|-
|[[Image:SA2UnusedCredits.png|220px]]
+
!JP
|[[Image:SA2TGSVer00.png|220px]]
+
|<pre>0.93 Thu Oct 25 00:00:00  2002</pre>
|[[Image:SA2AmyOld.png|220px]]
 
|[[Image:SA2RedBox.png|220px]]
 
|[[Image:SA2BetaBackgound.gif|220px]]
 
 
|-
 
|-
|Credits on a black background.
+
!US/EU
|TSG version, probably used during the Tokyo Game Show.
+
|<pre>0.94 Thu Oct 25 00:00:00  2002</pre>
|Amy's old character selection screen.
 
|Some red box
 
|Unused Title screen background.
 
 
|}
 
|}
  
{{SonicAdvance2Levels}}
+
==Cheat device codes==
 +
These are cheat codes that can only be used with game enhancer devices. Support for these codes is available in most emulators.
 +
===Codebreaker===
 +
====Official codes, US version====
 +
{{CodeTable|official=yes|
 +
{{CodeRow|00002738 000A<br>10001FB2 0007|Enable Code (Must Be On).}}
 +
{{CodeRow|830053F0 03E7|Max Rings.}}
 +
{{CodeRow|330054F4 0007|All SP Rings.}}
 +
{{CodeRow|33005A0C 0002|Transparent.}}
 +
{{CodeRow|33005448 000A|Infinite Lives.}}
 +
{{CodeRow|74000130 03FE<br>830059F2 FDD0|Multi Jump.}}
 +
{{CodeRow|83005490 0000|Stop Timer.}}
 +
{{CodeRow|A200266C 1C18<br>8200266A FFFF|Unlock All Characters.}}
 +
{{CodeRow|A200266C 1C18<br>3200266C 0001|Unlock Tiny Chao Garden.}}
 +
{{CodeRow|3200265F 001F<br>82002660 1F1F<br>82002662 1F1F|Open All Zones.}}
 +
{{CodeRow|32002672 0001|Unlock Extra Zone (Sonic Only).}}
 +
{{CodeRow|32002669 0001|Unlock Sound Test.}}
 +
{{CodeRow|82002664 7F7F<br>82002666 7F7F<br>32002668 007F|All Gems.}}
 +
{{CodeRow|74000130 03BB<br>33004A00 0000|Press {{Select}}+{{Up}} For Timer On.}}
 +
{{CodeRow|74000130 037B<br>33004A00 0001<br>73004A00 0001<br>330030C2 0030|Press {{Select}}+{{Down}} For Timer Off.}}
 +
{{CodeRow|330030C3 0003|300 Rings.}}
 +
{{CodeRow|730030AA 012C<br>830030A8 012C|All Rings Collected.}}
 +
{{CodeRow|330031AC 0009|Ring Combo X9.}}
 +
{{CodeRow|330031A2 0003|Transparent.}}
 +
}}
 +
=====[[Tiny Chao Garden]]=====
 +
{{CodeTable|official=yes|
 +
{{CodeRow|00002738 000A<br>1008D3D6 0007|Enable Code (Must Be On).}}
 +
{{CodeRow|8200033C 207F<br>8200033E 0200<br>82000340 6008<br>82000342 1C08<br>82000344 E015<br>82007AAC 3000<br>82007D4E 3000|Infinite Rings.}}
 +
{{CodeRow|820049D6 2063|Quick Stat Level Up.}}
 +
}}
 +
 
 +
==References==
 +
<references />
  
[[Category:Game Secrets]]
+
{{SAdv2Omni}}

Revision as of 18:25, 3 December 2022

Back to: Sonic Advance 2.

SRAM failsafe

If the game fails to detect an SRAM chip (usually if the chip is not present or is faulty), all content will be unlocked. This is also the case for the other Sonic Advance games.

Unused content

Art

Art Description
SA2UnusedCredits.png
Copyright information on a black background.
SA2TGSVer00.png
"TGS ver.", from an earlier Tokyo Game Show build.
SA2BetaBackgound.png
Unused title screen background. This was used in the build used for the trailer included in Sonic Mega Collection.

Multiplayer team play

SonicAdvance2 GBA TeamPlay Select1.png
SonicAdvance2 GBA TeamPlay Select2.png
SonicAdvance2 GBA TeamPlay RaceEnd.png
SonicAdvance2 GBA TeamPlay Results.png

Sonic Advance had the option to enable team play when playing in multiplayer modes. Such a feature was dropped for Sonic Advance 2, however coding for team play remains in the game and was found by freshollie. It can be enabled via hacking the game to call the team play setup screen after multiplayer connection has been initialised.

Team play is largely complete, and teammates can interact with each other. Code for team-specific character actions is left over from Sonic Advance, though is partially functional:

  • Sonic's team action (boosting teammates with his Spin Dash) works as intended.
  • Tails' and Knuckles' team actions (carrying teammates while flying/gliding) will cause their teammate to be stuck in the air with no way to control them.
  • Amy's team action (catapulting teammates upward with her Piko Piko Hammer) doesn't function at all.
  • Cream has no team action coded for her.

Graphical glitches will also occur on the results screen for players from the winning team, but not for losing players.

Build dates

Located at ROM addresses $CD6224 (JP) and $7F9078 (US/EU):

JP
0.93 Thu Oct 25 00:00:00  2002
US/EU
0.94 Thu Oct 25 00:00:00  2002

Cheat device codes

These are cheat codes that can only be used with game enhancer devices. Support for these codes is available in most emulators.

Codebreaker

Official codes, US version

Code Effect Reference
00002738 000A
10001FB2 0007
Enable Code (Must Be On).
830053F0 03E7 Max Rings.
330054F4 0007 All SP Rings.
33005A0C 0002 Transparent.
33005448 000A Infinite Lives.
74000130 03FE
830059F2 FDD0
Multi Jump.
83005490 0000 Stop Timer.
A200266C 1C18
8200266A FFFF
Unlock All Characters.
A200266C 1C18
3200266C 0001
Unlock Tiny Chao Garden.
3200265F 001F
82002660 1F1F
82002662 1F1F
Open All Zones.
32002672 0001 Unlock Extra Zone (Sonic Only).
32002669 0001 Unlock Sound Test.
82002664 7F7F
82002666 7F7F
32002668 007F
All Gems.
74000130 03BB
33004A00 0000
Press Select+Up For Timer On.
74000130 037B
33004A00 0001
73004A00 0001
330030C2 0030
Press Select+Down For Timer Off.
330030C3 0003 300 Rings.
730030AA 012C
830030A8 012C
All Rings Collected.
330031AC 0009 Ring Combo X9.
330031A2 0003 Transparent.
Tiny Chao Garden
Code Effect Reference
00002738 000A
1008D3D6 0007
Enable Code (Must Be On).
8200033C 207F
8200033E 0200
82000340 6008
82000342 1C08
82000344 E015
82007AAC 3000
82007D4E 3000
Infinite Rings.
820049D6 2063 Quick Stat Level Up.

References


Sonic Advance 2
SonicAdvance2 title.png

Main page
Comparisons
Maps
Credits


Manuals
Magazine articles
Video coverage
Reception


Development
Hidden content
Bugs