Difference between revisions of "Sonic Advance 2/Hidden content"
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===Multiplayer team play=== | ===Multiplayer team play=== | ||
{{HiddenContent | {{HiddenContent | ||
− | | image1= | + | | image1=SonicAdvance2 GBA TeamPlay Select1.png |
− | | desc=''[[Sonic Advance]]'' had the option to enable team play when playing in multiplayer modes. Such a feature was dropped for ''Sonic Advance 2'', however coding for team play remains in the game and was found by freshollie. It can be enabled via hacking. | + | | image2=SonicAdvance2 GBA TeamPlay Select2.png |
+ | | image3=SonicAdvance2 GBA TeamPlay RaceEnd.png | ||
+ | | image4=SonicAdvance2 GBA TeamPlay Results.png | ||
+ | | desc=''[[Sonic Advance]]'' had the option to enable team play when playing in multiplayer modes. Such a feature was dropped for ''Sonic Advance 2'', however coding for team play remains in the game and was found by freshollie. It can be enabled via hacking the game to call the team play setup screen instead of the character select after multiplayer connection has been initialised. | ||
− | Team play is largely complete, and teammates can interact with each other, aside from graphical glitches that occur on the results screen. | + | Team play is largely complete, and teammates can interact with each other, aside from graphical glitches that occur on the results screen for players from the winning team (the screen displays properly for losing players). |
}} | }} | ||
Revision as of 15:53, 16 August 2022
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Contents
SRAM failsafe
If the game fails to detect an SRAM chip (usually if the chip is not present or is faulty), all content will be unlocked. This is also the case for the other Sonic Advance games.
Unused content
Art
Art | Description |
---|---|
Copyright information on a black background. | |
"TGS ver.", from an earlier Tokyo Game Show build. | |
Unused title screen background. This was used in the build used for the trailer included in Sonic Mega Collection. |
Multiplayer team play
Sonic Advance had the option to enable team play when playing in multiplayer modes. Such a feature was dropped for Sonic Advance 2, however coding for team play remains in the game and was found by freshollie. It can be enabled via hacking the game to call the team play setup screen instead of the character select after multiplayer connection has been initialised.
Team play is largely complete, and teammates can interact with each other, aside from graphical glitches that occur on the results screen for players from the winning team (the screen displays properly for losing players).
Build dates
Located at ROM addresses $CD6224 (JP) and $7F9078 (US/EU):
JP | 0.93 Thu Oct 25 00:00:00 2002 |
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US/EU | 0.94 Thu Oct 25 00:00:00 2002 |
Cheat device codes
These are cheat codes that can only be used with game enhancer devices. Support for these codes is available in most emulators.
Codebreaker
Official codes, US version
Tiny Chao Garden
Code | Effect | Reference |
---|---|---|
00002738 000A 1008D3D6 0007 |
Enable Code (Must Be On). | |
8200033C 207F 8200033E 0200 82000340 6008 82000342 1C08 82000344 E015 82007AAC 3000 82007D4E 3000 |
Infinite Rings. | |
820049D6 2063 | Quick Stat Level Up. |
References
Sonic Advance 2 | |
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Main page Manuals |
show;hide
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