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Difference between revisions of "Sonic Advance 2/Bugs"

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(Broken Multiplayer Mode on startup: had to go out of my way and hunt down a really old version of VBA to get this)
 
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===Broken Multiplayer Mode on startup===
 
===Broken Multiplayer Mode on startup===
 
{{Bug
 
{{Bug
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| image=SonicAdvance2 GBA BrokenMultiplayer.png
 
| desc=''Sonic Advance 2'' uses some of the link cable registers to determine if it's running in multiplayer mode. Some older emulators don't implement this correctly, which can result in multiplayer mode loading on startup with blank player slates. Soft-resetting ({{A}}+{{B}}+{{Select}}+{{Start}}) can usually get to the main title screen.
 
| desc=''Sonic Advance 2'' uses some of the link cable registers to determine if it's running in multiplayer mode. Some older emulators don't implement this correctly, which can result in multiplayer mode loading on startup with blank player slates. Soft-resetting ({{A}}+{{B}}+{{Select}}+{{Start}}) can usually get to the main title screen.
 
<!-- TODO: Get screenshots and verify emulator versions. -->
 
<!-- TODO: Get screenshots and verify emulator versions. -->

Latest revision as of 12:32, 24 March 2022

Back to: Sonic Advance 2.

General bugs

1-up Jingle glitch

When the player earns a extra life during the result screen (when reaching 50,000 pts; 100,000 pts; 150,000 pts; etc...) at the end of an act, the jingle doesn't play.

Not fixed in any version.

Emulator bugs

Broken Multiplayer Mode on startup

SonicAdvance2 GBA BrokenMultiplayer.png

Sonic Advance 2 uses some of the link cable registers to determine if it's running in multiplayer mode. Some older emulators don't implement this correctly, which can result in multiplayer mode loading on startup with blank player slates. Soft-resetting (A+B+Select+Start) can usually get to the main title screen.

Fixed in newer emulators.

References


Sonic Advance 2
SonicAdvance2 title.png

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