https://info.sonicretro.org/index.php?title=Sonic_3_Complete&feed=atom&action=historySonic 3 Complete - Revision history2024-03-28T23:02:04ZRevision history for this page on the wikiMediaWiki 1.30.2https://info.sonicretro.org/index.php?title=Sonic_3_Complete&diff=331559&oldid=prevJaxTH: Undo revision 331556 by Emalopes (talk)2022-01-12T23:56:29Z<p>Undo revision 331556 by <a href="/Special:Contributions/Emalopes" title="Special:Contributions/Emalopes">Emalopes</a> (<a href="/index.php?title=User_talk:Emalopes&action=edit&redlink=1" class="new" title="User talk:Emalopes (page does not exist)">talk</a>)</p>
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<td colspan="2" style="background-color: white; color:black; text-align: center;">Revision as of 23:56, 12 January 2022</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>===Changes specific to ''Sonic 3''===</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>===Changes specific to ''Sonic 3''===</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*The included ''Sonic 3'' runs completely on top of ''Sonic 3 Complete'''s engine, and hence inherits all relevant improvements from ''Sonic 3 & Knuckles'' and ''Sonic 3 Complete'', while retaining its own layouts, save files, bonus stage structure, etc.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*The included ''Sonic 3'' runs completely on top of ''Sonic 3 Complete'''s engine, and hence inherits all relevant improvements from ''Sonic 3 & Knuckles'' and ''Sonic 3 Complete'', while retaining its own layouts, save files, bonus stage structure, etc.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* The credits list used is from ''<del class="diffchange diffchange-inline">[https://www.romspedia.com/roms/sega-genesis/sonic-and-knuckles-sonic-3 </del>Sonic 3 & Knuckles <del class="diffchange diffchange-inline">ROM]</del>'' to reflect the integration of the games in this collection.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* The credits list used is from ''Sonic 3 & Knuckles'' to reflect the integration of the games in this collection.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*On the "Try Again" ending screen, the emeralds juggled by Knuckles are now coloured correctly.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*On the "Try Again" ending screen, the emeralds juggled by Knuckles are now coloured correctly.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*The Death Egg's behaviour at the end of the game has been slightly altered to match the complete story.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*The Death Egg's behaviour at the end of the game has been slightly altered to match the complete story.</div></td></tr>
</table>JaxTHhttps://info.sonicretro.org/index.php?title=Sonic_3_Complete&diff=331556&oldid=prevEmalopes: link to download the game added2022-01-12T23:40:49Z<p>link to download the game added</p>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>===Changes specific to ''Sonic 3''===</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>===Changes specific to ''Sonic 3''===</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*The included ''Sonic 3'' runs completely on top of ''Sonic 3 Complete'''s engine, and hence inherits all relevant improvements from ''Sonic 3 & Knuckles'' and ''Sonic 3 Complete'', while retaining its own layouts, save files, bonus stage structure, etc.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*The included ''Sonic 3'' runs completely on top of ''Sonic 3 Complete'''s engine, and hence inherits all relevant improvements from ''Sonic 3 & Knuckles'' and ''Sonic 3 Complete'', while retaining its own layouts, save files, bonus stage structure, etc.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* The credits list used is from ''Sonic 3 & Knuckles'' to reflect the integration of the games in this collection.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* The credits list used is from ''<ins class="diffchange diffchange-inline">[https://www.romspedia.com/roms/sega-genesis/sonic-and-knuckles-sonic-3 </ins>Sonic 3 & Knuckles <ins class="diffchange diffchange-inline">ROM]</ins>'' to reflect the integration of the games in this collection.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*On the "Try Again" ending screen, the emeralds juggled by Knuckles are now coloured correctly.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*On the "Try Again" ending screen, the emeralds juggled by Knuckles are now coloured correctly.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*The Death Egg's behaviour at the end of the game has been slightly altered to match the complete story.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*The Death Egg's behaviour at the end of the game has been slightly altered to match the complete story.</div></td></tr>
</table>Emalopeshttps://info.sonicretro.org/index.php?title=Sonic_3_Complete&diff=324428&oldid=prevDan: /* Tweaks and Fixes */2021-04-17T22:29:49Z<p><span dir="auto"><span class="autocomment">Tweaks and Fixes</span></span></p>
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<td colspan="2" style="background-color: white; color:black; text-align: center;">Revision as of 22:29, 17 April 2021</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>A large number of tweaks and bugfixes have been made to smooth over rare and common issues in the game.  Most bugfixes are always on and cannot be disabled, but subjective feature tweaks can mostly be reverted to the original behavior.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>A large number of tweaks and bugfixes have been made to smooth over rare and common issues in the game.  Most bugfixes are always on and cannot be disabled, but subjective feature tweaks can mostly be reverted to the original behavior.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Rather than being the third wheel, the Tails experience has been upgraded: he now has his own intro sequence, like Sonic and Knuckles (whose ''Sonic & Knuckles'' intro has been moved to the start of the full game in Angel Island), his own continue screen, and his own colors on the results screen.  A feature borrowed from ''[[Sonic the Hedgehog (2013 game)|Sonic 1 2013]]'' allows Sonic, in a Sonic and Tails game, to have AI Tails start flying by holding up while double-jumping; Sonic can then be picked up by Tails and control Tails' flight, allowing him to explore further without having a second player present.  The controls for Tails' flight in this mode can be toggled between ''Sonic 1 2013''-style, in which player 1 directly controls Tails and down must be held while jumping to detach, or traditional ''Sonic 3''-style as used during the [[Marble Garden]] boss, where player 1 can use the d-pad to direct Tails.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Rather than being the third wheel, the Tails experience has been upgraded: he now has his own intro sequence, like Sonic and Knuckles (whose ''Sonic & Knuckles'' intro has been moved to the start of the full game in <ins class="diffchange diffchange-inline">[[</ins>Angel Island<ins class="diffchange diffchange-inline">]]</ins>), his own continue screen, and his own colors on the results screen.  A feature borrowed from ''[[Sonic the Hedgehog (2013 game)|Sonic 1 2013]]'' allows Sonic, in a Sonic and Tails game, to have AI Tails start flying by holding up while double-jumping; Sonic can then be picked up by Tails and control Tails' flight, allowing him to explore further without having a second player present.  The controls for Tails' flight in this mode can be toggled between ''Sonic 1 2013''-style, in which player 1 directly controls Tails and down must be held while jumping to detach, or traditional ''Sonic 3''-style as used during the [[Marble Garden]] boss, where player 1 can use the d-pad to direct Tails.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>One significant change affects activation of super forms; this now requires pressing a different button from the one last used to jump to transform in mid-air, allowing for usage of all double-jump abilities without forced transformation, and allowing Sonic to transform even if he has a shield.  The same alternate-button double-jump can be used to cancel a super transformation.  While transformed, rather than being forced to listen to the invincibility theme on endless loop, the default <del class="diffchange diffchange-inline">behaviour </del>is to speed up the existing level music as if you had super sneakers.  All of these changes can be reversed individually in the menu if preferred.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>One significant change affects activation of super forms; this now requires pressing a different button from the one last used to jump to transform in mid-air, allowing for usage of all double-jump abilities without forced transformation, and allowing Sonic to transform even if he has a shield.  The same alternate-button double-jump can be used to cancel a super transformation.  While transformed, rather than being forced to listen to the invincibility theme on endless loop, the default <ins class="diffchange diffchange-inline">behavior </ins>is to speed up the existing level music as if you had super sneakers.  All of these changes can be reversed individually in the menu if preferred.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Once you do activate Super or Hyper Sonic, you'll find that unlike the original game, the vast majority of his graphics now correctly reflect his change in form (though this does not currently extend to the ''Sonic 1'' or ''Sonic 2'' alternative sprite patches).</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Once you do activate <ins class="diffchange diffchange-inline">[[</ins>Super <ins class="diffchange diffchange-inline">Sonic|Super]] </ins>or <ins class="diffchange diffchange-inline">[[</ins>Hyper Sonic<ins class="diffchange diffchange-inline">]]</ins>, you'll find that unlike the original game, the vast majority of his graphics now correctly reflect his change in form (though this does not currently extend to the ''<ins class="diffchange diffchange-inline">[[</ins>Sonic 1<ins class="diffchange diffchange-inline">]]</ins>'' or ''<ins class="diffchange diffchange-inline">[[</ins>Sonic 2<ins class="diffchange diffchange-inline">]]</ins>'' alternative sprite patches).</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Bugfixes cover all sorts of issues, from common annoyances (such as Robotnik showing up for Knuckles in Flying Battery, or the unreadable HUD text in Angel Island) to tiny details (such as mapping frames being slightly misaligned, or doubled-up rings in the same spot).  Since each available game in the collection runs from the same engine, all fixes are available whether playing ''Sonic 3'', ''Sonic & Knuckles'' or Complete mode within the collection; as such, the included version of ''Sonic 3'' is much improved over the original due to inheriting additional fixes present in ''Sonic & Knuckles''.  (The included ''Blue Sphere'' now allows you to play as Tails, too, and the same can be achieved in ''Sonic & Knuckles'' mode via debug cheats.)</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Bugfixes cover all sorts of issues, from common annoyances (such as <ins class="diffchange diffchange-inline">[[</ins>Robotnik<ins class="diffchange diffchange-inline">]] </ins>showing up for Knuckles in Flying Battery, or the unreadable HUD text in Angel Island) to tiny details (such as mapping frames being slightly misaligned, or doubled-up rings in the same spot).  Since each available game in the collection runs from the same engine, all fixes are available whether playing ''Sonic 3'', ''Sonic & Knuckles'' or Complete mode within the collection; as such, the included version of ''Sonic 3'' is much improved over the original due to inheriting additional fixes present in ''Sonic & Knuckles''.  (The included ''Blue Sphere'' now allows you to play as Tails, too, and the same can be achieved in ''Sonic & Knuckles'' mode via debug cheats.)</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Please see the Full List of Changes and Options for a more thorough listing. Please bear in mind that there are still many bugs from the original game in evidence, although many of the more problematic issues have been taken care of.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Please see the Full List of Changes and Options for a more thorough listing. Please bear in mind that there are still many bugs from the original game in evidence, although many of the more problematic issues have been taken care of.</div></td></tr>
</table>Danhttps://info.sonicretro.org/index.php?title=Sonic_3_Complete&diff=308704&oldid=prevBlueSmoke at 05:30, 1 March 20202020-03-01T05:30:32Z<p></p>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|date=August 10th, 2013</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|date=August 10th, 2013</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|romsize=3.75 MB</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|romsize=3.75 MB</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>|status=<del class="diffchange diffchange-inline">Active</del></div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>|status=<ins class="diffchange diffchange-inline">Complete</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|credits=[[User:Tiddles|Tiddles]], [[User:Neo|Neo]], [[User:That One Jig|That One Jig]], [[User:ValleyBell|ValleyBell]], [[User:Flamewing|flamewing]], [[User:Hayate|Hayate]]</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|credits=[[User:Tiddles|Tiddles]], [[User:Neo|Neo]], [[User:That One Jig|That One Jig]], [[User:ValleyBell|ValleyBell]], [[User:Flamewing|flamewing]], [[User:Hayate|Hayate]]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|thanks=See [[#Credits|credits]] section for full credit information.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|thanks=See [[#Credits|credits]] section for full credit information.</div></td></tr>
</table>BlueSmokehttps://info.sonicretro.org/index.php?title=Sonic_3_Complete&diff=298466&oldid=prevDank at 22:46, 19 October 20192019-10-19T22:46:23Z<p></p>
<table class="diff diff-contentalign-left" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr style="vertical-align: top;" lang="en">
<td colspan="2" style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: white; color:black; text-align: center;">Revision as of 22:46, 19 October 2019</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l149" >Line 149:</td>
<td colspan="2" class="diff-lineno">Line 149:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>**In a Sonic and Tails game, Tails does not appear for the final Launch Base bosses.  Player 2 can press a button to make him appear.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>**In a Sonic and Tails game, Tails does not appear for the final Launch Base bosses.  Player 2 can press a button to make him appear.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>**Knuckles' version is unaffected.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>**Knuckles' version is unaffected.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*The Special Stage results screen for Chaos Emerald stages is now styled much more like the version from ''Sonic 3'' alone. (The background color is white rather than grey.)</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*The Special Stage results screen for <ins class="diffchange diffchange-inline">[[</ins>Chaos Emerald<ins class="diffchange diffchange-inline">]] </ins>stages is now styled much more like the version from ''Sonic 3'' alone. (The background color is white rather than grey.)</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*The Continue screen uses title card-style text as it did in ''Sonic 3'', rather than end credits-style text as it did in ''Sonic & Knuckles''.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*The Continue screen uses title card-style text as it did in ''Sonic 3'', rather than end credits-style text as it did in ''Sonic & Knuckles''.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*Flying Battery shows up with its unused ''Sonic 3'' icon in Data Select.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*Flying Battery shows up with its unused ''Sonic 3'' icon in Data Select.</div></td></tr>
</table>Dankhttps://info.sonicretro.org/index.php?title=Sonic_3_Complete&diff=298464&oldid=prevDank at 22:35, 19 October 20192019-10-19T22:35:30Z<p></p>
<table class="diff diff-contentalign-left" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr style="vertical-align: top;" lang="en">
<td colspan="2" style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: white; color:black; text-align: center;">Revision as of 22:35, 19 October 2019</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l22" >Line 22:</td>
<td colspan="2" class="diff-lineno">Line 22:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>===''Sonic 3'' Design and Presentation===</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>===''Sonic 3'' Design and Presentation===</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[File:S3C LBZ.png|thumb|190px|The original Launch Base layout in action.]]</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[File:S3C LBZ.png|thumb|190px|The original Launch Base layout in action.]]</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>[[File:S3C Cutscene.png|thumb|190px|The Death Egg crashes.]]</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>[[File:S3C Cutscene.png|thumb|190px|The <ins class="diffchange diffchange-inline">[[</ins>Death Egg<ins class="diffchange diffchange-inline">]] </ins>crashes.]]</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The primary inspiration for the project's creation was the idea that ''Sonic 3''<nowiki />'s presentation got a lot of things right that ''Sonic & Knuckles'' changed for the worse. <del class="diffchange diffchange-inline"> </del>As such, the default setup for ''Sonic 3 Complete'' restores ''Sonic 3''<nowiki />'s audio and visual style for the whole game, including, <del class="diffchange diffchange-inline">amongst </del>other things, the original main game themes, Knuckles' iconic Jacksonesque drumbeat and associated miniboss theme, the reflective lack of music in zone transitions, the original title cards and a lack of "and Knuckles!" exclamations glued in wherever possible.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The primary inspiration for the project's creation was the idea that ''Sonic 3''<nowiki />'s presentation got a lot of things right that ''Sonic & Knuckles'' changed for the worse. As such, the default setup for ''Sonic 3 Complete'' restores ''Sonic 3''<nowiki />'s audio and visual style for the whole game, including, <ins class="diffchange diffchange-inline">among </ins>other things, the original main game themes, <ins class="diffchange diffchange-inline">[[</ins>Knuckles<ins class="diffchange diffchange-inline">]]</ins>' iconic Jacksonesque drumbeat and associated miniboss theme, the reflective lack of music in zone transitions, the original title cards and a lack of "and Knuckles!" exclamations glued in wherever possible.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>For the ''Sonic 3'' zones, the original object layouts are available, and are used by default in most cases.  Launch Base's tricky traps are hence restored to their full power, and watching your step during the Hydrocity wall chase is well advised.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>For the ''Sonic 3'' zones, the original object layouts are available, and are used by default in most cases.  <ins class="diffchange diffchange-inline">[[</ins>Launch Base<ins class="diffchange diffchange-inline">]]</ins>'s tricky traps are hence restored to their full power, and watching your step during the <ins class="diffchange diffchange-inline">[[</ins>Hydrocity<ins class="diffchange diffchange-inline">]] </ins>wall chase is well advised.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Perhaps most notably of all, the transition between the ''Sonic 3'' and ''Sonic & Knuckles'' zones is much improved, restoring ''Sonic 3'''s final boss [[Launch Base Zone bosses#Third Boss (Big Arm)|Big Arm]] for Sonic and Tails at the end of [[Launch Base]], and providing a cutscene based on the ''Sonic & Knuckles'' title screen to bridge the gap.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Perhaps most notably of all, the transition between the ''Sonic 3'' and ''Sonic & Knuckles'' zones is much improved, restoring ''Sonic 3'''s final boss [[Launch Base Zone bosses#Third Boss (Big Arm)|Big Arm]] for <ins class="diffchange diffchange-inline">[[</ins>Sonic<ins class="diffchange diffchange-inline">]] </ins>and <ins class="diffchange diffchange-inline">[[</ins>Tails<ins class="diffchange diffchange-inline">]] </ins>at the end of [[Launch Base]], and providing a cutscene based on the ''Sonic & Knuckles'' title screen to bridge the gap.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>For those who aren't so set on ''Sonic 3'' being the better half, it is possible to revert most of these changes using menu options or patches, and even to apply different musical configurations when playing the separate ''Sonic 3'' and ''Sonic & Knuckles'' halves.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>For those who aren't so set on ''Sonic 3'' being the better half, it is possible to revert most of these changes using menu options or patches, and even to apply different musical configurations when playing the separate ''Sonic 3'' and ''Sonic & Knuckles'' halves.</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l34" >Line 34:</td>
<td colspan="2" class="diff-lineno">Line 34:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>===Zone Order Restoration===</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>===Zone Order Restoration===</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[File:S3C FBZ.png|thumb|190px|Battery Night.]]</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[File:S3C FBZ.png|thumb|190px|Battery Night.]]</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>It is commonly understood that [[Flying Battery Zone]] was originally intended to be played between [[Carnival Night]] and [[IceCap Zone|Icecap]], but was moved around late in the development of ''Sonic 3''.  ''Sonic 3 Complete'' features an option to restore it to that position, with a suitably altered night sky, and a further optional change to the indoor colour scheme to match the unused save screen icon from ''Sonic 3'' (which has also been restored).  When moving from Flying Battery to Icecap, the snowboard sequence involves the broken exit door from Flying Battery, as was once planned. <del class="diffchange diffchange-inline"> </del>Mushroom Hill also takes its name from the ''Sonic 3'' level select, Mushroom Valley, and a new transition takes you from there straight to Sandopolis if Flying Battery is moved away from its normal position.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>It is commonly understood that [[Flying Battery Zone]] was originally intended to be played between [[Carnival Night]] and [[IceCap Zone|Icecap]], but was moved around late in the development of ''Sonic 3''.  ''Sonic 3 Complete'' features an option to restore it to that position, with a suitably altered night sky, and a further optional change to the indoor colour scheme to match the unused save screen icon from ''Sonic 3'' (which has also been restored).  When moving from Flying Battery to Icecap, the snowboard sequence involves the broken exit door from Flying Battery, as was once planned. <ins class="diffchange diffchange-inline">[[</ins>Mushroom Hill<ins class="diffchange diffchange-inline">]] </ins>also takes its name from the ''Sonic 3'' level select, Mushroom Valley, and a new transition takes you from there straight to <ins class="diffchange diffchange-inline">[[</ins>Sandopolis<ins class="diffchange diffchange-inline">]] </ins>if Flying Battery is moved away from its normal position.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l41" >Line 41:</td>
<td colspan="2" class="diff-lineno">Line 41:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[File:S3C Super.png|thumb|190px|Properly spiny.]]</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[File:S3C Super.png|thumb|190px|Properly spiny.]]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[File:S3C FBZ Boss.png|thumb|190px|No more last-minute cast changes.]]</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[File:S3C FBZ Boss.png|thumb|190px|No more last-minute cast changes.]]</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>A large number of tweaks and bugfixes have been made to smooth over rare and common issues in the game.  Most bugfixes are always on and cannot be disabled, but subjective feature tweaks can mostly be reverted to the original <del class="diffchange diffchange-inline">behaviour</del>.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>A large number of tweaks and bugfixes have been made to smooth over rare and common issues in the game.  Most bugfixes are always on and cannot be disabled, but subjective feature tweaks can mostly be reverted to the original <ins class="diffchange diffchange-inline">behavior</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Rather than being the third wheel, the Tails experience has been upgraded: he now has his own intro sequence, like Sonic and Knuckles (whose ''Sonic & Knuckles'' intro has been moved to the start of the full game in Angel Island), his own continue screen, and his own <del class="diffchange diffchange-inline">colours </del>on the results screen.  A feature borrowed from ''[[Sonic the Hedgehog (2013 game)|Sonic 1 2013]]'' allows Sonic, in a Sonic and Tails game, to have AI Tails start flying by holding up while double-jumping; Sonic can then be picked up by Tails and control Tails' flight, allowing him to explore further without having a second player present.  The controls for Tails' flight in this mode can be toggled between ''Sonic 1 2013''-style, in which player 1 directly controls Tails and down must be held while jumping to detach, or traditional ''Sonic 3''-style as used during the [[Marble Garden]] boss, where player 1 can use the d-pad to direct Tails.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Rather than being the third wheel, the Tails experience has been upgraded: he now has his own intro sequence, like Sonic and Knuckles (whose ''Sonic & Knuckles'' intro has been moved to the start of the full game in Angel Island), his own continue screen, and his own <ins class="diffchange diffchange-inline">colors </ins>on the results screen.  A feature borrowed from ''[[Sonic the Hedgehog (2013 game)|Sonic 1 2013]]'' allows Sonic, in a Sonic and Tails game, to have AI Tails start flying by holding up while double-jumping; Sonic can then be picked up by Tails and control Tails' flight, allowing him to explore further without having a second player present.  The controls for Tails' flight in this mode can be toggled between ''Sonic 1 2013''-style, in which player 1 directly controls Tails and down must be held while jumping to detach, or traditional ''Sonic 3''-style as used during the [[Marble Garden]] boss, where player 1 can use the d-pad to direct Tails.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>One significant change affects activation of super forms; this now requires pressing a different button from the one last used to jump to transform in mid-air, allowing for usage of all double-jump abilities without forced transformation, and allowing Sonic to transform even if he has a shield.  The same alternate-button double-jump can be used to cancel a super transformation.  While transformed, rather than being forced to listen to the invincibility theme on endless loop, the default behaviour is to speed up the existing level music as if you had super sneakers.  All of these changes can be reversed individually in the menu if preferred.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>One significant change affects activation of super forms; this now requires pressing a different button from the one last used to jump to transform in mid-air, allowing for usage of all double-jump abilities without forced transformation, and allowing Sonic to transform even if he has a shield.  The same alternate-button double-jump can be used to cancel a super transformation.  While transformed, rather than being forced to listen to the invincibility theme on endless loop, the default behaviour is to speed up the existing level music as if you had super sneakers.  All of these changes can be reversed individually in the menu if preferred.</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l134" >Line 134:</td>
<td colspan="2" class="diff-lineno">Line 134:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*Tracks for title screen, invincibility, Knuckles' theme, miniboss, 1UP, ''Sonic 3'' ending, continue/race results, and data select are the ''[[Sonic the Hedgehog 3|Sonic 3]]'' versions by default.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*Tracks for title screen, invincibility, Knuckles' theme, miniboss, 1UP, ''Sonic 3'' ending, continue/race results, and data select are the ''[[Sonic the Hedgehog 3|Sonic 3]]'' versions by default.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*Various music cues are flipped around to work with this:</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*Various music cues are flipped around to work with this:</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>**Marble Garden 2 boss for Knuckles plays the standard zone boss theme.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>**Marble Garden 2 boss for <ins class="diffchange diffchange-inline">[[</ins>Knuckles<ins class="diffchange diffchange-inline">]] </ins>plays the standard zone boss theme.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>**Flying Battery 2 sub-boss plays the ''[[Sonic & Knuckles]]'' miniboss theme.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>**Flying Battery 2 sub-boss plays the ''[[Sonic & Knuckles]]'' miniboss theme.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>**Hidden Palace plays ''Sonic 3'' miniboss for Knuckles fight, ''Sonic & Knuckles'' miniboss for Emerald theft.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>**<ins class="diffchange diffchange-inline">[[</ins>Hidden Palace<ins class="diffchange diffchange-inline">]] </ins>plays ''Sonic 3'' miniboss for Knuckles fight, ''Sonic & Knuckles'' miniboss for Emerald theft.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>**The ''Sonic 3'' credits music plays during the ending before the main credits begin (replacing Sky Sanctuary)</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>**The ''Sonic 3'' credits music plays during the ending before the main credits begin (replacing Sky Sanctuary)</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>**The ''[[Blue Sphere]]'' difficulty screen now plays the Gumball Bonus music.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>**The ''[[Blue Sphere]]'' difficulty screen now plays the Gumball Bonus music.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*Many of the ''Sonic 3'' levels use their original ''Sonic 3'' object layouts by default, most notably Hydrocity 2 and Launch Base.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*Many of the ''Sonic 3'' levels use their original ''Sonic 3'' object layouts by default, most notably Hydrocity 2 and Launch Base.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>**Knuckles' routes in these layouts were incomplete, but additions have been made to allow them to be played through.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>**Knuckles' routes in these layouts were incomplete, but additions have been made to allow them to be played through.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*''Sonic 1-3''-style monitor <del class="diffchange diffchange-inline">behaviour </del>- jumping under the base of a monitor will make it fall.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*''Sonic 1-3''-style monitor <ins class="diffchange diffchange-inline">behavior </ins>- jumping under the base of a monitor will make it fall.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*Music no longer fades out before the Got Through screen</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*Music no longer fades out before the Got Through screen</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*Act music no longer resumes after the Got Through screen before a zone transition.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*Act music no longer resumes after the Got Through screen before a zone transition.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*Credits music has been replaced with the ''Sonic 3C'' [[Sonic the Hedgehog 3C (prototype 0517)|0517]] version.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*Credits music has been replaced with the ''Sonic 3C'' [[Sonic the Hedgehog 3C (prototype 0517)|0517]] version.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*Sonic/Tails have their final Launch Base 2 boss restored, with its ''Sonic 3'' sweeping <del class="diffchange diffchange-inline">behaviour</del>.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*Sonic/Tails have their final Launch Base 2 boss restored, with its ''Sonic 3'' sweeping <ins class="diffchange diffchange-inline">behavior</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>**The ability to hit characters out of their super form has not been reintroduced.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>**The ability to hit characters out of their super form has not been reintroduced.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>**In a Sonic and Tails game, Tails does not appear for the final Launch Base bosses.  Player 2 can press a button to make him appear.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>**In a Sonic and Tails game, Tails does not appear for the final Launch Base bosses.  Player 2 can press a button to make him appear.</div></td></tr>
</table>Dankhttps://info.sonicretro.org/index.php?title=Sonic_3_Complete&diff=298463&oldid=prevDank at 22:25, 19 October 20192019-10-19T22:25:58Z<p></p>
<table class="diff diff-contentalign-left" data-mw="interface">
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<td colspan="2" style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: white; color:black; text-align: center;">Revision as of 22:25, 19 October 2019</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l55" >Line 55:</td>
<td colspan="2" class="diff-lineno">Line 55:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>===More Music Options===</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>===More Music Options===</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[File:S3C Music Menu.png|thumb|190px|Much more music.]]</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[File:S3C Music Menu.png|thumb|190px|Much more music.]]</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>In addition to switching between ''Sonic 3'' and ''Sonic & Knuckles'' music, [[User:ValleyBell|ValleyBell]] has created Mega Drive versions of the additional tracks exclusive to ''Sonic & Knuckles Collection'', which can be used in place of the original Mega Drive tracks; the unused theme from that collection is available as alternative music for Super Sonic.  Music based on the classic theme used in ''[[Sonic the Hedgehog (16-bit)|Sonic 1]]'' and ''[[Sonic the Hedgehog 2 (16-bit)|Sonic 2]]'' is also available as an alternative.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>In addition to switching between ''Sonic 3'' and ''Sonic & Knuckles'' music, [[User:ValleyBell|ValleyBell]] has created Mega Drive versions of the additional tracks exclusive to ''Sonic & Knuckles Collection'', which can be used in place of the original Mega Drive tracks; the unused theme from that collection is available as alternative music for <ins class="diffchange diffchange-inline">[[</ins>Super Sonic<ins class="diffchange diffchange-inline">]]</ins>.  Music based on the classic theme used in ''[[Sonic the Hedgehog (16-bit)|Sonic 1]]'' and ''[[Sonic the Hedgehog 2 (16-bit)|Sonic 2]]'' is also available as an alternative.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
</table>Dankhttps://info.sonicretro.org/index.php?title=Sonic_3_Complete&diff=292239&oldid=prevBlack Squirrel: Text replacement - "\[\[Category:Hacks.*\]\]" to "==References==
<references />"2019-09-25T17:09:06Z<p>Text replacement - "\[\[Category:Hacks.*\]\]" to "==References== <references />"</p>
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<td colspan="2" style="background-color: white; color:black; text-align: center;">Revision as of 17:09, 25 September 2019</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">[[Category:Hacks|Complete, Sonic 3]]</del></div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">==References==</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline"><references /></ins></div></td></tr>
</table>Black Squirrelhttps://info.sonicretro.org/index.php?title=Sonic_3_Complete&diff=266007&oldid=prevShadow05 at 07:08, 19 September 20182018-09-19T07:08:48Z<p></p>
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<td colspan="2" style="background-color: white; color:black; text-align: center;">Revision as of 07:08, 19 September 2018</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|system=[[Sega Mega Drive]]</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|system=[[Sega Mega Drive]]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|version=130810</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|version=130810</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>|originalgame=Sonic 3 & Knuckles</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>|originalgame=Sonic <ins class="diffchange diffchange-inline">the Hedgehog </ins>3 & Knuckles</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|date=August 10th, 2013</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|date=August 10th, 2013</div></td></tr>
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</table>Shadow05https://info.sonicretro.org/index.php?title=Sonic_3_Complete&diff=257198&oldid=prevHivebrain: Text replacement - "Alriightyman" to "Alriightyman"2018-04-15T18:43:03Z<p>Text replacement - "<a href="/index.php?title=Alriightyman&action=edit&redlink=1" class="new" title="Alriightyman (page does not exist)">Alriightyman</a>" to "<a href="/User:Alriightyman" title="User:Alriightyman">Alriightyman</a>"</p>
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<td colspan="2" style="background-color: white; color:black; text-align: center;">Revision as of 18:43, 15 April 2018</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Box Cover Translation: FrostPhoenix<br></div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Box Cover Translation: FrostPhoenix<br></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Box Cover Special Thanks: [[User:djshok|djshok]], Shenske<br></div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Box Cover Special Thanks: [[User:djshok|djshok]], Shenske<br></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Development Resources: [[Stealth]], [[User:Puto|Puto]], [[User:Snkenjoi|snkenjoi]], [[User:Jman2050|jman2050]], [[User:Andlabs|Andlabs]], [[User:Robjoe|Robjoe]], [[User:MarkeyJester|MarkeyJester]], [[User:Linncaki|Linncaki]], [[User:Cinossu|Cinossu]], [[User:Malevolence|Malevolence]], [[Alriightyman]], [[User:MainMemory|MainMemory]], [[User:Hivebrain|Hivebrain]], [[User:Xenowhirl|Xenowhirl]], [[User:AamirM|AamirM]], [[User:Flamewing|flamewing]], [[User:ValleyBell|ValleyBell]], KRIKzz, [[User:Chilly Willy|Chilly Willy]], [[Erik JS]], [[User:Qiuu|qiuu]], [[User:Nineko|nineko]], [[User:Selbi|Selbi]], [[User:KingofHarts|KingofHarts]]<br></div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Development Resources: [[Stealth]], [[User:Puto|Puto]], [[User:Snkenjoi|snkenjoi]], [[User:Jman2050|jman2050]], [[User:Andlabs|Andlabs]], [[User:Robjoe|Robjoe]], [[User:MarkeyJester|MarkeyJester]], [[User:Linncaki|Linncaki]], [[User:Cinossu|Cinossu]], [[User:Malevolence|Malevolence]], [[<ins class="diffchange diffchange-inline">User:Alriightyman|</ins>Alriightyman]], [[User:MainMemory|MainMemory]], [[User:Hivebrain|Hivebrain]], [[User:Xenowhirl|Xenowhirl]], [[User:AamirM|AamirM]], [[User:Flamewing|flamewing]], [[User:ValleyBell|ValleyBell]], KRIKzz, [[User:Chilly Willy|Chilly Willy]], [[Erik JS]], [[User:Qiuu|qiuu]], [[User:Nineko|nineko]], [[User:Selbi|Selbi]], [[User:KingofHarts|KingofHarts]]<br></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Special Thanks: Waz, Allen, Geoffrey Penalty, [[User:Effexor|LightEffexor]], Super Gaming Bros., MrKaitoCain, [[User:Spanner|Spanner]], Revenance_VX, [[User:Josh|Josh Wallen]], [[The Taxman]], [[User:TmEE|TmEE]], [[SCHG]] Contributors</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Special Thanks: Waz, Allen, Geoffrey Penalty, [[User:Effexor|LightEffexor]], Super Gaming Bros., MrKaitoCain, [[User:Spanner|Spanner]], Revenance_VX, [[User:Josh|Josh Wallen]], [[The Taxman]], [[User:TmEE|TmEE]], [[SCHG]] Contributors</div></td></tr>
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</table>Hivebrain