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Difference between revisions of "Sonic 3D: Flickies' Island (prototype 73)"

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(General)
(Various differences)
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==Various differences==
 
 
{{cleanup|This section needs moving to the comparisons page(s)}}
 
{{cleanup|This section needs moving to the comparisons page(s)}}
 
===General===
 
===General===
 
*The Sega logo has the old "Sega" sound. It also shatters at the end (like when you get a Game Over) instead of the letters zooming off the screen.
 
*The Sega logo has the old "Sega" sound. It also shatters at the end (like when you get a Game Over) instead of the letters zooming off the screen.
*No intro movie is played (Before starting a game, and after starting the game.)
 
*No level select is available.
 
*There are no Level Title cards.
 
 
*Pressing {{A}}+{{Start}} while playing will skip to the next level.
 
*Pressing {{A}}+{{Start}} while playing will skip to the next level.
 
*When pausing the game no "Pause" text will appear.
 
*When pausing the game no "Pause" text will appear.
*The Level complete screen is very basic and there is no final score tally.
 
 
*No dust appears while doing the Spin Dash.
 
*No dust appears while doing the Spin Dash.
 
*There is a green shield. However, it uses the gold shield's monitor. Meaning it was mistakingly referred to as the prototype golden shield despite it appearing in act 1 under the waterfall.
 
*There is a green shield. However, it uses the gold shield's monitor. Meaning it was mistakingly referred to as the prototype golden shield despite it appearing in act 1 under the waterfall.

Revision as of 08:44, 9 November 2019

n/a

Sonic3D73Title.png
Sonic 3D: Flickies' Island (prototype 73)
System(s): Sega Mega Drive
Publisher: Sega
Developer:
ROM size: 2 MB
Genre: Action

Sonic 3D: Flickies' Island Beta 73 for the Sega Genesis was released by drx during the February 23rd, 2008 proto release. It is the earliest dated Beta of Sonic 3D released so far.

Download.svg Download Sonic 3D: Flickies' Island (prototype 73)
File: Sonic_3D_Blast_(Prototype_73_-_Jul_03,_1996,_13.58).rar (857 kB) (info)

Comparisons

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General

  • The Sega logo has the old "Sega" sound. It also shatters at the end (like when you get a Game Over) instead of the letters zooming off the screen.
  • Pressing A+Start while playing will skip to the next level.
  • When pausing the game no "Pause" text will appear.
  • No dust appears while doing the Spin Dash.
  • There is a green shield. However, it uses the gold shield's monitor. Meaning it was mistakingly referred to as the prototype golden shield despite it appearing in act 1 under the waterfall.

Level

  • There is a blue shield close to the cannon, where in the final, it's a gold shield.
  • There is also a spiked ball near the first giant ring, which also isn't in the final.
  • Blue flickies run in circles, purple flickies mix the worse of the final green and red ones (move randomly and jump).
  • Near the cannon, in this proto, there is a shield on a hill. In the final, it's in a slight dip.
  • In the earliest proto, the ring disappears when flickies are put into it. Unless all five flickies are put in it at once you will be stuck.
  • All levels on the game use the Green Grove Act 1 theme.
  • All the bosses on the game use The Final Fight theme.
  • The "Floor tiles" are a brighter red on Green Grove zone.
  • There are no rings in Green Grove 3 although ten rings are already given at the beginning of the act. FFz music is played. Also, next level is Gene Gadget 1.
  • Knuckles and Tails do not appear in Green Grove Zone.
  • In Green Grove zone 1 & 2, the Knuckles specific areas are not in this proto.
  • The second zone is Gene Gadget. This level has no boss.
  • The third zone is Rusty Ruin, and the acts are flipped (Act 2 in the final is Act 1 in this prototype, and Act 1 in the final is Act 2 in this prototype). This zone has a boss.
  • Ballerina spinning thing doesn't make you invulnerable against enemies in Rusty Ruins.
  • There are slight changes to the level layout.
  • After beating the Rusty Ruin boss, you go to a screen with the text "To be continued". Then when the music is finished you go back to the Sega intro.

External Links

Sonic Retro
Sonic Retro discussion thread


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