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Difference between revisions of "Sonic 3D: Flickies' Island (prototype 73)"

From Sonic Retro

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(Level)
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*All boss music in Final Fight music.
 
*All boss music in Final Fight music.
 
*There are no rings in Green Grove 3 although ten rings are already given at the beginning of the act. FFz music is played. Also, next level is Gene Gadget 1.
 
*There are no rings in Green Grove 3 although ten rings are already given at the beginning of the act. FFz music is played. Also, next level is Gene Gadget 1.
*Knuckles doesn't appear when you shoot out the cannon in Green Grove Act 1, and the place looks different.
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*Knuckles doesn't appear when you shoot out the cannon in Green Grove Act 1, and the area looks different.
 
*The second zone is Gene Gadget. This level has no boss.
 
*The second zone is Gene Gadget. This level has no boss.
 
*The third zone is Rusty Ruin, and the acts are flipped (Act 2 in the final is Act 1 in this prototype, and Act 1 in the final is Act 2 in this prototype). This zone has a boss.
 
*The third zone is Rusty Ruin, and the acts are flipped (Act 2 in the final is Act 1 in this prototype, and Act 1 in the final is Act 2 in this prototype). This zone has a boss.

Revision as of 11:11, 1 August 2010

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Sonic3D73Title.png
Sonic 3D: Flickies' Island (prototype 73)
System(s): Sega Mega Drive/Genesis
Publisher: Sega
Developer:
Genre: 3D Platform

Sonic 3D: Flickies' Island Beta 73 for the Sega Genesis was released by drx during the February 23rd, 2008 proto release. It is the earliest dated Beta of Sonic 3D released so far.

Download.svg Download Sonic 3D: Flickies' Island (prototype 73)
File: Sonic_3D_Blast_(Prototype_73_-_Jul_03,_1996,_13.58).rar (857 kB) (info)

Various Differences

General

  • The Sega logo has the old "Sega" sound. It also shatters at the end (like when you get a Game Over) instead of the letters zooming off the screen.
  • No intro movie is played (Before starting a game, and after starting the game.)
  • Title screen is similar to the E3 demo released by drx earlier and the Sega Saturn version. No "Press Start" text flashes on the screen.
  • No level select is available.
  • There are no Level Title cards.
  • Pressing A+Start while playing will skip to the next level.
  • When pausing the game no "Pause" text will appear.
  • The Level complete screen is very basic and there is no final score tally.
  • No dust appears while doing the Spin Dash.
  • The Golden shield is green and doesn't do what it's supposed to do

Level

  • Blue flickies run in circles, purple flickies mix the worse of the final green and red ones (move randomly and jump).
  • In the earliest proto, the ring disappears when flickies are put into it. Unless all five flickies are put in it at once you will be stuck.
  • All level music is Green Grove Act 1 music.
  • All boss music in Final Fight music.
  • There are no rings in Green Grove 3 although ten rings are already given at the beginning of the act. FFz music is played. Also, next level is Gene Gadget 1.
  • Knuckles doesn't appear when you shoot out the cannon in Green Grove Act 1, and the area looks different.
  • The second zone is Gene Gadget. This level has no boss.
  • The third zone is Rusty Ruin, and the acts are flipped (Act 2 in the final is Act 1 in this prototype, and Act 1 in the final is Act 2 in this prototype). This zone has a boss.
  • Ballerina spinning thing doesn't make you invulnerable against enemies in Rusty Ruins.
  • After beating the Rusty Ruin boss, you go to a screen with the text "To be continued". Then when the music is finished you go back to the Sega intro.

External Links

Sonic Retro
Sonic Retro discussion thread

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