Actions

Difference between revisions of "Sonic 1 Lunacy"

From Sonic Retro

m (CONFIRMED FOR LUNACY)
m (Text replacement - "Green Hill Zone" to "Green Hill Zone")
 
(41 intermediate revisions by 10 users not shown)
Line 1: Line 1:
{{Cleanup-inprogress}}
 
 
 
{{Hack
 
{{Hack
 
| screen=s1lunacy.png
 
| screen=s1lunacy.png
| screenwidth=320x240
+
| screenwidth=
| version=0.45573432475
+
| version=Demo 1
| date=Unreleased
+
| date=St. Valentine's Day 2012
| system=Sega Genesis/Mega Drive
+
| system=[[Sega Mega Drive]]
 
| originalgame=Sonic the Hedgehog (16-bit)
 
| originalgame=Sonic the Hedgehog (16-bit)
 
| peripherals=
 
| peripherals=
 
| romsize=
 
| romsize=
| credits= [[Masochistic Maniacs]], [[SÆGA]] and Beta Testers [[SonicVaan]] and [[D.A. Garden (scener)|D.A Garden (retired)]]
+
| credits= [[Masochistic Maniacs]] and [[SÆGA]]  
 +
|visualmods=yes
 +
|audiomods=yes
 +
|layoutmods=yes
 +
|basicenginemods=
 +
|advenginemods=
 
}}
 
}}
 +
'''''{{PAGENAME}}''''' is a work-in-progress hack of ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]'' by the [[Masochistic Maniacs]]. The hack features three levels of difficulty (Normal, Hard and Lunatic) with custom levels and ported/custom sounds/music.
 +
 +
==Project History==
 +
 +
Sonic 1 Lunacy began in August 2008 as a level layout hack created by [[User:Destructiox|Destructiox]], who experimented in [[SonED]] to develop unique [[Green Hill Zone (Sonic the Hedgehog 16-bit)|Green Hill Zone]] layouts. It was expanded upon when Destructiox began to learn Assembly hacking, adding the spindash manouver and removing bugs and adding fixes through the [[SCHG How-To:Guide]]
 +
 +
Not long after this, Destructiox began to think of what gimmick his hack would have, and owing to his at-the-time affinity with Touhou he settled on a hack that would mimic the difficulty selections of Touhou: Easy, Normal, Hard, and Lunatic. As Destructiox managed to learn more from the more skilled hackers he had been able to associate with, he managed to progress his hack, separating the game into three difficulties, (the concept of an 'Easy' difficulty quickly dropped off in the planning stage,) and being able to differentiate the layouts in regards to each difficulty. This allowed Sonic 1 Lunacy to be realized as a serious project in mid 2009. [[User:Snkenjoi|snkenjoi]] ported over the title screen menu from ''[[Sonic 2]]'' with help from [[User:Spanner|Spanner]], with Spanner also offering to provide several pre-made songs which were all implemented into the project, which helped to give the project its own sense of identity.
  
'''''Sonic 1 Lunacy''''' is a pretty cool hack, eh is made by [[Masochistic Maniacs]] and doesn't afraid of anything.  
+
Eventually, Destructiox came across [[User:MarkeyJester|MarkeyJester]], who, in addition to assisting him in learning some ASM, provided two unused levels that were featured in a YouTube video titled 'Levels, Levels, Levels', which were Atlantic Cellar Zone and an un-named [[Casino Night]]-style zone, which was later named Pinball City Zone. Destructiox toiled to separate the levels that were used in each difficulty, owing to his wish to reward players who would be able to progress through Lunatic Difficulty with fresh, unique levels, and in the end he succeeded in this endeavour. (However there is currently the likelihood that this will be removed, and the new levels will be available on all difficulties.) At this point Destructiox decided that he needed more help with the project, with an excess of over 50 layouts to create, alongside music tracks, new bosses, and various other concepts he wished to see come to fruition, and so he created the Masochistic Maniacs.
  
==CONFIRMED FOR LUNACY==
+
With new additions such as [[User:SonicVaan|SonicVaan]], [[User:Selbi|Selbi]] and [[User:CarrascoZX0|CarrascoZX0]], more diversity and ingenuity was added to Sonic 1 Lunacy, such as a new menu and credits screens created by MarkeyJester, new modes, and a wealth of small changes all help build Sonic 1 Lunacy into the project it is today.
* Three standard difficulties, Normal, Hard, Lunatic.
 
* Unlockable stuff. (No, i'm not going to say what they are, unlock them when it's released and find out :v)
 
* Yo dawg, i heard you like menus, so i put a menu inside your menu, so you can select while you select.
 
  
==Wild Unbased Rumous We Want To Spread Around==
+
== Contest History ==
 +
Sonic 1 Lunacy was entered into the Seventh Annual [[Hacking Contest]] in an attempt to gauge some kind of review from the judges participating. It was awarded the Genocide City trophy for having the most difficult layout (which might not sound like a good thing, but this was the intention for lunatic difficulty), as well as over-all praise and well-wishes for the project's future.
  
* Destructiox as a playable character! Play as the leader of the Masochistic Maniacs as he adventures along a Sadist's Dream!
+
Sonic 1 Lunacy entered into the succeeding contest, the Sonic the Hedgehog Annual Hacking Contest 2010, and was able to retain the Genocide City Trophy, alongside winning a special one-off trophy, the 'The Game - You just lost it' trophy awarded by [[User:Shadow Fire|Shadow Fire]].
* Super Destructiox! (Sure, why not.) Collect all the Chaos Emeralds and Destructiox goes.....errr.....Super Saiyan. Or something.
 
* Completing this game will guarantee you to get laid. Honest. (Disclaimer: Not a guarantee.)
 
* Completing Lunatic will cause your computer to explode, shooting off laser beams, mudkips and king raptor jesus.
 
* Every time you use a save-state, god kills a kitten. Please, think of the kittens.
 
* Suddenly, modes.....
 
* .....thousands of them!
 
  
==SRS Stuff: Seventh Annual Hacking Contest==
+
Sonic 1 Lunacy made a third appearance in the Sonic Hacking Contest 2011, wherein it was once again awarded the Genocide City trophy, making Sonic 1 Lunacy the first hack to retain the Genocide City Trophy three years in a row, a feat which has only been repeated by [[Sonic Megamix]], having been awarded the Piano Trophy three years straight.
 +
==Screenshots==
  
Sonic 1 Lunacy was entered into the Seventh Annual Hacking Contest in an attempt to gauge some kind of review from the judges participating, and was blessed with the Genocide City trophy, for having the most difficult layout (which might not sound like a good thing, but this was the intention for Lunatic difficulty) as well as over-all praise and well-wishes for the project's future. As a successful trial run, Sonic 1 Lunacy will be expecting to enter into the Eighth Annual Hacking Contest (Assuming one will take place) as a more serious contender.
+
<gallery  widths="320px" heights="224px" style="text-align:left">
 +
Image:lunacyGO.png|Expect to see this screen.
 +
Image:lunacycont.png | Unlike most sonic games, ''Sonic 1 Lunacy'' starts you off with 3 continues. (Lunatic Difficulty Only)
 +
</gallery>
  
==In-game shots==
+
<gallery  widths="320px" heights="240px" style="text-align:left">
 +
Image:XmasScreen.png|Screen released on Christmas Day of a Lunatic level.
 +
Image:LunacyDT.png|Random death-trap in ACZ1.
 +
</gallery>
  
<gallery perrow="2" widths="320px" heights="224px" style="text-align:left">
+
<gallery widths="320px" heights="240px" style="text-align:left">
Image:lunacyGO.png|Expect to see this screen. A lot. Especially in Lunatic Difficulty. It'll blow your mind.
+
Image:LunacyMenu.png|In-game menu coded by MarkeyJester
Image:lunacycont.png | Unlike most sonic games, Sonic 1 Lunacy starts you off with 3 Extra continues. Don't abuse them now~
+
Image:LunacyLevel.png|Giant Rings now with S3K behaviour
 
</gallery>
 
</gallery>
  
 
==Special Thanks==
 
==Special Thanks==
[[SÆGA]] as an entirety have assisted in the creation of this project in one form or another. Also loaaaaaaaaaaaaaads of other people.
+
[[SÆGA]] as an entirety have assisted in the creation of this project in one form or another. [[User:E-122-Psi|E-122-Psi]] has provided the font for the Main Menu.
 +
 
 +
==Downloads==
 +
{{Download|version="Demo 1"|title=Sonic 1 Lunacy|file=Sonic_1_Lunacy_Demo_1.zip|filesize=435kB}}
 +
 
 +
== External links ==
 +
{{LinkRetro|topic=27967|title=Release thread}} at [[Sonic Retro]].
  
[[Category:Hacks|Lunacy, Sonic 1]]
+
==References==
 +
<references />

Latest revision as of 12:53, 23 March 2020

S1lunacy.png
Sonic 1 Lunacy
Version: Demo 1
Last release: St. Valentine's Day 2012
System: Sega Mega Drive
Original game: Sonic the Hedgehog (16-bit)
Credits: Masochistic Maniacs and SÆGA

Sonic 1 Lunacy is a work-in-progress hack of Sonic the Hedgehog by the Masochistic Maniacs. The hack features three levels of difficulty (Normal, Hard and Lunatic) with custom levels and ported/custom sounds/music.

Project History

Sonic 1 Lunacy began in August 2008 as a level layout hack created by Destructiox, who experimented in SonED to develop unique Green Hill Zone layouts. It was expanded upon when Destructiox began to learn Assembly hacking, adding the spindash manouver and removing bugs and adding fixes through the SCHG How-To:Guide

Not long after this, Destructiox began to think of what gimmick his hack would have, and owing to his at-the-time affinity with Touhou he settled on a hack that would mimic the difficulty selections of Touhou: Easy, Normal, Hard, and Lunatic. As Destructiox managed to learn more from the more skilled hackers he had been able to associate with, he managed to progress his hack, separating the game into three difficulties, (the concept of an 'Easy' difficulty quickly dropped off in the planning stage,) and being able to differentiate the layouts in regards to each difficulty. This allowed Sonic 1 Lunacy to be realized as a serious project in mid 2009. snkenjoi ported over the title screen menu from Sonic 2 with help from Spanner, with Spanner also offering to provide several pre-made songs which were all implemented into the project, which helped to give the project its own sense of identity.

Eventually, Destructiox came across MarkeyJester, who, in addition to assisting him in learning some ASM, provided two unused levels that were featured in a YouTube video titled 'Levels, Levels, Levels', which were Atlantic Cellar Zone and an un-named Casino Night-style zone, which was later named Pinball City Zone. Destructiox toiled to separate the levels that were used in each difficulty, owing to his wish to reward players who would be able to progress through Lunatic Difficulty with fresh, unique levels, and in the end he succeeded in this endeavour. (However there is currently the likelihood that this will be removed, and the new levels will be available on all difficulties.) At this point Destructiox decided that he needed more help with the project, with an excess of over 50 layouts to create, alongside music tracks, new bosses, and various other concepts he wished to see come to fruition, and so he created the Masochistic Maniacs.

With new additions such as SonicVaan, Selbi and CarrascoZX0, more diversity and ingenuity was added to Sonic 1 Lunacy, such as a new menu and credits screens created by MarkeyJester, new modes, and a wealth of small changes all help build Sonic 1 Lunacy into the project it is today.

Contest History

Sonic 1 Lunacy was entered into the Seventh Annual Hacking Contest in an attempt to gauge some kind of review from the judges participating. It was awarded the Genocide City trophy for having the most difficult layout (which might not sound like a good thing, but this was the intention for lunatic difficulty), as well as over-all praise and well-wishes for the project's future.

Sonic 1 Lunacy entered into the succeeding contest, the Sonic the Hedgehog Annual Hacking Contest 2010, and was able to retain the Genocide City Trophy, alongside winning a special one-off trophy, the 'The Game - You just lost it' trophy awarded by Shadow Fire.

Sonic 1 Lunacy made a third appearance in the Sonic Hacking Contest 2011, wherein it was once again awarded the Genocide City trophy, making Sonic 1 Lunacy the first hack to retain the Genocide City Trophy three years in a row, a feat which has only been repeated by Sonic Megamix, having been awarded the Piano Trophy three years straight.

Screenshots

Special Thanks

SÆGA as an entirety have assisted in the creation of this project in one form or another. E-122-Psi has provided the font for the Main Menu.

Downloads

Download.svg Download Sonic 1 Lunacy
File: Sonic_1_Lunacy_Demo_1.zip (433 kB) (info)
Current version: "Demo 1"

External links

Sonic Retro
Release thread
at Sonic Retro.

References