Actions

Sonic & Knuckles (prototype; 1994-05-25)/Comparisons/Launch Base Zone

From Sonic Retro

Revision as of 20:10, 30 December 2022 by Jorden (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Back to: Sonic & Knuckles (prototype; 1994-05-25)/Comparisons.
Notavailable.svg
0525 prototype
Notavailable.svg
Final game

In this build, the Act 1 and Act 2 tracks are switched. They are switched in the sound test, too.

Notavailable.svg
0525 prototype
Notavailable.svg
Final game

As soon as Knuckles defeats one of the Twin Hammers, the normal Act 1 theme resumes while the other Twin Hammer is still alive. If you are Super/Hyper Knuckles, defeating one of the Twin Hammers will cause you to revert to normal and play the regular Act 1 music, as if both were defeated.

Sonic&Knuckles525 MD Comparison LBZ No Big Arm.png
0525 prototype
Notavailable.svg
Final game

Knuckles still doesn't fight the Big Arm at the end of Act 2, and the boss music does not stop playing when the Prison Egg appears.

Act 1

100%
0525 prototype
100%
Final game


Act 2

100%
0525 prototype
100%
Final game


References


Sonic & Knuckles (prototype; 1994-05-25), prototype version of Sonic & Knuckles
Sonic3 title.png

Main page | Comparisons | Maps | Hidden content

Part of Sonic & Knuckles development