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Difference between revisions of "Sonic & Knuckles"

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*Track 31 is not playable because it is the "Drowning" theme. All of the zones in Sonic & Knuckles have no water.
 
*Track 31 is not playable because it is the "Drowning" theme. All of the zones in Sonic & Knuckles have no water.
 
*Attempting to access any of the acts from [[Sonic the Hedgehog 3]] will cause the game to enter the first act of [[Mushroom Hill Zone]].
 
*Attempting to access any of the acts from [[Sonic the Hedgehog 3]] will cause the game to enter the first act of [[Mushroom Hill Zone]].
 +
*Attempting to set the character value to 0 (Sonic & Tails) or 2 (Tails) will give you Sonic alone instead.
  
 
==Resources==
 
==Resources==

Revision as of 09:53, 7 February 2010

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Sonic & Knuckles title.png
Sonic & Knuckles
System(s): Sega Mega Drive/Genesis
Publisher: Sega
Developer:
ROM size: 2 Megabytes
Genre: 2D Platform

Released for the Sega Mega Drive/Genesis, Sonic & Knuckles, the sequel to Sonic the Hedgehog 3, featured unique Lock-On Technology, which was a special slot located at the top of the cartridge to plug other Genesis games into. When combined with Sonic the Hedgehog 3, it creates Sonic 3 & Knuckles. When combined with Sonic the Hedgehog 2, it made Knuckles in Sonic 2, which allowed the player to play as Knuckles the Echidna, who had not been available for play in any game up to Sonic & Knuckles. When combined with Sonic the Hedgehog, the game generates unlimited "Blue Sphere" special stages, the method used to get emeralds in the game. Putting any other Genesis cartridge on top of Sonic & Knuckles produces a single "Blue Sphere" special stage based on the serial number of the cartridge inserted.

Gameplay

This game feautures both Sonic and Knuckles as playable characters. However, Tails has been removed from play. Although the appearance of the zones is the same for either character, their layout and some of the bosses' tricks differs noticeably at a number of points in the game (another noticeable difference is that Knuckles fights Egg Robo who has different and particularly smarter strategies), increasing from the Lava Reef Zone onwards. The objective of the game does not change despite which character is selected as it does in later games, for example, in Sonic Adventure.

Despite no save file slots, gameplay is much more expanded, as Sonic and Knuckles do not play all of the same levels. And a significant differential between them is that they don't have all of the same moves. Sonic can jump higher and run a little faster than Knuckles, and he has the "insta-shield." Knuckles can climb walls and break through some of the blocked entry ways. And just as Sonic has the gift of speed, Knuckles can glide through the air with the greatest of ease.

Scoring

Hitting bumpers: 10 points for each of the first ten hits on any given bumper; after that no more points can be gained from that bumper.

Hitting enemies: (a chain refers to all enemies destroyed until the next time Sonic lands on some form of ground)

  • First enemy in a chain = 100
  • Second enemy in a chain = 200
  • Third enemy in a chain = 500
  • Fourth through 15th enemies in a chain = 1000 each
  • 16th and all subsequent enemies in a chain = 10,000 each

Destroying a Dr. Eggman boss robot or mini-boss: 1000 points

Ring bonus at end of level: 100 points for each ring held

Signpost: At the end of each Act 1, a signpost falls from the air; jump at it before it hits the ground to keep it in the air and score 100 points. You can get as many 100-point bonuses as you're able to keep the sign in the air for.

Time bonus at end of level:

  • Game clock reads 0:59 or less = 50,000
  • Game clock reads 1:00 to 1:29 = 10,000
  • Game clock reads 1:30 to 1:59 = 5000
  • Game clock reads 2:00 to 2:29 = 4000
  • Game clock reads 2:30 to 2:59 = 3000
  • Game clock reads 3:00 to 3:29 = 1000
  • Game clock reads 3:30 to 9:58 = 100
  • Game clock reads 9:59 exactly = 100000

Special stage: 100 points for each ring held. If you collect all rings, you also get a 50,000-point Perfect Bonus (even if you don't get the Emerald).

MTV's Inside Sonic & Knuckles Special

In 1994, MTV aired a special called Inside Sonic & Knuckles, also known as "Sonic & Knuckles Rock the Rock", to promote the release of Sonic & Knuckles, hosted by Daisy Fuentes and Bill Bellamy. Filming took place on the isolated Alcatraz prison in San Francisco Bay. There were interviews with Roger Hector, Hirokazu Yasuhara, Victor Mercieca, Adrian Stephens, Howard Drossin, Kunitake Aoki, Chris Senn, and Dean Lester, as well as tournaments between attendees where the winner was granted a large cash prize and free Sega products for the next year.

Manuals

Also Released for

Production Credits

Executive Producer: Hayao Nakayama
Executive Management: Shoichiro Irimajiri, Paul Rioux, Tom Kalinske
Executive Coordinator: Mamoru Shigeta, Tomio Takami, Diane A. Fornasier, Roger Hector, Takaharu Utsunomiya
Project Managers: Shinobu Toyoda, Masaharu Yoshii, Hisashi Suzuki
Producer: Yuji Naka
Director: Hirokazu Yasuhara
Lead Game Designer: Hirokazu Yasuhara
Senior Game Designers: Takashi Iizuka, Hisayoshi Yoshida
Lead Programmer: Yuji Naka
Senior Programmers: Masanobu Yamamoto, Takahiro Hamano
Character Designer: Takashi Thomas Yuda
CG Artist: Kunitake Aoki
Animator: Takashi Thomas Yuda
Enemy Artist: Satoshi Yokokawa
Scene Artists: Shigeru Okada, Satoshi Yokokawa, Chie Yoshida, Takashi Thomas Yuda, Kunitake Aoki, Tsuneko Aoki
Art Assistant: Osamu Ohashi
Music Composer: Howard Drossin
SEGA Sound Team: Masaru Setsumaru, Jun Senoue, Tatsuyuki Maeda, "Milpo", Tokuhiko "Bo" Uwabo, Sachio Ogawa, Tomonori Sawada, Naofumi Hataya
Product Manager: Pamela Kelly
Lead Testers: Jason Kuo, Blair Bullock, Michael Baldwin, Dermot Lyons
Sound Special Thanks: Masanori Nakayama (Studio Who), Cube Corp., Opus Corp.
Special Thanks: Deborah McCracken, Emi Kawamura, Jina Ishiwatari, Taku Makino

Miscellaneous

GoodGen Versions

  • Sonic and Knuckles (W) [!]
  • Sonic and Knuckles & Sonic 1 (W) [!] - S&K with Sonic 1 lock-on.
  • Sonic and Knuckles & Sonic 2 (W) [!] - S&K with Sonic 2 lock-on.
  • Sonic and Knuckles & Sonic 3 (W) [!] - S&K with Sonic 3 lock-on.

Sound Test

To access the sound test, enter the zone select code. The sound test for Sonic & Knuckles is the same as the sound test for Sonic 3 & Knuckles, with a few exceptions:

  • Tracks 01 - 08 and Tracks 0B - 0E are not playable because the acts associated with the zones located in Sonic the Hedgehog 3.
  • Track 1E is not playable because the bonus stage is not in Sonic & Knuckles.
  • Tracks 20 - 24 are not playable because the acts associated with the tracks are in the Competition Mode, which is located in Sonic the Hedgehog 3.
  • Track 26 is not playable because it is the track played during the credits for Sonic the Hedgehog 3.
  • Track 2D is not playable because it is played during the setup of Competition Mode, which is located in Sonic the Hedgehog 3.
  • Track 31 is not playable because it is the "Drowning" theme. All of the zones in Sonic & Knuckles have no water.
  • Attempting to access any of the acts from Sonic the Hedgehog 3 will cause the game to enter the first act of Mushroom Hill Zone.
  • Attempting to set the character value to 0 (Sonic & Tails) or 2 (Tails) will give you Sonic alone instead.

Resources

Original Sound Version Recordings

See Sonic & Knuckles OSV for a download page.

Scans

Sonic & Knuckles was one of the first Sega Genesis games to be packaged in cardboard when it was initially released. Most Genesis games were released in plastic cases, but later in the console's life, cheaper cardboard boxes began to replace them.

Artwork

Template:Sonic3&KLevels

Sonic the Hedgehog games for the following systems
Sega Mega Drive

Sega Mega-CD
Sega 32X
 1991  Sonic the Hedgehog | Sonic Eraser     1992  Sonic the Hedgehog 2     1993  Sonic the Hedgehog CD | Dr. Robotnik's Mean Bean Machine | Sonic Spinball     1994  Sonic the Hedgehog 3 | Sonic & Knuckles     1995  Chaotix | Sonic Classics     1996  Sonic 3D: Flickies' Island