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Sonic & All-Stars Racing Transformed/Changelog

From Sonic Retro

Revision as of 19:22, 23 September 2017 by Hivebrain (talk | contribs) (All Versions)

Wii U version

  • 1.1.2 (2013/03/28): See All Versions.
  • 1.1.1 (2012/11/30 [EU], 2012/12/05 [US]):
    • Boost Challenges and the Burning Ranges world tour track have been fixed. General "improvements" were mentioned, but without any specifics.
  • 1.1.0 (2012/11/18):
    • Day 1 update. No changes were documented, but a game-ending bug was found: Boost Challenges and the Burning Rangers world tour track were broken.[1]
  • 1.0.0 (2012/11/18):
    • Initial release.

Steam (Windows) version

  • 2013/04/04:
    • Alternative INTZ Render for cards that don't support INTZ added.
    • VAC support.
    • Exploits addressed.
    • Bug fixes.
  • 2013/02/20:
    • Network fix which should have stopped the issues with the Race Playlist when the servers are busier.
  • 2013/02/14:
    • Addressed issues:
      • Stability should be vastly improved.
      • Online matchmaking should work regardless of region.
      • Less dropped connections (unless you actually do have genuine connection issues).
      • Pointer drift in the Launcher resolved.
      • Better support for Direct Input controllers with better automatic control mapping.
      • Time Attack ghost download for top ten players (if they upload one).
      • Time Attack filters should now work correctly (Your Pos, Top Pos, Friend Pos).
      • Removed 'judder' for high spec machines and 120Hz monitors.
      • Launcher should always... Launch!
    • Additions:
      • Steam Voice Chat Enable/Disable option.
      • Steam Voice Chat Push to Talk support (defaults to On!)
      • Steam Voice Chat volume setting.
      • Ability Steam Voice to mute/unmute players in a lobby (highlight them and press L3).

All Versions

  • 2013/03/25 (360/PS3); 2013/03/28 (Wii U, v1.1.2)[2]
    • Networking:
      • Vehicle collisions in online races handle high latency much better.
      • X360 - Increased timeouts to allow for less network errors.
      • Rating reset issues should be resolved.
      • -100 Rating Penalty for players leaving the race to dodge losing points
      • Starlight Carnival - Road shader adjusted to prevent 'driving in the sky' issue.
      • Super pick-ups in arenas should work in all cases now.
      • Rare issue leaving players unable to return to lobby addressed.
    • Difficulty:
      • Tuned the difficulty of Traffic Attack, Ring Race, and certain Race events in World Tour.
      • Corrected certain traffic attack gates not giving you extra time.
      • Made the 'Skip event after 3 failed events?' option appear on all difficulties.
    • Achievements:
      • Team Sonic - Made achievable in local gameplay so this is easier to get.
      • Yokozuna - No longer unlocks when you only beat Sunshine Tour Expert Ghost.
      • 'Beat someone 500 points higher than you' sticker no longer awarded unless criteria met.
      • 'Meteor Strike' No longer triggers incorrectly.
    • Misc:
      • Time Attack - Multiple exploit fixes.
      • Online play - Multiple exploit fixes.
      • Co-op swap weapon slot now allows you to swap if you already have a weapon.
      • Improved front end leaderboard caching.
      • In-games triggers now handle physics tunnelling better for very fast players.
      • Incorrect HUD showing 'Lap 2' cases addressed.
      • Improved motion controls for Wii U.
      • Favourite character in license no longer incorrect.
      • Hot-Rod physics effect in Arenas clamped.
      • Occasionally being able to drive through Swarm attacks corrected.
    • Audio:
      • Announcer should now say correct finishing position in high latency games.
      • All-Star music volume level corrected.
      • Reverb effects removed when audio disabled.

Android: 545632G3

Now you can record and share video clips of your favorite gameplay moments in Sonic & All-Stars Racing Transformed with Everyplay!

Major Stability Improvements - no more crashes!

Controller support improved - please make sure Moga controllers are set to channel B - once paired, go into the game menu Options > Game Options to select External Controller controls.