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Difference between revisions of "Sonic-16"

From Sonic Retro

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| title=Sonic the Hedgehog
 
| title=Sonic the Hedgehog
 
| publisher=
 
| publisher=
| developer=[[STI]]
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| developer=[[Sega Technical Institute]]
 
| system=[[Sega Mega Drive]]
 
| system=[[Sega Mega Drive]]
 
| genre=Action
 
| genre=Action
 
}}
 
}}
'''''Sonic-16''''' was an early design idea created by [[STI]] for the [[Sega Mega Drive]] console. It was based off the then-popular [[Sonic the Hedgehog (TV series)|TV series]]. [[Peter Morawiec]] and [[John Duggan]] put it together shortly after the completion of ''[[Sonic the Hedgehog Spinball (16-bit)|Sonic Spinball]]'' [http://www.sega-16.com/2007/04/interview-peter-morawiec/]. The demo was dated November 1993.
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'''''{{PAGENAME}}''''' was an ''Sonic the Hedgehog'' video game concept pitched by [[Peter Morawiec]] and [[John Duggan]] of [[Sega Technical Institute]]. Based on the upcoming [[Sonic the Hedgehog (TV series)|''Sonic the Hedgehog'' television series]], the pitch was put it together shortly after the completion of ''[[Sonic the Hedgehog Spinball (16-bit)|Sonic Spinball]]''{{intref|Interview: Peter Morawiec (2007-04-20) by Sega-16}}.
  
[[Yuji Naka]] gave the demo a thumbs down and the game was never developed fully. A video demonstrating this game concept was released showing [[Sonic]] in a level resembling [[Robotropolis]], and enemy security cameras and [[SWATbot|SWATbots]]. At the end, he meets up with [[Sally Acorn]] and enters a building.
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Only a single screenshot and a demonstration video (created with the [[sega:Amiga|Amiga]] software ''Brilliance'') survives of ''Sonic-16'', the latter dated November 1993. Reportedly the game was vetoed by [[Yuji Naka]], with STI moving on to concentrate on ''[[Comix Zone]]'' instead.
  
The game was meant to be 16 megs (2MB) and the artwork would be designed to reflect the style used in the cartoon series, rather than that used in the games. The sprites and level art would generally be larger in size than that used by the Sonic games at that point. Even though it appeared to be slower paced than preceding games it was meant to contain faster moving segments. It was also to be more story driven than previous games so the game could be tied into the TV series more.
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[[Chris Senn]] considers this to be a phase of the cancelled ''[[Sonic X-treme]]''{{ref|1=https://web.archive.org/web/20090102063726/http://www.senntient.com/forums/viewtopic.php?id=216}}.
  
According to [[Chris Senn]], a developer of ''[[Sonic X-treme]]'', this game was actually another phase of the canceled ''Sonic X-treme''.[http://www.senntient.com/forums/viewtopic.php?id=216]
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==Video==
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Peter Morawiec and John Duggan's demonstration video shows a playable [[Sonic]] in a level resembling [[Robotropolis]], dealing with enemy security cameras and [[SWATbot|SWATbots]]. At the end, he meets up with [[Sally Acorn]] and enters a building.
  
==Gameplay==
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Sonic moves at a slower pace than previous [[Sega Mega Drive]] games (though faster sections were intended{{intref|Interview: Peter Morawiec (2007-04-20) by Sega-16}}), but has a selection of new moves. While still a side-scroller, it depicts Sonic moving in and out of the camera in addition to left and right. He is also able to hold his back to the wall to evade detection and peek around corners, can grab and pull himself up onto ledges, and perform a "Ring Attack" move, where rings from his life bar are throwwn to destroy enemies. A mid-air "Buzzsaw!!" move is used to clear obstacles and a "Spike Blast", also performed in mid-air, shoots quills in eight directions outward from the player to damage surrounding enemies.  
Sonic moves slower than the previous games but he was given new moves. First of all, even though the game is a side-scroller like previous games, Sonic can move up and down the screen rather than just left and right. He is also able to hold his back to the wall to evade detection and peek around corners (similar to Solid Snake in ''Metal Gear Solid'' games). He can grab and pull himself up onto ledges similar to Lara Croft in ''Tomb Raider''. A ring attack move was shown where Sonic uses rings from his life bar and throws them like projectiles, killing enemies. A Buzzsaw move could also be used to clear obstacles, this would be performed in mid-air. Spike Blast is another move shown in which quills are shot in 8 directions outward from the player damaging surrounding enemies. This too is performed mid-air.
 
  
==Screenshots==
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==Screenshot==
 
<gallery>
 
<gallery>
 
Image:Genesis PM Concept.png
 
Image:Genesis PM Concept.png
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==External links==
 
==External links==
 
*[http://www.youtube.com/watch?v=0gCvfUZ81T8 Concept video]
 
*[http://www.youtube.com/watch?v=0gCvfUZ81T8 Concept video]
*[http://www.sega-16.com/feature_page.php?id=83&title=Interview:%20Peter%20Morawiec Original website] the video appeared on.
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==References==
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<references />
  
 
{{SonicGenesisGames}}
 
{{SonicGenesisGames}}

Revision as of 17:01, 18 September 2021

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Sonic the Hedgehog
System(s): Sega Mega Drive
Developer:
Genre: Action

</div>

Sonic-16 was an Sonic the Hedgehog video game concept pitched by Peter Morawiec and John Duggan of Sega Technical Institute. Based on the upcoming Sonic the Hedgehog television series, the pitch was put it together shortly after the completion of Sonic Spinball[1].

Only a single screenshot and a demonstration video (created with the Amiga software Brilliance) survives of Sonic-16, the latter dated November 1993. Reportedly the game was vetoed by Yuji Naka, with STI moving on to concentrate on Comix Zone instead.

Chris Senn considers this to be a phase of the cancelled Sonic X-treme[2].

Video

Peter Morawiec and John Duggan's demonstration video shows a playable Sonic in a level resembling Robotropolis, dealing with enemy security cameras and SWATbots. At the end, he meets up with Sally Acorn and enters a building.

Sonic moves at a slower pace than previous Sega Mega Drive games (though faster sections were intended[1]), but has a selection of new moves. While still a side-scroller, it depicts Sonic moving in and out of the camera in addition to left and right. He is also able to hold his back to the wall to evade detection and peek around corners, can grab and pull himself up onto ledges, and perform a "Ring Attack" move, where rings from his life bar are throwwn to destroy enemies. A mid-air "Buzzsaw!!" move is used to clear obstacles and a "Spike Blast", also performed in mid-air, shoots quills in eight directions outward from the player to damage surrounding enemies.

Screenshot

Production credits

  • Concept & Demo: Peter Morawiec
  • Graphics & Animation: Peter Morawiec, John Duggan
Source: Sega-16 interview with Peter Morawiec

External links

References


Sonic the Hedgehog games for the following systems
Sega Mega Drive

Sega Mega-CD
Sega 32X
 1991  Sonic the Hedgehog | Sonic Eraser     1992  Sonic the Hedgehog 2     1993  Sonic the Hedgehog CD | Dr. Robotnik's Mean Bean Machine | Sonic Spinball     1994  Sonic the Hedgehog 3 | Sonic & Knuckles     1995  Chaotix | Sonic Classics     1996  Sonic 3D: Flickies' Island    
Unreleased Sonic the Hedgehog games
Sega Master System
Sonic's Edusoft | Sonic the Hedgehog (home computers) |
Sega Mega-CD
Sonic the Hedgehog |
Sega Mega-CD
Sonic the Hedgehog 2 CD |
Arcade
SegaSonic Bros. |
Sega Mega-CD
Sister Sonic |
Sega Mega Drive
Treasure Tails |
Arcade
Pre-May 1993 Sonic arcade games |
Sega Mega Drive
Sonic the Hedgehog 3 Limited Edition |
Sega 32X
Sonic Sports |
Arcade
Sonic Ride |
Sega Saturn
Sonic Saturn |
Game Boy Advance
Sonic X: Chaos Emerald Chaos |
Nintendo DS
Sonic DS |
Xbox
Sonic the Hedgehog Extreme |
Game Boy Advance
Sonic Riders | Sonic the Hedgehog: Awakening |
Google Android OS
iOS
Sonic Central |
Google Android OS
iOS
Sonic Demo
Sonic X-treme incarnations
Sega 32X
Sonic Mars |
Sega Saturn
Sonic X-treme (Point Of View | Project Condor | SonicPC)