Actions

Difference between revisions of "Sky Sanctuary Zone"

From Sonic Retro

(37 intermediate revisions by 13 users not shown)
Line 1: Line 1:
 +
{{Breadcrumb
 +
|Sonic & Knuckles|:Category:Sonic & Knuckles levels|l2=Levels|{{PAGENAME}}}}
 
{{LevelBob
 
{{LevelBob
 
| levelscreen=Skysanctuary.png
 
| levelscreen=Skysanctuary.png
 +
| levelscreen2=SkySanctuaryAct2.png
 +
| levelscreentitle=Act 1
 +
| levelscreen2title=Act 2
 
| levelno=Sixth
 
| levelno=Sixth
 
| game=Sonic & Knuckles
 
| game=Sonic & Knuckles
| acts=2 (1 for Sonic, 2 for Knuckles)
+
| acts=2 (The first for Sonic, the second for Knuckles)
| boss=Mecha Sonic (Sky Sanctuary Zone Boss)
+
| location=Above/in front of [[Angel Island]]
 +
| boss=Mecha Sonic (Sonic & Knuckles boss){{!}}Mecha Sonic
 
| theme1=ancient ruins
 
| theme1=ancient ruins
 
| theme2=sky
 
| theme2=sky
| osv=[[Sonic & Knuckles OSV]]
 
| music=<br><flashmp3>Sonic and Knuckles OSV/23 - Sky Sanctuary Zone.mp3</flashmp3>
 
| map=Sonic 3 & Knuckles Level Maps
 
 
| rings1=179 + 80
 
| rings1=179 + 80
 
| rings2=3 + 0
 
| rings2=3 + 0
 
| icon=SSZicon.png
 
| icon=SSZicon.png
 +
| name_jp=スカイサンクチュアリー{{fileref|S&K MD JP SonicJam manual.pdf|page=19}}
 +
| name_de=Sky Sanctuary Zone{{fileref|Sonic And Knuckles 16-Bit EU Multi.pdf|page=40}}
 +
| name_fr=La Zone du Sanctuaire Céleste{{fileref|Sonic And Knuckles 16-Bit EU Multi.pdf|page=40}}
 +
| name_es=Zona del Santuario Celestial{{fileref|Sonic And Knuckles 16-Bit EU Multi.pdf|page=41}}
 +
| name_it=Zona del Santuario Celeste{{fileref|Sonic And Knuckles 16-Bit EU Multi.pdf|page=41}}
 +
| name_se=Himmelriket{{fileref|Sonic And Knuckles 16-Bit EU Multi.pdf|page=41}}
 +
| name_nl=De zone van het Luchtrijk{{fileref|Sonic And Knuckles 16-Bit EU Multi.pdf|page=41}}
 +
| prev=Hidden Palace Zone (Sonic & Knuckles){{!}}Hidden Palace Zone
 +
| next=Death Egg Zone (Sonic & Knuckles){{!}}Death Egg Zone
 
}}
 
}}
 +
{{OtherPage|redirect=Sky Sanctuary|page=Sky Sanctuary (Sonic Generations)|desc=the [[Sonic Generations]] level}}
 +
'''{{PAGENAME}}''' is the sixth [[Zone]] of ''[[Sonic & Knuckles]]'' (the twelfth Zone of ''[[Sonic the Hedgehog 3 & Knuckles]]''). It is the penultimate Zone for [[Sonic the Hedgehog|Sonic]] and [[Miles "Tails" Prower|Tails]], containing three bosses, and the last for [[Knuckles the Echidna|Knuckles]], who has one to fight against (two phases of the same boss).
  
'''Sky Sanctuary Zone''' is the sixth level of ''[[Sonic & Knuckles]]'' (the twelfth of ''[[Sonic 3 & Knuckles]]''). It is the second-to-last zone for [[Sonic]] and [[Tails]], containing three bosses, and the last for [[Knuckles]], who has two to fight against.
+
The Zone itself is a collection of floating ruins suspended in the sky above [[Angel Island]], and is a sacred ground which is forbidden to all but Knuckles.{{intref|Sonic Jam Official Guide}}
  
Sonic and Tails' level (technically Act 1) has a very complex design that goes upwards and contains several [[Eggrobo]]s, big spinning platforms and clouds on which you can bounce. Sonic and Tails enter from a teleporter found deep in the [[Hidden Palace Zone (S&K)|Hidden Palace]]. On their way up the Sanctuary, they have to face [[Mecha Sonic (Sky Sanctuary Zone Boss)|Mecha Sonic]], who's riding Eggman's [[Eggpod]] and using the Doctor's old tricks to stop them. They eventually face the Mecha Sonic itself at the end of the level, and after defeating the robotic hedgehog (though not destroying him) the Sky Sanctuary will begin to fall apart. They have no choice but escape as fast as possible from there, and they finally jump into the [[Death Egg Zone (S&K)|Death Egg]].
+
==Overview==
 +
Sonic and Tails' level (technically Act 1) has a very complex design that goes upwards and contains several [[Eggrobo]]s, big spinning platforms, crumbling bridges and pillars, [[Warp Point]]s, and clouds on which the player can bounce off. Sonic and Tails enter from a Warp Point found deep in [[Hidden Palace Zone (Sonic & Knuckles)|Hidden Palace Zone]] and observe the [[Death Egg]] taking off into the stratosphere and releasing many Eggrobos throughout the Zone before Knuckles activates a bridge. On their way up the Sanctuary, they have to face [[Mecha Sonic (Sonic & Knuckles boss)|Mecha Sonic]], who's riding [[Dr. Eggman]]'s [[Egg Mobile]] and using the Doctor's old tricks to stop them. They eventually face Mecha Sonic himself at the end of the level, and after defeating the robotic hedgehog (though not destroying him) the Sky Sanctuary will begin to fall apart. The heroes have no choice but to escape as fast as possible from there, and they finally jump into the [[Death Egg Zone (Sonic & Knuckles)|Death Egg]].
  
As for Knuckles' level (technically Act 2), it seems to be the only platform left after the destruction of the flying temple; it's short, straight and it has no enemies or gimmicks. Knuckles enters from a different teleporter, also from the Hidden Palace, and as soon as he gets to the Sanctuary he is irremediably grabbed by the [[Eggpod]] (this time driven by the [[EggRobo]] from the echidna's story) and taken to the boss, which in fact is Mecha Sonic, who was not destroyed in Tails/Sonic's story.
+
As for Knuckles' level (technically Act 2), there seems to be only one platform left after the destruction of the flying temple; it's short, straight and it has no enemies or gimmicks. Knuckles enters from a different Warp Point, also from the Hidden Palace, and as soon as he gets to the Sanctuary he is grabbed by the Egg Mobile (this time driven by the lone [[Eggrobo]] faced throughout the echidna's story) and taken to the boss, Mecha Sonic, who was not completely destroyed in Sonic/Tails' story and has somehow acquired the [[Master Emerald]]. Sky Sanctuary is apparently destroyed at the end of Knuckles' playthrough, with the explosion of Mecha Sonic consuming the floating ruins entirely.
  
Sky Sanctuary is apparently destroyed at the end of Knuckles' playthrough, with the explosion of Mecha Sonic consuming the floating ruins entirely.
+
Sky Sanctuary is apparently supposed to hover at relatively the same height of Angel Island. As revealed by the good ending for Knuckles, Angel Island floats high above where Sky Sanctuary was. It is possible that the reason for this is Eggman's crash landing on Angel Island somehow affected Sky Sanctuary's height as well. This would make sense as in Knuckles' final boss features the Master Emerald on Sky Sanctuary's remains but Angel Island is still (barely) floating. This could mean that through Angel Island, the Master Emerald originally kept both Angel Island and Sky Sanctuary at a stable and similar height.
  
==Sonic's bosses==
+
==Quotes==
*The first boss is a clone of [[Green Hill Zone]]'s famous boss, piloted by [[Mecha Sonic (Sky Sanctuary Zone Boss)|Mecha Sonic]].
+
{{quote|Take the battle to the clouds when Sonic fights Robotnik's [[Badnik]]s on the floating ruins of an ancient time!|2=''Sonic & Knuckles'' US manual|ref={{fileref|S&K MD US SonicJam manual.pdf|page=9}}}}
*The second boss is a clone of [[Metropolis Zone]]'s boss, also piloted by Mecha Sonic.
 
*The third boss is [[Mecha Sonic (Sky Sanctuary Zone Boss)|Mecha Sonic]] himself. Making a comeback since [[Sonic the Hedgehog 2 (16-bit)|''Sonic 2'' (16-bit)]], this battle can be a lot easier this time, as it still takes eight hits to defeat him but you now count with rings you grabbed throughout the whole level and any shield you got before.
 
  
==Knuckles' bosses==
+
{{quote|From here on out, it's the holy territory that is forbidden to all but Knuckles. Hidden Palace is where the Master Emerald is stored, and Sky Palace is the sacred precinct in the sky above Angel Island where no one is allowed to enter. I'm digressing, but scaling of the Eggrobos emerging from the center is managed internally by the software.|[[Takashi Iizuka]]|''[[Sonic Jam Official Guide]]''|ref={{fileref|SonicJamOfficialGuide Book JP.pdf|page=89}}}}
Being Knuckles' final level, Sky Sanctuary hides his real final Bosses, which come in two parts:
 
*The first part is [[Mecha Sonic (Sky Sanctuary Zone Boss)|Mecha Sonic]], and he acts just the same as he does against Sonic. Finish him off with an easy eight hits.
 
*The second part is against [[Super Mecha Sonic]]. He'll charge himself with the Master Emerald's power, then fly above you. He has 4 attacks: Dashing across the ground, hitting the ground in ball form, firing three energy balls, and shooting out fatter, darker versions of rings that hurt you upon contact. After using the energy balls, Mecha Sonic will revert to normal and have to recharge. He'll also temporally have to charge up after shooting the fatter rings, but he will come down without landing and get back to his normal form for less than three seconds, then take again his super form. Every time he goes from gold to dark blue again is your chance to strike. As before, eight hits will finish him off.
 
  
==Instruction Manual Description==
+
==Enemies==
{{quote|Take the battle to the clouds when Sonic fights Robotnik's Badniks on the floating ruins of an ancient time!}}
+
{| style="width:auto;"
 +
|style="text-align:center;"|{{spriteImage|Eggrobo-sprite.png}}
 +
|'''[[Eggrobo]]''' — A robot with a laser pistol that resembles [[Dr. Eggman]].
 +
|}
 +
 
 +
==Animals==
 +
{| style="width:auto;"
 +
|style="text-align:center;"|{{spriteImage|s2 cucky.gif}}
 +
|'''[[Cucky]]'''
 +
|-
 +
|style="text-align:center;"|{{spriteImage|s2 pocky.gif}}
 +
|'''[[Pocky]]'''
 +
|}
 +
 
 +
==Hidden gimmicks==
 +
[[File:SonicandKnuckles MD SSZBow.png|thumb|right|320px|The hidden Easter egg in action.]]
 +
When playing as Sonic/Tails in their version of the Zone, Knuckles will remain tired and gasping for breath after he has jumped across onto the button that extends the bridge. However, if the player positions Sonic/Tails on the right side of Knuckles, and ducks by pressing {{down}} on the D-Pad, Knuckles will begin pointing right as if telling the player to continue without him.
  
==Sonic Team Commentary (from ''[[Sonic Jam]]'' Strategy Guide)==
+
==Other game appearances==
{{quote|1=From here on out, it's the holy territory that is forbidden to all but Knuckles. Hidden Palace is where the Master Emerald is stored, and Sky Palace is the sacred precinct in the sky above Angel Island where no one is allowed to enter. I'm digressing, but scaling of the Eggrobos emerging from the center is managed internally by the software.|2=[[Takashi Iizuka]]}}
+
===''[[Sonic Generations]]''===
 +
A reimagined [[Sky Sanctuary (Sonic Generations)|Sky Sanctuary]] appears in ''Sonic Generations'', representing ''[[Sonic 3 & Knuckles]]'' in the Classic Era of the game. Bouncy clouds, Eggrobos, teleporting beams and temples above the skies return with breathtaking views and gimmicks from other past stages, such as the floating spinning-tops from [[Marble Garden Zone]].
  
==Glitches==
+
===''[[Sonic & All-Stars Racing Transformed]]''===
*Via Level Select, you can enter one of the character's Sky Sanctuary levels with the character that's not able to get there in normal gameplay: you can enter to Sonic's level with Knuckles (here are shown the palette differences between the playable Knuckles and the one that appears throughout Sonic's story) and then normally head up to the Death Egg, or you can get into Knuckles level with Sonic and/or Tails and ''almost'' normally end the game.
+
Angel Island's overhead sanctuaries are the setting for one of the racing circuits in ''Sonic & All-Stars Racing Transformed'', known as [[Sanctuary Falls]]. The course features both an aerial segment based on passing between temple columns and a land segment set in the sanctuary's interior.
**If the level is finished with Sonic, during the final cutscene a blue Knuckles will appear on the Tornado, instead of the real red Knuckles. (This happens obviously because the currently loaded main character palette belongs to Sonic.)
 
**If it is instead finished with Tails, Knuckles will have two tails during the cutscene.
 
  
==Enemies==
+
===''[[Sonic Runners Adventure]]''===
*[[Eggrobo]] - A robot with a laser pistol that resembles [[Dr. Eggman]].
+
Sky Sanctuary is the setting for the final 11 stages in the game's story, ranging from 37 (Sweet Home) to 48 (The Last Refuge).
 +
 
 +
===''[[Sonic Forces: Speed Battle]]''===
 +
Sky Sanctuary appears in this game as one of 3 stage themes, with the same aesthetics of previous versions. During the Christmas event, Sky Sanctuary acquires a night-time style similar to that seen in ''Sonic Generations''.
 +
 
 +
==In other media==
 +
===''Sonic the Comic''===
 +
[[File:STC050 SkySanctuaryZone.png|thumb|right|200px|Sky Sanctuary falling apart, as seen in [[Sonic the Comic 050|''Sonic the Comic'' #50]].]]
 +
In the ''[[Sonic the Comic]]'' series, Sky Sanctuary Zone was visited by Sonic and Knuckles as they pursued the Death Egg. Held aloft by the power of the [[Chaos Emeralds]], these floating ruins served as the battleground for the battle against [[Metallix]], who has stolen the [[Master Emerald]] and has used it to power up, taking out Knuckles. Sonic then used the Master Emerald himself to become [[Super Sonic]] and destroy the Metallix. While Super Sonic was beating up Knuckles, [[Grimer Wormtongue|Grimer]] beamed the Master Emerald up to the Death Egg, causing Sky Sanctuary to fall apart, with the heroes making their way up the ruins' tallest pillar.
 +
 
 +
===[[Sonic the Hedgehog (Archie comics)|''Sonic the Hedgehog'' (Archie comics)]]===
 +
In [[Archie Comics]]' ''[[Sonic the Hedgehog (Archie comics)|Sonic the Hedgehog]]'' comic series, Sky Sanctuary was used as the location of a memorial shrine for Knuckles after his death at the hands of [[Mammoth Mogul]]. The echidna would come back to life during the [[Xorda]]'s attack on [[Mobius]], though [[Remington]] believed that he was an impostor until he and members of the [[Echidna Security Team]] checked his shrine and found it was empty.
  
*[[Mecha Sonic]] - A robotic version of Sonic.
+
==References==
 +
<references/>
  
==Trivia==
+
{{S&KOmni}}
*Sky Sanctuary is apparently supposed to hover at relatively the same height of Angel Island. As revealed by the good ending for Knuckles, Angel Island floats high above where Sky Sanctuary was. It is possible that the reason for this is Eggman's crash landing on Angel Island somehow affected Sky Sanctuary's height as well. This would make sense as in Knuckles' final boss features the Master Emerald on Sky Sanctuary's remains but Angel Island is still (barely) floating. This could mean that through Angel Island, the Master Emerald originally kept both Angel Island and Sky Sanctuary at a stable and similar height.
+
[[Category:Sonic and Knuckles levels]]
{{ Sonic3&KOmni}}
 
[[Category:Sonic 3 & Knuckles Levels]]
 
[[Category:Sonic 3 and Knuckles Levels]]
 

Revision as of 11:29, 26 July 2022

Sonic Retro emblem.svg Sonic & Knuckles
»
Levels
»
Sky Sanctuary Zone
show;hide
  • Act 1
  • Act 2
Skysanctuary.png
SkySanctuaryAct2.png
Sky Sanctuary Zone
Sixth Zone, Sonic & Knuckles
Number of Acts: 2 (The first for Sonic, the second for Knuckles)
Location: Above/in front of Angel Island
Level themes: ancient ruins, sky
Boss: Mecha Sonic
Maximum rings, Act 1: 179 + 80
Maximum rings, Act 2: 3 + 0
Non-English names:
Hidden Palace Zone | Death Egg Zone
"Sky Sanctuary" redirects here. For the Sonic Generations level, see Sky Sanctuary (Sonic Generations).

Sky Sanctuary Zone is the sixth Zone of Sonic & Knuckles (the twelfth Zone of Sonic the Hedgehog 3 & Knuckles). It is the penultimate Zone for Sonic and Tails, containing three bosses, and the last for Knuckles, who has one to fight against (two phases of the same boss).

The Zone itself is a collection of floating ruins suspended in the sky above Angel Island, and is a sacred ground which is forbidden to all but Knuckles.[4]

Overview

Sonic and Tails' level (technically Act 1) has a very complex design that goes upwards and contains several Eggrobos, big spinning platforms, crumbling bridges and pillars, Warp Points, and clouds on which the player can bounce off. Sonic and Tails enter from a Warp Point found deep in Hidden Palace Zone and observe the Death Egg taking off into the stratosphere and releasing many Eggrobos throughout the Zone before Knuckles activates a bridge. On their way up the Sanctuary, they have to face Mecha Sonic, who's riding Dr. Eggman's Egg Mobile and using the Doctor's old tricks to stop them. They eventually face Mecha Sonic himself at the end of the level, and after defeating the robotic hedgehog (though not destroying him) the Sky Sanctuary will begin to fall apart. The heroes have no choice but to escape as fast as possible from there, and they finally jump into the Death Egg.

As for Knuckles' level (technically Act 2), there seems to be only one platform left after the destruction of the flying temple; it's short, straight and it has no enemies or gimmicks. Knuckles enters from a different Warp Point, also from the Hidden Palace, and as soon as he gets to the Sanctuary he is grabbed by the Egg Mobile (this time driven by the lone Eggrobo faced throughout the echidna's story) and taken to the boss, Mecha Sonic, who was not completely destroyed in Sonic/Tails' story and has somehow acquired the Master Emerald. Sky Sanctuary is apparently destroyed at the end of Knuckles' playthrough, with the explosion of Mecha Sonic consuming the floating ruins entirely.

Sky Sanctuary is apparently supposed to hover at relatively the same height of Angel Island. As revealed by the good ending for Knuckles, Angel Island floats high above where Sky Sanctuary was. It is possible that the reason for this is Eggman's crash landing on Angel Island somehow affected Sky Sanctuary's height as well. This would make sense as in Knuckles' final boss features the Master Emerald on Sky Sanctuary's remains but Angel Island is still (barely) floating. This could mean that through Angel Island, the Master Emerald originally kept both Angel Island and Sky Sanctuary at a stable and similar height.

Quotes

Take the battle to the clouds when Sonic fights Robotnik's Badniks on the floating ruins of an ancient time!

Sonic & Knuckles US manualMedia:S&K MD US SonicJam manual.pdf[5]

From here on out, it's the holy territory that is forbidden to all but Knuckles. Hidden Palace is where the Master Emerald is stored, and Sky Palace is the sacred precinct in the sky above Angel Island where no one is allowed to enter. I'm digressing, but scaling of the Eggrobos emerging from the center is managed internally by the software.

Takashi IizukaSonic Jam Official Guide[6]

Enemies

Eggrobo-sprite.png
Eggrobo — A robot with a laser pistol that resembles Dr. Eggman.

Animals

S2 cucky.gif
Cucky
S2 pocky.gif
Pocky

Hidden gimmicks

The hidden Easter egg in action.

When playing as Sonic/Tails in their version of the Zone, Knuckles will remain tired and gasping for breath after he has jumped across onto the button that extends the bridge. However, if the player positions Sonic/Tails on the right side of Knuckles, and ducks by pressing Down on the D-Pad, Knuckles will begin pointing right as if telling the player to continue without him.

Other game appearances

Sonic Generations

A reimagined Sky Sanctuary appears in Sonic Generations, representing Sonic 3 & Knuckles in the Classic Era of the game. Bouncy clouds, Eggrobos, teleporting beams and temples above the skies return with breathtaking views and gimmicks from other past stages, such as the floating spinning-tops from Marble Garden Zone.

Sonic & All-Stars Racing Transformed

Angel Island's overhead sanctuaries are the setting for one of the racing circuits in Sonic & All-Stars Racing Transformed, known as Sanctuary Falls. The course features both an aerial segment based on passing between temple columns and a land segment set in the sanctuary's interior.

Sonic Runners Adventure

Sky Sanctuary is the setting for the final 11 stages in the game's story, ranging from 37 (Sweet Home) to 48 (The Last Refuge).

Sonic Forces: Speed Battle

Sky Sanctuary appears in this game as one of 3 stage themes, with the same aesthetics of previous versions. During the Christmas event, Sky Sanctuary acquires a night-time style similar to that seen in Sonic Generations.

In other media

Sonic the Comic

Sky Sanctuary falling apart, as seen in Sonic the Comic #50.

In the Sonic the Comic series, Sky Sanctuary Zone was visited by Sonic and Knuckles as they pursued the Death Egg. Held aloft by the power of the Chaos Emeralds, these floating ruins served as the battleground for the battle against Metallix, who has stolen the Master Emerald and has used it to power up, taking out Knuckles. Sonic then used the Master Emerald himself to become Super Sonic and destroy the Metallix. While Super Sonic was beating up Knuckles, Grimer beamed the Master Emerald up to the Death Egg, causing Sky Sanctuary to fall apart, with the heroes making their way up the ruins' tallest pillar.

Sonic the Hedgehog (Archie comics)

In Archie Comics' Sonic the Hedgehog comic series, Sky Sanctuary was used as the location of a memorial shrine for Knuckles after his death at the hands of Mammoth Mogul. The echidna would come back to life during the Xorda's attack on Mobius, though Remington believed that he was an impostor until he and members of the Echidna Security Team checked his shrine and found it was empty.

References


Sonic & Knuckles
Sonic & Knuckles title.png

Main page (S3&K|KiS2|Blue Sphere)
Comparisons
Maps (S3&K) (KiS2) (Blue Sphere)
Achievements
Credits


Manuals
Promotional material
Magazine articles
Video coverage
Reception
Merchandise


Development
Hidden content (S3&K)
Bugs (S3&K)
Region coding
Hacking guide
Bootlegs