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Difference between revisions of "Sky High Zone"

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[[Image:skyhigh.png|frame|right|Sky High Zone.]]
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A very interesting but challenging zone, '''Sky High Zone''', the second zone of ''[[Sonic the Hedgehog 2 (8-bit)]]'', brings hang gliders into the mix, an entirely new aspect that will definitely take some time to get used to. The enemies here consist entirely of a troupe of flying turtles scattered across the sky. The boss of this level is a fairly easy one, you must fight a mechanical bird and its hatchlings in the skies.
 
A very interesting but challenging zone, '''Sky High Zone''', the second zone of ''[[Sonic the Hedgehog 2 (8-bit)]]'', brings hang gliders into the mix, an entirely new aspect that will definitely take some time to get used to. The enemies here consist entirely of a troupe of flying turtles scattered across the sky. The boss of this level is a fairly easy one, you must fight a mechanical bird and its hatchlings in the skies.
  

Revision as of 13:22, 20 March 2008

Skyhigh.png
Sky High Zone
Second Zone, Sonic the Hedgehog 2 (8-bit)
Number of Acts: 3

A very interesting but challenging zone, Sky High Zone, the second zone of Sonic the Hedgehog 2 (8-bit), brings hang gliders into the mix, an entirely new aspect that will definitely take some time to get used to. The enemies here consist entirely of a troupe of flying turtles scattered across the sky. The boss of this level is a fairly easy one, you must fight a mechanical bird and its hatchlings in the skies.

Instruction Manual Description

Race over collapsing bridges and grab lots of rings while you can. Springs bounce you through underground passages, then send you toward the clouds. Grab a hang glider and ride the storm winds over deadly spikes.

Acts 1 & 2

The first act of this zone takes place mainly on the ground. Sonic must climb to the higher levels before taking to a hang glider to reach the end marker. Act Two is a little more challenging. Starting off on level ground, Sonic must negotiate a path to the end by using a combination of hang gliders and solid clouds. Solid clouds often look exactly like their gaseous counterparts, and so caution is needed to avoid fatal mistakes.

Strategy

Though they take a little time to get used to, the hang gliders are relatively simple to control. Simply run, or jump into one for Sonic to take hold. Once airborne, simply hold, or tap left to pull back and angle the nose up, and right to angle downwards. Care is needed when doing this, as your speed will decrease each time you hold back. If you lose too much speed, you will fall. At occasional points in the second act, you will be able to catch updrafts to restore the air beneath you and continue on your journey.

Chaos Emerald

The Chaos Emerald for this zone is found in Act Two. In order to reach it, you must build up as much speed as possible at the start of the level and jump to catch the first hang glider you see. No matter what, try to keep Sonic as close to the top of the screen as you can, making use of the aforementioned updrafts. You will eventually find the Emerald at the top of the screen, surrounded by cloud.

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