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| game=Sonic the Hedgehog 2 (8-bit)
 
| game=Sonic the Hedgehog 2 (8-bit)
 
| acts=3
 
| acts=3
| boss=Goose Mecha
+
| location=[[South Island]]
| name_jp=スカイハイ ''Sukaihai''{{fileref|Sonic 2 GG JP Manual.pdf|page=19}}
+
| theme1=mountain/canyon
| name_de=Himmelszone (SMS){{fileref|Sonic2 SMS EU manual.pdf|page=26}}<br>Wolken-Zone (GG){{fileref|Sonic 2 GG EU manual.pdf|page=34}}
+
| theme2=sky
| name_fr=Haute zone du Ciel (SMS){{fileref|Sonic2 SMS EU manual.pdf|page=26}}<br>Ciel (GG){{fileref|Sonic 2 GG EU manual.pdf|page=34}}
+
| boss=Gachou Mecha
| name_es=Zona Aérea (SMS){{fileref|Sonic2 SMS EU manual.pdf|page=27}}<br>Zona de Cielo (GG){{fileref|Sonic 2 GG EU manual.pdf|page=34}}
+
| name_jp=スカイハイ{{fileref|Sonic 2 GG JP Manual.pdf|page=19}}
| name_it=Zona Elevata (SMS){{fileref|Sonic2 SMS EU manual.pdf|page=27}}<br>Cieli (GG){{fileref|Sonic 2 GG EU manual.pdf|page=35}}
+
| name_de=Himmelszone (SMS){{fileref|Sonic2 SMS EU manual.pdf|page=26}}<br>Wolken-Zone (GG){{fileref|Sonic 2 GG EU Manual.pdf|page=34}}
| name_se=Vindarnas zon (SMS){{fileref|Sonic2 SMS EU manual.pdf|page=27}}<br>Skyhöga Zonen (GG){{fileref|Sonic 2 GG EU manual.pdf|page=35}}
+
| name_fr=Haute zone du Ciel (SMS){{fileref|Sonic2 SMS EU manual.pdf|page=26}}<br>Ciel (GG){{fileref|Sonic 2 GG EU Manual.pdf|page=34}}
| name_nl=Hoog in de Lucht Zone{{fileref|Sonic2 SMS EU manual.pdf|page=27}}{{fileref|Sonic 2 GG EU manual.pdf|page=35}}
+
| name_es=Zona Aérea (SMS){{fileref|Sonic2 SMS EU manual.pdf|page=27}}<br>Zona de Cielo (GG){{fileref|Sonic 2 GG EU Manual.pdf|page=34}}
| name_fi=Taivaan Alue{{fileref|Sonic 2 GG EU manual.pdf|page=35}}
+
| name_it=Zona Elevata (SMS){{fileref|Sonic2 SMS EU manual.pdf|page=27}}<br>Cieli (GG){{fileref|Sonic 2 GG EU Manual.pdf|page=35}}
 +
| name_se=Vindarnas zon (SMS){{fileref|Sonic2 SMS EU manual.pdf|page=27}}<br>Skyhöga Zonen (GG){{fileref|Sonic 2 GG EU Manual.pdf|page=35}}
 +
| name_nl=Hoog in de Lucht Zone{{fileref|Sonic2 SMS EU manual.pdf|page=27}}{{fileref|Sonic 2 GG EU Manual.pdf|page=35}}
 +
| name_fi=Taivaan Alue{{fileref|Sonic 2 GG EU Manual.pdf|page=35}}
 
| prev=Under Ground Zone
 
| prev=Under Ground Zone
 
| next=Aqua Lake Zone
 
| next=Aqua Lake Zone
 
}}
 
}}
'''Sky High Zone''' is the second zone in the 8-bit version of ''[[Sonic the Hedgehog 2 (8-bit)|Sonic the Hedgehog 2]]''. The level introduces [[hang glider]]s, an entirely new gimmick that will definitely take some time to get used to. The enemies here consist entirely of a troupe of flying turtles scattered across the sky. The boss of this level is a fairly easy one; you must fight a [[Goose Mecha|mechanical goose]] and its hatchlings in the skies. This zone is most similar to [[Hill Top Zone]] in its [[Sonic the Hedgehog 2 (16-bit)|16-bit counterpart]].
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'''{{PAGENAME}}''' is the second [[Zone]] in the 8-bit version of ''[[Sonic the Hedgehog 2 (8-bit)|Sonic the Hedgehog 2]]''. As with other Zones in this game, Sky High consists of two standard Acts followed by a shorter third Act which contains the Zone's boss.
  
==Instruction Manual Description==
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==Overview==
{{quote|Race over collapsing bridges and grab lots of [[Ring]]s while you can. [[Spring]]s bounce you through underground passages, then send you toward the clouds. Grab a hang glider and ride the storm winds over deadly [[Spikes (obstacle)|spikes]].}}
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[[Image:Skyhigh2.png|frame|right|Stormy weather in Act 2.]]
 +
Sky High Zone introduces [[Hang Glider]]s, an entirely new gimmick that will definitely take some time to get used to. The enemies here consist entirely of a troupe of flying turtles scattered across the sky. This alpine Zone is most similar to [[Hill Top Zone]] in its [[Sonic the Hedgehog 2 (16-bit)|16-bit counterpart]].
 +
 
 +
The first Act of this Zone takes place mainly on the ground. [[Sonic the Hedgehog|Sonic]] must climb to the higher levels before taking to a Hang Glider to reach the end marker. Act 2 is a little more challenging. Starting off on level ground, Sonic must negotiate a path to the end by using a combination of hang gliders and solid clouds. Solid clouds often look exactly like their gaseous counterparts, and so caution is needed to avoid fatal mistakes.
 +
 
 +
Though they take a little time to get used to, the Hang Gliders are relatively simple to control. Simply run, or jump into one for Sonic to take hold. Once airborne, simply hold, or tap {{left}} to pull back and angle the nose up, and {{right}} to angle downwards. Care is needed when doing this, as the Hang Glider's speed will decrease each time when holding back. If the Hang Glider loses too much speed, it will fall. At occasional points in the second Act, the player will be able to catch updrafts to restore the air beneath Sonic and continue on their journey.
  
==Acts 1 & 2==
+
==Quotes==
[[Image:Skyhigh2.png|frame|right|Stormy weather in Act 2.]]
+
{{quote|Race over collapsing bridges and grab lots of [[Ring]]s while you can. [[Spring]]s bounce you through underground passages, then send you toward the clouds. Grab a hang glider and ride the storm winds over deadly [[Spikes (obstacle)|spikes]]|''Sonic the Hedgehog 2'' US Game Gear manual|ref={{fileref|Sonic2 GG US manual.pdf|page=11}}}}
The first act of this zone takes place mainly on the ground. Sonic must climb to the higher levels before taking to a hang glider to reach the end marker.
+
{{quote|The reckless Sonic challenges an alpine region within a sea of clouds. Use jumps and the “Hanglider” to overcome the wind and lightning that blocks Sonic’s way.|''Sonic the Hedgehog 2'' JP Game Gear manual ([https://greenyvertekins.tumblr.com/post/184768853269/because-im-bored-and-insomniac-right-now-heres translation by greenyvertekins])|ref={{fileref|Sonic 2 GG JP Manual.pdf|page=19}}}}
Act Two is a little more challenging. Starting off on level ground, Sonic must negotiate a path to the end by using a combination of hang gliders and solid clouds. Solid clouds often look exactly like their gaseous counterparts, and so caution is needed to avoid fatal mistakes.
 
  
==Strategy==
+
==Enemies==
Though they take a little time to get used to, the [[hang glider]]s are relatively simple to control. Simply run, or jump into one for Sonic to take hold. Once airborne, simply hold, or tap left to pull back and angle the nose up, and right to angle downwards. Care is needed when doing this, as your speed will decrease each time you hold back. If you lose too much speed, you will fall. At occasional points in the second act, you will be able to catch updrafts to restore the air beneath you and continue on your journey.
+
{| style="width:auto;"
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|style="text-align:center;"|{{spriteImage|Game-game-spr.png}}
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|'''[[Game-game]]''' — Frisbee-like turtle-resembling robot.
 +
|-
 +
|style="text-align:center;"|{{spriteImage|S2ggmeleon-spr.png}}
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|'''[[Meleon]]''' — Also known as [[Newtron]]. Chameleon bots which appear on walls, then transform into missiles and fire themselves on a horizontal path in Sonic's direction.
 +
|}
  
==Chaos Emerald==
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==Chaos Emerald location==
The [[Chaos Emerald]] for this zone is found in Act 2. In order to reach it, you must build up as much speed as possible at the start of the level and jump to catch the first hang glider you see. No matter what, try to keep Sonic as close to the top of the screen as you can, making use of the aforementioned updrafts. You will eventually find the Emerald at the top of the screen, surrounded by clouds.
+
The [[Chaos Emerald]] for this Zone is found in Act 2. In order to reach it, the player must build up as much speed as possible at the start of the level and jump to catch the first Hang Glider they see. No matter what, they should try to keep Sonic as close to the top of the screen as they can, making use of the aforementioned updrafts. They will eventually find the Emerald at the top of the screen, surrounded by clouds.
  
This Emerald is harder to get in the [[Game Gear]] version due to a difference in the behavior of the hang glider when it reaches the top of the screen: in the [[Master System]] version, it stays at the top of the screen, allowing you to go as high as possible and then simply lose some height when you see the Emerald; in the Game Gear version however, touching the top of the screen causes Sonic to let go of the hang glider, so caution is necessary.
+
This Emerald is harder to get in the [[Game Gear]] version due to a difference in the behavior of the Hang Glider when it reaches the top of the screen: in the [[Master System]] version, it stays at the top of the screen, allowing the player to go as high as possible and then simply lose some height when they see the Emerald; in the Game Gear version however, touching the top of the screen causes Sonic to let go of the hang glider, so caution is necessary.
  
There are a number of [[spring]]s concealed in the small, four-leaf-clover-like clouds around the level, which can also be used as a means of gaining enough height to snag the gem. Be on the lookout for horizontal arrangements of rings above clouds as a clue to which ones hide springs.
+
There are a number of [[spring]]s concealed in the small, four-leaf-clover-like clouds around the level, which can also be used as a means of gaining enough height to snag the gem. The player must be on the lookout for horizontal arrangements of rings above clouds as a clue to which ones hide springs.
  
 
==References==
 
==References==
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{{S2GGOmni}}
 
{{S2GGOmni}}
[[Category:Sonic the Hedgehog 2 (8-bit) levels]]
 

Latest revision as of 13:44, 10 March 2020

Sonic Retro emblem.svg Sonic the Hedgehog 2 (8-bit)
»
Levels
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Sky High Zone
Skyhigh.png
Sky High Zone
Second level, Sonic the Hedgehog 2 (8-bit)
Number of Acts: 3
Location: South Island
Level theme: mountain/canyon
Secondary level theme: sky
Boss: Gachou Mecha
Non-English names:
Under Ground Zone | Aqua Lake Zone

Sky High Zone is the second Zone in the 8-bit version of Sonic the Hedgehog 2. As with other Zones in this game, Sky High consists of two standard Acts followed by a shorter third Act which contains the Zone's boss.

Overview

Stormy weather in Act 2.

Sky High Zone introduces Hang Gliders, an entirely new gimmick that will definitely take some time to get used to. The enemies here consist entirely of a troupe of flying turtles scattered across the sky. This alpine Zone is most similar to Hill Top Zone in its 16-bit counterpart.

The first Act of this Zone takes place mainly on the ground. Sonic must climb to the higher levels before taking to a Hang Glider to reach the end marker. Act 2 is a little more challenging. Starting off on level ground, Sonic must negotiate a path to the end by using a combination of hang gliders and solid clouds. Solid clouds often look exactly like their gaseous counterparts, and so caution is needed to avoid fatal mistakes.

Though they take a little time to get used to, the Hang Gliders are relatively simple to control. Simply run, or jump into one for Sonic to take hold. Once airborne, simply hold, or tap Left to pull back and angle the nose up, and Right to angle downwards. Care is needed when doing this, as the Hang Glider's speed will decrease each time when holding back. If the Hang Glider loses too much speed, it will fall. At occasional points in the second Act, the player will be able to catch updrafts to restore the air beneath Sonic and continue on their journey.

Quotes

Race over collapsing bridges and grab lots of Rings while you can. Springs bounce you through underground passages, then send you toward the clouds. Grab a hang glider and ride the storm winds over deadly spikes

Sonic the Hedgehog 2 US Game Gear manualMedia:Sonic2 GG US manual.pdf[6]

The reckless Sonic challenges an alpine region within a sea of clouds. Use jumps and the “Hanglider” to overcome the wind and lightning that blocks Sonic’s way.

Sonic the Hedgehog 2 JP Game Gear manual (translation by greenyvertekins)Media:Sonic 2 GG JP Manual.pdf[1]

Enemies

Game-game-spr.png
Game-game — Frisbee-like turtle-resembling robot.
S2ggmeleon-spr.png
Meleon — Also known as Newtron. Chameleon bots which appear on walls, then transform into missiles and fire themselves on a horizontal path in Sonic's direction.

Chaos Emerald location

The Chaos Emerald for this Zone is found in Act 2. In order to reach it, the player must build up as much speed as possible at the start of the level and jump to catch the first Hang Glider they see. No matter what, they should try to keep Sonic as close to the top of the screen as they can, making use of the aforementioned updrafts. They will eventually find the Emerald at the top of the screen, surrounded by clouds.

This Emerald is harder to get in the Game Gear version due to a difference in the behavior of the Hang Glider when it reaches the top of the screen: in the Master System version, it stays at the top of the screen, allowing the player to go as high as possible and then simply lose some height when they see the Emerald; in the Game Gear version however, touching the top of the screen causes Sonic to let go of the hang glider, so caution is necessary.

There are a number of springs concealed in the small, four-leaf-clover-like clouds around the level, which can also be used as a means of gaining enough height to snag the gem. The player must be on the lookout for horizontal arrangements of rings above clouds as a clue to which ones hide springs.

References


Sonic the Hedgehog 2 (8-bit)
S2 sms title.png

Main page
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Comparisons


Manuals
Promotional material
Magazine articles


Development
Hidden content
Bugs
Hacking guide