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Difference between revisions of "Sky High Zone"

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|Sonic the Hedgehog 2 (8-bit)|:Category:Sonic the Hedgehog 2 (8-bit) levels|l2=Levels|{{PAGENAME}}}}
 
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{{LevelBob
 
| levelscreen=skyhigh.png
 
| levelscreen=skyhigh.png
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| game=Sonic the Hedgehog 2 (8-bit)
 
| game=Sonic the Hedgehog 2 (8-bit)
 
| acts=3
 
| acts=3
| boss=Mecha Goose
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| theme1=mountain/canyon
| subboss=
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| theme2=sky
| osv=
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| boss=Gachou Mecha
| map=
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| name_jp=スカイハイ ''Sukaihai''{{fileref|Sonic 2 GG JP Manual.pdf|page=19}}
| underwater=
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| name_de=Himmelszone (SMS){{fileref|Sonic2 SMS EU manual.pdf|page=26}}<br>Wolken-Zone (GG){{fileref|Sonic 2 GG EU Manual.pdf|page=34}}
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| name_fr=Haute zone du Ciel (SMS){{fileref|Sonic2 SMS EU manual.pdf|page=26}}<br>Ciel (GG){{fileref|Sonic 2 GG EU Manual.pdf|page=34}}
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| name_es=Zona Aérea (SMS){{fileref|Sonic2 SMS EU manual.pdf|page=27}}<br>Zona de Cielo (GG){{fileref|Sonic 2 GG EU Manual.pdf|page=34}}
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| name_it=Zona Elevata (SMS){{fileref|Sonic2 SMS EU manual.pdf|page=27}}<br>Cieli (GG){{fileref|Sonic 2 GG EU Manual.pdf|page=35}}
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| name_se=Vindarnas zon (SMS){{fileref|Sonic2 SMS EU manual.pdf|page=27}}<br>Skyhöga Zonen (GG){{fileref|Sonic 2 GG EU Manual.pdf|page=35}}
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| name_nl=Hoog in de Lucht Zone{{fileref|Sonic2 SMS EU manual.pdf|page=27}}{{fileref|Sonic 2 GG EU Manual.pdf|page=35}}
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| name_fi=Taivaan Alue{{fileref|Sonic 2 GG EU Manual.pdf|page=35}}
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| prev=Under Ground Zone
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| next=Aqua Lake Zone
 
}}
 
}}
'''Sky High Zone''' is the second zone in the 8-bit version of ''[[Sonic the Hedgehog 2 (8-bit)|Sonic the Hedgehog 2]]''. It brings hang gliders into the mix, an entirely new aspect that will definitely take some time to get used to. The enemies here consist entirely of a troupe of flying turtles scattered across the sky. The boss of this level is a fairly easy one, you must fight a mechanical goose and its hatchlings in the skies.
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'''Sky High Zone''' is the second zone in the 8-bit version of ''[[Sonic the Hedgehog 2 (8-bit)|Sonic the Hedgehog 2]]''. The level introduces [[hang glider]]s, an entirely new gimmick that will definitely take some time to get used to. The enemies here consist entirely of a troupe of flying turtles scattered across the sky. The boss of this level is a fairly easy one; you must fight a [[Gachou Mecha|mechanical goose]] and its hatchlings in the skies. This zone is most similar to [[Hill Top Zone]] in its [[Sonic the Hedgehog 2 (16-bit)|16-bit counterpart]].
  
==Instruction Manual Description==
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==Quotes==
Race over collapsing bridges and grab lots of rings while you can. Springs bounce you through underground passages, then send you toward the clouds. Grab a hang glider and ride the storm winds over deadly spikes.
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{{quote|Race over collapsing bridges and grab lots of [[Ring]]s while you can. [[Spring]]s bounce you through underground passages, then send you toward the clouds. Grab a hang glider and ride the storm winds over deadly [[Spikes (obstacle)|spikes]].}}
  
 
==Acts 1 & 2==
 
==Acts 1 & 2==
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[[Image:Skyhigh2.png|frame|right|Stormy weather in Act 2.]]
 
The first act of this zone takes place mainly on the ground. Sonic must climb to the higher levels before taking to a hang glider to reach the end marker.
 
The first act of this zone takes place mainly on the ground. Sonic must climb to the higher levels before taking to a hang glider to reach the end marker.
 
Act Two is a little more challenging. Starting off on level ground, Sonic must negotiate a path to the end by using a combination of hang gliders and solid clouds. Solid clouds often look exactly like their gaseous counterparts, and so caution is needed to avoid fatal mistakes.
 
Act Two is a little more challenging. Starting off on level ground, Sonic must negotiate a path to the end by using a combination of hang gliders and solid clouds. Solid clouds often look exactly like their gaseous counterparts, and so caution is needed to avoid fatal mistakes.
  
 
==Strategy==
 
==Strategy==
Though they take a little time to get used to, the hang gliders are relatively simple to control. Simply run, or jump into one for Sonic to take hold. Once airborne, simply hold, or tap left to pull back and angle the nose up, and right to angle downwards. Care is needed when doing this, as your speed will decrease each time you hold back. If you lose too much speed, you will fall. At occasional points in the second act, you will be able to catch updrafts to restore the air beneath you and continue on your journey.
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Though they take a little time to get used to, the [[hang glider]]s are relatively simple to control. Simply run, or jump into one for Sonic to take hold. Once airborne, simply hold, or tap left to pull back and angle the nose up, and right to angle downwards. Care is needed when doing this, as your speed will decrease each time you hold back. If you lose too much speed, you will fall. At occasional points in the second act, you will be able to catch updrafts to restore the air beneath you and continue on your journey.
  
 
==Chaos Emerald==
 
==Chaos Emerald==
The Chaos Emerald for this zone is found in Act Two. In order to reach it, you must build up as much speed as possible at the start of the level and jump to catch the first hang glider you see. No matter what, try to keep Sonic as close to the top of the screen as you can, making use of the aforementioned updrafts. You will eventually find the Emerald at the top of the screen, surrounded by cloud.
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The [[Chaos Emerald]] for this zone is found in Act 2. In order to reach it, you must build up as much speed as possible at the start of the level and jump to catch the first hang glider you see. No matter what, try to keep Sonic as close to the top of the screen as you can, making use of the aforementioned updrafts. You will eventually find the Emerald at the top of the screen, surrounded by clouds.
  
{{Sonic2GGLevels}}
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This Emerald is harder to get in the [[Game Gear]] version due to a difference in the behavior of the hang glider when it reaches the top of the screen: in the [[Master System]] version, it stays at the top of the screen, allowing you to go as high as possible and then simply lose some height when you see the Emerald; in the Game Gear version however, touching the top of the screen causes Sonic to let go of the hang glider, so caution is necessary.
  
[[Category:Sonic the Hedgehog 2 (8-bit) Levels]]
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There are a number of [[spring]]s concealed in the small, four-leaf-clover-like clouds around the level, which can also be used as a means of gaining enough height to snag the gem. Be on the lookout for horizontal arrangements of rings above clouds as a clue to which ones hide springs.
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==References==
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<references/>
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{{S2GGOmni}}

Revision as of 01:18, 21 January 2020

Sonic Retro emblem.svg Sonic the Hedgehog 2 (8-bit)
»
Levels
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Sky High Zone
Skyhigh.png
Sky High Zone
Second Zone, Sonic the Hedgehog 2 (8-bit)
Number of Acts: 3
Level themes: mountain/canyon, sky
Boss: Gachou Mecha
Non-English names:
Under Ground Zone | Aqua Lake Zone

Sky High Zone is the second zone in the 8-bit version of Sonic the Hedgehog 2. The level introduces hang gliders, an entirely new gimmick that will definitely take some time to get used to. The enemies here consist entirely of a troupe of flying turtles scattered across the sky. The boss of this level is a fairly easy one; you must fight a mechanical goose and its hatchlings in the skies. This zone is most similar to Hill Top Zone in its 16-bit counterpart.

Quotes

Race over collapsing bridges and grab lots of Rings while you can. Springs bounce you through underground passages, then send you toward the clouds. Grab a hang glider and ride the storm winds over deadly spikes.

Acts 1 & 2

Stormy weather in Act 2.

The first act of this zone takes place mainly on the ground. Sonic must climb to the higher levels before taking to a hang glider to reach the end marker. Act Two is a little more challenging. Starting off on level ground, Sonic must negotiate a path to the end by using a combination of hang gliders and solid clouds. Solid clouds often look exactly like their gaseous counterparts, and so caution is needed to avoid fatal mistakes.

Strategy

Though they take a little time to get used to, the hang gliders are relatively simple to control. Simply run, or jump into one for Sonic to take hold. Once airborne, simply hold, or tap left to pull back and angle the nose up, and right to angle downwards. Care is needed when doing this, as your speed will decrease each time you hold back. If you lose too much speed, you will fall. At occasional points in the second act, you will be able to catch updrafts to restore the air beneath you and continue on your journey.

Chaos Emerald

The Chaos Emerald for this zone is found in Act 2. In order to reach it, you must build up as much speed as possible at the start of the level and jump to catch the first hang glider you see. No matter what, try to keep Sonic as close to the top of the screen as you can, making use of the aforementioned updrafts. You will eventually find the Emerald at the top of the screen, surrounded by clouds.

This Emerald is harder to get in the Game Gear version due to a difference in the behavior of the hang glider when it reaches the top of the screen: in the Master System version, it stays at the top of the screen, allowing you to go as high as possible and then simply lose some height when you see the Emerald; in the Game Gear version however, touching the top of the screen causes Sonic to let go of the hang glider, so caution is necessary.

There are a number of springs concealed in the small, four-leaf-clover-like clouds around the level, which can also be used as a means of gaining enough height to snag the gem. Be on the lookout for horizontal arrangements of rings above clouds as a clue to which ones hide springs.

References


Sonic the Hedgehog 2 (8-bit)
S2 sms title.png

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