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Difference between revisions of "Sky High Zone"

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'''Sky High Zone''' is the second zone in the 8-bit version of ''[[Sonic the Hedgehog 2 (8-bit)|Sonic the Hedgehog 2]]''. It brings hang gliders into the mix, an entirely new aspect that will definitely take some time to get used to. The enemies here consist entirely of a troupe of flying turtles scattered across the sky. The boss of this level is a fairly easy one, you must fight a mechanical goose and its hatchlings in the skies.
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'''Sky High Zone''' is the second zone in the 8-bit version of ''[[Sonic the Hedgehog 2 (8-bit)|Sonic the Hedgehog 2]]''. It brings [[hang glider]]s into the mix, an entirely new aspect that will definitely take some time to get used to. The enemies here consist entirely of a troupe of flying turtles scattered across the sky. The boss of this level is a fairly easy one, you must fight a mechanical goose and its hatchlings in the skies.
  
 
==Instruction Manual Description==
 
==Instruction Manual Description==
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==Strategy==
 
==Strategy==
Though they take a little time to get used to, the hang gliders are relatively simple to control. Simply run, or jump into one for Sonic to take hold. Once airborne, simply hold, or tap left to pull back and angle the nose up, and right to angle downwards. Care is needed when doing this, as your speed will decrease each time you hold back. If you lose too much speed, you will fall. At occasional points in the second act, you will be able to catch updrafts to restore the air beneath you and continue on your journey.
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Though they take a little time to get used to, the [[hang glider]]s are relatively simple to control. Simply run, or jump into one for Sonic to take hold. Once airborne, simply hold, or tap left to pull back and angle the nose up, and right to angle downwards. Care is needed when doing this, as your speed will decrease each time you hold back. If you lose too much speed, you will fall. At occasional points in the second act, you will be able to catch updrafts to restore the air beneath you and continue on your journey.
  
 
==Chaos Emerald==
 
==Chaos Emerald==

Revision as of 13:59, 28 June 2009

Skyhigh.png
Sky High Zone
Second Zone, Sonic the Hedgehog 2 (8-bit)
Number of Acts: 3
Boss: Goose Mecha

Sky High Zone is the second zone in the 8-bit version of Sonic the Hedgehog 2. It brings hang gliders into the mix, an entirely new aspect that will definitely take some time to get used to. The enemies here consist entirely of a troupe of flying turtles scattered across the sky. The boss of this level is a fairly easy one, you must fight a mechanical goose and its hatchlings in the skies.

Instruction Manual Description

Race over collapsing bridges and grab lots of rings while you can. Springs bounce you through underground passages, then send you toward the clouds. Grab a hang glider and ride the storm winds over deadly spikes.

Acts 1 & 2

Stormy weather in Act 2.

The first act of this zone takes place mainly on the ground. Sonic must climb to the higher levels before taking to a hang glider to reach the end marker. Act Two is a little more challenging. Starting off on level ground, Sonic must negotiate a path to the end by using a combination of hang gliders and solid clouds. Solid clouds often look exactly like their gaseous counterparts, and so caution is needed to avoid fatal mistakes.

Strategy

Though they take a little time to get used to, the hang gliders are relatively simple to control. Simply run, or jump into one for Sonic to take hold. Once airborne, simply hold, or tap left to pull back and angle the nose up, and right to angle downwards. Care is needed when doing this, as your speed will decrease each time you hold back. If you lose too much speed, you will fall. At occasional points in the second act, you will be able to catch updrafts to restore the air beneath you and continue on your journey.

Chaos Emerald

The Chaos Emerald for this zone is found in Act Two. In order to reach it, you must build up as much speed as possible at the start of the level and jump to catch the first hang glider you see. No matter what, try to keep Sonic as close to the top of the screen as you can, making use of the aforementioned updrafts. You will eventually find the Emerald at the top of the screen, surrounded by cloud.

There are a number of springs concealed in the small, four-leaf-clover-like clouds around the level, which can also be used as a means of gaining enough height to snag the gem. Be on the lookout for horizontal arrangements of rings above clouds as a clue to which ones hide springs.

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