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|Sonic the Hedgehog (8-bit)|:Category:Sonic the Hedgehog (8-bit) levels|l2=Levels|{{PAGENAME}}}}
 
{{LevelBob
 
{{LevelBob
 
| name=Sky Base Zone
 
| name=Sky Base Zone
 
| levelscreen=Sky Base.png
 
| levelscreen=Sky Base.png
| screenwidth=
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| levelscreen2=Sonic1 GG SkyBaseZone.png
| levelno=Final
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| levelscreentitle=Master System
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| levelscreen2title=Game Gear
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| levelno=Sixth
 
| game=Sonic the Hedgehog (8-bit)
 
| game=Sonic the Hedgehog (8-bit)
 
| acts=3
 
| acts=3
| cliche=Flying Fortress/Death Egg
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| location=[[South Island]]
| boss=Robotnik (Sky Base Zone Boss)
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| theme1=flying fortress
| subboss=
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| boss=Sky Base Zone boss
| music13=<flashmp3>Sonic the Hedgehog (Game Gear Version) OSV/13 - Scrap Brain Zone.mp3</flashmp3>
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| rings1=104 + 0 {{SMS}} / 80 + 10 {{GG}}
| music2=<flashmp3>Sonic the Hedgehog (Game Gear Version) OSV/14 - Sky Base Zone.mp3</flashmp3>
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| name_jp=スカイベース ''Sukaibēsu''{{fileref|Sonic 1 GG JP Manual.pdf|page=20}}
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| name_de=Zone der Luftbasis{{fileref|Sonic1 SMS EU manual.pdf|page=22}}
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| name_fr=Zone de Ciel{{fileref|Sonic1 SMS EU manual.pdf|page=22}}
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| name_es=Zona de Base Aérea{{fileref|Sonic1 SMS EU manual.pdf|page=23}}
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| name_it=Zona della Base Aerea{{fileref|Sonic1 SMS EU manual.pdf|page=23}}
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| name_se=Sky Base Zone{{fileref|Sonic1 SMS EU manual.pdf|page=23}}
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| name_nl=Lucht Basis Zone{{fileref|Sonic1 SMS EU manual.pdf|page=23}}
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| prev=Scrap Brain Zone (8-bit){{!}}Scrap Brain Zone
 
}}
 
}}
'''Sky Base Zone''' is the sixth and final zone in ''[[Sonic the Hedgehog (8-bit)|Sonic the Hedgehog]]'' for the [[Sega Master System]] and [[Game Gear]]. As with all other stages in the game, Sky Base consists of two platforming Acts followed by a shorter, third Act which contains the boss (and nary a single [[ring]]!). The unusual feature here is that the first two distinct Acts have completly different backgrounds and level designs.  
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'''Sky Base Zone''' is the sixth and final [[Zone]] in the 8-bit version of ''[[Sonic the Hedgehog (8-bit)|Sonic the Hedgehog]]''. As with other Zones in this game, this Zone consists of two standard Acts followed by a shorter third Act which contains the Zone's boss. The unusual feature here is that the first two distinct Acts have completely different backgrounds and level designs.  
  
 
==Overview==
 
==Overview==
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At the end of the [[Scrap Brain Zone (8-bit)|previous Zone]], [[Dr. Eggman]] fled to an airship hidden in the smog clouds of Scrap Brain Zone. [[Sonic the Hedgehog|Sonic]], obviously, pursues. Sky Base Act 1 sees the heroic hedgehog navigate his way through the exposed gantries and electric fields of the airship anchorage above Scrap Brain, speeding to catch the fat man's massive escape vessel before it departs. The electric fields will activate on set intervals, making the sky flash when they are fully active. This hazard would later be reused in ''[[Sonic the Hedgehog CD]]''<nowiki>'</nowiki>s [[Wacky Workbench]].
  
At the end of the [[Scrap Brain Zone (8-bit)|previous level]], [[Robotnik]] fled to an airship hidden in the smog clouds of [[Scrap Brain Zone (8-bit)|Scrap Brain Zone]]. Sonic, obviously, pursues. Sky Base Act 1 sees the heroic hedgehog navigate his way through the exposed gantries and electric fields of the airship anchorage above Scrap Brain, speeding to catch the fat man's massive escape vessel before it departs. In Act 2, Sonic must brave the fearsome defences on board the zeppelin itself; cannons, propeller blades, and of course the ever-present threat of falling thousands of feet to hedgehog-y oblivion.
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In Act 2, Sonic must brave the fearsome defenses on board the zeppelin itself; cannons, propeller blades, and of course the ever-present threat of falling thousands of feet to hedgehog-y oblivion. This level sets itself apart from other second Acts in the game in that there are no [[Ring]]s, meaning every mistake is fatal.
  
There is no Sky Base Zone in the 16-bit version of ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]'', but the design of the first Act is similar to [[Star Light Zone]] in the [[MegaDrive]] game. The premise of the second Act, meanwhile, is similar to that of [[Wing Fortress Zone]] in [[Sonic 2]] for the MegaDrive.
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There is no Sky Base Zone in the 16-bit version of ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]'', but the design of the first Act is similar to [[Star Light Zone]] in the [[Mega Drive]] game. The premise of the second Act, meanwhile, is similar to that of [[Wing Fortress Zone]] in ''[[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]'' for the Mega Drive.
  
==Walkthroughs==
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==Quotes==
===Act 1===
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{{quote|Eggman sets-off into the smog in the sky. What in the world is in there? Sonic boldly leaps into the thundering clouds.!|2=''Sonic the Hedgehog'' JP Game Gear manual|ref={{fileref|Sonic 1 GG JP Manual.pdf|page=20}} (translation by Vertekins){{ref|https://greenyvertekins.tumblr.com/post/665048921137102848/sonic-1-game-gear-jp-manual-zone-description}}}}
[[Image:Sonic the Hedgehog - Sky Base Zone Act 1.png|700px]]<br>
 
It seems to be sort of a launching site for the big blimp. The sky is made up of electric webs, which is reused in ''[[Sonic CD]]''<nowiki>'</nowiki>s [[Wacky Workbench Zone]].
 
  
===Act 2===
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{{quote|Fend off deadly laser beams and lethal missile shots. Now you've reached Dr. Robotnik's hideout — the blimp. Face him and erase him!|''Sonic the Hedgehog'' US Game Gear manual|ref={{fileref|Sonic1 GG US manual.pdf|page=11}}}}
[[Image:Sonic the Hedgehog - Sky Base Zone Act 2a.png|680px]]
 
<br>
 
<br>
 
[[Image:Sonic the Hedgehog - Sky Base Zone Act 2b.png|700px]]<br>
 
There are no rings in this stage. You can go one way and avoid bombs, spike walls and guns, or you can go around most of those by falling off the beginning platform on the left and onto a series of moving platforms and eventually to the [[Chaos Emerald]].
 
  
===Act 3===
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==Enemies==
[[Image:Sonic the Hedgehog - Sky Base Zone Act 3.png|700px]]<br>
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{| style="width:auto;"
You run through a short passage. Once you reach Robotnik, you will notice he is encased in glass. The aim is to break the glass while avoiding the laser on the ceiling, and the ball which shoots towards Sonic (located on the ceiling). Once Robotnik's case is damaged, chase him to the end of the level. Theres a warp that takes you back to Green Hill and the ending scene.
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|style="text-align:center;"|{{spriteImage|Orbinaut-8bit.png|2}}
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|'''[[Orbinaut (Uni Uni, Sonic the Hedgehog 8-bit)|Orbinaut]]''' — Simple sphere bots that are protected by four, orbiting spiked balls.
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|-
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|style="text-align:center;"|{{spriteImage|Bomb-8bit.png|2}}
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|'''[[Bomb (Sonic the Hedgehog 8-bit)|Bomb]]''' — Mindless kamikaze bomb bots that walk back and forth along a short plane.
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|}
  
{{Sonic1GGLevels}}
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==Special item locations==
[[Category:Sonic the Hedgehog (8-bit) Levels]]
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The following are the locations of the [[Chaos Emerald]] and 1-Up [[monitors]] in each Act. Detailed maps featuring the locations of these items can be found [[Sonic the Hedgehog (8-bit)/Maps|here]].
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===Chaos Emerald===
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The Chaos Emerald for this Zone is located in Act 2. From the start, carefully jump from the left onto a floating platform, and ride all the platforms to the front of the zeppelin, where the final Emerald awaits. The Game Gear version makes this more difficult by adding extra cannons.
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===1-Up monitors===
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*'''Act 1:''' In the Master System version, the 1-Up is located on the lower paths shortly after passing the [[Shield]] monitor. In the Game Gear version, the 1-Up is located at the platform rides near the end of the Act.
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*'''Act 2:''' The 1-Up is located en-route to the Chaos Emerald described above. Upon reaching the second floating platform, jump up the ladder to reach the 1-Up.
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*'''Act 3:''' Placed right in front of Sonic at the beginning. However, this monitor will only appear if the player has broken every other 1-Up monitor in the game ([[Special Stage (Sonic the Hedgehog 8-bit)|Special Stage]] 1-Up monitors don't count).
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==References==
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<references/>
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{{S1GGOmni}}

Revision as of 05:43, 15 October 2021

Sonic Retro emblem.svg Sonic the Hedgehog (8-bit)
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Sky Base Zone
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  • Master System
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Sky Base.png
Sonic1 GG SkyBaseZone.png
Sky Base Zone
Sixth Zone, Sonic the Hedgehog (8-bit)
Number of Acts: 3
Location: South Island
Level theme: flying fortress
Boss: Sky Base Zone boss
Maximum rings, Act 1: 104 + 0
Sega Master System
/ 80 + 10
Sega Game Gear
Non-English names:
Scrap Brain Zone

Sky Base Zone is the sixth and final Zone in the 8-bit version of Sonic the Hedgehog. As with other Zones in this game, this Zone consists of two standard Acts followed by a shorter third Act which contains the Zone's boss. The unusual feature here is that the first two distinct Acts have completely different backgrounds and level designs.

Overview

At the end of the previous Zone, Dr. Eggman fled to an airship hidden in the smog clouds of Scrap Brain Zone. Sonic, obviously, pursues. Sky Base Act 1 sees the heroic hedgehog navigate his way through the exposed gantries and electric fields of the airship anchorage above Scrap Brain, speeding to catch the fat man's massive escape vessel before it departs. The electric fields will activate on set intervals, making the sky flash when they are fully active. This hazard would later be reused in Sonic the Hedgehog CD's Wacky Workbench.

In Act 2, Sonic must brave the fearsome defenses on board the zeppelin itself; cannons, propeller blades, and of course the ever-present threat of falling thousands of feet to hedgehog-y oblivion. This level sets itself apart from other second Acts in the game in that there are no Rings, meaning every mistake is fatal.

There is no Sky Base Zone in the 16-bit version of Sonic the Hedgehog, but the design of the first Act is similar to Star Light Zone in the Mega Drive game. The premise of the second Act, meanwhile, is similar to that of Wing Fortress Zone in Sonic the Hedgehog 2 for the Mega Drive.

Quotes

Eggman sets-off into the smog in the sky. What in the world is in there? Sonic boldly leaps into the thundering clouds.!

Sonic the Hedgehog JP Game Gear manualMedia:Sonic 1 GG JP Manual.pdf[1] (translation by Vertekins)[4]

Fend off deadly laser beams and lethal missile shots. Now you've reached Dr. Robotnik's hideout — the blimp. Face him and erase him!

Sonic the Hedgehog US Game Gear manualMedia:Sonic1 GG US manual.pdf[5]

Enemies

Orbinaut-8bit.png
Orbinaut — Simple sphere bots that are protected by four, orbiting spiked balls.
Bomb-8bit.png
Bomb — Mindless kamikaze bomb bots that walk back and forth along a short plane.

Special item locations

The following are the locations of the Chaos Emerald and 1-Up monitors in each Act. Detailed maps featuring the locations of these items can be found here.

Chaos Emerald

The Chaos Emerald for this Zone is located in Act 2. From the start, carefully jump from the left onto a floating platform, and ride all the platforms to the front of the zeppelin, where the final Emerald awaits. The Game Gear version makes this more difficult by adding extra cannons.

1-Up monitors

  • Act 1: In the Master System version, the 1-Up is located on the lower paths shortly after passing the Shield monitor. In the Game Gear version, the 1-Up is located at the platform rides near the end of the Act.
  • Act 2: The 1-Up is located en-route to the Chaos Emerald described above. Upon reaching the second floating platform, jump up the ladder to reach the 1-Up.
  • Act 3: Placed right in front of Sonic at the beginning. However, this monitor will only appear if the player has broken every other 1-Up monitor in the game (Special Stage 1-Up monitors don't count).

References


Sonic the Hedgehog (8-bit)
Sonic 1 MS title.png

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