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Difference between revisions of "Sky Base Zone"

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| game=Sonic the Hedgehog (8-bit)
 
| game=Sonic the Hedgehog (8-bit)
 
| acts=3
 
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| theme1=flying fortress
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| theme2=flying fortress
 
| boss=Robotnik (Sky Base Zone Boss)
 
| boss=Robotnik (Sky Base Zone Boss)
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| name_jp=スカイベース ''Sukaibēsu''{{fileref|Sonic 1 GG JP Manual.pdf|page=20}}
| music13=<flashmp3>Sonic the Hedgehog (Game Gear Version) OSV/13 - Scrap Brain Zone.mp3</flashmp3>
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| name_de=Zone der Luftbasis{{fileref|Sonic1 SMS EU manual.pdf|page=22}}
| music2=<flashmp3>Sonic the Hedgehog (Game Gear Version) OSV/14 - Sky Base Zone.mp3</flashmp3>
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| name_fr=Zone de Ciel{{fileref|Sonic1 SMS EU manual.pdf|page=22}}
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| name_es=Zona de Base Aérea{{fileref|Sonic1 SMS EU manual.pdf|page=23}}
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| name_it=Zona della Base Aerea{{fileref|Sonic1 SMS EU manual.pdf|page=23}}
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| name_se=Sky Base Zone{{fileref|Sonic1 SMS EU manual.pdf|page=23}}
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| name_nl=Lucht Basis Zone{{fileref|Sonic1 SMS EU manual.pdf|page=23}}
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| prev=Scrap Brain Zone (8-bit){{!}}Scrap Brain Zone
 
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'''Sky Base Zone''' is the sixth and final zone in ''[[Sonic the Hedgehog (8-bit)|Sonic the Hedgehog]]'' for the [[Sega Master System]] and [[Game Gear]]. As with all other stages in the game, Sky Base consists of two platforming Acts followed by a shorter, third Act which contains the boss (and nary a single [[ring]]!). The unusual feature here is that the first two distinct Acts have completely different backgrounds and level designs.  
 
'''Sky Base Zone''' is the sixth and final zone in ''[[Sonic the Hedgehog (8-bit)|Sonic the Hedgehog]]'' for the [[Sega Master System]] and [[Game Gear]]. As with all other stages in the game, Sky Base consists of two platforming Acts followed by a shorter, third Act which contains the boss (and nary a single [[ring]]!). The unusual feature here is that the first two distinct Acts have completely different backgrounds and level designs.  
  
 
==Overview==
 
==Overview==
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At the end of the [[Scrap Brain Zone (8-bit)|previous level]], [[Dr. Eggman|Robotnik]] fled to an airship hidden in the smog clouds of [[Scrap Brain Zone (8-bit)|Scrap Brain Zone]]. [[Sonic the Hedgehog|Sonic]], obviously, pursues. Sky Base Act 1 sees the heroic hedgehog navigate his way through the exposed gantries and electric fields of the airship anchorage above Scrap Brain, speeding to catch the fat man's massive escape vessel before it departs. In Act 2, Sonic must brave the fearsome defenses on board the zeppelin itself; cannons, propeller blades, and of course the ever-present threat of falling thousands of feet to hedgehog-y oblivion.
  
At the end of the [[Scrap Brain Zone (8-bit)|previous level]], [[Robotnik]] fled to an airship hidden in the smog clouds of [[Scrap Brain Zone (8-bit)|Scrap Brain Zone]]. Sonic, obviously, pursues. Sky Base Act 1 sees the heroic hedgehog navigate his way through the exposed gantries and electric fields of the airship anchorage above Scrap Brain, speeding to catch the fat man's massive escape vessel before it departs. In Act 2, Sonic must brave the fearsome defenses on board the zeppelin itself; cannons, propeller blades, and of course the ever-present threat of falling thousands of feet to hedgehog-y oblivion.
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There is no Sky Base Zone in the 16-bit version of ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]'', but the design of the first Act is similar to [[Star Light Zone]] in the [[MegaDrive]] game. The premise of the second Act, meanwhile, is similar to that of [[Wing Fortress Zone]] in [[Sonic 2]] for the Mega Drive.
  
There is no Sky Base Zone in the 16-bit version of ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]'', but the design of the first Act is similar to [[Star Light Zone]] in the [[MegaDrive]] game. The premise of the second Act, meanwhile, is similar to that of [[Wing Fortress Zone]] in [[Sonic 2]] for the Mega Drive.
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==Instruction Manual Description==
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{{quote|Fend off deadly laser beams and lethal missile shots. Now you've reached Dr. Robotnik's hideout — the blimp. Face him and erase him!}}
  
 
==Walkthroughs==
 
==Walkthroughs==
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[[Image:Sonic the Hedgehog - Sky Base Zone Act 3.png|700px]]<br>
 
[[Image:Sonic the Hedgehog - Sky Base Zone Act 3.png|700px]]<br>
 
You run through a short passage. Once you reach Robotnik, you will notice he is encased in glass. The aim is to break the glass while avoiding the laser on the ceiling, and the ball which shoots towards Sonic (located on the ceiling). Once Robotnik's case is damaged, chase him to the end of the level. There's a warp that takes you back to Green Hill and the ending scene.
 
You run through a short passage. Once you reach Robotnik, you will notice he is encased in glass. The aim is to break the glass while avoiding the laser on the ceiling, and the ball which shoots towards Sonic (located on the ceiling). Once Robotnik's case is damaged, chase him to the end of the level. There's a warp that takes you back to Green Hill and the ending scene.
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==References==
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<references/>
  
 
{{S1GGOmni}}
 
{{S1GGOmni}}
 
[[Category:Sonic the Hedgehog (8-bit) levels]]
 
[[Category:Sonic the Hedgehog (8-bit) levels]]

Revision as of 11:13, 3 March 2018

Sonic Retro emblem.svg Sonic the Hedgehog (8-bit)
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Levels
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Sky Base Zone
Sky Base.png
Sky Base Zone
Final Zone, Sonic the Hedgehog (8-bit)
Number of Acts: 3
Level themes: sky, flying fortress
Boss: Robotnik (Sky Base Zone Boss)
Non-English names:
Scrap Brain Zone

Sky Base Zone is the sixth and final zone in Sonic the Hedgehog for the Sega Master System and Game Gear. As with all other stages in the game, Sky Base consists of two platforming Acts followed by a shorter, third Act which contains the boss (and nary a single ring!). The unusual feature here is that the first two distinct Acts have completely different backgrounds and level designs.

Overview

At the end of the previous level, Robotnik fled to an airship hidden in the smog clouds of Scrap Brain Zone. Sonic, obviously, pursues. Sky Base Act 1 sees the heroic hedgehog navigate his way through the exposed gantries and electric fields of the airship anchorage above Scrap Brain, speeding to catch the fat man's massive escape vessel before it departs. In Act 2, Sonic must brave the fearsome defenses on board the zeppelin itself; cannons, propeller blades, and of course the ever-present threat of falling thousands of feet to hedgehog-y oblivion.

There is no Sky Base Zone in the 16-bit version of Sonic the Hedgehog, but the design of the first Act is similar to Star Light Zone in the MegaDrive game. The premise of the second Act, meanwhile, is similar to that of Wing Fortress Zone in Sonic 2 for the Mega Drive.

Instruction Manual Description

Fend off deadly laser beams and lethal missile shots. Now you've reached Dr. Robotnik's hideout — the blimp. Face him and erase him!

Walkthroughs

Act 1

Sonic the Hedgehog - Sky Base Zone Act 1.png
It seems to be sort of a launching site for the big blimp. The sky is made up of electric webs, which is reused in Sonic CD's Wacky Workbench Zone.

Act 2

Sonic the Hedgehog - Sky Base Zone Act 2a.png

Sonic the Hedgehog - Sky Base Zone Act 2b.png
There are no rings in this stage. You can go one way and avoid bombs, spike walls and guns, or you can go around most of those by falling off the beginning platform on the left and onto a series of moving platforms and eventually to the Chaos Emerald.

Act 3

Sonic the Hedgehog - Sky Base Zone Act 3.png
You run through a short passage. Once you reach Robotnik, you will notice he is encased in glass. The aim is to break the glass while avoiding the laser on the ceiling, and the ball which shoots towards Sonic (located on the ceiling). Once Robotnik's case is damaged, chase him to the end of the level. There's a warp that takes you back to Green Hill and the ending scene.

References


Sonic the Hedgehog (8-bit)
Sonic 1 MS title.png

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