Skill (Sonic Frontiers)
From Sonic Retro
Skills (スキル) refer to the various moves that can be learned by Sonic the Hedgehog and other playable characters and used in the Open Zone areas in Sonic Frontiers. While all characters start with various other moves, most of these moves require unlocking before they can be used. Most Skills are for use in combat, however some of them may be used for other purposes such as finding items and completing Challenges. They cannot be used in Cyber Space stages.
As the player explores the Open Zone areas, they will acquire Skill Points from defeating enemies, destroying certain objects and using the Cyloop. When enough Skill Points have been acquired, the player can use them to unlock skills in a hierarchical Skill Tree[1]. Skills can be unlocked when a "!" mark appears next to it. Skills on the Skill Tree also require preceding skills in the tree to be unlocked first.
List of Skills
Sonic
Cyloop | |
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Skill Point cost: 1 | |
Run around while leaving a light trail. After creating an enclosure with the light trail and then releasing the button, various effects can happen. | |
Phantom Rush | |
Skill Point cost: 3 Prerequisite: Cyloop | |
When the combo meter is maxed out, Phantom Rush is activated, resulting in attacks being 1.2 times more powerful. Phantom Rush lasts until the combo meter reaches 0. | |
Sonic Boom | |
Skill Point cost: 5 Prerequisite: Phantom Rush | |
A high-speed kick that unleashes shockwaves that pummels the enemy. | |
Air Trick | |
Skill Point cost: 5 Prerequisite: Phantom Rush | |
Air Tricks can be performed when sparks surround Sonic while he is in the air. Perform Air Tricks to earn Skill Pieces. | |
Wild Rush | |
Skill Point cost: 10 Prerequisite: Sonic Boom | |
A high-speed, zigzagging attack. | |
Stomp Attack | |
Skill Point cost: 10 Prerequisite: Air Trick | |
A stomping attack that swoops down from above on to the enemy. | |
Auto Combo | |
Skill Point cost: 20 Prerequisite: Wild Rush | |
Battle skills that have been unlocked will be automatically activated during combos. However, damage dealt will be reduced. After unlocking a skill, you can toggle auto combo ON/OFF from Options. | |
Quick Cyloop | |
Skill Point cost: 20 Prerequisite: Stomp Attack | |
Quickly Cyloop around the enemy when the Cyloop meter has maxed out and turns blue. The meter fills up with every attack that hits an enemy and can be used continuously when it is still blue. | |
Homing Shot | |
Skill Point cost: 30 Prerequisite: Wild Rush | |
Launch a volley of energy spheres at the enemy. | |
Loop Kick | |
Skill Point cost: 30 Prerequisite: Stomp Attack | |
A looping, rapidly accelerating kick attack in midair. | |
Spin Slash | |
Skill Point cost: 40 Prerequisite: Homing Shot | |
Surround an enemy with a multi-hit spinning attack. | |
Recovery Smash | |
Skill Point cost: 50 Prerequisite: Spin Slash | |
If Sonic is thrown back by an attack and successfully execute the on-screen prompt before he hits the ground, he can immediately counter with Recovery Smash. |
The following skills are not unlocked as part of the skill tree, but are instead unlocked by freeing Sonic's friends as the player progresses through the story:
Grand Slam | |
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How to unlock: Rescue Amy on Kronos Island | |
Unleash a powerful attack by following the on-screen prompt. | |
Cyclone Kick | |
How to unlock: Rescue Knuckles on Ares Island | |
Launch a powerful attack that delievers a flurry of hits as Sonic ascends. | |
Cross Slash | |
How to unlock: Rescue Tails on Chaos Island | |
Circle the enemy and let loose a stream of shockwaves. |
Amy
Jump | |
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Skill Point cost: 0 | |
Jump into the air. | |
Double Jump | |
Skill Point cost: 0 Prerequisite: Jump | |
A small midair jump. | |
Homing Attack | |
Skill Point cost: 0 Prerequisite: Double Jump | |
Do a Homing Attack on enemies or objects with target cursors on them. | |
Card Float | |
Skill Point cost: 0 Prerequisite: Double Jump | |
Jump in midair while spinning Fortune Cards. Hold // to ease back to the ground. | |
Boost | |
Skill Point cost: 0 Prerequisite: Double Jump | |
Use the Boost Gauge to speed up. Boosting in midair will lead to an Air Boost. | |
Cyloop | |
Skill Point cost: 1 Prerequisite: Card Float | |
Leave a light trail while moving. Enclosing the light trail may cause various effects to happen. | |
Card Attack | |
Skill Point cost: 5 Prerequisite: Homing Attack | |
Use Fortune Cards to attack forward. Press // twice to attack twice in a row. | |
Card Stomp | |
Skill Point cost: 5 Prerequisite: Boost | |
Drop in from above and deal damage to enemies below. | |
Multi-lock | |
Skill Point cost: 10 Prerequisite: Homing Attack | |
Automatically attack multiple targets by releasing // after multiple target cursors appear. | |
Card Spin | |
Skill Point cost: 10 Prerequisite: Card Attack | |
A spinning attack during a Card Attack. Use during a Card Attack to move, and hold // to spin for longer. Use it too much and Amy will become dizzy. | |
Parry | |
Skill Point cost: 10 Prerequisite: Card Stomp | |
Hold +/+/+ to parry attacks. | |
Cyhammer | |
Skill Point cost: 15 Prerequisite: Cyloop | |
Generate a shockwave by using the gauge and swinging a hammer onto the ground. This move can also be used in midair. Use this near special signs to make objects and items appear. | |
High Card Jump | |
Skill Point cost: 20 Prerequisite: Card Stomp | |
After a Card Jump, somersault and jump high into the air. | |
Infinite Card Spin | |
Skill Point cost: 30 Prerequisite: Card Spin | |
Card Spin's speed increases and Amy won't get dizzy. | |
Poison Parry | |
Skill Point cost: 30 Prerequisite: Parry | |
Enemies who are parried will have reduced health for a short while. | |
Spin Dash | |
Skill Point cost: 40 Prerequisite: Card Attack | |
Press // while running or in midair to roll into a ball form and run over enemies to deal damage. | |
Card Spin Boost | |
Skill Point cost: 50 Prerequisite: Boost | |
Deal damage to enemies while boosting. Use / + // to drift. |
Knuckles
Jump | |
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Skill Point cost: 0 | |
Jump into the air. | |
Double Jump | |
Skill Point cost: 0 Prerequisite: Jump | |
A small midair jump. | |
Wall Climb | |
Skill Point cost: 0 Prerequisite: Double Jump | |
Climb red and green walls at high speed. | |
Glide | |
Skill Point cost: 0 Prerequisite: Double Jump | |
Move forward through the air at high speed while gradually losing altitude. During a glide, use to change direction. | |
Boost | |
Skill Point cost: 0 Prerequisite: Wall Climb | |
Use the Boost Gauge to speed up. Boosting in midair will lead to an Air Boost. | |
Homing Attack | |
Skill Point cost: 0 Prerequisite: Glide | |
Do a Homing Attack on enemies or objects with target cursors on them. | |
Cyloop | |
Skill Point cost: 1 Prerequisite: Double Jump | |
Leave a light trail while moving. Enclosing the light trail may cause various effects to happen. | |
Heat Stomp | |
Skill Point cost: 5 Prerequisite: Boost | |
Drop in from above and deal damage to enemies below. | |
Combo Attack | |
Skill Point cost: 5 Prerequisite: Homing Attack | |
A close-range punching attack. Repeatedly press // to unleash up to 3 punches in a row. | |
Parry | |
Skill Point cost: 10 Prerequisite: Heat Stomp | |
Hold +/+/+ to parry attacks. | |
Cyknuckle | |
Skill Point cost: 15 Prerequisite: Cyloop | |
Generate a shockwave by using the gauge and punching the ground. This move can also be used in midair. Use this near special signs to make objects and items appear. | |
Break Parry | |
Skill Point cost: 30 Prerequisite: Parry | |
Enemies who are parried will have reduced defense for a short while. | |
Drill Spin Attack | |
Skill Point cost: 30 Prerequisite: Combo Attack | |
Automatically attack multiple targets in a drill state by releasing // after multiple targets appear. | |
Spin Dash | |
Skill Point cost: 40 Prerequisite: Homing Attack | |
Press // while running or in midair to roll into a ball form and run over enemies to deal damage. | |
Infinite Glide | |
Skill Point cost: 40 Prerequisite: Drill Spin Attack | |
The glide speed increases and there is no loss of altitude. | |
Drill Spin Boost | |
Skill Point cost: 50 Prerequisite: Boost | |
Enter a drill spin state and deal damage to enemies during a boost. |
Tails
Jump | |
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Skill Point cost: 0 | |
Jump into the air. | |
Double Jump | |
Skill Point cost: 0 Prerequisite: Jump | |
A small midair jump. | |
Fly | |
Skill Point cost: 0 Prerequisite: Double Jump | |
Hold to fly up and then parallel to the ground. Tails can't fly forever and will eventually get tired and lose altitude. | |
Boost | |
Skill Point cost: 0 Prerequisite: Double Jump | |
Use the Boost Gauge to speed up. Boosting in midair will lead to an Air Boost. | |
Cyloop | |
Skill Point cost: 1 Prerequisite: Card Float | |
Leave a light trail while moving. Enclosing the light trail may cause various effects to happen. | |
Wrench Attack | |
Skill Point cost: 5 Prerequisite: Fly | |
Throw a wrench a short distance. When a target cursor is displayed, the wrench will automatically find its mark. | |
Spike Stomp | |
Skill Point cost: 5 Prerequisite: Boost | |
Transform the blaster into a pile bunker and launch a diving attack. | |
Parry | |
Skill Point cost: 10 Prerequisite: Fly | |
Hold +/+/+ to parry attacks. | |
Cyblaster | |
Skill Point cost: 15 Prerequisite: Cyloop | |
Use the gauge to fire a ball of light that will detonate upon contact with an object. Use // to set it off manually. This move can also be used in midair. Use this near special signs to make objects and items appear. | |
Debuff Parry | |
Skill Point cost: 30 Prerequisite: Parry | |
Enemies who are parried will have reduced attack power for a short while. | |
Cyclone Boost | |
Skill Point cost: 30 Prerequisite: Boost | |
Fly at high speed aboard the Cyclone. Hold // and use to adjust altitude and steer. | |
Charged Wrench Attack | |
Skill Point cost: 40 Prerequisite: Wrench Attack | |
Throw multiple wrenches that hover for a short time. They can be used as a platform just once. | |
Spin Dash | |
Skill Point cost: 40 Prerequisite: Spike Stomp | |
Press // while running or in midair to roll into a ball form and run over enemies to deal damage. | |
Cyclone Cannon | |
Skill Point cost: 50 Prerequisite: Cyclone Boost | |
Fire the Cyclone's high-powered beam to attack forward. Use to aim. |
References
- ↑ https://www.youtube.com/watch?v=I2tysfV9X18 (Ghostarchive)
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