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Skill (Sonic Frontiers)

From Sonic Retro

Sonic's skill tree with all of his Skills unlocked.

Skills (スキル) refer to the various moves that can be learned by Sonic the Hedgehog and other playable characters and used in the Open Zone areas in Sonic Frontiers. While all characters start with various other moves, most of these moves require unlocking before they can be used. Most Skills are for use in combat, however some of them may be used for other purposes such as finding items and completing Challenges. They cannot be used in Cyber Space stages.

As the player explores the Open Zone areas, they will acquire Skill Points from defeating enemies, destroying certain objects and using the Cyloop. When enough Skill Points have been acquired, the player can use them to unlock skills in a hierarchical Skill Tree[1]. Skills can be unlocked when a "!" mark appears next to it. Skills on the Skill Tree also require preceding skills in the tree to be unlocked first.

List of Skills

Sonic

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Cyloop
Skill Point cost:
1
Run around while leaving a light trail. After creating an enclosure with the light trail and then releasing the button, various effects can happen.
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Phantom Rush
Skill Point cost:
3
Prerequisite:
Cyloop
When the combo meter is maxed out, Phantom Rush is activated, resulting in attacks being 1.2 times more powerful. Phantom Rush lasts until the combo meter reaches 0.
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Sonic Boom
Skill Point cost:
5
Prerequisite:
Phantom Rush
A high-speed kick that unleashes shockwaves that pummels the enemy.
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Air Trick
Skill Point cost:
5
Prerequisite:
Phantom Rush
Air Tricks can be performed when sparks surround Sonic while he is in the air. Perform Air Tricks to earn Skill Pieces.
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Wild Rush
Skill Point cost:
10
Prerequisite:
Sonic Boom
A high-speed, zigzagging attack.
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Stomp Attack
Skill Point cost:
10
Prerequisite:
Air Trick
A stomping attack that swoops down from above on to the enemy.
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Auto Combo
Skill Point cost:
20
Prerequisite:
Wild Rush
Battle skills that have been unlocked will be automatically activated during combos. However, damage dealt will be reduced. After unlocking a skill, you can toggle auto combo ON/OFF from Options.
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Quick Cyloop
Skill Point cost:
20
Prerequisite:
Stomp Attack
Quickly Cyloop around the enemy when the Cyloop meter has maxed out and turns blue. The meter fills up with every attack that hits an enemy and can be used continuously when it is still blue.
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Homing Shot
Skill Point cost:
30
Prerequisite:
Wild Rush
Launch a volley of energy spheres at the enemy.
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Loop Kick
Skill Point cost:
30
Prerequisite:
Stomp Attack
A looping, rapidly accelerating kick attack in midair.
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Spin Slash
Skill Point cost:
40
Prerequisite:
Homing Shot
Surround an enemy with a multi-hit spinning attack.
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Recovery Smash
Skill Point cost:
50
Prerequisite:
Spin Slash
If Sonic is thrown back by an attack and successfully execute the on-screen prompt before he hits the ground, he can immediately counter with Recovery Smash.

The following skills are not unlocked as part of the skill tree, but are instead unlocked by freeing Sonic's friends as the player progresses through the story:

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Grand Slam
How to unlock:
Rescue Amy on Kronos Island
Unleash a powerful attack by following the on-screen prompt.
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Cyclone Kick
How to unlock:
Launch a powerful attack that delievers a flurry of hits as Sonic ascends.
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Cross Slash
How to unlock:
Circle the enemy and let loose a stream of shockwaves.

Amy

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Jump
Skill Point cost:
0
Jump into the air.
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Double Jump
Skill Point cost:
0
Prerequisite:
Jump
A small midair jump.
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Homing Attack
Skill Point cost:
0
Prerequisite:
Double Jump
Do a Homing Attack on enemies or objects with target cursors on them.
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Card Float
Skill Point cost:
0
Prerequisite:
Double Jump
Jump in midair while spinning Fortune Cards. Hold X/A/B to ease back to the ground.
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Boost
Skill Point cost:
0
Prerequisite:
Double Jump
Use the Boost Gauge to speed up. Boosting in midair will lead to an Air Boost.
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Cyloop
Skill Point cost:
1
Prerequisite:
Card Float
Leave a light trail while moving. Enclosing the light trail may cause various effects to happen.
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Card Attack
Skill Point cost:
5
Prerequisite:
Homing Attack
Use Fortune Cards to attack forward. Press Square/X/Y twice to attack twice in a row.
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Card Stomp
Skill Point cost:
5
Prerequisite:
Boost
Drop in from above and deal damage to enemies below.
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Multi-lock
Skill Point cost:
10
Prerequisite:
Homing Attack
Automatically attack multiple targets by releasing Square/X/Y after multiple target cursors appear.
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Card Spin
Skill Point cost:
10
Prerequisite:
Card Attack
A spinning attack during a Card Attack. Use LeftUpDownRight during a Card Attack to move, and hold Square/X/Y to spin for longer. Use it too much and Amy will become dizzy.
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Parry
Skill Point cost:
10
Prerequisite:
Card Stomp
Hold L1+R1/Left Bumper+Right Bumper/L+R to parry attacks.
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Cyhammer
Skill Point cost:
15
Prerequisite:
Cyloop
Generate a shockwave by using the gauge and swinging a hammer onto the ground. This move can also be used in midair. Use this near special signs to make objects and items appear.
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High Card Jump
Skill Point cost:
20
Prerequisite:
Card Stomp
After a Card Jump, somersault and jump high into the air.
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Infinite Card Spin
Skill Point cost:
30
Prerequisite:
Card Spin
Card Spin's speed increases and Amy won't get dizzy.
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Poison Parry
Skill Point cost:
30
Prerequisite:
Parry
Enemies who are parried will have reduced health for a short while.
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Spin Dash
Skill Point cost:
40
Prerequisite:
Card Attack
Press L2/Left Trigger/ZL while running or in midair to roll into a ball form and run over enemies to deal damage.
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Card Spin Boost
Skill Point cost:
50
Prerequisite:
Boost
Deal damage to enemies while boosting. Use Left/Right + Circle/B/A to drift.

Knuckles

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Jump
Skill Point cost:
0
Jump into the air.
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Double Jump
Skill Point cost:
0
Prerequisite:
Jump
A small midair jump.
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Wall Climb
Skill Point cost:
0
Prerequisite:
Double Jump
Climb red and green walls at high speed.
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Glide
Skill Point cost:
0
Prerequisite:
Double Jump
Move forward through the air at high speed while gradually losing altitude. During a glide, use LeftRight to change direction.
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Boost
Skill Point cost:
0
Prerequisite:
Wall Climb
Use the Boost Gauge to speed up. Boosting in midair will lead to an Air Boost.
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Homing Attack
Skill Point cost:
0
Prerequisite:
Glide
Do a Homing Attack on enemies or objects with target cursors on them.
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Cyloop
Skill Point cost:
1
Prerequisite:
Double Jump
Leave a light trail while moving. Enclosing the light trail may cause various effects to happen.
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Heat Stomp
Skill Point cost:
5
Prerequisite:
Boost
Drop in from above and deal damage to enemies below.
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Combo Attack
Skill Point cost:
5
Prerequisite:
Homing Attack
A close-range punching attack. Repeatedly press Square/X/Y to unleash up to 3 punches in a row.
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Parry
Skill Point cost:
10
Prerequisite:
Heat Stomp
Hold L1+R1/Left Bumper+Right Bumper/L+R to parry attacks.
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Cyknuckle
Skill Point cost:
15
Prerequisite:
Cyloop
Generate a shockwave by using the gauge and punching the ground. This move can also be used in midair. Use this near special signs to make objects and items appear.
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Break Parry
Skill Point cost:
30
Prerequisite:
Parry
Enemies who are parried will have reduced defense for a short while.
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Drill Spin Attack
Skill Point cost:
30
Prerequisite:
Combo Attack
Automatically attack multiple targets in a drill state by releasing Square/X/Y after multiple targets appear.
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Spin Dash
Skill Point cost:
40
Prerequisite:
Homing Attack
Press L2/Left Trigger/ZL while running or in midair to roll into a ball form and run over enemies to deal damage.
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Infinite Glide
Skill Point cost:
40
Prerequisite:
Drill Spin Attack
The glide speed increases and there is no loss of altitude.
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Drill Spin Boost
Skill Point cost:
50
Prerequisite:
Boost
Enter a drill spin state and deal damage to enemies during a boost.

Tails

SonicFrontiers SkillIcons.png
Jump
Skill Point cost:
0
Jump into the air.
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Double Jump
Skill Point cost:
0
Prerequisite:
Jump
A small midair jump.
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Fly
Skill Point cost:
0
Prerequisite:
Double Jump
Hold to fly up and then parallel to the ground. Tails can't fly forever and will eventually get tired and lose altitude.
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Boost
Skill Point cost:
0
Prerequisite:
Double Jump
Use the Boost Gauge to speed up. Boosting in midair will lead to an Air Boost.
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Cyloop
Skill Point cost:
1
Prerequisite:
Card Float
Leave a light trail while moving. Enclosing the light trail may cause various effects to happen.
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Wrench Attack
Skill Point cost:
5
Prerequisite:
Fly
Throw a wrench a short distance. When a target cursor is displayed, the wrench will automatically find its mark.
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Spike Stomp
Skill Point cost:
5
Prerequisite:
Boost
Transform the blaster into a pile bunker and launch a diving attack.
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Parry
Skill Point cost:
10
Prerequisite:
Fly
Hold L1+R1/Left Bumper+Right Bumper/L+R to parry attacks.
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Cyblaster
Skill Point cost:
15
Prerequisite:
Cyloop
Use the gauge to fire a ball of light that will detonate upon contact with an object. Use Triangle/Y/X to set it off manually. This move can also be used in midair. Use this near special signs to make objects and items appear.
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Debuff Parry
Skill Point cost:
30
Prerequisite:
Parry
Enemies who are parried will have reduced attack power for a short while.
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Cyclone Boost
Skill Point cost:
30
Prerequisite:
Boost
Fly at high speed aboard the Cyclone. Hold R2/Right Trigger/ZR and use LeftUpDownRight to adjust altitude and steer.
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Charged Wrench Attack
Skill Point cost:
40
Prerequisite:
Wrench Attack
Throw multiple wrenches that hover for a short time. They can be used as a platform just once.
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Spin Dash
Skill Point cost:
40
Prerequisite:
Spike Stomp
Press L2/Left Trigger/ZL while running or in midair to roll into a ball form and run over enemies to deal damage.
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Cyclone Cannon
Skill Point cost:
50
Prerequisite:
Cyclone Boost
Fire the Cyclone's high-powered beam to attack forward. Use LeftRight to aim.

References


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