Actions

Difference between revisions of "Shield"

From Sonic Retro

(Sonic 3 & Knuckles)
m
(17 intermediate revisions by 9 users not shown)
Line 1: Line 1:
A '''shield''' (referred to as '''barrier''' in Japan) is a power-up that protects the player from harm. When the player runs into an enemy or trap, they fall backwards and the shield is lost. Shields offer limited protection in the same way as [[ring]]s do, although shields can't be re-collected after they are lost.
+
{{float|right|{{float|right|{{spriteImage|Sonic1 MD Sprite Monitors.png|crop_width=30|crop_x=90|3}}}}}}
 +
The '''Shield''', referred to as the '''barrier''' (バリア) in Japan, is a power-up that protects the player from harm. When the player runs into an enemy or trap, their character will be knocked backwards and the shield will be lost. Shields offer an extra line of defense before [[ring]]s would be lost, and first appeared in the original [[Sega Mega Drive]] game, ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]''.
  
Shields can be obtained though breaking [[monitor]]s, or the gumball machine [[bonus stage]] in ''[[Sonic 3]]''.
+
The original shield is a simple blue sphere, to the point wherein ''[[Sonic 3D: Flickies' Island]]'' (and later games such as ''[[Sonic Mania]]'') it is called the '''blue shield''' or '''blue barrier''' (ブルーバリア){{fileref|Sonic3D Sat JP manual.pdf|page=16}}. Despite this, it is not always blue - in ''[[Knuckles the Echidna in Sonic the Hedgehog 2]]'' the shield is grey, and in ''[[Sonic Adventure]]'' and ''[[Sonic Advance]]'', it is green. An exception to its round design is [[Sonic Forces]], where it takes the form of multiple energy particles, moving in a circular pattern around the player.
  
==Types of shield==
+
In most games, the blue shield offers no additional advantages outside the extra hit point (unlike the shields later provided in ''[[Sonic the Hedgehog 3]]''; the [[Flame Shield]], [[Water Shield]] and [[Lightning Shield]]). The one exception to this rule is in ''[[Sonic 3D|Sonic 3D: Flickies' Island]]'', where the blue shield is impervious to the electric flooring in [[Gene Gadget Zone]].
===''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]'', ''[[Sonic the Hedgehog 2]]'' and ''[[Sonic Pocket Adventure]]''===
+
 
* The original shield is a simple blue sphere, with no additional advantages.
+
==Gallery==
 
<gallery>
 
<gallery>
 
Image:S1 shield monitor.png|''[[Sonic 1]]'' ([[Mega Drive]]) shield monitor.
 
Image:S1 shield monitor.png|''[[Sonic 1]]'' ([[Mega Drive]]) shield monitor.
Line 15: Line 16:
 
File:Pocketadv shield monitor.png|''[[Sonic Pocket Adventure]]'' shield monitor.
 
File:Pocketadv shield monitor.png|''[[Sonic Pocket Adventure]]'' shield monitor.
 
File:Pocketadv shield get.png|''Sonic Pocket Adventure'' shield.
 
File:Pocketadv shield get.png|''Sonic Pocket Adventure'' shield.
 +
Image:S3d shield monitor.png|''Sonic 3D'' Shield monitor.
 +
Image:S3d blue shield.png|''Sonic 3D'' shield.
 +
Image:Sonic_Forces_shield.PNG|''Sonic Forces'' shield.
 
</gallery>
 
</gallery>
Interestingly enough, there are no shields at all in the 8-bit version of ''[[Sonic the Hedgehog 2 (8-bit)|Sonic 2]]'' and subsequent games (''[[Sonic Chaos]]'' and ''[[Sonic Triple Trouble]])''.
 
 
===''[[Sonic 3 & Knuckles]]''===
 
These shields protect against most projectile attacks. Sonic is able to perform special attacks by pressing jump twice, whereas Tails and Knuckles cannot. If the player collects a shield while under the effects of a [[super transformation]], the shield graphic will not appear although its secondary effects will still apply (i.e. ring magnetism with the lightning shield).
 
 
*'''[[Insta-Shield]]''': When Sonic does not have a shield, jumping twice gives you a split-second shield. This is particularly useful in certain boss fights, and againstt certain Badniks like [[Orbinaut]].
 
* '''Water shield''' (or aqua barrier): this shield protects the player from drowning, and as such is particularly useful in [[Hydrocity Zone]] and other ''[[Sonic 3]]'' levels which contain water sections (as opposed to ''[[Sonic & Knuckles]]'' levels, in which there isn't a single drop of water). Pressing jump twice lets Sonic perform a bounce attack, rapidly smashing down on the floor and then rebounding at height. The water shield also appeared in ''[[Sonic R]]'', but with significant differences; it lacked the bounce technique, and allowed the character to walk on water rather than survive under it. The shield would also disappear once you touched back on dry land afterwards.
 
* '''Fire shield''' (or flame barrier): protects the player from flames. Pressing jump twice turns Sonic into a fireball which briefly zooms forward. Falling into water, however, will destroy it (although not if the player is in Super or Hyper mode). This shield also appears in ''[[Sonic 3D: Flickies' Island]]'', but minus the fireball ability.
 
* '''Lightning shield''' (or thunder barrier): protects the player from electric damage and attracts nearby [[ring]]s. Pressing jump twice lets Sonic perform a double-jump. As with the fire shield, water destroys this barrier (if the player isn't in a Super or Hyper form). The shield also appears in ''[[Sonic Adventure 2]]'', ''Sonic Advances'' ''[[Sonic Advance|1]]'', ''[[Sonic Advance 2|2]]'' & ''[[Sonic Advance 3|3]]'', ''[[Sonic R]]'', and ''[[Sonic Rush]]''.
 
 
<gallery>
 
Image:Sonic3kmonitors.png|Sonic stands on a lightning shield monitor, with fire and water shields to his left and right.
 
Image:Wkaiten.png|Insta-Shield
 
Image:Water shield.png|Water shield.
 
Image:Lightning shield.png|Lightning shield.
 
Image:Fire shield.png|Fire shield.
 
</gallery>
 
 
===''[[Sonic 3D: Flickies' Island]]''===
 
* The standard blue shield, which, contrary to its usual "everything-breaks-it" properties in all previous games, renders [[Sonic]] impervious to electric damage in this game, specifically the electrified floors in [[Gene Gadget Zone]].
 
* The fire shield, which protects the player against fire and lava (especially useful in [[Volcano Valley Zone]]).
 
* The gold shield, which lets the player perform homing attacks on nearby enemies.
 
 
<gallery>
 
Image:S3d shield monitor.png|Shield monitor.
 
Image:S3d blue shield.png|Standard blue shield.
 
Image:S3d fire shield.png|Fire shield; walking on lava.
 
Image:S3d gold shield.png|Gold shield; homing attack.
 
</gallery>
 
 
===''[[Sonic Adventure]]'' and beyond===
 
* A green version of the standard blue shield.
 
* The ''magnet shield'', a blue shiny shield which is the same as above except that it also attracts rings.
 
  
 +
==References==
 +
<references />
  
 +
{{Items}}
 
[[Category:Items]]
 
[[Category:Items]]

Revision as of 20:07, 13 February 2020

Sonic1 MD Sprite Monitors.png

The Shield, referred to as the barrier (バリア) in Japan, is a power-up that protects the player from harm. When the player runs into an enemy or trap, their character will be knocked backwards and the shield will be lost. Shields offer an extra line of defense before rings would be lost, and first appeared in the original Sega Mega Drive game, Sonic the Hedgehog.

The original shield is a simple blue sphere, to the point wherein Sonic 3D: Flickies' Island (and later games such as Sonic Mania) it is called the blue shield or blue barrier (ブルーバリア)Media:Sonic3D Sat JP manual.pdf[1]. Despite this, it is not always blue - in Knuckles the Echidna in Sonic the Hedgehog 2 the shield is grey, and in Sonic Adventure and Sonic Advance, it is green. An exception to its round design is Sonic Forces, where it takes the form of multiple energy particles, moving in a circular pattern around the player.

In most games, the blue shield offers no additional advantages outside the extra hit point (unlike the shields later provided in Sonic the Hedgehog 3; the Flame Shield, Water Shield and Lightning Shield). The one exception to this rule is in Sonic 3D: Flickies' Island, where the blue shield is impervious to the electric flooring in Gene Gadget Zone.

Gallery

References

Items in the Sonic the Hedgehog Game Series
Collectibles   Ring | Super Ring | Special Ring | Rich Ring | Heal Ring | Red Star Ring | Number Ring | Silver Moon Ring | Sonic Medal | Sun Medal | Moon Medal | Sun Tablet | Moon Tablet | Planet Tablet | Secret Item | Red Orbs | Blue Orbs | Green Orbs | Emblem | Chaos Drives | Special Stage Key | Material | Portal Gear | Memory Token | Vault Key | Red Seed of Power | Blue Seed of Defense | Dream Orb
Power-ups   Shield (Water, Lightning, Fire, Gold, Magnetic) | Invincibility | Power Sneakers | Rocket Shoes | Propeller Shoes | Hyper Heli-Tails | Eggman Mark | Super Ring | Combine Ring | Forcejewel | Power Core | Light Cores | Special Combination
Level Objects   Item Box | Item Panel | Spring | Spring Pole | Crane Lift | Dash Rail | Spikes | Checkpoint | Time Warp Plate | Signpost | Goal Ring | Hidden Treasure Ring | Giant Ring | Dash Ring | Rainbow Ring | Capsule | Crate | Water Barrel | Button | Dark Energy Key | Bumper | Speed Booster | Air bubbles | Chao container
Powerful Items   Chaos Emeralds | Super Emeralds | Master Emerald | Time Stones | Chaos Rings | Precioustone | Sol Emeralds | Jeweled Scepter | World Rings | Excalibur | Phantom Ruby | Reverie | Dream Core
Weapons   Piko Piko Hammer | Chaos Energy Cannon | Caliburn | Wispon
Devices   Remote Robot | Combi Confiner | Mother Computer | Nega's Camera | Arks of the Cosmos | Miles Electric
Other   Chili Dog | Fortune Cards | Speed Down Boots | Chao Egg | Scepter of Darkness | Cacophonic Conch