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Difference between revisions of "Shield"

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A '''shield''' (referred to as '''barrier''' in Japan) is a power-up that protects the player from harm. When the player runs into an enemy or trap, they fall backwards and the shield is lost. Shields offer limited protection in the same way as [[ring]]s do, although shields can't be re-collected after they are lost.
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'''Shields''', referred to as '''barriers''' in Japan, are a series of power-ups that protect the player from harm. When the player runs into an enemy or trap, their character will be knocked backwards and the shield is lost. Shields offer an extra line of defense before [[ring]]s would be lost. Shields can be obtained by breaking [[monitor]]s, or in the gumball machine (''[[Sonic 3]]'') and the sphere shot (''[[Sonic & Knuckles]]'') [[Bonus Stage (Sonic 3 & Knuckles)|bonus stage]]s.
 
 
Shields can be obtained by breaking [[monitor]]s, or in both the gumball machine (''[[Sonic 3]]'') and the sphere shot (''[[Sonic & Knuckles]]'') [[bonus stage]]s.
 
  
 
==Overview==
 
==Overview==
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Image:S3d blue shield.png|''Sonic 3D'' shield.
 
Image:S3d blue shield.png|''Sonic 3D'' shield.
 
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There are no shields at all in the 8-bit version of ''[[Sonic the Hedgehog 2 (8-bit)|Sonic 2]]'' and subsequent games (''[[Sonic Chaos]]'' and ''[[Sonic Triple Trouble]])''.
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There are no shields at all in the 8-bit version of ''[[Sonic the Hedgehog 2 (8-bit)|Sonic 2]]'' and its sequels, ''[[Sonic Chaos]]'' and ''[[Sonic Triple Trouble]]''.
  
 
===Variants===
 
===Variants===
''[[Sonic 3]]'' had no basic shield, fielding instead elemental barriers in the form of [[Lightning Shield|lightning]], [[Fire Shield|fire]], and [[Water Shield|water]] shields. These shields protect against most projectile attacks - reflecting them with no damage to the shield - and Sonic is able to perform special attacks by pressing jump twice, whereas Tails and Knuckles cannot. If the player collects a shield while under the effects of a [[super transformation]], the shield graphic will not appear although its secondary effects will still apply (i.e. ring magnetism with the lightning shield). The game also introduced the [[Insta-Shield]]; a move rather than a power-up, it increased Sonic's attack radius for a split-second - very useful for dispatching [[Orbinaut]]s.
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All shields in ''[[Sonic 3]]'' have special abilities, represented with [[Lightning Shield|lightning]], [[Fire Shield|fire]], or [[Water Shield|water]] shields. Shields are now able to protect against most projectile attacks, reflecting them with no damage to the shield. Each shield has a unique passive effect, and Sonic (only) is able to perform a special attack unique to each shield by pressing Jump while already in the air. If the player collects a shield while under the effects of a [[super transformation]], the shield graphic will not appear although its secondary effects will still apply (i.e. ring magnetism with the lightning shield).
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''Sonic 3'' also features something called the [[Insta-Shield]]. This is not another shield, but a fourth special attack for Sonic that's performed by pressing Jump in the air ''without'' a shield. It increases Sonic's attack radius for a split-second - very useful for dispatching [[Orbinaut]]s.
  
''[[Sonic 3D]]'' included the final variant: the [[Gold Shield]], enabling Sonic to perform a short-range [[Homing Attack]].
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''[[Sonic 3D]]'' brings back the basic shield, and introduces a "better" variant: the [[Gold Shield]], enabling Sonic to perform a short-range [[Homing Attack]].
  
 
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Revision as of 18:30, 9 May 2016

Shields, referred to as barriers in Japan, are a series of power-ups that protect the player from harm. When the player runs into an enemy or trap, their character will be knocked backwards and the shield is lost. Shields offer an extra line of defense before rings would be lost. Shields can be obtained by breaking monitors, or in the gumball machine (Sonic 3) and the sphere shot (Sonic & Knuckles) bonus stages.

Overview

The original shield is a simple blue sphere, with no additional advantages. The one exception to this is in Sonic 3D: Flickies' Island, where the basic shield is impervious to the electric flooring in Gene Gadget Zone.

There are no shields at all in the 8-bit version of Sonic 2 and its sequels, Sonic Chaos and Sonic Triple Trouble.

Variants

All shields in Sonic 3 have special abilities, represented with lightning, fire, or water shields. Shields are now able to protect against most projectile attacks, reflecting them with no damage to the shield. Each shield has a unique passive effect, and Sonic (only) is able to perform a special attack unique to each shield by pressing Jump while already in the air. If the player collects a shield while under the effects of a super transformation, the shield graphic will not appear although its secondary effects will still apply (i.e. ring magnetism with the lightning shield).

Sonic 3 also features something called the Insta-Shield. This is not another shield, but a fourth special attack for Sonic that's performed by pressing Jump in the air without a shield. It increases Sonic's attack radius for a split-second - very useful for dispatching Orbinauts.

Sonic 3D brings back the basic shield, and introduces a "better" variant: the Gold Shield, enabling Sonic to perform a short-range Homing Attack.