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Difference between revisions of "Shield"

From Sonic Retro

m (Fixed incorrect grammar. Changed "Shields can be obtained though breaking" to "by breaking".)
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===Variants===
 
===Variants===
''[[Sonic 3]]'' had no basic shield, fielding instead elemental barriers in the form of [[Lightning Shield|lightning]], [[Fire Shield|fire]], and [[Water Shield|water]] shields. These shields protect against most projectile attacks - reflecting them with no damage to the shield - and Sonic is able to perform special attacks by pressing jump twice, whereas Tails and Knuckles cannot. If the player collects a shield while under the effects of a [[super transformation]], the shield graphic will not appear although its secondary effects will still apply (i.e. ring magnetism with the lightning shield). The game also introduced the [[Insta-shield]]; a move rather than a power-up, it increased Sonic's attack radius for a split-second - very useful for dispatching [[Orbinaut]]s.
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''[[Sonic 3]]'' had no basic shield, fielding instead elemental barriers in the form of [[Lightning Shield|lightning]], [[Fire Shield|fire]], and [[Water Shield|water]] shields. These shields protect against most projectile attacks - reflecting them with no damage to the shield - and Sonic is able to perform special attacks by pressing jump twice, whereas Tails and Knuckles cannot. If the player collects a shield while under the effects of a [[super transformation]], the shield graphic will not appear although its secondary effects will still apply (i.e. ring magnetism with the lightning shield). The game also introduced the [[Insta-Shield]]; a move rather than a power-up, it increased Sonic's attack radius for a split-second - very useful for dispatching [[Orbinaut]]s.
  
 
''[[Sonic 3D]]'' included the final variant: the [[Gold Shield]], enabling Sonic to perform a short-range [[Homing Attack]].
 
''[[Sonic 3D]]'' included the final variant: the [[Gold Shield]], enabling Sonic to perform a short-range [[Homing Attack]].

Revision as of 23:18, 23 August 2015

A shield (referred to as barrier in Japan) is a power-up that protects the player from harm. When the player runs into an enemy or trap, they fall backwards and the shield is lost. Shields offer limited protection in the same way as rings do, although shields can't be re-collected after they are lost.

Shields can be obtained by breaking monitors, or in both the gumball machine (Sonic 3) and the sphere shot (Sonic & Knuckles) bonus stages.

Overview

The original shield is a simple blue sphere, with no additional advantages. The one exception to this is in Sonic 3D: Flickies' Island, where the basic shield is impervious to the electric flooring in Gene Gadget Zone.

There are no shields at all in the 8-bit version of Sonic 2 and subsequent games (Sonic Chaos and Sonic Triple Trouble).

Variants

Sonic 3 had no basic shield, fielding instead elemental barriers in the form of lightning, fire, and water shields. These shields protect against most projectile attacks - reflecting them with no damage to the shield - and Sonic is able to perform special attacks by pressing jump twice, whereas Tails and Knuckles cannot. If the player collects a shield while under the effects of a super transformation, the shield graphic will not appear although its secondary effects will still apply (i.e. ring magnetism with the lightning shield). The game also introduced the Insta-Shield; a move rather than a power-up, it increased Sonic's attack radius for a split-second - very useful for dispatching Orbinauts.

Sonic 3D included the final variant: the Gold Shield, enabling Sonic to perform a short-range Homing Attack.