Difference between revisions of "Shadow the Hedgehog (game)/Technical information/Effect data"
From Sonic Retro
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+ | ===Additional settings=== | ||
+ | Other settings start at offset 0xB4 of each particle, but the size of data varies for each effect. | ||
{{SCHGuides}} | {{SCHGuides}} |
Revision as of 08:47, 17 June 2019
Shadow the Hedgehog technical information |
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Main Article |
Level Editing |
Stage parameters |
Stage ID list |
Object layout format |
Effect data |
Spline format |
Misc |
Cutscene ID list |
On each effect data archives for Shadow the Hedgehog, particle and 3D effect parameters are stored in EFD files located in each effect .ONE archives.
Particle Section
Offset | Type | Description |
---|---|---|
0x00 | char | Effect name |
0x20 | int | Always 02 00 |
0x28 | int | Offset to next effect |
0x30 | float | Rotation |
0x34 | float | Rotation bias |
0x38 | float | Unknown |
0x3C | float | Scale |
0x4C | int | Unknown |
0x54 | int | RGBA Color |
0x70 | int | Another file offset |
0x74 | char | Effect texture name (Example: ef_hring) |
0x94 | char | Effect file name |
Additional settings
Other settings start at offset 0xB4 of each particle, but the size of data varies for each effect.