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Difference between revisions of "SegaSonic Bros."

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{{sub-stub}}{{Bob
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{{Bob
| bobscreen=SegaSonic Bros temporary title screen.jpg
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| bobscreen=SegaSonicBros SystemC Title.png
 
| publisher=[[Sega]]
 
| publisher=[[Sega]]
 
| system= [[sega:Sega System C2|Sega System C2]]
 
| system= [[sega:Sega System C2|Sega System C2]]
 
| genre=Puzzle
 
| genre=Puzzle
 +
| players=1-2
 
}}
 
}}
'''''SegaSonic Bros.''''' is a ''[[Games featuring Sonic the Hedgehog|Sonic the Hedgehog]]'' arcade puzzle game designed by Fukio Mitsuji, the creator of ''[[sega:Puzzle Bobble|Puzzle Bobble]]''.
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'''''{{PAGENAME}}''''' is a ''[[:Category:Games|Sonic the Hedgehog]]'' arcade puzzle game for [[sega:Sega System C2|Sega System C2]] hardware, originally set for release in 1992. While "finished", the game failed its location test in Japan and subsequently did not see a nationwide release.
  
''SegaSonic Bros.'' was developed for unknown arcade hardware and was originally set for release in 1992. However, the game failed its location test in Japan and subsequently did not see a nationwide release. Its existence wasn't known about for the best part of 25 years, save for a couple of overlooked posts on Twitter from 2014{{ref|https://twitter.com/okunari/status/482316164047986689}} and a few posts by ''Custom Robo'' developer Kohji Kenjoh on SEGA's social media website it-tells from late 2013.{{ref|1=http://web.archive.org/web/20160413195509/http://ittells.jp/community/topicdetail.htm?topicId=99&articleId=126607}} It only came to public attention in early 2016 when a working board was found by arcade board collector ShouTime.{{ref|http://shoutime.tumblr.com/post/138666888103/sega-sonic-bros-ac-its-the-megaton}}
+
The game was designed by Fukio Mitsuji, the creator of ''[[sega:Bubble Bobble|Bubble Bobble]]''.
  
It is speculated to be one of [[Pre-May 1993 Sonic arcade games|two apparently unsatisfactory arcade ''Sonic'' games]] to be worked on before the 1993 release of ''[[SegaSonic the Hedgehog]]''.{{fileref|EGM US 046.pdf|page=52}}
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==Gameplay==
 +
[[Image:SegaSonic_Bros_Gameplay_Screen_1.png|thumb|right|190px|Gameplay consists of dropping multi-coloured Sonics to create lines and clear pieces.]]
 +
Unlike traditional matching puzzle games, ''SegaSonic Bros.'' has players creating lines and loops using the different colored [[Sonic the Hedgehog|Sonics]]. Creating a line can be done by connecting Sonics of the same color across, diagonal, above, and below one another. Pieces drop from the top of the board in groups of four, with the colors randomly mixing after each drop. The object is to eliminate as many pieces on the board at once as possible. A bonus is awarded when the entire board is cleared, which multiplies the score depending on how big of a combination was executed. At every ten levels, the player is awarded a [[Chaos Emerald]]. Once the Chaos Emerald lands on the board, it will eliminate everything above and on the same plane as it. The background and music also changes after every tenth level, going through each stage of ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]'', including both backgrounds of the game's [[Special Stage]].
 +
 
 +
[[Image:SegaSonic_Bros_Gameplay_Screen_6.png|thumb|right|190px|By clearing every piece on the board, the player can score big with clean-up bonuses.]]
 +
Once the player reaches level 30, a fourth color is introduced: white. The game continues until the board is completely full and there is no more room to drop further pieces, or until the player reaches either the maximum score of 9,999,990 points or level 99, in which case the player's clear time will be displayed on the high score table.{{ref|{{LinkRetro|post=935771|title=Maxing out the score}}}} Players compete for daily high scores and can also go head to head, racing to either obtain 300,000 points or survive longer than their competitor.{{ref|http://youtu.be/P45fTH7m8L8}}
 +
 
 +
If the player knows what he or she is doing, ''SegaSonic Bros.'' can be completed in less than three minutes by maxing out the score. The big points come from multiple clean-up bonuses, when more than four rows of blocks are in play. This is easiest to achieve on the easiest difficulty, before the white Sonics come into play.
 +
 
 +
==Rediscovery==
 +
Traditionally Sega's arcade games are given a "location test" before national (and international) release. While hints were dropped about ''SegaSonic Bros.'' across 1992, the game failed to generate the interest or revenue expected from the company during this testing period, and so was quietly removed from service to little fanfare. This short, Japanese-only run meant that most of the world were unaware of its existence for the best part of 25 years.
 +
 
 +
[[sega:Al Nilsen|Al Nilsen]], thought to be referring to the title, suggested it was "unsatisfactory" when discussing the 1993 release of ''[[SegaSonic the Hedgehog]]''{{fileref|EGM US 046.pdf|page=52}}. It is not thought to have been publicly mentioned again until a couple of overlooked posts on Twitter from 2014{{ref|https://twitter.com/okunari/status/482316164047986689}} and a few posts by ''Custom Robo'' developer Kohji Kenjoh on SEGA's social media website it-tells from late 2013{{ref|1=http://web.archive.org/web/20160413195509/http://ittells.jp/community/topicdetail.htm?topicId=99&articleId=126607}} appeared.
 +
 
 +
In early 2016, a working PCB was found by arcade board collector "ShouTime".{{ref|http://shoutime.tumblr.com/post/138666888103/sega-sonic-bros-ac-its-the-megaton}} The game was subsequently dumped and preserved, but kept away from the public through fears it might lessen the chances of obtaining future undumped games (the idea being that when a game is dumped, the value of the arcade board plummets, so those against preservation would not deal with ROM dumpers). Instead, the game toured some gaming events during 2017 and 2018, where visitors could play the game.
 +
 
 +
''SegaSonic Bros.'' was leaked onto the internet in late 2018, with a modified version of [[sega:MAME|MAME]] being released shortly after which would play the game (internal politics currently prevents the game from being added to the main branch of MAME). Similarities in the hardware allowed for an unofficial conversion to the [[Sega Mega Drive]] to appear within a few weeks.
 +
 
 +
While the game itself was unheard of, one of its themes was released, with vocals, as part of ''[[sega:SING!! Sega Game Music Presented by B.B. Queens|SING!! Sega Game Music Presented by B.B. Queens]]'' in July 1992. The second track (or first, if the data track is ignored), "Funky Brothers" claims to be from ''[[sega:Teddy Boy Blues|Teddy Boy Blues]]'' but is actually from ''SegaSonic Bros.''. It is not known if it was sung with ''SegaSonic Bros.'' in mind - the lyrics seem unrelated to the game{{fileref|sega:Sing Sega Game Music MCD JAP manual.pdf|page=14}}.
 +
 
 +
==Repurposed music==
 +
Several audio tracks were later reused in other games and/or Sega system software. (The hex and decimal IDs correspond to the two different IDs listed in the game's Sound Test, so they are not necessarily equal values.)
 +
 
 +
{|
 +
!ID (hex)
 +
!ID (dec)
 +
!Where It's Used
 +
!Game
 +
!Track
 +
!YouTube Link
 +
|-
 +
|$83
 +
|
 +
|
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|''[[sega:Chou Kyuukai Miracle Nine|Chou Kyuukai Miracle Nine]]''
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|Final Results music
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|https://www.youtube.com/watch?v=ml9TDGBM1mE
 +
|-
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|$85
 +
|
 +
|
 +
|[[sega:Sega Channel|Sega Channel]] (JP)
 +
|
 +
|https://www.youtube.com/watch?v=T6BFz8WUqas
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|-
 +
|$86
 +
|
 +
|
 +
|[[sega:Sega Channel|Sega Channel]] (JP)
 +
|
 +
|https://www.youtube.com/watch?v=lWEU6lujzOk
 +
|-
 +
|$8B
 +
|07
 +
|Levels 40-49, 90-99
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|''[[Sonic the Hedgehog 3]]''
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|[[Special Stage (Sonic the Hedgehog 3 & Knuckles)|Special Stages]]
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|
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|-
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|$95
 +
|17
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|Unknown. Also has a fade-in effect.
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|''[[Sonic the Hedgehog 3]]''
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|[[Special Stage (Sonic the Hedgehog 3 & Knuckles)|Special Stages]]
 +
|
 +
|}
  
 
==Screenshots==
 
==Screenshots==
 
<gallery>
 
<gallery>
File:SegaSonic Bros photo 1.jpg
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File:Select_Play_Type.png
File:SegaSonic Bros photo 2.jpg
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File:SegaSonic_Bros_Gameplay_Screen_2.png
File:SegaSonic Bros photo 3.jpg
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File:SegaSonic_Bros_Gameplay_Screen_3.png
File:SegaSonic Bros photo 4.jpg
+
File:SegaSonic_Bros_Gameplay_Screen_4.png
File:SegaSonic Bros photo 5.jpg
+
File:SegaSonic_Bros_Gameplay_Screen_5.png
 +
File:SegaSonic_Bros_Gameplay_Screen_7.png
 +
File:SegaSonic_Bros_Gameplay_Screen_8.png
 +
File:SegaSonic_Bros_Gameplay_Screen_9.png
 +
File:SegaSonic_Bros_How_To_Play.png
 +
File:SegaSonic_Bros_Gameplay_Screen_10.png
 +
File:SegaSonic_Bros_Gameplay_Screen_11.png
 +
File:SegaSonic_Bros_Gameplay_Screen_12.png
 
</gallery>
 
</gallery>
 +
 +
==External links==
 +
*{{LinkRetro|topic=35221|title=Sonic Retro discussion thread (February 2016)}}
  
 
==References==
 
==References==
 
<references />
 
<references />
 
==External links==
 
*{{LinkRetro|topic=35221|title=Sonic Retro discussion thread (February 2016)}}
 
  
 
{{clear}}
 
{{clear}}

Revision as of 14:51, 30 October 2019

n/a

SegaSonicBros SystemC Title.png
SegaSonic Bros.
System(s): Sega System C2
Publisher: Sega
Genre: Puzzle
Number of players: 1-2

SegaSonic Bros. is a Sonic the Hedgehog arcade puzzle game for Sega System C2 hardware, originally set for release in 1992. While "finished", the game failed its location test in Japan and subsequently did not see a nationwide release.

The game was designed by Fukio Mitsuji, the creator of Bubble Bobble.

Gameplay

Gameplay consists of dropping multi-coloured Sonics to create lines and clear pieces.

Unlike traditional matching puzzle games, SegaSonic Bros. has players creating lines and loops using the different colored Sonics. Creating a line can be done by connecting Sonics of the same color across, diagonal, above, and below one another. Pieces drop from the top of the board in groups of four, with the colors randomly mixing after each drop. The object is to eliminate as many pieces on the board at once as possible. A bonus is awarded when the entire board is cleared, which multiplies the score depending on how big of a combination was executed. At every ten levels, the player is awarded a Chaos Emerald. Once the Chaos Emerald lands on the board, it will eliminate everything above and on the same plane as it. The background and music also changes after every tenth level, going through each stage of Sonic the Hedgehog, including both backgrounds of the game's Special Stage.

By clearing every piece on the board, the player can score big with clean-up bonuses.

Once the player reaches level 30, a fourth color is introduced: white. The game continues until the board is completely full and there is no more room to drop further pieces, or until the player reaches either the maximum score of 9,999,990 points or level 99, in which case the player's clear time will be displayed on the high score table.[1] Players compete for daily high scores and can also go head to head, racing to either obtain 300,000 points or survive longer than their competitor.[2]

If the player knows what he or she is doing, SegaSonic Bros. can be completed in less than three minutes by maxing out the score. The big points come from multiple clean-up bonuses, when more than four rows of blocks are in play. This is easiest to achieve on the easiest difficulty, before the white Sonics come into play.

Rediscovery

Traditionally Sega's arcade games are given a "location test" before national (and international) release. While hints were dropped about SegaSonic Bros. across 1992, the game failed to generate the interest or revenue expected from the company during this testing period, and so was quietly removed from service to little fanfare. This short, Japanese-only run meant that most of the world were unaware of its existence for the best part of 25 years.

Al Nilsen, thought to be referring to the title, suggested it was "unsatisfactory" when discussing the 1993 release of SegaSonic the Hedgehog[3]. It is not thought to have been publicly mentioned again until a couple of overlooked posts on Twitter from 2014[4] and a few posts by Custom Robo developer Kohji Kenjoh on SEGA's social media website it-tells from late 2013[5] appeared.

In early 2016, a working PCB was found by arcade board collector "ShouTime".[6] The game was subsequently dumped and preserved, but kept away from the public through fears it might lessen the chances of obtaining future undumped games (the idea being that when a game is dumped, the value of the arcade board plummets, so those against preservation would not deal with ROM dumpers). Instead, the game toured some gaming events during 2017 and 2018, where visitors could play the game.

SegaSonic Bros. was leaked onto the internet in late 2018, with a modified version of MAME being released shortly after which would play the game (internal politics currently prevents the game from being added to the main branch of MAME). Similarities in the hardware allowed for an unofficial conversion to the Sega Mega Drive to appear within a few weeks.

While the game itself was unheard of, one of its themes was released, with vocals, as part of SING!! Sega Game Music Presented by B.B. Queens in July 1992. The second track (or first, if the data track is ignored), "Funky Brothers" claims to be from Teddy Boy Blues but is actually from SegaSonic Bros.. It is not known if it was sung with SegaSonic Bros. in mind - the lyrics seem unrelated to the game[7].

Repurposed music

Several audio tracks were later reused in other games and/or Sega system software. (The hex and decimal IDs correspond to the two different IDs listed in the game's Sound Test, so they are not necessarily equal values.)

ID (hex) ID (dec) Where It's Used Game Track YouTube Link
$83 Chou Kyuukai Miracle Nine Final Results music https://www.youtube.com/watch?v=ml9TDGBM1mE
$85 Sega Channel (JP) https://www.youtube.com/watch?v=T6BFz8WUqas
$86 Sega Channel (JP) https://www.youtube.com/watch?v=lWEU6lujzOk
$8B 07 Levels 40-49, 90-99 Sonic the Hedgehog 3 Special Stages
$95 17 Unknown. Also has a fade-in effect. Sonic the Hedgehog 3 Special Stages

Screenshots

External links

References

Sonic the Hedgehog games for the following systems
Arcade
 1991  Waku Waku Sonic Patrol Car     1993  Sonic the Hedgehog | SegaSonic Cosmo Fighter | Sonic the Hedgehog 2 | SegaSonic the Hedgehog     1996  Sonic the Fighters     2011  Sonic & Sega All-Stars Racing Arcade     2015  Sonic Dash Extreme‎‎     2016  Mario & Sonic at the Rio 2016 Olympic Games Arcade Edition     2020  Mario & Sonic at the Olympic Games Tokyo 2020 - Arcade Edition    
Arcade
 1992  UFO SegaSonic     1993  Sonic the Hedgehog | SegaSonic Popcorn Shop     1994  Sonic no Space Tours | SegaSonic Wataame Scramble | Sonic Canball | Air Circus | Curling Holiday     1997  Sonic the Hedgehog AWP     2002  Sonic & Tails Spinner     2003  CR Sonic     2007  Sonic Spinner     2008  Sonic Live!     2009  Sonic Hopper!     2010  Sonic Sports Basketball     2012  Sonic Sports Air Hockey | Oh! Ring | In the Barrel     2013  Sonic Athletics | Sonic Ghost Shooting | Sonic Brain Ranking‎‎     2016  Sonic Blast Ball‎‎     2019  Sonic Sports Kids Basketball‎‎    
 Unknown date  CoroCoro Fever (199x) | Darts Shot (199x) | Mogu-Mogu Rush (201x) | Neo Target (201x) | Circles Shoot (201x)
Unreleased Sonic the Hedgehog games
Sega Master System
Sonic's Edusoft | Sonic the Hedgehog (home computers) |
Sega Mega-CD
Sonic the Hedgehog |
Sega Mega-CD
Sonic the Hedgehog 2 CD |
Arcade
SegaSonic Bros. |
Sega Mega-CD
Sister Sonic |
Sega Mega Drive
Treasure Tails |
Arcade
Pre-May 1993 Sonic arcade games |
Sega Mega Drive
Sonic the Hedgehog 3 Limited Edition |
Sega 32X
Sonic Sports |
Arcade
Sonic Ride |
Sega Saturn
Sonic Saturn |
Game Boy Advance
Sonic X: Chaos Emerald Chaos |
Nintendo DS
Sonic DS |
Xbox
Sonic the Hedgehog Extreme |
Game Boy Advance
Sonic Riders | Sonic the Hedgehog: Awakening |
Google Android OS
iOS
Sonic Central |
Google Android OS
iOS
Sonic Demo
Sonic X-treme incarnations
Sega 32X
Sonic Mars |
Sega Saturn
Sonic X-treme (Point Of View | Project Condor | SonicPC)