Seaside Hill (Sonic Generations)
From Sonic Retro
Sonic Generations |
Levels |
Seaside Hill |
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Seaside Hill |
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Sixth stage, Sonic Generations |
Number of Acts: 2 |
Level themes: tropical island, ancient ruins, ocean, underwater |
Boss: Perfect Chaos |
Underwater areas: yes |
Non-English names:
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← City Escape | Crisis City → |
Seaside Hill is the sixth stage in the console and PC versions of Sonic Generations, and the third stage representing the "Dreamcast Era". It is an adaptation of both Seaside Hill and Ocean Palace from Sonic Heroes.
Contents
Story
Seaside Hill is part of the Dreamcast-era trio of levels opened up after the defeat of the Death Egg Robot, coming after Speed Highway and City Escape. Seaside Hill being part of Sonic Heroes was never on the Dreamcast. However, level layouts and gameplay in the original game were similar to previous Sonic Adventure and Sonic Adventure 2. Of Sonic's friends hoovered up by the Time Eater, it's Espio the Chameleon who ends up frozen outside here.
Overview
Part tropical island, part ancient ruins courtesy of another Heroes stage, Ocean Palace, this stage serves as the game's main underwater level. Modern Sonic speeds through this stage along looping alabaster highways and aquaplaning over the water as in Jungle Joyride, and may choose to either jump along the backs of giant turtles or drive a go-kart on a suspended road.
Classic Sonic, meanwhile, takes to the submarine underground in temple sections reminiscent of Hydrocity Zone and Labyrinth Zone and has to run away from giant spiked rolling stones towards the end. As both Sonics can be underwater for good portions of the level, air bubbles are also back in this stage. This issue can be remedied for Classic Sonic if the player has the Aqua Shield equipped.
Both Acts see Sonic moving rapidly to avoid pursuit; giant spiked wheels on land, and the fatal Mega Chopper at sea.
Enemies
- Chopper — Leap out from under log bridges as in the original. However, now they spend some of their time in the background, so can't always be hit.
- Mega Chopper — The giant fish from Green Hill, patrolling the shoreline and eating any hedgehogs who stray too far.
- Egg Pawn — Orange robots wielding a variety of different weapons, from lances to energy guns.
- Spinner — Helicopter-bats which serve as Homing Attack stepping-stones.
- Electro Spinner — A repainted Spinner with electrical defences; don't attack them too rashly!
Challenge Acts
Act 1
Name | Screenshot | In-game description | Overview | Reward | Rank requirements |
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Rescue the Animals! | Save a set number of captured animals from Capsules and reach the goal in time. |
S xx:xx.xx | |||
Doppelganger Race! | Face off against Sonic's double and beat him in a race to the goal. | The player must play through the full Act, racing against a faint-image "doppelganger" of Sonic who follows a pre-determined path through the Act. They must reach the goal before the doppelganger does to clear the Challenge Act. |
S xx:xx.xx | ||
Espio: Way of the Ninja | Use / to have Espio attach a rope to the hooks and reach the goal in time. |
S xx:xx.xx | |||
High-Speed Hijinks | Enemies move and shoot at double speed. Try to get to the goal in time! |
S xx:xx.xx | |||
Underwater Challenge | Keep a watchful eye on the underwater terrain and get to the goal in time. |
S xx:xx.xx |
Act 2
Name | Screenshot | In-game description | Overview | Reward | Rank requirements |
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Rouge: The Temptress | Use / to have Rouge take out enemies using her wiles and reach the goal in time. |
S xx:xx.xx | |||
Doppelganger Race! | Face off against Sonic's double and beat him in a race to the goal. | The player must play through the full Act, racing against a faint-image "doppelganger" of Sonic who follows a pre-determined path through the Act. They must reach the goal before the doppelganger does to clear the Challenge Act. |
S xx:xx.xx | ||
Trick Island | Use Rainbow Rings to pull off enough tricks and reach the goal in time. |
S xx:xx.xx | |||
Surf, Sea and Sand | Take on various courses and find your way to the goal before time runs out. |
S xx:xx.xx | |||
Terror From the Deep | Skim the water's surface and try not to get chomped by a giant Chopper. Get to the goal in time! |
S xx:xx.xx |
Special item locations
The following are the locations of the Red Star Rings and Chao in each Act. The Chao can only be found in the version of Sonic Generations that is featured in Sonic X Shadow Generations.
Red Star Rings
Act 1
Name | Screenshot | Location |
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Ring #1: | ||
Ring #2: | ||
Ring #3: | ||
Ring #4: | ||
Ring #5: |
Act 2
Name | Screenshot | Location |
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Ring #1: | ||
Ring #2: | ||
Ring #3: | ||
Ring #4: | ||
Ring #5: |
Chao
Act 1
Name | Screenshot | Location |
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Chao #1: | Found in the area near the whale statue in Seaside Hill ACT 1. | |
Chao #2: | Found in the area after flying out of a cannon in Seaside Hill ACT 1. | |
Chao #3: | Found in the underwater area of Seaside Hill ACT 1. |
Act 2
Name | Screenshot | Location |
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Chao #1: | Found around the cannon in Seaside Hill ACT 2. | |
Chao #2: | Found in the area with many turtles in Seaside Hill ACT 2. | |
Chao #3: | Found after destroying the wooden box in Seaside Hill ACT 2. |
References
Sonic Generations / Sonic X Shadow Generations | |
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Main page (X Shadow) Manuals (X Shadow) Development (X Shadow) |
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