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Difference between revisions of "Sand Shower Zone"

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#REDIRECT [[Sonic the Hedgehog 2 (16-bit) scrapped levels]]
|Sonic the Hedgehog 2 (16-bit)|:Category:Sonic the Hedgehog 2 (16-bit) scrapped levels|l2=Scrapped Levels|{{PAGENAME}}}}
 
{{LevelBob
 
|name = Sand Shower Zone
 
|levelscreen = DesertlevelCorrectColor.JPG
 
|screenwidth =
 
|levelno = Beta
 
|game = Sonic the Hedgehog 2
 
|acts =
 
|theme1 = desert/western
 
|underwater =
 
|music =
 
}}
 
This scrapped level, possibly named '''Sand Shower Zone''' by the development team, was intended to be featured in the [[Sega Mega Drive]] version of ''[[Sonic the Hedgehog 2]]''. Development of this stage was handled primarily by [[Brenda Ross]] of [[Sega Technical Institute]], and is themed on a desert, similar to those found in Southwest America, complete with cacti and sand.
 
 
 
==Design==
 
Sand Shower Zone's origins date back to early stages of ''Sonic 2'' when time travel was still a planned feature for the game, where it existed as part of the present timeline{{intref|Game Development:Sonic the Hedgehog 2 (16-bit)#Time travel}} with a past timeline counterpart known as "Rock World Zone" and "Rock Zone"{{fileref|Sket banper.png}}. Devised by [[Hirokazu Yasuhara]], the "planner" of the game, Sand Shower existed at this point by name only.
 
 
 
[[Brenda Ross]] was responsible for the levels' artwork, where it was known internally as "砂漠 Zone" (''Sabaku'' Zone, literally "Desert Zone"){{fileref|Sket banper.png}} and similar phrases such as "Desert"{{fileref|S2badnikconcepts3.jpg}}{{fileref|S2enemylevels.jpg}}, "Desert level" and "Desert Zone"{{intref|Brenda Ross interview by Wetflame}}{{intref|Tim Skelly interview by ICEknight (August 2004)}}.
 
 
 
It is claimed by Brenda Ross that the level's layout was completed before work began on [[Wood Zone]], Ross' second level which was also ultimately scrapped{{intref|Brenda Ross interview by Deviance (February 2001)}}.
 
 
 
Ross also claimed in an interview that the level would have above ground and below ground sections{{intref|Brenda Ross interview by Deviance (February 2001)}}. Alongside Ross, art director [[Tim Skelly]] has suggested that most of the graphic tiles would have been reused (with a different color palette) in a [[winter level]]{{intref|Brenda Ross interview by Deviance (February 2001)}}{{intref|Tim Skelly interview by ICEknight (August 2004)}}.
 
 
 
==Mock-up image==
 
Shortly after ''Sonic 2''<nowiki>'</nowiki>s announcement, Sega distributed three "screenshots" of the game, which were mock-ups constructed out of both completed ''Sonic 2'' assets and holdovers from the original ''Sonic the Hedgehog''. Alongside what would become [[Emerald Hill Zone]] and [[Hidden Palace Zone]], a desert stage was pictured:
 
<gallery widths="320px" heights="240px">
 
Mag compare3a.jpg|{{fileref|EGM US 059.pdf|page=60}}
 
Desert preview.jpg|{{fileref|SegaVisions US 10.pdf|page=5}}
 
DesertlevelCorrectColor.JPG|{{fileref|Mega UK 01.pdf|page=29}}
 
</gallery>
 
While using Brenda Ross' artwork for the stage, the HUD positioning is incorrect, Sonic is off-center and some graphics (such as the clouds) are borrowed from the original game.
 
 
 
The crocodile badnik, [[Gator]] was programmed into the game, and in older builds was a placeable debug object in [[Hidden Palace Zone]]. Its artwork does not exist in the final game. Much like the [[Buzzer]]s in this image however, it cannot be confirmed whether it was intended to be seen in Sand Shower, as Brenda Ross did not work on the objects and enemies.
 
 
 
==Leftovers==
 
[[File:DHZBetaLeftovers.PNG|thumb|right|200px||Possible Sand Shower Zone leftovers, as shown in the Simon Wai prototype.]]
 
Possible remnants of Sand Shower include an empty level slot, accessed in this prototype by entering the [[Game Genie]] code '''AA7A-AGGY''' and choosing [[Emerald Hill Zone|Green Hill Zone]] Act 1 in the stage select. Like [[Genocide City Zone]], [[Death Egg Zone]], and the second Act of [[Wood Zone]], the stage is entirely empty, with the default background music being the tune used in [[Oil Ocean Zone]] in the final game.
 
[[File:DHZFinalLeftovers.PNG|thumb|right|200px||Possible Sand Shower Zone leftovers, as they appear in the final.]]
 
These leftovers can also be accessed in the final game by entering the Game Genie Code '''ACLA-AGD8''' ('''AB6X-AGBR''' in ''[[Knuckles in Sonic 2]]''), and pressing start on "Sound Test" (or in ''[[Knuckles in Sonic 2]]'', the [[Special Stage (Sonic the Hedgehog 2 16-bit)|Special Stage]]). This version of the stage is also comparable to the Genocide City Zone, as they both use broken Emerald Hill Zone tiles, have little collision data, and no objects, making the stages impossible to finish by any means.
 
 
 
In both cases there is no definitive proof that the slot was intended for Sand Shower, but with most other levels from the era being accounted for and Sand Shower being reportedly complete on paper, the stage was a likely candidate for the slot.
 
 
 
==Legacy==
 
Sand Shower continues to be a topic of speculation, being the only Sonic 2 level to be shown to the public that has yet to be found in a playable form. It is not functional in any preserved prototype of the game.
 
 
 
Desert levels have since proved common in ''Sonic'' games, the first being the [[Sonic the Hedgehog 3#Competition mode|Competition mode]] stage [[Desert Palace]] in ''[[Sonic the Hedgehog 3]]'', followed by [[Sandopolis Zone]] in ''[[Sonic & Knuckles]]''. The [[Sonic the Hedgehog CD (2011)|2011 version]] of ''[[Sonic the Hedgehog CD]]'' was planned to feature a new [[Zone|Round]], [[Desert Dazzle]], with a similar look to Sand Shower, but it was ultimately scrapped. The ''[[Sonic Mania]]'' stage [[Mirage Saloon Zone]] also draws heavy inspiration from Sand Shower Zone and Desert Dazzle.
 
 
 
==Name speculation==
 
For some time (and disregarding the magazines and prototypes always attributing the name Dust Hill to [[Mystic Cave]]), it was speculated by Sonic communities that the name belonged to the scrapped desert level, but the [http://info.sonicretro.org/Game_Development:Sonic_the_Hedgehog_2_%2816-bit%29#Time_travel early concepts for the game] and the discovery of the [[Sonic_the_Hedgehog_2_(prototype;_1992-09-14)|Pre-Beta]] prototype confirmed that Dust Hill was simply an early name for [[Mystic Cave Zone]].
 
 
 
==References==
 
<references/>
 
 
 
{{S2MDOmni}}
 
 
 
[[Category:Sonic the Hedgehog 2 (16-bit) levels]]
 
[[Category:Sonic the Hedgehog 2 (16-bit) scrapped levels]]
 

Latest revision as of 18:14, 13 November 2019