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Sand Ocean

From Sonic Retro

Revision as of 18:11, 26 June 2009 by 0r4ng3 (talk | contribs) (Level divisions)

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Sand Ocean is the third stage in the Dark storyline of Sonic Adventure 2 and the second stage playable with Eggman. It represents Eggman's attempt to return to his Hidden Base hideout, after his confrontation with Knuckles and Rouge.

Plot

Appearance

The major gimmicks of this level are the pillars that can be knocked over by locking-on to the Dynamic packs attacked to it and an interesting concept of bottomless pit, since the level is constructed above sand where the Egg Mobile will sink into immediately if in contact, because the mecha is too heavy to sustain its weight above the surface. Since Sonic is lighter, he'll be able to escape the sand by repetitive jumping, as seen in the Egg Golem boss.

Other level specific-objects are GUN flags, torches and fire pots that will hurt if touched, black and yellow jars that can be smashed, GUN Gas Tanks that can be destroyed and then used to reach higher heights

Walkthrough

Eggman first starts in a platform with half walls, similar to Tails’ “houses” but not quite. After this there’s a gyratory platform, which can lead to three ways. The one on the right and past some steel containers is a dead end but contains some rings, the one on the left leads to Eggman’s Mystic Melody upgrade is. There’s a Mystic Melody here as well, which is a massive shortcut to a stone pillar section that will be mentioned below. Back at the gyratory platform and following the forward path, there’s some moving platforms over the sand, another half wall platform and the first stone pillar with dynamite packs that can be knocked off. Using will access a hallway of some sorts and halfway down there’s another stone pillar that can be knocked off and up the staircase there’s a third stone pillar that can be knocked on, that eventually leads to the first Point Marker.

Here there’s a gyratory platform and platforms over the sand, leading to yet another stone pillar that can be knocked off. At the end there’s another gyratory platform has two ways, one beyond and the other to the right where the second Point Marker is. Regardless of it, the forward path leads to some platforms over the sand, which access a larger one beyond them.

Past the Point Marker there’s more square platform, moving and stationary, over the sand and another stone pillar that can be knocked off. A the end there’s a drop down platform and past the staircase and to the right there’s the stone pillar section close to where the Mystic Melody shortcuts to. Past this and a similar setting as the beginning of the level, there’s two GUN containers, which destroyed make a path to another section with more square platforms, moving and stationary, a gyratory platform and the third Point Marker.

At the end of the long platform there’s a jump plate that will launch Eggman to a hallway of some sorts, with various pillars that an be knocked off, making a staircase upwards that Eggman will take to reach the level above, where the Goal is.

Other versions

Enemies

Locations

Animals

Animal Number Location
<iimg>Bat!Bat.png</iimg> 3 Beginning: In a lower platform behind the one Eggman starts in.
Second checkpoint: In a raised platform, located on the top of the platform after the first pillar that needs to be knocked is.
Second checkpoint: In the gyratory platform, just before the third checkpoint.
<iimg>Parrot!Parrot.png</iimg> 2 Beginning: Close to a GUN flag at the right, located in the first platform of the right hallway accessed from the first gyratory platform.
Third checkpoint: In the lower edge corner of the stairway that Eggman is launched to.
<iimg>Peacock!Peacock.png</iimg> 2 Beginning: In an alcove next to the first Chao box, located in the same raised platform of the third pillar that needs to be knocked and spinning spikes are.
First checkpoint: In the platform where the first pillar that needs to be knocked and the second Chao box are.
<iimg>Raccoon!Raccoon.png</iimg> 1 Beginning: In the platform before where the second pillar that needs to be knocked is.
Random 7 First checkpoint: In a pipe, located in a side platform to the left, in the platform before the second gyratory platform is, which In turn is very close to the second checkpoint.
First checkpoint: In a pipe, located in a side platform to the right, in the platform before the second gyratory platform is, which In turn is very close to the second checkpoint.
First checkpoint: In a box located at a small platform, in the left forward side path accessible through the second gyratory platform.
Second checkpoint: In some vases at the right, located on the lower part of the platform after the first pillar that needs to be knocked is.
Second checkpoint: In a pipe, located after the raised pillar section.
Third checkpoint: In a pipe, located on the platform where the checkpoint is.
Third checkpoint: In a pipe, located in the lower edge corner of the stairway that Eggman is launched to.
Total 15

The level specific animal (third Chao box) is a Skeleton Dog.

Big the Cat

On the goal platform, stand close to it. Rotate the camera to the left and Big is sitting on a platform, seemingly trying to fish in the sand and looking over his shoulder.

Chao boxes

  • Beginning: In an alcove, located in the same raised platform of the third pillar that needs to be knocked and spinning spikes are.
  • First checkpoint: In the platform where the first pillar that needs to be knocked and the second Chao box are.
  • Second checkpoint: On top of a pillar, on the pillar platform area.

Lost Chao

Just before the second checkpoint, there's a gyratory platform, which will also take to a side hallway. Hover to the platform with a spring and then hover to the one moving back and forth. Destroy the steel containers, hover to this platform and the Chao is at the end of the next one.

Upgrade

Eggman's Mystic Melody upgrade can be found in this level - though it requires the Jet Engine to access. It’s in platform to the left of the first gyratory platform, right at the beginning.

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