Actions

Difference between revisions of "Sand Hill"

From Sonic Retro

m (Text replace - '| cliche=' to '| theme1=')
Line 6: Line 6:
 
| game=Sonic Adventure
 
| game=Sonic Adventure
 
| acts=1
 
| acts=1
| cliche=Desert
+
| theme1=Desert
 
| boss=
 
| boss=
 
| subboss=
 
| subboss=

Revision as of 15:33, 8 August 2010

Sonicretro-round.svg This short article is in need of work. You can help Sonic Retro by adding to it.
SADX Sand Hill.jpg
Sand Hill
Sub-game stage, Sonic Adventure
Number of Acts: 1
Level theme: Desert
Miles "Tails" Prower
Level number: Sub Game After SG1
Areas: 1
A-rank requirement: 10000pt
Sonic the Hedgehog
Level number: Sub Game
Areas: 1
A-rank requirement: 10000pt


Sand Hill is a Sub Game which appears in Tails' story shortly after Sonic and Tails' stories diverge after Sky Chase 1. It is located off the left path in Mystic Ruins' jungle area. Tails enters this level after meeting Froggy for the first time, who had swallowed a Chaos Emerald Tails had found to power the Tornado jet, which had just crashed. Tails' goal in playing the level is to reach the end and catch Froggy.

Because Sonic & Tails share so many of the same levels, Sonic can also play this level once Tails has unlocked it in his story mode. Additionally, Sonic can play it in adventure and mission mode, but because he can't easily reach the access balcony in the adventure field, it is generally accessed through the Sub Games menu. A properly-timed Super Spin Dash can reach that area [1]. Unlike with other characters the switch to gain entrance to the level does exist and is functional for Sonic.

Sand Hill is very similar to Ice Cap in that Sonic or Tails sandboards down the hill. However, Sand Hill contains one very large area where one of a number of paths can be taken. As a Sub Game, Sand Hill has a scoring method which consists of goalposts along the paths that should be passed through. When you pass through each one, you gain points, and passing through another one quickly enough adds one to your score multiplier. In order to reach the second Emblem target score, you have to maintain a combo for most, if not all of the level. In some areas, this is difficult due to the obstacles in the path, turns and dips, and a large distance between goals.

The score given from passing a single gate is given by taking the bonus multiplier by 10 points. As 5,000 points are given for time bonus if the level is completed efficiently, it is necessary to chain about 30 gate passes together (giving around 5,000 points for a total of 10,000) in order to beat the high score and gain the mini-game's second emblem. (The first emblem is given for completion of the stage regardless of score, as with most of the other mini-games.)








Sonic Adventure / Sonic Adventure DX: Director's Cut
Sonic Adventure title.png

Main page (SADX|2010)
Comparisons
Maps
Cheat codes (SADX)
Achievements
Credits (SADX)


Manuals (SADX)
Artwork
Promotional material (SADX)
Magazine articles (SADX)
Video coverage
Reception
Merchandise


Development (SADX)
Hidden content (SADX)
Bugs (SADX)
Hacking guide
Bootlegs

show;hide
  • Levels
  • Enemies
  • Bosses
  • DLC
  • Story Scripts
  • NPC Scripts
  • Prereleases
  • Media
Books:

Comics:

Music: