Difference between revisions of "Resize Levels in Sonic 2"
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− | its easy | + | (guide)by user: lavagaming1 |
+ | its easy juuussst go to LEVEL SIZE ARRY | ||
+ | youll find this pice of code | ||
+ | |||
+ | ; =========================================================================== | ||
+ | ; ---------------------------------------------------------------------------- | ||
+ | ; LEVEL SIZE ARRAY | ||
+ | |||
+ | ; This array defines the screen boundaries for each act in the game. | ||
+ | ; ---------------------------------------------------------------------------- ;how long ;is level;makeslev ;up ;dawn | ||
+ | ; xstart xend ystart yend ; ZID ; Zone | ||
+ | LevelSize: zoneOrderedTable 2,8 ; WrdArr_LvlSize | ||
+ | zoneTableEntry.w $0, $2FFF, $0, $669 ; EHZ act 1 | ||
+ | zoneTableEntry.w $0, $2940, $0, $550 ; EHZ act 2 | ||
+ | zoneTableEntry.w $0, $3FFF, $0, $720 ; EHZ act 3 | ||
+ | zoneTableEntry.w $0, $3FFF, $0, $720 | ||
+ | zoneTableEntry.w $0, $3FFF, $0, $720 ; wood zone | ||
+ | zoneTableEntry.w $0, $3FFF, $0, $720 | ||
+ | zoneTableEntry.w $0, $3FFF, $0, $720 ; $03 | ||
+ | zoneTableEntry.w $0, $3FFF, $0, $720 | ||
+ | zoneTableEntry.w $0, $2280, -$100, $800 ; MTZ act 1 | ||
+ | zoneTableEntry.w $0, $1E80, -$100, $800 ; MTZ act 2 | ||
+ | zoneTableEntry.w $0, $2A80, -$100, $800 ; MTZ act 3 | ||
+ | zoneTableEntry.w $0, $3FFF, -$100, $800 | ||
+ | zoneTableEntry.w $0, $3FFF, $0, $720 ; WFZ | ||
+ | zoneTableEntry.w $0, $3FFF, $0, $720 | ||
+ | zoneTableEntry.w $0, $2800, $0, $720 ; HTZ act 1 | ||
+ | zoneTableEntry.w $0, $3280, $0, $720 ; HTZ act 2 | ||
+ | zoneTableEntry.w $0, $3FFF, $0, $720 ; hidden palce | ||
+ | zoneTableEntry.w $0, $3FFF, $0, $720 | ||
+ | zoneTableEntry.w $0, $3FFF, $0, $720 ; $09 | ||
+ | zoneTableEntry.w $0, $3FFF, $0, $720 | ||
+ | zoneTableEntry.w $0, $2F80, $0, $680 ; OOZ act 1 | ||
+ | zoneTableEntry.w $0, $2D00, $0, $680 ; OOZ act 2 | ||
+ | zoneTableEntry.w $0, $2380, $3C0, $720 ; MCZ act 1 | ||
+ | zoneTableEntry.w $0, $3FFF, $60, $720 ; MCZ act 2 | ||
+ | zoneTableEntry.w $0, $27A0, $0, $720 ; CNZ act 1 | ||
+ | zoneTableEntry.w $0, $2A80, $0, $720 ; CNZ act 2 | ||
+ | zoneTableEntry.w $0, $2780, $0, $720 ; CPZ act 1 | ||
+ | zoneTableEntry.w $0, $2A80, $0, $720 ; CPZ act 2 | ||
+ | zoneTableEntry.w $0, $1000, $C8, $C8 ; DEZ | ||
+ | zoneTableEntry.w $0, $1000, $C8, $C8 | ||
+ | zoneTableEntry.w $0, $3380, $0, $720 ; ARZ act 1 | ||
+ | zoneTableEntry.w $0, $3FFF, $180, $710 ; ARZ act 2 | ||
+ | zoneTableEntry.w $0, $3FFF, $0, $000 ; SCZ | ||
+ | zoneTableEntry.w $0, $3FFF, $0, $720 | ||
+ | zoneTableEnd | ||
+ | |||
+ | ; =========================================================================== |
Revision as of 13:10, 21 January 2020
(guide)by user: lavagaming1 its easy juuussst go to LEVEL SIZE ARRY youll find this pice of code
- ===========================================================================
- ----------------------------------------------------------------------------
- LEVEL SIZE ARRAY
- This array defines the screen boundaries for each act in the game.
- ---------------------------------------------------------------------------- ;how long ;is level;makeslev ;up ;dawn
- xstart xend ystart yend ; ZID ; Zone
LevelSize: zoneOrderedTable 2,8 ; WrdArr_LvlSize zoneTableEntry.w $0, $2FFF, $0, $669 ; EHZ act 1 zoneTableEntry.w $0, $2940, $0, $550 ; EHZ act 2 zoneTableEntry.w $0, $3FFF, $0, $720 ; EHZ act 3 zoneTableEntry.w $0, $3FFF, $0, $720 zoneTableEntry.w $0, $3FFF, $0, $720 ; wood zone zoneTableEntry.w $0, $3FFF, $0, $720 zoneTableEntry.w $0, $3FFF, $0, $720 ; $03 zoneTableEntry.w $0, $3FFF, $0, $720 zoneTableEntry.w $0, $2280, -$100, $800 ; MTZ act 1 zoneTableEntry.w $0, $1E80, -$100, $800 ; MTZ act 2 zoneTableEntry.w $0, $2A80, -$100, $800 ; MTZ act 3 zoneTableEntry.w $0, $3FFF, -$100, $800 zoneTableEntry.w $0, $3FFF, $0, $720 ; WFZ zoneTableEntry.w $0, $3FFF, $0, $720 zoneTableEntry.w $0, $2800, $0, $720 ; HTZ act 1 zoneTableEntry.w $0, $3280, $0, $720 ; HTZ act 2 zoneTableEntry.w $0, $3FFF, $0, $720 ; hidden palce zoneTableEntry.w $0, $3FFF, $0, $720 zoneTableEntry.w $0, $3FFF, $0, $720 ; $09 zoneTableEntry.w $0, $3FFF, $0, $720 zoneTableEntry.w $0, $2F80, $0, $680 ; OOZ act 1 zoneTableEntry.w $0, $2D00, $0, $680 ; OOZ act 2 zoneTableEntry.w $0, $2380, $3C0, $720 ; MCZ act 1 zoneTableEntry.w $0, $3FFF, $60, $720 ; MCZ act 2 zoneTableEntry.w $0, $27A0, $0, $720 ; CNZ act 1 zoneTableEntry.w $0, $2A80, $0, $720 ; CNZ act 2 zoneTableEntry.w $0, $2780, $0, $720 ; CPZ act 1 zoneTableEntry.w $0, $2A80, $0, $720 ; CPZ act 2 zoneTableEntry.w $0, $1000, $C8, $C8 ; DEZ zoneTableEntry.w $0, $1000, $C8, $C8 zoneTableEntry.w $0, $3380, $0, $720 ; ARZ act 1 zoneTableEntry.w $0, $3FFF, $180, $710 ; ARZ act 2 zoneTableEntry.w $0, $3FFF, $0, $000 ; SCZ zoneTableEntry.w $0, $3FFF, $0, $720
zoneTableEnd
- ===========================================================================