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=Nemesis-Compressed Art Locations=
+
__NOTOC__
''(Original list compiled by [[OrdosAlpha]])''
+
{{SCHG SCD}}
==ATTACK.mmd - Time Attack Screens==
 
{|class="prettytable" colspan="2"
 
!Offset||Description
 
|-
 
|$0033CC||Main patterns
 
|-
 
|$0039C6||Additional art for zone select screen
 
|-
 
|$003DBA||Additional art for main screen
 
|-
 
|$003FE4||Additional art for special stage select screen
 
|-
 
|$0044FC||Zone titles on main screen
 
|-
 
|$004808||Special Stage names
 
|-
 
|$0049E0||EXIT/NEXT/GO
 
|-
 
|$004ABE||Zone titles on records screen
 
|-
 
|$00512A||Numbers (1-7)
 
|-
 
|$0055B8||Numbers (time)
 
|-
 
|$00566A||Font
 
|-
 
|$005952||Single 8x8 tile
 
|-
 
|$0105B0||Special stage 1 icon
 
|-
 
|$0119BA||Special stage 2 icon
 
|-
 
|$0127D0||Special stage 3 icon
 
|-
 
|$01390C||Special Stage 4 icon
 
|-
 
|$0147C6||Special stage 5 icon
 
|-
 
|$015A8E||Special stage 6 icon
 
|-
 
|$016CD2||Special stage 7 icon
 
|-
 
|$017FC4||Palmtree Panic icon
 
|-
 
|$018844||Collision Chaos icon
 
|-
 
|$019046||Tidal Tempest icon
 
|-
 
|$01A244||Quartz Quadrant icon
 
|-
 
|$01B11C||Wacky Workbench icon
 
|-
 
|$01BABE||Stardust Speedway icon
 
|-
 
|$01D23C||Metallic Madness icon
 
|-
 
|$01DC32||Exit icon
 
|}
 
  
==BRAMINIT.mmd - BRAM Initialisation Screen==
+
This is the '''[[Sonic Community Hacking Guide]] for ''[[Sonic the Hedgehog CD]]'''''. ''Sonic CD'' works differently from any other Sonic game. All of the level data (level layout, compressed art, Sonic sprites, etc) is stored in its respective MMD file. MMD files are contained within the ISO.
{|class="prettytable" colspan="2"
 
!Offset||Description
 
|-
 
|$001EB4||Robotnik's upper body (above text box)
 
|-
 
|$002098||Box and text
 
|}
 
  
 +
Thanks to this system, there is an astounding repetitiveness in each MMD. Each MMD has its own Sonic sprite, even though Sonic looks the same throughout the whole game. Each  MMD has its own checkpoint art, even though the checkpoints never change art. This means that there are 70 versions of one common piece of art. If you want to edit that art fully, you must comb through each level MMD and substitute the regular art with the replaced art.
  
==BRAMMAIN.mmd - RAM Data Screen==
+
The level MMDs have the filename format RXYZ__.MMD:
{|class="prettytable" colspan="2"
+
* X is the zone. R1 is zone 1.
!Offset||Description
+
* Y is the act. R12 is zone 1, act 2.
|-
+
* Z is the time period. There are 4 letters that can be put here; A, B, C, or D. A is the present period. B is the past period. C is the good future period. D is the bad future period. So R12D__.MMD would contain act 2 of zone 1, in the bad future period.
|$0049BE||Single transparent 8x8 tile
 
|-
 
|$0049C6||Font
 
|-
 
|$004B18||Main patterns
 
|-
 
|$0053E4||Background
 
|-
 
|$005908||Mini Sonic
 
|-
 
|$00617C||Additional background
 
|-
 
|$0067C8||Sonic head icon
 
|-
 
|$006858||Text
 
|}
 
  
==COME__.mmd - Coming Soon Screen==
 
{|class="prettytable" colspan="2"
 
!Offset||Description
 
|-
 
|$0002DE||Main patterns
 
|}
 
  
==DEMO11A.mmd - Palmtree Panic Zone 1 Present Demo==
+
== Resources ==
{|class="prettytable" colspan="2"
+
*[http://www.angelfire.com/games2/codehut/SonicCDhack.txt Cheat Hacking Tutorial] - Created by Tony Hedstrom.
!Offset||Description
 
|-
 
|$00DB72||Giant ring flash
 
|-
 
|$0315C4||Points
 
|-
 
|$031628||Seed Pod
 
|-
 
|$031CD0||Giant ring
 
|-
 
|$0320DA||Goal post
 
|-
 
|$03229A||End sign
 
|-
 
|$032876||Clear screen
 
|-
 
|$033580||Main title card patterns
 
|-
 
|$03460C||Diagonal spring
 
|-
 
|$034918||Vertical and horizontal springs
 
|-
 
|$034B3A||Monitors & contents, and time frame posts
 
|-
 
|$03513E||Explosions
 
|-
 
|$035626||Rings
 
|-
 
|$035C9A||HUD
 
|-
 
|$035DC6||Continue post
 
|-
 
|$035E9A||Unused
 
|-
 
|$035EC0||Unused
 
|-
 
|$035F4E||Flowers
 
|-
 
|$0361D4||Palmtree Panic title card font patterns
 
|-
 
|$0362FE||Collapsing platform
 
|-
 
|$0364C2||Boulder
 
|-
 
|$0365D0||Hidden platform
 
|-
 
|$0366B6||Wheel
 
|-
 
|$03676C||Rotating platform
 
|-
 
|$036812||Water splashes from speed tunnel
 
|-
 
|$03695A||More water splashes from speed tunnel
 
|-
 
|$036AFE||Spin tube doors
 
|-
 
|$036B98||Even more water splashes from speed tunnel
 
|-
 
|$036E46||Anton/Motorized ant enemy
 
|-
 
|$03702A||Mosqui/Mosquito enemy
 
|-
 
|$037378||Pata-bata/Butterfly enemy
 
|-
 
|$037642||Taga-taga/Jumping lobster enemy
 
|-
 
|$037950||Motorized beetle enemy
 
|-
 
|$037DC6||Spring pole
 
|-
 
|$037EFE||Button
 
|-
 
|$038018||Spikes
 
|-
 
|$03806E||Swinging platform
 
|-
 
|$0381CO||Animals (Bluebird & Squirrel)
 
|-
 
|$03837E||Rotating platform & what appears to be drill bits or poles
 
|-
 
|$03846C||Destroyed and aged teleporter
 
|-
 
|$03AC08||Sonic shaped hole from speed tunnel exit
 
|-
 
|$03AC7A||Star shaped bush
 
|-
 
|$03AE02||Large fan
 
|-
 
|$03B0A8||16x16 mappings
 
|-
 
|$03C4EE||Main patterns (8x8 tiles)
 
|-
 
|$03F2A6||Amy Rose
 
|}
 
  
==DEMO43C.mmd - Tidal Tempest Zone 3 Good Future Demo==
+
==References==
{|class="prettytable" colspan="2"
+
<references />
!Offset||Description
 
|-
 
|$00A6A6||Giant ring flash
 
|-
 
|$00DB72||Giant ring flash
 
|-
 
|$03416C||Points
 
|-
 
|$0341D0||Seed pod
 
|-
 
|$034878||Giant ring
 
|-
 
|$034C82||Goal post
 
|-
 
|$034E42||End sign
 
|-
 
|$03541E||Clear Screen
 
|-
 
|$036128||Main title card patterns
 
|-
 
|$0371B4||Diagonal spring
 
|-
 
|$0374C0||Vertical and horizontal springs
 
|-
 
|$0376E2||Monitors & contents, and time frame posts
 
|-
 
|$037CE6||Explosions
 
|-
 
|$0381CE||Rings
 
|-
 
|$038842||HUD
 
|-
 
|$03896E||Continue post
 
|-
 
|$038A42||Water surface and splashes
 
|-
 
|$038EF8||Flower
 
|-
 
|$03919C||Tidal Tempest title card font patterns
 
|-
 
|$0392A8||Bubbles and countdown numbers
 
|-
 
|$039976||16x16 mappings
 
|-
 
|$03AF18||Main patterns (8x8 tiles)
 
|-
 
|$03DA76||Dragonfly enemy
 
|-
 
|$03DD1A||Door blocks
 
|-
 
|$03DE00||Door blocks (Bad Future)
 
|-
 
|$03DED6||Swinging platform
 
|-
 
|$03DFE6||Swinging platform
 
|-
 
|$03E0F6||Two 4x4 blocks
 
|-
 
|$03E326||Two 4x4 blocks (Bad Future)
 
|-
 
|$03E5DE||Animals (Tropical Fish)
 
|-
 
|$03E742||Button
 
|-
 
|$03E794||Robotnik in ship
 
|-
 
|$03EF62||Bubble ship
 
|}
 
  
==DEMO82A.mmd - Metallic Madness Zone 2 Present Demo==
+
{{SCHGuides}}
{|class="prettytable" colspan="2"
+
[[Category:Sonic Community Hacking Guide]]
!Offset||Description
 
|-
 
|$00B0B6||Giant ring flash
 
|-
 
|$01DAAC||Flower
 
|-
 
|$01DD32||Shrinker/expander lasers
 
|-
 
|$01DE4E||Metallic Madness title card font patterns
 
|-
 
|$02F75E||Points
 
|-
 
|$02F7C2||Giant ring
 
|-
 
|$02FBCC||Goal post
 
|-
 
|$02FD8C||End sign
 
|-
 
|$030368||Clear screen
 
|-
 
|$031072||Main title card patterns
 
|-
 
|$0320FE||Diagonal spring
 
|-
 
|$03240A||Vertical and horizontal springs
 
|-
 
|$03262C||Monitors & contents, and time frame posts
 
|-
 
|$032C30||Explosions
 
|-
 
|$033118||Rings
 
|-
 
|$03378C||HUD
 
|-
 
|$0338B8||Continue post
 
|-
 
|$035E24||16x16 mappings
 
|-
 
|$036A62||Main patterns (8x8 tiles)
 
|-
 
|$039558||Doors
 
|-
 
|$03962A||Spikes
 
|-
 
|$0396C4||Large piston
 
|-
 
|$039954||Collapsing platforms
 
|-
 
|$0399BC||Large walking bomb
 
|-
 
|$039EEC||Unused platform
 
|-
 
|$039FE0||Large seesaw and spike ball
 
|-
 
|$03A60C||Large seesaw and spike ball (Good Future)
 
|-
 
|$03AC52||Falling spiked platforms
 
|-
 
|$03AE02||Walking platform
 
|-
 
|$03AF72||Button
 
|-
 
|$03AFC4||Wheel
 
|-
 
|$03B07A||Mekabu/Buzzsaw enemy
 
|-
 
|$03B2BE||Transport tube door
 
|-
 
|$03B320||Animals (Whitebird and Sheep)
 
|-
 
|$03B4B0||Armoured rolling enemy
 
|-
 
|$03B8A4||Aged and destroyed teleporter
 
|-
 
|$03B9F0||Active and destroyed teleporter
 
|-
 
|$03C660||Revolving (plane switching) platform
 
|-
 
|$03C76C||Unused
 
|-
 
|$03C826||Rotating panels from Robotnik's ship 1
 
|-
 
|$03CEA4||Rotating panels from Robotnik's ship 2
 
|-
 
|$03D838||Rotating panels from Robotnik's ship 3
 
|-
 
|$03D9EE||Robotnik's ship and Robotnik in ship
 
|-
 
|$03F014||Amy Rose
 
|}
 
 
 
==DUMMY0.mmd - MC Sonic Screen==
 
{|class="prettytable" colspan="2"
 
!Offset||Description
 
|-
 
|$0002C2||Main patterns
 
|}
 
 
 
==DUMMY1.mmd - Miles Screen==
 
{|class="prettytable" colspan="2"
 
!Offset||Description
 
|-
 
|$0002C2||Main patterns
 
|}
 
 
 
==DUMMY2.mmd - Human Sonic Screen==
 
{|class="prettytable" colspan="2"
 
!Offset||Description
 
|-
 
|$0002C2||Main patterns
 
|}
 
 
 
==DUMMY3.mmd - Anime Sonic Screen==
 
{|class="prettytable" colspan="2"
 
!Offset||Description
 
|-
 
|$0002C2||Main patterns
 
|}
 
 
 
==DUMMY4.mmd - Unknown==
 
{|class="prettytable" colspan="2"
 
!Offset||Description
 
|-
 
|$00082C||Font and BG (see SOSEL_ 000884)
 
|}
 
 
 
==DUMMY5-9.mmd - Unknown==
 
{|class="prettytable" colspan="2"
 
!Offset||Description
 
|-
 
|$00072E||Font and BG (see SOSEL_ 000884)
 
|}
 
 
 
==ENDING.mmd - Presented by Sega Screen==
 
{|class="prettytable" colspan="2"
 
!Offset||Description
 
|-
 
 
 
|$00A99A||Main patterns
 
|}
 
 
 
==NISI.mmd - Enjoy, Sega Enterprises Screen==
 
{|class="prettytable" colspan="2"
 
!Offset||Description
 
|-
 
|$0002C2||Main patterns
 
|}
 
 
 
 
 
==PLANET_D.bin - Little Planet/DA Garden==
 
{|class="prettytable" colspan="2"
 
!Offset||Description
 
|-
 
|$000000||Track Title - Boss!!
 
|-
 
|$00004E||Track Title - Collision Chaos
 
|-
 
|$00010E||Track Title - Collision Chaos "B" Mix
 
|-
 
|$0001FC||Track Title - Collision Chaos "G" Mix
 
|-
 
|$0002E8||Track Title - Final Fever
 
|-
 
|$00037C||Track Title - Game Over
 
|-
 
|$00040A||Track Title - Invincible!!
 
|-
 
|$0004A0||Track Title - Little Planet
 
|-
 
|$000546||Track Title - Metallic Madness
 
|-
 
|$00061C||Track Title - Metallic Madness "B" Mix
 
|-
 
|$000724||Track Title - Metallic Madness "G" Mix
 
|-
 
|$00082C||Track Title - Palmtree Panic
 
|-
 
|$0008E2||Track Title - Palmtree Panic "B" Mix
 
|-
 
|$0009C6||Track Title - Palmtree Panic "G" Mix
 
|-
 
|$000AAC||Track Title - Quartz Quadrant
 
|-
 
|$000B7A||Track Title - Quartz Quadrant "B" Mix
 
|-
 
|$000C78||Track Title - Quartz Quadrant "G" Mix
 
|-
 
|$000D74||Track Title - Special Stage
 
|-
 
|$000E1C||Track Title - Speed Up!!
 
|-
 
|$000E96||Track Title - Stardust Speedway
 
|-
 
|$000F76||Track Title - Stardust Speedway "B" Mix
 
|-
 
|$001082||Track Title - Stardust Speedway "G" Mix
 
|-
 
|$001190||Track Title - Title
 
|-
 
|$0011E2||A jumbled up selection of the above track titles
 
|-
 
|$00165A||Track Title - Tidal Tempest
 
|-
 
|$001700||Track Title - Tidal Tempest "B" Mix
 
|-
 
|$0017D6||Track Title - Tidal Tempest "G" Mix
 
|-
 
|$0018B0||Track Title - Wacky Workbench
 
|-
 
|$00198C||Track Title - Wacky Workbench "B" Mix
 
|-
 
|$001A9A||Track Title - Wacky Workbench "G" Mix
 
|-
 
|$001BA8||Track Title - Zone Clear
 
|-
 
|$001C30||Track Title - Sonic ~ You Can Do Anything
 
|-
 
|$001D54||Track Title - Cosmic Eternity ~ Believe in Yourself
 
|}
 
 
 
==PLANET_M.mmd - Little Planet/DA Garden==
 
{|class="prettytable" colspan="2"
 
!Offset||Description
 
|-
 
|$004496||BG Clouds
 
|-
 
|$00493C||Flicky
 
|-
 
|$004A06||Rotating star
 
|-
 
|$004B14||Robotnik
 
|-
 
|$004EE2||UFO
 
|-
 
|$0050AC||Metal Sonic
 
|-
 
|$00533E||Miles in Tornado
 
|}
 
 
 
==R11A__.mmd - Palmtree Panic Zone 1 Present==
 
{|class="prettytable" colspan="2"
 
!Offset||Description
 
|-
 
|$00DB4A||Giant ring flash
 
|-
 
|$0315C4||Points
 
|-
 
|$031628||Seed Pod
 
|-
 
|$031CD0||Giant ring
 
|-
 
|$0320DA||Goal post
 
|-
 
|$03229A||End sign
 
|-
 
|$032876||Clear screen
 
|-
 
|$033580||Main title card patterns
 
|-
 
|$03460C||Diagonal spring
 
|-
 
|$034918||Vertical and horizontal springs
 
|-
 
|$034B3A||Monitors & contents, and time frame posts
 
|-
 
|$03513E||Explosions
 
|-
 
|$035626||Rings
 
|-
 
|$035C9A||HUD
 
|-
 
|$035DC6||Continue post
 
|-
 
|$035E9A||Unused
 
|-
 
|$035EC0||Unused
 
|-
 
|$035F4E||Flower
 
|-
 
|$0361D4||Palmtree Panic title card font patterns
 
|-
 
|$0362FE||Collapsing platform
 
|-
 
|$0364C2||Boulder
 
|-
 
|$0365D0||Hidden platform
 
|-
 
|$0366B6||Wheel
 
|-
 
|$03676C||Rotating platform
 
|-
 
|$036812||Water splashes from speed tunnel
 
|-
 
|$03695A||More water splashes from speed tunnel
 
|-
 
|$036AFE||Spin tube doors
 
|-
 
|$036B98||Even more water splashes from speed tunnel
 
|-
 
|$036E46||Anton/Motorized ant enemy
 
|-
 
|$03702A||Mosqui/Mosquito enemy
 
|-
 
|$037378||Pata-bata/Butterfly enemy
 
|-
 
|$037642||Taga-taga/Jumping lobster enemy
 
|-
 
|$037950||Motorized beetle enemy
 
|-
 
|$037DC6||Spring pole
 
|-
 
|$037EFE||Button
 
|-
 
|$038018||Spikes
 
|-
 
|$03806E||Swinging platform
 
|-
 
|$0381CO||Animals (Bluebird & Squirrel)
 
|-
 
|$03837E||Rotating platform & what appears to be drill bits or poles
 
|-
 
|$03846C||Destroyed and aged teleporter
 
|-
 
|$03AC08||Sonic shaped hole from speed tunnel exit
 
|-
 
|$03AC7A||Star shaped bush
 
|-
 
|$03AE02||Large fan
 
|-
 
|$03B0A8||16x16 mappings
 
|-
 
|$03C4EE||Main patterns (8x8 tiles)
 
|-
 
|$03F2A6||Amy Rose
 
|}
 
 
 
==R11B__.mmd - Palmtree Panic Zone 1 Past==
 
{|class="prettytable" colspan="2"
 
!Offset||Description
 
|-
 
|$00DB94||Giant ring flash
 
|-
 
|$032180||Points
 
|-
 
|$0321E4||Seed pod
 
|-
 
|$03288C||Giant ring
 
|-
 
|$032C96||Goal post
 
|-
 
|$032E56||End sign
 
|-
 
|$033432||Clear Screen
 
|-
 
|$03413C||Main title card patterns
 
|-
 
|$0351C8||Diagonal spring
 
|-
 
|$0354D4||Vertical and horizontal springs
 
|-
 
|$0356F6||Monitors & contents, and time frame posts
 
|-
 
|$035CFA||Explosions
 
|-
 
|$0361E2||Rings
 
|-
 
|$036856||HUD
 
|-
 
|$036982||Continue post
 
|-
 
|$036A56||Unused
 
|-
 
|$036A7C||Unused
 
|-
 
|$036B0A||Flower
 
|-
 
|$036D90||Palmtree Panic title card font patterns
 
|-
 
|$036EBA||Collapsing platform
 
|-
 
|$03707E||Boulder
 
|-
 
|$03718C||Hidden platform
 
|-
 
|$037272||Wheel
 
|-
 
|$037328||Rotating platform
 
|-
 
|$0373CE||Water splashes from speed tunnel
 
|-
 
|$037516||More water splashes from speed tunnel
 
|-
 
|$0376BA||Spin tube doors
 
|-
 
|$037754||Even more water splashes from speed tunnel
 
|-
 
|$037A02||Anton/Motorized ant enemy
 
|-
 
|$037BE6||Mosqui/Mosquito enemy
 
|-
 
|$037F34||Pata-bata/Butterfly enemy
 
|-
 
|$0381FE||Taga-taga/Jumping lobster enemy
 
|-
 
|$03850C||Motorized beetle enemy
 
|-
 
|$038982||Spring pole
 
|-
 
|$038ABA||Button
 
|-
 
|$038BD4||Spikes
 
|-
 
|$038C2A||Swinging platform
 
|-
 
|$038D7C||Animals (Bluebird & Squirrel)
 
|-
 
|$038F3A||Rotating platform & what appears to be drill bits or poles
 
|-
 
|$039028||Destroyed and aged teleporter
 
|-
 
|$03B896||Sonic shaped hole from speed tunnel exit
 
|-
 
|$03B908||Tree branches
 
|-
 
|$03BA3A||16x16 mappings
 
|-
 
|$03CABE||Main patterns (8x8 tiles)
 
|-
 
|$03F2AC||Active and destroyed teleporter
 
|-
 
|$03F45E||Animals being tortured by Metal Sonic (Bluebird & Squirrel)
 
|-
 
|$03F610||Metal Sonic projector
 
|}
 
 
 
==R11C__.mmd - Palmtree Panic Zone 1 Good Future==
 
{|class="prettytable" colspan="2"
 
!Offset||Description
 
|-
 
|$00F702||Giant ring flash
 
|-
 
|$032180||Points
 
|-
 
|$0321E3||Seed pod
 
|-
 
|$03288C||Giant ring
 
|-
 
|$032C96||Goal post
 
|-
 
|$032E56||End sign
 
|-
 
|$033432||Clear Screen
 
|-
 
|$03413C||Main title card patterns
 
|-
 
|$0351C8||Diagonal spring
 
|-
 
|$0354D4||Vertical and horizontal springs
 
|-
 
|$0356F6||Monitors & contents, and time frame posts
 
|-
 
|$035CFA||Explosions
 
|-
 
|$0361E2||Rings
 
|-
 
|$036856||HUD
 
|-
 
|$036982||Continue post
 
|-
 
|$036A56||Unused
 
|-
 
|$036A7C||Unused
 
|-
 
|$036B0A||Flower
 
|-
 
|$036D90||Palmtree Panic title card font patterns
 
|-
 
|$036EBA||Collapsing platform
 
|-
 
|$03707E||Boulder
 
|-
 
|$03718C||Hidden platform
 
|-
 
|$037272||Wheel
 
|-
 
|$037328||Rotating platform
 
|-
 
|$0373CE||Water splashes from speed tunnel
 
|-
 
|$037516||More water splashes from speed tunnel
 
|-
 
|$0376BA||Spin tube doors
 
|-
 
|$037754||Even more water splashes from speed tunnel
 
|-
 
|$037A02||Anton/Motorized ant enemy
 
|-
 
|$037BE6||Mosqui/Mosquito enemy
 
|-
 
|$037F34||Pata-bata/Butterfly enemy
 
|-
 
|$0381FE||Taga-taga/Jumping lobster enemy
 
|-
 
|$03850C||Motorized beetle enemy
 
|-
 
|$038982||Spring pole
 
|-
 
|$038ABA||Button
 
|-
 
|$038BD4||Spikes
 
|-
 
|$038C2A||Swinging platform
 
|-
 
|$038D7C||Animals (Bluebird & Squirrel)
 
|-
 
|$038F3A||Rotating platform & what appears to be drill bits or poles
 
|-
 
|$039028||Destroyed and aged teleporter
 
|-
 
|$03B89E||Flower stem
 
|-
 
|$03B8EE||16x16 mappings
 
|-
 
|$03CADC||Main patterns (8x8 tiles)
 
|-
 
|$03F610||Metal Sonic projector
 
|}
 
 
 
==R11D__.mmd - Palmtree Panic Zone 1 Bad Future==
 
{|class="prettytable" colspan="2"
 
!Offset||Description
 
|-
 
|$00D6F4||Giant ring flash
 
|-
 
|$01DF38||Unused
 
|-
 
|$01DF5E||Unused
 
|-
 
|$01DFEC||Flower
 
|-
 
|$01E272||Palmtree Panic title card font patterns
 
|-
 
|$01E39C||Collapsing platform
 
|-
 
|$01E560||Boulder
 
|-
 
|$01E66E||Hidden platform
 
|-
 
|$01E754||Wheel
 
|-
 
|$01E80A||Rotating platform
 
|-
 
|$01E8B0||Water splashes from speed tunnel
 
|-
 
|$01E9F8||More water splashes from speed tunnel
 
|-
 
|$01EB9C||Spin tube doors
 
|-
 
|$01EC36||Even more water splashes from speed tunnel
 
|-
 
|$032180||Points
 
|-
 
|$0321E4||Seed pod
 
|-
 
|$03288C||Giant ring
 
|-
 
|$032C96||Goal post
 
|-
 
|$032E56||End sign
 
|-
 
|$033432||Clear screen
 
|-
 
|$03413C||Main title card patterns
 
|-
 
|$0351C8||Diagonal spring
 
|-
 
|$0354D4||Vertical and horizontal springs
 
|-
 
|$0356F6||Monitors & contents, and time frame posts
 
|-
 
|$035CFA||Explosions
 
|-
 
|$0361E2||Rings
 
|-
 
|$036856||HUD
 
|-
 
|$036982||Continue post
 
|-
 
|$036A56||Anton/Motorized ant enemy
 
|-
 
|$036C3A||Mosqui/Mosquito enemy
 
|-
 
|$036F88||Pata-bata/Butterfly enemy
 
|-
 
|$037252||Taga-taga/Jumping lobster enemy
 
|-
 
|$037560||Motorized beetle enemy
 
|-
 
|$0379D6||Spring pole
 
|-
 
|$037B0E||Button
 
|-
 
|$037C28||Spikes
 
|-
 
|$037C7E||Swinging platform
 
|-
 
|$037DD0||Animals (Bluebird & Squirrel)
 
|-
 
|$037F8E||Rotating platform & what appears to be drill bits or poles
 
|-
 
|$03807C||Destroyed and aged teleporter
 
|-
 
|$03A8F2||Flower stem
 
|-
 
|$03A942||16x16 mappings
 
|-
 
|$03BBA6||Main patterns (8x8 tiles)
 
|-
 
|$03F610||Metal Sonic projector
 
|}
 
 
 
==R12A__.mmd - Palmtree Panic Zone 2 Present==
 
{|class="prettytable" colspan="2"
 
!Offset||Description
 
|-
 
|$00D874||Giant ring flash
 
|-
 
|$01DF38||Unused
 
|-
 
|$01DF5E||Unused
 
|-
 
|$01DFEC||Flower
 
|-
 
|$01E272||Palmtree Panic title card font patterns
 
|-
 
|$01E39C||Collapsing platform
 
|-
 
|$01E560||Boulder
 
|-
 
|$01E66E||Hidden platform
 
|-
 
|$01E754||Wheel
 
|-
 
|$01E80A||Rotating platform
 
|-
 
|$01E8B0||Water splashes from speed tunnel
 
|-
 
|$01E9F8||More water splashes from speed tunnel
 
|-
 
|$01EB9C||Spin tube doors
 
|-
 
|$01EC36||Even more water splashes from speed tunnel
 
|-
 
|$032180||Points
 
|-
 
|$0321E4||Seed Pod
 
|-
 
|$03288C||Giant ring
 
|-
 
|$032C96||Goal post
 
|-
 
|$032E56||End sign
 
|-
 
|$033432||Clear screen
 
|-
 
|$03413C||Main title card patterns
 
|-
 
|$0351C8||Diagonal spring
 
|-
 
|$0354D4||Vertical and horizontal springs
 
|-
 
|$0356F6||Monitors & contents, and time frame posts
 
|-
 
|$035CFA||Explosions
 
|-
 
|$0361E2||Rings
 
|-
 
|$036856||HUD
 
|-
 
|$036982||Continue post
 
|-
 
|$036A56||Unused
 
|-
 
|$036A7C||Unused
 
|-
 
|$036B0A||Flower
 
|-
 
|$036D90||Palmtree Panic title card font patterns
 
|-
 
|$036EBA||Collapsing platform
 
|-
 
|$03707E||Boulder
 
|-
 
|$03718C||Hidden platform
 
|-
 
|$037272||Wheel
 
|-
 
|$037328||Rotating platform
 
|-
 
|$0373CE||Water splashes from speed tunnel
 
|-
 
|$037516||More water splashes from speed tunnel
 
|-
 
|$0376BA||Spin tube doors
 
|-
 
|$037754||Even more water splashes from speed tunnel
 
|-
 
|$037A02||Anton/Motorized ant enemy
 
|-
 
|$037BE6||Mosqui/Mosquito enemy
 
|-
 
|$037F34||Pata-bata/Butterfly enemy
 
|-
 
|$0381FE||Taga-taga/Jumping lobster enemy
 
|-
 
|$03850C||Motorized beetle enemy
 
|-
 
|$038982||Spring pole
 
|-
 
|$038ABA||Button
 
|-
 
|$038BD4||Spikes
 
|-
 
|$038C2A||Swinging platform
 
|-
 
|$038D7C||Animals (Bluebird & Squirrel)
 
|-
 
|$038F3A||Rotating platform & what appears to be drill bits or poles
 
|-
 
|$039028||Destroyed and aged teleporter
 
|-
 
|$03B8FA||16x16 mappings
 
|-
 
|$03CAF2||Main patterns (8x8 tiles)
 
|-
 
|$03F610||Metal Sonic Projector
 
|}
 
 
 
==R12B__.mmd - Palmtree Panic Zone 2 Past==
 
{|class="prettytable" colspan="2"
 
!Offset||Description
 
|-
 
|$00D800||Giant ring flash
 
|-
 
|$01DF38||Unused
 
|-
 
|$01DF5E||Unused
 
|-
 
|$01DFEC||Flower
 
|-
 
|$01E272||Palmtree Panic title card font patterns
 
|-
 
|$01E39C||Collapsing platform
 
|-
 
|$01E560||Boulder
 
|-
 
|$01E66E||Hidden platform
 
|-
 
|$01E754||Wheel
 
|-
 
|$01E80A||Rotating platform
 
|-
 
|$01E8B0||Water splashes from speed tunnel
 
|-
 
|$01E9F8||More water splashes from speed tunnel
 
|-
 
|$01EB9C||Spin tube doors
 
|-
 
|$01EC36||Even more water splashes from speed tunnel
 
|-
 
|$032180||Points
 
|-
 
|$0321E4||Seed pod
 
|-
 
|$03288C||Giant ring
 
|-
 
|$032C96||Goal post
 
|-
 
|$032E56||End sign
 
|-
 
|$033432||Clear Screen
 
|-
 
|$03413C||Main title card patterns
 
|-
 
|$0351C8||Diagonal spring
 
|-
 
|$0354D4||Vertical and horizontal springs
 
|-
 
|$0356F6||Monitors & contents, and time frame posts
 
|-
 
|$035CFA||Explosions
 
|-
 
|$0361E2||Rings
 
|-
 
|$036856||HUD
 
|-
 
|$036982||Continue post
 
|-
 
|$036A56||Unused
 
|-
 
|$036A7C||Unused
 
|-
 
|$036B0A||Flower
 
|-
 
|$036D90||Palmtree Panic title card font patterns
 
|-
 
|$036EBA||Collapsing platform
 
|-
 
|$03707E||Boulder
 
|-
 
|$03718C||Hidden platform
 
|-
 
|$037272||Wheel
 
|-
 
|$037328||Rotating platform
 
|-
 
|$0373CE||Water splashes from speed tunnel
 
|-
 
|$037516||More water splashes from speed tunnel
 
|-
 
|$0376BA||Spin tube doors
 
|-
 
|$037754||Even more water splashes from speed tunnel
 
|-
 
|$037A02||Anton/Motorized ant enemy
 
|-
 
|$037BE6||Mosqui/Mosquito enemy
 
|-
 
|$037F34||Pata-bata/Butterfly enemy
 
|-
 
|$0381FE||Taga-taga/Jumping lobster enemy
 
|-
 
|$03850C||Motorized beetle enemy
 
|-
 
|$038982||Spring pole
 
|-
 
|$038ABA||Button
 
|-
 
|$038BD4||Spikes
 
|-
 
|$038C2A||Swinging platform
 
|-
 
|$038D7C||Animals (Bluebird & Squirrel)
 
|-
 
|$038F3A||Rotating platform & what appears to be drill bits or poles
 
|-
 
|$039028||Destroyed and aged teleporter
 
|-
 
|$03B8FA||Tree branches
 
|-
 
|$03BA2C||16x16 mappings
 
|-
 
|$03CBA0||Main patterns (8x8 tiles)
 
|-
 
|$03F5D2||Active and destroyed teleporter
 
|-
 
|$03F784||Animals being tortured by Metal Sonic (Bluebird & Squirrel)
 
|-
 
|$03F936||Metal Sonic projector
 
|}
 
 
 
==R12C__.mmd - Palmtree Panic Zone 2 Good Future==
 
{|class="prettytable" colspan="2"
 
!Offset||Description
 
|-
 
|$00D74E||Giant ring flash
 
|-
 
|$01DFEC||Flower
 
|-
 
|$01E272||Palmtree Panic title card font patterns
 
|-
 
|$01E39C||Collapsing platform
 
|-
 
|$01E560||Boulder
 
|-
 
|$01E66E||Hidden platform
 
|-
 
|$01E754||Wheel
 
|-
 
|$01E80A||Rotating platform
 
|-
 
|$01E8B0||Water splashes from speed tunnel
 
|-
 
|$01E9F8||More water splashes from speed tunnel
 
|-
 
|$01EB9C||Spin tube doors
 
|-
 
|$01EC36||Even more water splashes from speed tunnel
 
|-
 
|$0315C4||Points
 
|-
 
|$031628||Seed pod
 
|-
 
|$031CD0||Giant ring
 
|-
 
|$0320DA||Goal post
 
|-
 
|$03229A||End sign
 
|-
 
|$032876||Clear Screen
 
|-
 
|$033580||Main title card patterns
 
|-
 
|$03460C||Diagonal spring
 
|-
 
|$034918||Vertical and horizontal springs
 
|-
 
|$034B3A||Monitors & contents, and time frame posts
 
|-
 
|$03513E||Explosions
 
|-
 
|$035626||Rings
 
|-
 
|$035C9A||HUD
 
|-
 
|$035DC6||Continue post
 
|-
 
|$035E9A||Unused
 
|-
 
|$035EC0||Unused
 
|-
 
|$035F4E||Flower
 
|-
 
|$0361D4||Palmtree Panic title card font patterns
 
|-
 
|$0362FE||Collapsing platform
 
|-
 
|$0364C2||Boulder
 
|-
 
|$0365D0||Hidden platform
 
|-
 
|$0366B6||Wheel
 
|-
 
|$03676C||Rotating platform
 
|-
 
|$036812||Water splashes from speed tunnel
 
|-
 
|$03695A||More water splashes from speed tunnel
 
|-
 
|$036AFE||Spin tube doors
 
|-
 
|$036B98||Even more water splashes from speed tunnel
 
|-
 
|$036E46||Anton/Motorized ant enemy
 
|-
 
|$03702A||Mosqui/Mosquito enemy
 
|-
 
|$037378||Pata-bata/Butterfly enemy
 
|-
 
|$037642||Taga-taga/Jumping lobster enemy
 
|-
 
|$037950||Motorized beetle enemy
 
|-
 
|$037DC6||Spring pole
 
|-
 
|$037EFE||Button
 
|-
 
|$038018||Spikes
 
|-
 
|$03806E||Swinging platform
 
|-
 
|$0381C0||Animals (Bluebird & Squirrel)
 
|-
 
|$03837E||Rotating platform & what appears to be drill bits or poles
 
|-
 
|$03846C||Destroyed and aged teleporter
 
|-
 
|$03AD3E||Flower stem
 
|-
 
|$03AD8E||16x16 mappings
 
|-
 
|$03C036||Main patterns (8x8 tiles)
 
|-
 
|$03F5D2||Active and destroyed teleporter
 
|-
 
|$03F784||Animals being tortured by Metal Sonic (Bluebird & Squirrel)
 
|-
 
|$03F936||Metal Sonic projector
 
|}
 
 
 
==R12D__.mmd - Palmtree Panic Zone 2 Bad Future==
 
{|class="prettytable" colspan="2"
 
!Offset||Description
 
|-
 
|$00D746||Giant ring flash
 
|-
 
|$032180||Points
 
|-
 
|$0321E4||Seed pod
 
|-
 
|$03288C||Giant ring
 
|-
 
|$032C96||Goal post
 
|-
 
|$032E56||End sign
 
|-
 
|$033432||Clear screen
 
|-
 
|$03413C||Main title card patterns
 
|-
 
|$0351C8||Diagonal spring
 
|-
 
|$0354D4||Vertical and horizontal springs
 
|-
 
|$0356F6||Monitors & contents, and time frame posts
 
|-
 
|$035CFA||Explosions
 
|-
 
|$0361E2||Rings
 
|-
 
|$036856||HUD
 
|-
 
|$036982||Continue post
 
|-
 
|$036A56||Unused
 
|-
 
|$036A7C||Unused
 
|-
 
|$036B0A||Flower
 
|-
 
|$036D90||Palmtree Panic title card font patterns
 
|-
 
|$036EBA||Collapsing platform
 
|-
 
|$03707E||Boulder
 
|-
 
|$03718C||Hidden platform
 
|-
 
|$037272||Wheel
 
|-
 
|$037328||Rotating platform
 
|-
 
|$0373CE||Water splashes from speed tunnel
 
|-
 
|$037516||More water splashes from speed tunnel
 
|-
 
|$0376BA||Spin tube doors
 
|-
 
|$037754||Even more water splashes from speed tunnel
 
|-
 
|$037A02||Anton/Motorized ant enemy
 
|-
 
|$037BE6||Mosqui/Mosquito enemy
 
|-
 
|$037F34||Pata-bata/Butterfly enemy
 
|-
 
|$0381FE||Taga-taga/Jumping lobster enemy
 
|-
 
|$03850C||Motorized beetle enemy
 
|-
 
|$038982||Spring pole
 
|-
 
|$038ABA||Button
 
|-
 
|$038BD4||Spikes
 
|-
 
|$038C2A||Swinging platform
 
|-
 
|$038D7C||Animals (Bluebird & Squirrel)
 
|-
 
|$038F3A||Rotating platform & what appears to be drill bits or poles
 
|-
 
|$039028||Destroyed and aged teleporter
 
|-
 
|$039174||Flower stem
 
|-
 
|$0391C4||16x16 mappings
 
|-
 
|$03A49E||Main patterns (8x8 tiles)
 
|-
 
|$03F5D2||Active and destroyed teleporter
 
|-
 
|$03F784||Animals being tortured by Metal Sonic (Bluebird & Squirrel)
 
|-
 
|$03F936||Metal Sonic projector
 
|}
 
 
 
==R13C__.mmd - Palmtree Panic Zone 3 Good Future==
 
{|class="prettytable" colspan="2"
 
!Offset||Description
 
|-
 
|$00B7E6||Giant ring flash
 
|-
 
|$01D400||Egg-HVC-001/Bi-pedal bouncer mech
 
|-
 
|$01DF06||Robotnik in ship and with jetpack
 
|-
 
|$02EDE6||Points
 
|-
 
|$02EE4A||Seed pod
 
|-
 
|$02F4F2||Giant ring
 
|-
 
|$02F8FC||Goal post
 
|-
 
|$02FABC||End sign
 
|-
 
|$030098||Clear Screen
 
|-
 
|$030DA2||Main title card patterns
 
|-
 
|$031E2E||Diagonal spring
 
|-
 
|$03213A||Vertical and horizontal springs
 
|-
 
|$03235C||Monitors & contents, and time frame posts
 
|-
 
|$032960||Explosions
 
|-
 
|$032E48||Rings
 
|-
 
|$0334BC||HUD
 
|-
 
|$0335E8||Continue post
 
|-
 
|$0336BC||Unused
 
|-
 
|$0336E2||Unused
 
|-
 
|$033770||Flower
 
|-
 
|$0339F6||Palmtree Panic title card font patterns
 
|-
 
|$033B20||Collapsing platform
 
|-
 
|$033CE4||Boulder
 
|-
 
|$033DF2||Hidden platform
 
|-
 
|$033ED8||Wheel
 
|-
 
|$033F8E||Rotating platform
 
|-
 
|$034034||Water splashes from speed tunnel
 
|-
 
|$03417C||More water splashes from speed tunnel
 
|-
 
|$034320||Spin tube doors
 
|-
 
|$0343BA||Even more water splashes from speed tunnel
 
|-
 
|$034668||Anton/Motorized ant enemy
 
|-
 
|$03484C||Mosqui/Mosquito enemy
 
|-
 
|$034B9A||Pata-bata/Butterfly enemy
 
|-
 
|$034E64||Taga-taga/Jumping lobster enemy
 
|-
 
|$035172||Motorized beetle enemy
 
|-
 
|$0355E8||Spring pole
 
|-
 
|$035720||Button
 
|-
 
|$03583A||Spikes
 
|-
 
|$035890||Swinging platform
 
|-
 
|$0359E2||Animals (Bluebird & Squirrel)
 
|-
 
|$035BA0||Rotating platform & what appears to be drill bits or poles
 
|-
 
|$035C8E||Destroyed and aged teleporter
 
|-
 
|$038490||16x16 mappings
 
|-
 
|$039746||Main patterns (8x8 tiles)
 
|-
 
|$03F5D2||Active and destroyed teleporter
 
|-
 
|$03F784||Animals being tortured by Metal Sonic (Bluebird & Squirrel)
 
|-
 
|$03F936||Metal Sonic projector
 
|}
 
 
 
==R13D__.mmd - Palmtree Panic Zone 3 Bad Future==
 
{|class="prettytable" colspan="2"
 
!Offset||Description
 
|-
 
|$00B7FE||Giant ring flash
 
|-
 
|$01D400||Egg-HVC-001/Bi-pedal bouncer mech
 
|-
 
|$01DF06||Robotnik in ship and with jetpack
 
|-
 
|$02EDE6||Points
 
|-
 
|$02EE4A||Seed pod
 
|-
 
|$02F4F2||Giant ring
 
|-
 
|$02F8FC||Goal post
 
|-
 
|$02FABC||End sign
 
|-
 
|$030098||Clear Screen
 
|-
 
|$030DA2||Main title card patterns
 
|-
 
|$031E2E||Diagonal spring
 
|-
 
|$03213A||Vertical and horizontal springs
 
|-
 
|$03235C||Monitors & contents, and time frame posts
 
|-
 
|$032960||Explosions
 
|-
 
|$032E48||Rings
 
|-
 
|$0334BC||HUD
 
|-
 
|$0335E8||Continue post
 
|-
 
|$0336BC||Unused
 
|-
 
|$0336E2||Unused
 
|-
 
|$033770||Flower
 
|-
 
|$0339F6||Palmtree Panic title card font patterns
 
|-
 
|$033B20||Collapsing platform
 
|-
 
|$033CE4||Boulder
 
|-
 
|$033DF2||Hidden platform
 
|-
 
|$033ED8||Wheel
 
|-
 
|$033F8E||Rotating platform
 
|-
 
|$034034||Water splashes from speed tunnel
 
|-
 
|$03417C||More water splashes from speed tunnel
 
|-
 
|$034320||Spin tube doors
 
|-
 
|$0343BA||Even more water splashes from speed tunnel
 
|-
 
|$034668||Anton/Motorized ant enemy
 
|-
 
|$03484C||Mosqui/Mosquito enemy
 
|-
 
|$034B9A||Pata-bata/Butterfly enemy
 
|-
 
|$034E64||Taga-taga/Jumping lobster enemy
 
|-
 
|$035172||Motorized beetle enemy
 
|-
 
|$0355E8||Spring pole
 
|-
 
|$035720||Button
 
|-
 
|$03583A||Spikes
 
|-
 
|$035890||Swinging platform
 
|-
 
|$0359E2||Animals (Bluebird & Squirrel)
 
|-
 
|$035BA0||Rotating platform & what appears to be drill bits or poles
 
|-
 
|$035C8E||Destroyed and aged teleporter
 
|-
 
|$038490||16x16 mappings
 
|-
 
|$039734||Main patterns (8x8 tiles)
 
|-
 
|$03F5D2||Active and destroyed teleporter
 
|-
 
|$03F784||Animals being tortured by Metal Sonic (Bluebird & Squirrel)
 
|-
 
|$03F936||Metal Sonic projector
 
|}
 
 
 
==R31A__.mmd - Collision Chaos Zone 1 Present==
 
{|class="prettytable" colspan="2"
 
!Offset||Description
 
|-
 
|$00DCDE||Giant ring flash
 
|-
 
|$02EDE6||Points
 
|-
 
|$02EE4A||Seed pod
 
|-
 
|$02F4F2||Giant ring
 
|-
 
|$02F8FC||Goal post
 
|-
 
|$02FABC||End sign
 
|-
 
|$030098||Clear screen
 
|-
 
|$030DA2||Main title card patterns
 
|-
 
|$031E2E||Diagonal spring
 
|-
 
|$03213A||Vertical and horizontal springs
 
|-
 
|$03235C||Monitors & contents, and time frame posts
 
|-
 
|$032960||Explosions
 
|-
 
|$032E48||Rings
 
|-
 
|$0334BC||HUD
 
|-
 
|$0335E8||Continue post
 
|-
 
|$033732||Flower
 
|-
 
|$03398C||Collision Chaos title card font patterns
 
|-
 
|$03479A||Flippers
 
|-
 
|$034A00||Bouncers
 
|-
 
|$034C14||Large metal platform
 
|-
 
|$034D3A||Retracting spikes
 
|-
 
|$034EAC||4x4 block
 
|-
 
|$034F90||Retracting metal block
 
|-
 
|$03504A||Thin metal platform
 
|-
 
|$0350C6||Retracting flame jets
 
|-
 
|$035246||Platforms on vertical conveyor belts
 
|-
 
|$035452||Kama-kama/Clawed turtle enemy
 
|-
 
|$0357F0||Spikes
 
|-
 
|$035BD6||Flying enemy
 
|-
 
|$0360D6||Spike bomb laying ladybird enemy
 
|-
 
|$0363EC||Spike bombs
 
|-
 
|$0364AE||unused slot object
 
|-
 
|$0365C6||Point slot and Sonic entering/exiting slot
 
|-
 
|$036678||2x4 metal block
 
|-
 
|$036702||Moving bouncer platform
 
|-
 
|$0367D6||Smashed spheres
 
|-
 
|$0368A2||Rotating spike balls
 
|-
 
|$03697A||Destroyed and aged teleporter
 
|-
 
|$036AC6||Animals (Canary & Rabbit)
 
|-
 
|$036C76||16x16 mappings
 
|-
 
|$037BEE||Main patterns (8x8 tiles)
 
|-
 
|$03AAD8||Metal Sonic
 
|-
 
|$03B486||Amy Rose
 
|-
 
|$03F5D2||Active and destroyed teleporter
 
|-
 
|$03F784||Animals being tortured by Metal Sonic (Bluebird & Squirrel) (Unused)
 
|-
 
|$03F936||Metal Sonic projector
 
|}
 
 
 
==R31B__.mmd - Collision Chaos Zone 1 Past==
 
{|class="prettytable" colspan="2"
 
!Offset||Description
 
|-
 
|$00DB40||Giant ring flash
 
|-
 
|$02EDE6||Points
 
|-
 
|$02EE4A||Seed pod
 
|-
 
|$02F4F2||Giant ring
 
|-
 
|$02F8FC||Goal post
 
|-
 
|$02FABC||End sign
 
|-
 
|$030098||Clear screen
 
|-
 
|$030DA2||Main title card patterns
 
|-
 
|$031E2E||Diagonal spring
 
|-
 
|$03213A||Vertical and horizontal springs
 
|-
 
|$03235C||Monitors & contents, and time frame posts
 
|-
 
|$032960||Explosions
 
|-
 
|$032E48||Rings
 
|-
 
|$0334BC||HUD
 
|-
 
|$0335E8||Continue post
 
|-
 
|$033732||Flower
 
|-
 
|$03398C||Collision Chaos title card font patterns
 
|-
 
|$03479A||Flippers
 
|-
 
|$034A00||Bouncers
 
|-
 
|$034C14||Large metal platform
 
|-
 
|$034D3A||Retracting spikes
 
|-
 
|$034EAC||4x4 block
 
|-
 
|$034F90||Retracting metal block
 
|-
 
|$03504A||Thin metal platform
 
|-
 
|$0350C6||Retracting flame jets
 
|-
 
|$035246||Platforms on vertical conveyor belts
 
|-
 
|$035452||Kama-kama/Clawed turtle enemy
 
|-
 
|$0357F0||Spikes (PPZ)
 
|-
 
|$035B52||Flying enemy
 
|-
 
|$036052||Spike bomb laying ladybird enemy
 
|-
 
|$036368||Spike bombs
 
|-
 
|$03642A||unused slot object
 
|-
 
|$036542||Point slot and Sonic entering/exiting slot
 
|-
 
|$036606||2x4 metal block
 
|-
 
|$036690||Moving bouncer platform
 
|-
 
|$036764||Smashed spheres
 
|-
 
|$036854||Rotating spike balls
 
|-
 
|$03692C||Active and destroyed teleporter
 
|-
 
|$036ADE||Animals (Canary & Rabbit)
 
|-
 
|$036C8E||Animals being tortured by Metal Sonic (Canary & Rabbit)
 
|-
 
|$036E3A||Metal Sonic projector
 
|-
 
|$03723A||16x16 mappings
 
|-
 
|$03824C||Main patterns (8x8 tiles)
 
|-
 
|$03B486||Amy Rose
 
|-
 
|$03F5D2||Active and destroyed teleporter
 
|-
 
|$03F784||Animals being tortured by Metal Sonic (Bluebird & Squirrel) (Unused)
 
|-
 
|$03F936||Metal Sonic projector
 
|}
 
 
 
==R31C__.mmd - Collision Chaos Zone 1 Good Future==
 
{|class="prettytable" colspan="2"
 
!Offset||Description
 
|-
 
|$00DC6E||Giant ring flash
 
|-
 
|$01D600||Large metal platform
 
|-
 
|$01D726||Retracting spikes
 
|-
 
|$01D898||4x4 block
 
|-
 
|$01D97C||Retracting metal block
 
|-
 
|$01DA36||Thin metal platform
 
|-
 
|$01DAB2||Retracting flame jets
 
|-
 
|$01DC32||Platforms on vertical conveyor belts
 
|-
 
|$01DE3E||Kama-kama/Clawed turtle enemy
 
|-
 
|$01E1DC||Spikes
 
|-
 
|$02EDE6||Points
 
|-
 
|$02EE4A||Seed pod
 
|-
 
|$02F4F2||Giant ring
 
|-
 
|$02F8FC||Goal post
 
|-
 
|$02FABC||End sign
 
|-
 
|$030098||Clear screen
 
|-
 
|$030DA2||Main title card patterns
 
|-
 
|$031E2E||Diagonal spring
 
|-
 
|$03213A||Vertical and horizontal springs
 
|-
 
|$03235C||Monitors & contents, and time frame posts
 
|-
 
|$032960||Explosions
 
|-
 
|$032E48||Rings
 
|-
 
|$0334BC||HUD
 
|-
 
|$0335E8||Continue post
 
|-
 
|$033732||Flower
 
|-
 
|$03398C||Collision Chaos title card font patterns
 
|-
 
|$03479A||Flippers
 
|-
 
|$034A00||Bouncers
 
|-
 
|$034C14||Flying enemy
 
|-
 
|$035114||Spike bomb laying ladybird enemy
 
|-
 
|$03542A||Spike bombs
 
|-
 
|$0354EC||unused slot object
 
|-
 
|$035604||Point slot and Sonic entering/exiting slot
 
|-
 
|$0356C8||2x4 metal block
 
|-
 
|$035752||Sections of pinball-esque boss arena
 
|-
 
|$0359B8||Moving bouncer platform
 
|-
 
|$035AA2||Smashed spheres
 
|-
 
|$035BD8||Rotating spike balls
 
|-
 
|$035CB0||2x4 metal block
 
|-
 
|$035D3A||Bomb dropper platform & Robotnik
 
|-
 
|$036832||Robotnik in ship
 
|-
 
|$036F78||Animals (Canary & Rabbit)
 
|-
 
|$037128||Lower section of bomb dropper platform
 
|-
 
|$039A24||16x16 mappings
 
|-
 
|$03A990||Main patterns (8x8 tiles)
 
|-
 
|$03F5D2||Active and destroyed teleporter
 
|-
 
|$03F784||Animals being tortured by Metal Sonic (Bluebird & Squirrel) (Unused)
 
|-
 
|$03F936||Metal Sonic projector
 
|}
 
 
 
==R31D__.mmd - Collision Chaos Zone 1 Bad Future==
 
{|class="prettytable" colspan="2"
 
!Offset||Description
 
|-
 
|$00DC1E||Giant ring flash
 
|-
 
|$01D600||Large metal platform
 
|-
 
|$01D726||Retracting spikes
 
|-
 
|$01D898||4x4 block
 
|-
 
|$01D97C||Retracting metal block
 
|-
 
|$01DA36||Thin metal platform
 
|-
 
|$01DAB2||Retracting flame jets
 
|-
 
|$01DC32||Platforms on vertical conveyor belts
 
|-
 
|$01DE3E||Kama-kama/Clawed turtle enemy
 
|-
 
|$01E1DC||Spikes (PPZ)
 
|-
 
|$02EDE6||Points
 
|-
 
|$02EE4A||Seed pod
 
|-
 
|$02F4F2||Giant ring
 
|-
 
|$02F8FC||Goal post
 
|-
 
|$02FABC||End sign
 
|-
 
|$030098||Clear screen
 
|-
 
|$030DA2||Main title card patterns
 
|-
 
|$031E2E||Diagonal spring
 
|-
 
|$03213A||Vertical and horizontal springs
 
|-
 
|$03235C||Monitors & contents, and time frame posts
 
|-
 
|$032960||Explosions
 
|-
 
|$032E48||Rings
 
|-
 
|$0334BC||HUD
 
|-
 
|$0335E8||Continue post
 
|-
 
|$033732||Flower
 
|-
 
|$03398C||Collision Chaos title card font patterns
 
|-
 
|$03479A||Flippers
 
|-
 
|$034A00||Bouncers
 
|-
 
|$034C14||Flying enemy
 
|-
 
|$035114||Spike bomb laying ladybird enemy
 
|-
 
|$03542A||Spike bombs
 
|-
 
|$0354EC||unused slot object
 
|-
 
|$035604||Point slot and Sonic entering/exiting slot
 
|-
 
|$0356B4||2x4 metal block
 
|-
 
|$03573E||Sections of pinball-esque boss arena
 
|-
 
|$035992||Moving bouncer platform
 
|-
 
|$035A54||Smashed spheres
 
|-
 
|$035B36||Rotating spike balls
 
|-
 
|$035C0E||2x4 metal block
 
|-
 
|$035C98||Bomb dropper platform & Robotnik
 
|-
 
|$036790||Robotnik in ship
 
|-
 
|$036ED6||Animals (Canary & Rabbit)
 
|-
 
|$037086||Lower section of bomb dropper platform
 
|-
 
|$039982||16x16 mappings
 
|-
 
|$03A912||Main patterns (8x8 tiles)
 
|-
 
|$03F5D2||Active and destroyed teleporter
 
|-
 
|$03F784||Animals being tortured by Metal Sonic (Bluebird & Squirrel) (Unused)
 
|-
 
|$03F936||Metal Sonic projector
 
|}
 
 
 
==R32A__.mmd - Collision Chaos Zone 2 Present==
 
{|class="prettytable" colspan="2"
 
!Offset||Description
 
|-
 
|$00B4B0||Giant ring flash
 
|-
 
|$01D600||Large metal platform
 
|-
 
|$01D726||Retracting spikes
 
|-
 
|$01D898||4x4 block
 
|-
 
|$01D97C||Retracting metal block
 
|-
 
|$01DA36||Thin metal platform
 
|-
 
|$01DAB2||Retracting flame jets
 
|-
 
|$01DC32||Platforms on vertical conveyor belts
 
|-
 
|$01DE3E||Kama-kama/Clawed turtle enemy
 
|-
 
|$01E1DC||Spikes
 
|-
 
|$02EDE6||Points
 
|-
 
|$02EE4A||Seed pod
 
|-
 
|$02F4F2||Giant ring
 
|-
 
|$02F8FC||Goal post
 
|-
 
|$02FABC||End sign
 
|-
 
|$030098||Clear screen
 
|-
 
|$030DA2||Main title card patterns
 
|-
 
|$031E2E||Diagonal spring
 
|-
 
|$03213A||Vertical and horizontal springs
 
|-
 
|$03235C||Monitors & contents, and time frame posts
 
|-
 
|$032960||Explosions
 
|-
 
|$032E48||Rings
 
|-
 
|$0334BC||HUD
 
|-
 
|$0335E8||Continue post
 
|-
 
|$033732||Flower
 
|-
 
|$03398C||Collision Chaos title card font patterns
 
|-
 
|$03479A||Flippers
 
|-
 
|$034A00||Bouncers
 
|-
 
|$034C14||Large metal platform
 
|-
 
|$034D3A||Retracting spikes
 
|-
 
|$034EAC||4x4 block
 
|-
 
|$034F90||Retracting metal block
 
|-
 
|$03504A||Thin metal platform
 
|-
 
|$0350C6||Retracting flame jets
 
|-
 
|$035246||Platforms on vertical conveyor belts
 
|-
 
|$035452||Kama-kama/Clawed turtle enemy
 
|-
 
|$0357F0||Spikes
 
|-
 
|$035BD6||Flying enemy
 
|-
 
|$0360D6||Spike bomb laying ladybird enemy
 
|-
 
|$0363EC||Spike bombs
 
|-
 
|$0364AE||unused slot object
 
|-
 
|$0365C6||Point slot and Sonic entering/exiting slot
 
|-
 
|$036678||2x4 metal block
 
|-
 
|$036702||Moving bouncer platform
 
|-
 
|$0367D6||Smashed spheres
 
|-
 
|$0368A2||Rotating spike balls
 
|-
 
|$03697A||Destroyed and aged teleporter
 
|-
 
|$036AC6||Animals (Canary & Rabbit)
 
|-
 
|$03937E||16x16 mappings
 
|-
 
|$03A2F4||Main patterns (8x8 tiles)
 
|-
 
|$03F5D2||Active and destroyed teleporter
 
|-
 
|$03F784||Animals being tortured by Metal Sonic (Bluebird & Squirrel) (Unused)
 
|-
 
|$03F936||Metal Sonic projector
 
|}
 
 
 
==R32B__.mmd - Collision Chaos Zone 2 Past==
 
{|class="prettytable" colspan="2"
 
!Offset||Description
 
|-
 
|$00D91C||Giant ring flash
 
|-
 
|$01D600||Large metal platform
 
|-
 
|$01D726||Retracting spikes
 
|-
 
|$01D898||4x4 block
 
|-
 
|$01D97C||Retracting metal block
 
|-
 
|$01DA36||Thin metal platform
 
|-
 
|$01DAB2||Retracting flame jets
 
|-
 
|$01DC32||Platforms on vertical conveyor belts
 
|-
 
|$01DE3E||Kama-kama/Clawed turtle enemy
 
|-
 
|$01E1DC||Spikes
 
|-
 
|$02EDE6||Points
 
|-
 
|$02EE4A||Seed pod
 
|-
 
|$02F4F2||Giant ring
 
|-
 
|$02F8FC||Goal post
 
|-
 
|$02FABC||End sign
 
|-
 
|$030098||Clear screen
 
|-
 
|$030DA2||Main title card patterns
 
|-
 
|$031E2E||Diagonal spring
 
|-
 
|$03213A||Vertical and horizontal springs
 
|-
 
|$03235C||Monitors & contents, and time frame posts
 
|-
 
|$032960||Explosions
 
|-
 
|$032E48||Rings
 
|-
 
|$0334BC||HUD
 
|-
 
|$0335E8||Continue post
 
|-
 
|$033732||Flower
 
|-
 
|$03398C||Collision Chaos title card font patterns
 
|-
 
|$03479A||Flippers
 
|-
 
|$034A00||Bouncers
 
|-
 
|$034C14||Large metal platform
 
|-
 
|$034D3A||Retracting spikes
 
|-
 
|$034EAC||4x4 block
 
|-
 
|$034F90||Retracting metal block
 
|-
 
|$03504A||Thin metal platform
 
|-
 
|$0350C6||Retracting flame jets
 
|-
 
|$035246||Platforms on vertical conveyor belts
 
|-
 
|$035452||Kama-kama/Clawed turtle enemy
 
|-
 
|$0357F0||Spikes (PPZ)
 
|-
 
|$035B52||Flying enemy
 
|-
 
|$036052||Spike bomb laying ladybird enemy
 
|-
 
|$036368||Spike bombs
 
|-
 
|$03642A||unused slot object
 
|-
 
|$036542||Point slot and Sonic entering/exiting slot
 
|-
 
|$036606||2x4 metal block
 
|-
 
|$036690||Moving bouncer platform
 
|-
 
|$036764||Smashed spheres
 
|-
 
|$036854||Rotating spike balls
 
|-
 
|$03692C||Active and destroyed teleporter
 
|-
 
|$036ADE||Animals (Canary & Rabbit)
 
|-
 
|$036C8E||Animals being tortured by Metal Sonic (Canary & Rabbit)
 
|-
 
|$036E3A||Metal Sonic projector
 
|-
 
|$039942||16x16 mappings
 
|-
 
|$03A954||Main patterns (8x8 tiles)
 
|-
 
|$03B486||Amy Rose
 
|-
 
|$03F5D2||Active and destroyed teleporter
 
|-
 
|$03F784||Animals being tortured by Metal Sonic (Bluebird & Squirrel) (Unused)
 
|-
 
|$03F936||Metal Sonic projector
 
|}
 
 
 
==R32C__.mmd - Collision Chaos Zone 2 Good Future==
 
{|class="prettytable" colspan="2"
 
!Offset||Description
 
|-
 
|$00DA72||Giant ring flash
 
|-
 
|$01D600||Large metal platform
 
|-
 
|$01D726||Retracting spikes
 
|-
 
|$01D898||4x4 block
 
|-
 
|$01D97C||Retracting metal block
 
|-
 
|$01DA36||Thin metal platform
 
|-
 
|$01DAB2||Retracting flame jets
 
|-
 
|$01DC32||Platforms on vertical conveyor belts
 
|-
 
|$01DE3E||Kama-kama/Clawed turtle enemy
 
|-
 
|$01E1DC||Spikes (PPZ)
 
|-
 
|$02EDE6||Points
 
|-
 
|$02EE4A||Seed pod
 
|-
 
|$02F4F2||Giant ring
 
|-
 
|$02F8FC||Goal post
 
|-
 
|$02FABC||End sign
 
|-
 
|$030098||Clear screen
 
|-
 
|$030DA2||Main title card patterns
 
|-
 
|$031E2E||Diagonal spring
 
|-
 
|$03213A||Vertical and horizontal springs
 
|-
 
|$03235C||Monitors & contents, and time frame posts
 
|-
 
|$032960||Explosions
 
|-
 
|$032E48||Rings
 
|-
 
|$0334BC||HUD
 
|-
 
|$0335E8||Continue post
 
|-
 
|$033732||Flower
 
|-
 
|$03398C||Collision Chaos title card font patterns
 
|-
 
|$03479A||Flippers
 
|-
 
|$034A00||Bouncers
 
|-
 
|$034C14||Flying enemy
 
|-
 
|$035114||Spike bomb laying ladybird enemy
 
|-
 
|$03542A||Spike bombs
 
|-
 
|$0354EC||unused slot object
 
|-
 
|$035604||Point slot and Sonic entering/exiting slot
 
|-
 
|$0356C8||2x4 metal block
 
|-
 
|$035752||Sections of pinball-esque boss arena
 
|-
 
|$0359B8||Moving bouncer platform
 
|-
 
|$035AA2||Smashed spheres
 
|-
 
|$035BD8||Rotating spike balls
 
|-
 
|$035CB0||2x4 metal block
 
|-
 
|$035D3A||Bomb dropper platform & Robotnik
 
|-
 
|$036832||Robotnik in ship
 
|-
 
|$036F78||Animals (Canary & Rabbit)
 
|-
 
|$037128||Lower section of bomb dropper platform
 
|-
 
|$0399F4||16x16 mappings
 
|-
 
|$03A960||Main patterns (8x8 tiles)
 
|-
 
|$03F5D2||Active and destroyed teleporter
 
|-
 
|$03F784||Animals being tortured by Metal Sonic (Bluebird & Squirrel) (Unused)
 
|-
 
|$03F936||Metal Sonic projector
 
|}
 
 
 
==R32D__.mmd - Collision Chaos Zone 2 Bad Future==
 
{|class="prettytable" colspan="2"
 
!Offset||Description
 
|-
 
|$00DA42||Giant ring flash
 
|-
 
|$01D600||Large metal platform
 
|-
 
|$01D726||Retracting spikes
 
|-
 
|$01D898||4x4 block
 
|-
 
|$01D97C||Retracting metal block
 
|-
 
|$01DA36||Thin metal platform
 
|-
 
|$01DAB2||Retracting flame jets
 
|-
 
|$01DC32||Platforms on vertical conveyor belts
 
|-
 
|$01DE3E||Kama-kama/Clawed turtle enemy
 
|-
 
|$01E1DC||Spikes
 
|-
 
|$02EDE6||Points
 
|-
 
|$02EE4A||Seed pod
 
|-
 
|$02F4F2||Giant ring
 
|-
 
|$02F8FC||Goal post
 
|-
 
|$02FABC||End sign
 
|-
 
|$030098||Clear screen
 
|-
 
|$030DA2||Main title card patterns
 
|-
 
|$031E2E||Diagonal spring
 
|-
 
|$03213A||Vertical and horizontal springs
 
|-
 
|$03235C||Monitors & contents, and time frame posts
 
|-
 
|$032960||Explosions
 
|-
 
|$032E48||Rings
 
|-
 
|$0334BC||HUD
 
|-
 
|$0335E8||Continue post
 
|-
 
|$033732||Flower
 
|-
 
|$03398C||Collision Chaos title card font patterns
 
|-
 
|$03479A||Flippers
 
|-
 
|$034A00||Bouncers
 
|-
 
|$034C14||Flying enemy
 
|-
 
|$035114||Spike bomb laying ladybird enemy
 
|-
 
|$03542A||Spike bombs
 
|-
 
|$0354EC||unused slot object
 
|-
 
|$035604||Point slot and Sonic entering/exiting slot
 
|-
 
|$0356B4||2x4 metal block
 
|-
 
|$03573E||Sections of pinball-esque boss arena
 
|-
 
|$035992||Moving bouncer platform
 
|-
 
|$035A54||Smashed spheres
 
|-
 
|$035B36||Rotating spike balls
 
|-
 
|$035C0E||2x4 metal block
 
|-
 
|$035C98||Bomb dropper platform & Robotnik
 
|-
 
|$036790||Robotnik in ship
 
|-
 
|$036ED6||Animals (Canary & Rabbit)
 
|-
 
|$037086||Lower section of bomb dropper platform
 
|-
 
|$0399B6||16x16 mappings
 
|-
 
|$03A948||Main patterns (8x8 tiles)
 
|-
 
|$03F5D2||Active and destroyed teleporter
 
|-
 
|$03F784||Animals being tortured by Metal Sonic (Bluebird & Squirrel) (Unused)
 
|-
 
|$03F936||Metal Sonic projector
 
|}
 
 
 
==R33C__.mmd - Collision Chaos Zone 3 Good Future==
 
{|class="prettytable" colspan="2"
 
!Offset||Description
 
|-
 
|$00D098||Giant ring flash
 
|-
 
|$01D400||Large metal platform
 
|-
 
|$01D526||Retracting spikes
 
|-
 
|$01D698||4x4 block
 
|-
 
|$01D77C||Retracting metal block
 
|-
 
|$01D836||Thin metal platform
 
|-
 
|$01D8B2||Retracting flame jets
 
|-
 
|$01DA32||Platforms on vertical conveyor belts
 
|-
 
|$01DC3E||Kama-kama/Clawed turtle enemy
 
|-
 
|$01DFDC||Spikes (PPZ)
 
|-
 
|$02EDE6||Points
 
|-
 
|$02EE4A||Seed pod
 
|-
 
|$02F4F2||Giant ring
 
|-
 
|$02F8FC||Goal post
 
|-
 
|$02FABC||End sign
 
|-
 
|$030098||Clear screen
 
|-
 
|$030DA2||Main title card patterns
 
|-
 
|$031E2E||Diagonal spring
 
|-
 
|$03213A||Vertical and horizontal springs
 
|-
 
|$03235C||Monitors & contents, and time frame posts
 
|-
 
|$032960||Explosions
 
|-
 
|$032E48||Rings
 
|-
 
|$0334BC||HUD
 
|-
 
|$0335E8||Continue post
 
|-
 
|$033732||Flower
 
|-
 
|$03398C||Collision Chaos title card font patterns
 
|-
 
|$03479A||Flippers
 
|-
 
|$034A00||Bouncers
 
|-
 
|$034C14||Flying enemy
 
|-
 
|$035114||Spike bomb laying ladybird enemy
 
|-
 
|$03542A||Spike bombs
 
|-
 
|$0354EC||unused slot object
 
|-
 
|$035604||Point slot and Sonic entering/exiting slot
 
|-
 
|$0356C8||2x4 metal block
 
|-
 
|$035752||Sections of pinball-esque boss arena
 
|-
 
|$0359B8||Moving bouncer platform
 
|-
 
|$035AA2||Smashed spheres
 
|-
 
|$035BD8||Rotating spike balls
 
|-
 
|$035CB0||2x4 metal block
 
|-
 
|$035D3A||Bomb dropper platform & Robotnik
 
|-
 
|$036832||Robotnik in ship
 
|-
 
|$036F78||Animals (Canary & Rabbit)
 
|-
 
|$037128||Lower section of bomb dropper platform
 
|-
 
|$03991C||16x16 mappings
 
|-
 
|$03A6A6||Main patterns (8x8 tiles)
 
|-
 
|$03F5D2||Active and destroyed teleporter
 
|-
 
|$03F784||Animals being tortured by Metal Sonic (Bluebird & Squirrel) (Unused)
 
|-
 
|$03F936||Metal Sonic projector
 
|}
 
 
 
==R33D__.mmd - Collision Chaos Zone 3 Bad Future==
 
{|class="prettytable" colspan="2"
 
!Offset||Description
 
|-
 
|$00D060||Giant ring flash
 
|-
 
|$01D400||Large metal platform
 
|-
 
|$01D526||Retracting spikes
 
|-
 
|$01D698||4x4 block
 
|-
 
|$01D77C||Retracting metal block
 
|-
 
|$01D836||Thin metal platform
 
|-
 
|$01D8B2||Retracting flame jets
 
|-
 
|$01DA32||Platforms on vertical conveyor belts
 
|-
 
|$01DC3E||Kama-kama/Clawed turtle enemy
 
|-
 
|$01DFDC||Spikes
 
|-
 
|$02EDE6||Points
 
|-
 
|$02EE4A||Seed pod
 
|-
 
|$02F4F2||Giant ring
 
|-
 
|$02F8FC||Goal post
 
|-
 
|$02FABC||End sign
 
|-
 
|$030098||Clear screen
 
|-
 
|$030DA2||Main title card patterns
 
|-
 
|$031E2E||Diagonal spring
 
|-
 
|$03213A||Vertical and horizontal springs
 
|-
 
|$03235C||Monitors & contents, and time frame posts
 
|-
 
|$032960||Explosions
 
|-
 
|$032E48||Rings
 
|-
 
|$0334BC||HUD
 
|-
 
|$0335E8||Continue post
 
|-
 
|$033732||Flower
 
|-
 
|$03398C||Collision Chaos title card font patterns
 
|-
 
|$03479A||Flippers
 
|-
 
|$034A00||Bouncers
 
|-
 
|$034C14||Flying enemy
 
|-
 
|$035114||Spike bomb laying ladybird enemy
 
|-
 
|$03542A||Spike bombs
 
|-
 
|$0354EC||unused slot object
 
|-
 
|$035604||Point slot and Sonic entering/exiting slot
 
|-
 
|$0356B4||2x4 metal block
 
|-
 
|$03573E||Sections of pinball-esque boss arena
 
|-
 
|$035992||Moving bouncer platform
 
|-
 
|$035A54||Smashed spheres
 
|-
 
|$035B36||Rotating spike balls
 
|-
 
|$035C0E||2x4 metal block
 
|-
 
|$035C98||Bomb dropper platform & Robotnik
 
|-
 
|$036790||Robotnik in ship
 
|-
 
|$036ED6||Animals (Canary & Rabbit)
 
|-
 
|$037086||Lower section of bomb dropper platform
 
|-
 
|$039816||16x16 mappings
 
|-
 
|$03A5C6||Main patterns (8x8 tiles)
 
|-
 
|$03F5D2||Active and destroyed teleporter
 
|-
 
|$03F784||Animals being tortured by Metal Sonic (Bluebird & Squirrel) (Unused)
 
|-
 
|$03F936||Metal Sonic projector
 
|}
 
 
 
==R41A__.mmd - Tidal Tempest Zone 1 Present==
 
{|class="prettytable" colspan="2"
 
!Offset||Description
 
|-
 
|$00B14A||Giant ring flash
 
|-
 
|$01DB38||Water surface and splashes
 
|-
 
|$01DFEE||Flower
 
|-
 
|$01E292||Tidal Tempest title card font patterns
 
|-
 
|$01E39E||Bubbles and countdown numbers
 
|-
 
|$01EA6C||Large spike ball
 
|-
 
|$01EB76||Chain
 
|-
 
|$01EC18||Turbines
 
|-
 
|$01EE4C||Collapsing platform
 
|-
 
|$01EEA4||Unused
 
|-
 
|$01EF22||Projectile launching head and projectile
 
|-
 
|$01F0BE||Dragonfly enemy
 
|-
 
|$01F362||Taga-taga/Lobster enemy
 
|-
 
|$01F4E0||Torpedo enemy
 
|-
 
|$01F7B6||Water skimming enemy
 
|-
 
|$01F9CE||Floating platform
 
|-
 
|$01FA62||Animals (Tropical Fish)
 
|-
 
|$01FBC6||Destroyed and aged teleporter
 
|-
 
|$03416C||Points
 
|-
 
|$0341D0||Seed pod
 
|-
 
|$034878||Giant ring
 
|-
 
|$034C82||Goal post
 
|-
 
|$034E42||End sign
 
|-
 
|$03541E||Clear Screen
 
|-
 
|$036128||Main title card patterns
 
|-
 
|$0371B4||Diagonal spring
 
|-
 
|$0374C0||Vertical and horizontal springs
 
|-
 
|$0376E2||Monitors & contents, and time frame posts
 
|-
 
|$037CE6||Explosions
 
|-
 
|$0381CE||Rings
 
|-
 
|$038842||HUD
 
|-
 
|$03896E||Continue post
 
|-
 
|$03C174||16x16 mappings
 
|-
 
|$03D160||Main patterns (8x8 tiles)
 
|-
 
|$03F66A||Grabbable poles
 
|-
 
|$03F6F8||Spikes
 
|-
 
|$03F792||Two 4x4 blocks
 
|-
 
|$03F964||Button
 
|-
 
|$03F9B6||Slopping elevator block
 
|-
 
|$03FA3A||Swinging platform
 
|-
 
|$03FB4E||Points (Beta)
 
|-
 
|$03FB70||Door blocks
 
|-
 
|$03FC56||Unused
 
|}
 
 
 
==R41B__.mmd - Tidal Tempest Zone 1 Past==
 
{|class="prettytable" colspan="2"
 
!Offset||Description
 
|-
 
|$00B2E0||Giant ring flash
 
|-
 
|$01D400||Grabbable poles
 
|-
 
|$01D48E||Spikes
 
|-
 
|$01D528||Two 4x4 blocks
 
|-
 
|$01D78A||Button
 
|-
 
|$01D7DC||Swinging platform
 
|-
 
|$01D8F0||Points (Beta)
 
|-
 
|$01D912||Door blocks
 
|-
 
|$01DA50||Unused
 
|-
 
|$01DC96||Large moving platform
 
|-
 
|$01DE48||Rotating platforms
 
|-
 
|$01E1A0||Large spike ball
 
|-
 
|$01E2AA||Chain
 
|-
 
|$01E34C||Turbines
 
|-
 
|$01E58E||Collapsing platform
 
|-
 
|$01E5FC||Unused
 
|-
 
|$01E682||Projectile launching head and projectile
 
|-
 
|$01E81E||Dragonfly enemy
 
|-
 
|$01EAC2||Taga-taga/Lobster enemy
 
|-
 
|$01EC40||Torpedo enemy
 
|-
 
|$01EF16||Water skimming enemy
 
|-
 
|$01F12E||Floating platform
 
|-
 
|$01F1C2||Animals (Tropical Fish)
 
|-
 
|$01F326||Active and destroyed teleporter
 
|-
 
|$01F4D8||Metal Sonic projector
 
|-
 
|$01F9CE||Floating platform
 
|-
 
|$01FA62||Animals (Tropical Fish)
 
|-
 
|$01FBC6||Destroyed and aged teleporter
 
|-
 
|$03416C||Points
 
|-
 
|$0341D0||Seed pod
 
|-
 
|$034878||Giant ring
 
|-
 
|$034C82||Goal post
 
|-
 
|$034E42||End sign
 
|-
 
|$03541E||Clear Screen
 
|-
 
|$036128||Main title card patterns
 
|-
 
|$0371B4||Diagonal spring
 
|-
 
|$0374C0||Vertical and horizontal springs
 
|-
 
|$0376E2||Monitors & contents, and time frame posts
 
|-
 
|$037CE6||Explosions
 
|-
 
|$0381CE||Rings
 
|-
 
|$038842||HUD
 
|-
 
|$03896E||Continue post
 
|-
 
|$038A42||Water surface and splashes
 
|-
 
|$038EF8||Flower
 
|-
 
|$03919C||Tidal Tempest title card font patterns
 
|-
 
|$0392A8||Bubbles and countdown numbers
 
|-
 
|$03C044||16x16 mappings
 
|-
 
|$03CE3E||Main patterns (8x8 tiles)
 
|-
 
|$03FB4E||Points (Beta)
 
|-
 
|$03FB70||Door blocks (Present)
 
|-
 
|$03FC56||Unused
 
|}
 
 
 
==R41C__.mmd - Tidal Tempest Zone 1 Good Future==
 
{|class="prettytable" colspan="2"
 
!Offset||Description
 
|-
 
|$00B288||Giant ring flash
 
|-
 
|$01D400||Grabbable poles
 
|-
 
|$01D47C||Spikes
 
|-
 
|$01D516||4x4 block
 
|-
 
|$01D610||Two 4x4 blocks
 
|-
 
|$01D840||Button
 
|-
 
|$01D892||Swinging platform
 
|-
 
|$01D9A2||Points (Beta)
 
|-
 
|$01D9C4||Door blocks
 
|-
 
|$01DAAA||Rotating platforms
 
|-
 
|$01DE02||Unused
 
|-
 
|$01E048||Large moving platform (Past)
 
|-
 
|$01E1FA||Slopping elevator block
 
|-
 
|$01E284||Large spike ball
 
|-
 
|$01E38E||Chain
 
|-
 
|$01E430||Turbines
 
|-
 
|$01E55E||Collapsing platform
 
|-
 
|$01E5D6||Unused
 
|-
 
|$01E64E||Projectile launching head and projectile
 
|-
 
|$01E7EA||Dragonfly enemy
 
|-
 
|$01EA8E||Taga-taga/Lobster enemy
 
|-
 
|$01EC0C||Torpedo enemy
 
|-
 
|$01EEE2||Large moving platform
 
|-
 
|$01F08E||Water skimming enemy
 
|-
 
|$01F2A6||Floating platform
 
|-
 
|$01F33A||Animals (Tropical Fish)
 
|-
 
|$03416C||Points
 
|-
 
|$0341D0||Seed pod
 
|-
 
|$034878||Giant ring
 
|-
 
|$034C82||Goal post
 
|-
 
|$034E42||End sign
 
|-
 
|$03541E||Clear Screen
 
|-
 
|$036128||Main title card patterns
 
|-
 
|$0371B4||Diagonal spring
 
|-
 
|$0374C0||Vertical and horizontal springs
 
|-
 
|$0376E2||Monitors & contents, and time frame posts
 
|-
 
|$037CE6||Explosions
 
|-
 
|$0381CE||Rings
 
|-
 
|$038842||HUD
 
|-
 
|$03896E||Continue post
 
|-
 
|$038A42||Water surface and splashes
 
|-
 
|$038EF8||Flower
 
|-
 
|$03919C||Tidal Tempest title card font patterns
 
|-
 
|$0392A8||Bubbles and countdown numbers
 
|-
 
|$03C0A0||16x16 mappings
 
|-
 
|$03D642||Main patterns (8x8 tiles)
 
|-
 
|$03FB4E||points (Beta)
 
|-
 
|$03FB70||Door blocks (Present)
 
|-
 
|$03FC56||Unused
 
|}
 
 
 
==R41D__.mmd - Tidal Tempest Zone 1 Bad Future==
 
{|class="prettytable" colspan="2"
 
!Offset||Description
 
|-
 
|$00B276||Giant ring flash
 
|-
 
|$01D400||Grabbable poles
 
|-
 
|$01D4AA||Spikes
 
|-
 
|$01D544||4x4 block
 
|-
 
|$01D6D4||Two 4x4 blocks
 
|-
 
|$01D98C||Button
 
|-
 
|$01D9DE||Swinging platform
 
|-
 
|$01DAEE||Points (Beta)
 
|-
 
|$01DB10||Door blocks
 
|-
 
|$01DBE6||Unused
 
|-
 
|$01DE2C||Large moving platform (Past)
 
|-
 
|$01DFDE||Slopping elevator block
 
|-
 
|$01E092||Large spike ball
 
|-
 
|$01E19C||Chain
 
|-
 
|$01E23E||Turbines
 
|-
 
|$01E3B0||Collapsing platform
 
|-
 
|$01E42A||Unused
 
|-
 
|$01E4A8||Projectile launching head and projectile
 
|-
 
|$01E644||Dragonfly enemy
 
|-
 
|$01E8E8||Taga-taga/Lobster enemy
 
|-
 
|$01EA66||Torpedo enemy
 
|-
 
|$01ED3C||Large moving platform
 
|-
 
|$01EF08||Water skimming enemy
 
|-
 
|$01F120||Floating platform
 
|-
 
|$01F1B4||Animals (Tropical Fish)
 
|-
 
|$01F33A||Animals (Tropical Fish)
 
|-
 
|$03416C||Points
 
|-
 
|$0341D0||Seed pod
 
|-
 
|$034878||Giant ring
 
|-
 
|$034C82||Goal post
 
|-
 
|$034E42||End sign
 
|-
 
|$03541E||Clear Screen
 
|-
 
|$036128||Main title card patterns
 
|-
 
|$0371B4||Diagonal spring
 
|-
 
|$0374C0||Vertical and horizontal springs
 
|-
 
|$0376E2||Monitors & contents, and time frame posts
 
|-
 
|$037CE6||Explosions
 
|-
 
|$0381CE||Rings
 
|-
 
|$038842||HUD
 
|-
 
|$03896E||Continue post
 
|-
 
|$038A42||Water surface and splashes
 
|-
 
|$038EF8||Flower
 
|-
 
|$03919C||Tidal Tempest title card font patterns
 
|-
 
|$0392A8||Bubbles and countdown numbers
 
|-
 
|$03C03C||16x16 mappings
 
|-
 
|$03CE90||Main patterns (8x8 tiles)
 
|}
 
 
 
==R42A__.mmd - Tidal Tempest Zone 2 Present==
 
{|class="prettytable" colspan="2"
 
!Offset||Description
 
|-
 
|$00B316||Giant ring flash
 
|-
 
|$01D400||Large spike ball
 
|-
 
|$01D50A||Chain
 
|-
 
|$01D5AC||Turbines
 
|-
 
|$01D7E0||Collapsing platform
 
|-
 
|$01D838||Unused
 
|-
 
|$01D8B6||Projectile launching head and projectile
 
|-
 
|$01DA52||Dragonfly enemy
 
|-
 
|$01DCF6||Taga-taga/Lobster enemy
 
|-
 
|$01DE74||Torpedo enemy
 
|-
 
|$01E14A||Water skimming enemy
 
|-
 
|$01E362||Floating platform
 
|-
 
|$01E3F6||Animals (Tropical Fish)
 
|-
 
|$01E55A||Destroyed and aged teleporter
 
|-
 
|$01E8E8||Taga-taga/Lobster enemy
 
|-
 
|$01EA66||Torpedo enemy
 
|-
 
|$01ED3C||Large moving platform
 
|-
 
|$01EF08||Water skimming enemy
 
|-
 
|$01F120||Floating platform
 
|-
 
|$01F1B4||Animals (Tropical Fish)
 
|-
 
|$01F33A||Animals (Tropical Fish)
 
|-
 
|$03416C||Points
 
|-
 
|$0341D0||Seed pod
 
|-
 
|$034878||Giant ring
 
|-
 
|$034C82||Goal post
 
|-
 
|$034E42||End sign
 
|-
 
|$03541E||Clear Screen
 
|-
 
|$036128||Main title card patterns
 
|-
 
|$0371B4||Diagonal spring
 
|-
 
|$0374C0||Vertical and horizontal springs
 
|-
 
|$0376E2||Monitors & contents, and time frame posts
 
|-
 
|$037CE6||Explosions
 
|-
 
|$0381CE||Rings
 
|-
 
|$038842||HUD
 
|-
 
|$03896E||Continue post
 
|-
 
|$038A42||Water surface and splashes
 
|-
 
|$038EF8||Flower
 
|-
 
|$03919C||Tidal Tempest title card font patterns
 
|-
 
|$0392A8||Bubbles and countdown numbers
 
|-
 
|$03C024||16x16 mappings
 
|-
 
|$03CAB8||Main patterns (8x8 tiles)
 
|-
 
|$03F4CC||Grabbable poles
 
|-
 
|$03F55A||Spikes
 
|-
 
|$03F5F4||Two 4x4 blocks
 
|-
 
|$03F7C6||Button
 
|-
 
|$03F818||Slopping elevator block
 
|-
 
|$03F89C||Swinging platform
 
|-
 
|$03F9B0||Points (Beta)
 
|-
 
|$03F9D2||Door blocks
 
|-
 
|$03FAB8||Unused
 
|}
 
 
 
==R42B__.mmd - Tidal Tempest Zone 2 Past==
 
{|class="prettytable" colspan="2"
 
!Offset||Description
 
|-
 
|$00B52C||Giant ring flash
 
|-
 
|$01D400||Grabbable poles
 
|-
 
|$01D48E||Spikes
 
|-
 
|$01D528||Two 4x4 blocks
 
|-
 
|$01D78A||Button
 
|-
 
|$01D7DC||Swinging platform
 
|-
 
|$01D8F0||Points (Beta)
 
|-
 
|$01D912||Door blocks
 
|-
 
|$01DA50||Unused
 
|-
 
|$01DC96||Large moving platform
 
|-
 
|$01DE48||Rotating platforms
 
|-
 
|$01E1A0||Large spike ball
 
|-
 
|$01E2AA||Chain
 
|-
 
|$01E34C||Turbines
 
|-
 
|$01E58E||Collapsing platform
 
|-
 
|$01E5FC||Unused
 
|-
 
|$01E682||Projectile launching head and projectile
 
|-
 
|$01E81E||Dragonfly enemy
 
|-
 
|$01EAC2||Taga-taga/Lobster enemy
 
|-
 
|$01EC40||Torpedo enemy
 
|-
 
|$01EF16||Water skimming enemy
 
|-
 
|$01F12E||Floating platform
 
|-
 
|$01F1C2||Animals (Tropical Fish)
 
|-
 
|$01F326||Active and destroyed teleporter
 
|-
 
|$01F4D8||Metal Sonic projector
 
|-
 
|$03416C||Points
 
|-
 
|$0341D0||Seed pod
 
|-
 
|$034878||Giant ring
 
|-
 
|$034C82||Goal post
 
|-
 
|$034E42||End sign
 
|-
 
|$03541E||Clear Screen
 
|-
 
|$036128||Main title card patterns
 
|-
 
|$0371B4||Diagonal spring
 
|-
 
|$0374C0||Vertical and horizontal springs
 
|-
 
|$0376E2||Monitors & contents, and time frame posts
 
|-
 
|$037CE6||Explosions
 
|-
 
|$0381CE||Rings
 
|-
 
|$038842||HUD
 
|-
 
|$03896E||Continue post
 
|-
 
|$038A42||Water surface and splashes
 
|-
 
|$038EF8||Flower
 
|-
 
|$03919C||Tidal Tempest title card font patterns
 
|-
 
|$0392A8||Bubbles and countdown numbers
 
|-
 
|$03C088||16x16 mappings
 
|-
 
|$03CE82||Main patterns (8x8 tiles)
 
|}
 
 
 
==R42C__.mmd - Tidal Tempest Zone 2 Good Future==
 
{|class="prettytable" colspan="2"
 
!Offset||Description
 
|-
 
|$00B280||Giant ring flash
 
|-
 
|$01D400||Grabbable poles
 
|-
 
|$01D47C||Spikes
 
|-
 
|$01D516||4x4 block
 
|-
 
|$01D610||Two 4x4 blocks
 
|-
 
|$01D840||Button
 
|-
 
|$01D892||Swinging platform
 
|-
 
|$01D9A2||Points (Beta)
 
|-
 
|$01D9C4||Door blocks
 
|-
 
|$01DAAA||Rotating platforms
 
|-
 
|$01DE02||Unused
 
|-
 
|$01E048||Large moving platform (Past)
 
|-
 
|$01E1FA||Slopping elevator block
 
|-
 
|$01E284||Large spike ball
 
|-
 
|$01E38E||Chain
 
|-
 
|$01E430||Turbines
 
|-
 
|$01E55E||Collapsing platform
 
|-
 
|$01E5D6||Unused
 
|-
 
|$01E64E||Projectile launching head and projectile
 
|-
 
|$01E7EA||Dragonfly enemy
 
|-
 
|$01EA8E||Taga-taga/Lobster enemy
 
|-
 
|$01EC0C||Torpedo enemy
 
|-
 
|$01EEE2||Large moving platform
 
|-
 
|$01F08E||Water skimming enemy
 
|-
 
|$01F2A6||Floating platform
 
|-
 
|$01F33A||Animals (Tropical Fish)
 
|-
 
|$03416C||Points
 
|-
 
|$0341D0||Seed pod
 
|-
 
|$034878||Giant ring
 
|-
 
|$034C82||Goal post
 
|-
 
|$034E42||End sign
 
|-
 
|$03541E||Clear Screen
 
|-
 
|$036128||Main title card patterns
 
|-
 
|$0371B4||Diagonal spring
 
|-
 
|$0374C0||Vertical and horizontal springs
 
|-
 
|$0376E2||Monitors & contents, and time frame posts
 
|-
 
|$037CE6||Explosions
 
|-
 
|$0381CE||Rings
 
|-
 
|$038842||HUD
 
|-
 
|$03896E||Continue post
 
|-
 
|$038A42||Water surface and splashes
 
|-
 
|$038EF8||Flower
 
|-
 
|$03919C||Tidal Tempest title card font patterns
 
|-
 
|$0392A8||Bubbles and countdown numbers
 
|-
 
|$03C0EC||16x16 mappings
 
|-
 
|$03D68E||Main patterns (8x8 tiles)
 
|}
 
 
 
==R42D__.mmd - Tidal Tempest Zone 2 Bad Future==
 
{|class="prettytable" colspan="2"
 
!Offset||Description
 
|-
 
|$00B26E||Giant ring flash
 
|-
 
|$01D400||Grabbable poles
 
|-
 
|$01D4AA||Spikes
 
|-
 
|$01D544||4x4 block
 
|-
 
|$01D6D4||Two 4x4 blocks
 
|-
 
|$01D98C||Button
 
|-
 
|$01D9DE||Swinging platform
 
|-
 
|$01DAEE||Points (Beta)
 
|-
 
|$01DB10||Door blocks
 
|-
 
|$01DBE6||Unused
 
|-
 
|$01DE2C||Large moving platform (Past)
 
|-
 
|$01DFDE||Slopping elevator block
 
|-
 
|$01E092||Large spike ball
 
|-
 
|$01E19C||Chain
 
|-
 
|$01E23E||Turbines
 
|-
 
|$01E3B0||Collapsing platform
 
|-
 
|$01E42A||Unused
 
|-
 
|$01E4A8||Projectile launching head and projectile
 
|-
 
|$01E644||Dragonfly enemy
 
|-
 
|$01E8E8||Taga-taga/Lobster enemy
 
|-
 
|$01EA66||Torpedo enemy
 
|-
 
|$01ED3C||Large moving platform
 
|-
 
|$01EF08||Water skimming enemy
 
|-
 
|$01F120||Floating platform
 
|-
 
|$01F1B4||Animals (Tropical Fish)
 
|-
 
|$01F33A||Animals (Tropical Fish)
 
|-
 
|$03416C||Points
 
|-
 
|$0341D0||Seed pod
 
|-
 
|$034878||Giant ring
 
|-
 
|$034C82||Goal post
 
|-
 
|$034E42||End sign
 
|-
 
|$03541E||Clear Screen
 
|-
 
|$036128||Main title card patterns
 
|-
 
|$0371B4||Diagonal spring
 
|-
 
|$0374C0||Vertical and horizontal springs
 
|-
 
|$0376E2||Monitors & contents, and time frame posts
 
|-
 
|$037CE6||Explosions
 
|-
 
|$0381CE||Rings
 
|-
 
|$038842||HUD
 
|-
 
|$03896E||Continue post
 
|-
 
|$038A42||Water surface and splashes
 
|-
 
|$038EF8||Flower
 
|-
 
|$03919C||Tidal Tempest title card font patterns
 
|-
 
|$0392A8||Bubbles and countdown numbers
 
|-
 
|$03C088||16x16 mappings
 
|-
 
|$03CE0E||Main patterns (8x8 tiles)
 
|}
 
 
 
==R43C__.mmd - Tidal Tempest Zone 3 Good Future==
 
{|class="prettytable" colspan="2"
 
!Offset||Description
 
|-
 
|$00A676||Giant ring flash
 
|-
 
|$03416C||Points
 
|-
 
|$0341D0||Seed pod
 
|-
 
|$034878||Giant ring
 
|-
 
|$034C82||Goal post
 
|-
 
|$034E42||End sign
 
|-
 
|$03541E||Clear Screen
 
|-
 
|$036128||Main title card patterns
 
|-
 
|$0371B4||Diagonal spring
 
|-
 
|$0374C0||Vertical and horizontal springs
 
|-
 
|$0376E2||Monitors & contents, and time frame posts
 
|-
 
|$037CE6||Explosions
 
|-
 
|$0381CE||Rings
 
|-
 
|$038842||HUD
 
|-
 
|$03896E||Continue post
 
|-
 
|$038A42||Water surface and splashes
 
|-
 
|$038EF8||Flower
 
|-
 
|$03919C||Tidal Tempest title card font patterns
 
|-
 
|$0392A8||Bubbles and countdown numbers
 
|-
 
|$039976||16x16 mappings
 
|-
 
|$03AF18||Main patterns (8x8 tiles)
 
|-
 
|$03DA76||Dragonfly enemy
 
|-
 
|$03DD1A||Door blocks
 
|-
 
|$03DE00||Door blocks (Bad Future)
 
|-
 
|$03DED6||Swinging platform
 
|-
 
|$03DFE6||Swinging platform
 
|-
 
|$03E0F6||Two 4x4 blocks
 
|-
 
|$03E326||Two 4x4 blocks (Bad Future)
 
|-
 
|$03E5DE||Animals (Tropical Fish)
 
|-
 
|$03E742||Button
 
|-
 
|$03E794||Robotnik in ship
 
|-
 
|$03EF62||Bubble ship
 
|}
 
 
 
==R43D__.mmd - Tidal Tempest Zone 3 Bad Future==
 
{|class="prettytable" colspan="2"
 
!Offset||Description
 
|-
 
|$00A68A||Giant ring flash
 
|-
 
|$03416C||Points
 
|-
 
|$0341D0||Seed pod
 
|-
 
|$034878||Giant ring
 
|-
 
|$034C82||Goal post
 
|-
 
|$034E42||End sign
 
|-
 
|$03541E||Clear Screen
 
|-
 
|$036128||Main title card patterns
 
|-
 
|$0371B4||Diagonal spring
 
|-
 
|$0374C0||Vertical and horizontal springs
 
|-
 
|$0376E2||Monitors & contents, and time frame posts
 
|-
 
|$037CE6||Explosions
 
|-
 
|$0381CE||Rings
 
|-
 
|$038842||HUD
 
|-
 
|$03896E||Continue post
 
|-
 
|$038A42||Water surface and splashes
 
|-
 
|$038EF8||Flower
 
|-
 
|$03919C||Tidal Tempest title card font patterns
 
|-
 
|$0392A8||Bubbles and countdown numbers
 
|-
 
|$039976||16x16 mappings
 
|-
 
|$03A83E||Main patterns (8x8 tiles)
 
|-
 
|$03D8A8||Dragonfly enemy
 
|-
 
|$03DB4C||Door blocks (Good Future)
 
|-
 
|$03DC32||Door blocks
 
|-
 
|$03DD08||Swinging platform
 
|-
 
|$03DE18||Swinging platform
 
|-
 
|$03DF28||Two 4x4 blocks (Good Future)
 
|-
 
|$03E158||Two 4x4 blocks
 
|-
 
|$03E410||Animals (Tropical Fish)
 
|-
 
|$03E574||Button
 
|-
 
|$03E5C6||Robotnik in ship
 
|-
 
|$03ED94||Bubble ship
 
|}
 
 
 
==R51A__.mmd - Quartz Quadrant Zone 1 Present==
 
{|class="prettytable" colspan="2"
 
!Offset||Description
 
|-
 
|$00BA40||Big ring flash
 
|-
 
|$02EDE6||Points
 
|-
 
|$02EE4A||Seed pod
 
|-
 
|$02F4F2||Giant ring
 
|-
 
|$02F8FC||Goal post
 
|-
 
|$02FABC||End sign
 
|-
 
|$030098||Clear Screen
 
|-
 
|$030DA2||Main title card patterns
 
|-
 
|$031E2E||Diagonal spring
 
|-
 
|$03213A||Vertical and horizontal springs
 
|-
 
|$03235C||Monitors & contents, and time frame posts
 
|-
 
|$032960||Explosions
 
|-
 
|$032E48||Rings
 
|-
 
|$0334BC||HUD
 
|-
 
|$0335E8||Continue post
 
|-
 
|$033732||Flower
 
|-
 
|$0339E4||Quartz Quadrant title card font patterns
 
|-
 
|$033B2E||Piston and Robotnik (Beta)
 
|-
 
|$03452A||Piston (molten base) and Robotnik escaping
 
|-
 
|$037CF4||16x16 mappings
 
|-
 
|$038EC0||Main patterns (8x8 tiles)
 
|-
 
|$03C520||Additional main patterns - Inside BG (for overwriting outside BG patterns)
 
|-
 
|$03CB92||Additional main patterns - Outside BG
 
|-
 
|$03D112||Bridge
 
|-
 
|$03D194||Conveyor belt direction controller
 
|-
 
|$03D300||Conveyor belt platform and regular platform
 
|-
 
|$03D61A||Animals (Bluebird & Squirrel)
 
|-
 
|$03D7D8||Animals being tortured by Metal Sonic (Bluebird & Squirrel)
 
|-
 
|$03D98A||Metal Sonic projector
 
|-
 
|$03DD8A||Breakable walls
 
|-
 
|$03DF16||Chain
 
|-
 
|$03DFB8||Collapsing platform
 
|-
 
|$03E03E||Spikes
 
|-
 
|$03E1B0||Falling stalactite
 
|-
 
|$03E274||Boulder
 
|-
 
|$03E3B6||Kumo-kumo/Jumping spider enemy
 
|-
 
|$03E750||Spiked caterpillar enemy
 
|-
 
|$03E906||Sarnly (saanrii)/Laser scorpion enemy
 
|-
 
|$03ED9C||Noro-noro/Spiked snail enemy
 
|-
 
|$03F0B0||Destroyed and aged teleporter
 
|-
 
|$03F1FC||Unused 8x4 platform
 
|-
 
|$03F460||Cracked collapsing platform
 
|}
 
 
 
==R51B__.mmd - Quartz Quadrant Zone 1 Past==
 
{|class="prettytable" colspan="2"
 
!Offset||Description
 
|-
 
|$00B94C||Big ring flash
 
|-
 
|$02EDE6||Points
 
|-
 
|$02EE4A||Seed pod
 
|-
 
|$02F4F2||Giant ring
 
|-
 
|$02F8FC||Goal post
 
|-
 
|$02FABC||End sign
 
|-
 
|$030098||Clear Screen
 
|-
 
|$030DA2||Main title card patterns
 
|-
 
|$031E2E||Diagonal spring
 
|-
 
|$03213A||Vertical and horizontal springs
 
|-
 
|$03235C||Monitors & contents, and time frame posts
 
|-
 
|$032960||Explosions
 
|-
 
|$032E48||Rings
 
|-
 
|$0334BC||HUD
 
|-
 
|$0335E8||Continue post
 
|-
 
|$033732||Flower
 
|-
 
|$0339E4||Quartz Quadrant title card font patterns
 
|-
 
|$033B2E||Piston and Robotnik (Beta)
 
|-
 
|$03452A||Piston (molten base) and Robotnik escaping
 
|-
 
|$037C50||16x16 mappings
 
|-
 
|$038FCE||Main patterns (8x8 tiles)
 
|-
 
|$03C176||Additional main patterns - Inside BG (for overwriting outside BG patterns)
 
|-
 
|$03CA96||Additional main patterns - Outside BG
 
|-
 
|$03D4CC||Bridge
 
|-
 
|$03D534||Conveyor belt direction controller
 
|-
 
|$03D6A4||Conveyor belt platform and regular platform
 
|-
 
|$03D9E0||Animals (Bluebird & Squirrel)
 
|-
 
|$03DB9E||Animals being tortured by Metal Sonic (Bluebird & Squirrel)
 
|-
 
|$03DD50||Metal Sonic projector
 
|-
 
|$03E150||Breakable walls
 
|-
 
|$03E2A4||Chain
 
|-
 
|$03E346||Collapsing platform
 
|-
 
|$03E3B6||Spikes
 
|-
 
|$03E528||Falling stalactite
 
|-
 
|$03E5E4||Boulder
 
|-
 
|$03E6F8||Kumo-kumo/Jumping spider enemy
 
|-
 
|$03EA92||Spiked caterpillar enemy
 
|-
 
|$03EC48||Sarnly (saanrii)/Laser scorpion enemy
 
|-
 
|$03F0DE||Noro-noro/Spiked snail enemy
 
|-
 
|$03F3F2||Active and destroyed teleporter
 
|-
 
|$03F5A4||Unused 8x4 platform
 
|-
 
|$03F758||Cracked collapsing platform
 
|}
 
 
 
==R51C__.mmd - Quartz Quadrant Zone 1 Good Future==
 
{|class="prettytable" colspan="2"
 
!Offset||Description
 
|-
 
|$00B86C||Big ring flash
 
|-
 
|$02EDE6||Points
 
|-
 
|$02EE4A||Seed pod
 
|-
 
|$02F4F2||Giant ring
 
|-
 
|$02F8FC||Goal post
 
|-
 
|$02FABC||End sign
 
|-
 
|$030098||Clear Screen
 
|-
 
|$030DA2||Main title card patterns
 
|-
 
|$031E2E||Diagonal spring
 
|-
 
|$03213A||Vertical and horizontal springs
 
|-
 
|$03235C||Monitors & contents, and time frame posts
 
|-
 
|$032960||Explosions
 
|-
 
|$032E48||Rings
 
|-
 
|$0334BC||HUD
 
|-
 
|$0335E8||Continue post
 
|-
 
|$033732||Flower
 
|-
 
|$0339E4||Quartz Quadrant title card font patterns
 
|-
 
|$033B2E||Piston and Robotnik (Beta)
 
|-
 
|$03452A||Piston (molten base) and Robotnik escaping
 
|-
 
|$037C50||16x16 mappings
 
|-
 
|$038DDA||Main patterns (8x8 tiles)
 
|-
 
|$03C13E||Additional main patterns - Inside BG (for overwriting outside BG patterns)
 
|-
 
|$03C7B4||Additional main patterns - Outside BG
 
|-
 
|$03CE32||Bridge
 
|-
 
|$03CEAE||Conveyor belt direction controller
 
|-
 
|$03D01E||Conveyor belt platform and regular platform
 
|-
 
|$03D35C||Animals (Bluebird & Squirrel)
 
|-
 
|$03D51A||Animals being tortured by Metal Sonic (Bluebird & Squirrel)
 
|-
 
|$03D6CC||Metal Sonic projector
 
|-
 
|$03DACC||Breakable walls
 
|-
 
|$03DC96||Chain
 
|-
 
|$03DD38||Collapsing platform
 
|-
 
|$03DDB4||Spikes
 
|-
 
|$03DF26||Falling stalactite
 
|-
 
|$03DFEA||Boulder
 
|-
 
|$03E108||Kumo-kumo/Jumping spider enemy
 
|-
 
|$03E4A2||Spiked caterpillar enemy
 
|-
 
|$03E658||Sarnly (saanrii)/Laser scorpion enemy
 
|-
 
|$03EAEE||Noro-noro/Spiked snail enemy
 
|-
 
|$03EE02||8x4 platform
 
|-
 
|$03EFF0||Collapsing platform
 
|-
 
|$03F0DE||Noro-noro/Spiked snail enemy
 
|-
 
|$03F3F2||Active and destroyed teleporter
 
|-
 
|$03F5A4||Unused 8x4 platform (Past)
 
|-
 
|$03F758||Cracked collapsing platform (Past)
 
|}
 
 
 
==R51D__.mmd - Quartz Quadrant Zone 1 Bad Future==
 
{|class="prettytable" colspan="2"
 
!Offset||Description
 
|-
 
|$00B964||Big ring flash
 
|-
 
|$02EDE6||Points
 
|-
 
|$02EE4A||Seed pod
 
|-
 
|$02F4F2||Giant ring
 
|-
 
|$02F8FC||Goal post
 
|-
 
|$02FABC||End sign
 
|-
 
|$030098||Clear Screen
 
|-
 
|$030DA2||Main title card patterns
 
|-
 
|$031E2E||Diagonal spring
 
|-
 
|$03213A||Vertical and horizontal springs
 
|-
 
|$03235C||Monitors & contents, and time frame posts
 
|-
 
|$032960||Explosions
 
|-
 
|$032E48||Rings
 
|-
 
|$0334BC||HUD
 
|-
 
|$0335E8||Continue post
 
|-
 
|$033732||Flower
 
|-
 
|$0339E4||Quartz Quadrant title card font patterns
 
|-
 
|$033B2E||Piston and Robotnik (Beta)
 
|-
 
|$03452A||Piston (molten base) and Robotnik escaping
 
|-
 
|$037C50||16x16 mappings
 
|-
 
|$038ED2||Main patterns (8x8 tiles)
 
|-
 
|$03C458||Additional main patterns - Inside BG (for overwriting outside BG patterns)
 
|-
 
|$03CB5A||Additional main patterns - Outside BG
 
|-
 
|$03D120||Bridge
 
|-
 
|$03D194||Conveyor belt direction controller
 
|-
 
|$03D2F0||Conveyor belt platform and regular platform
 
|-
 
|$03D600||Animals (Bluebird & Squirrel)
 
|-
 
|$03D7BE||Animals being tortured by Metal Sonic (Bluebird & Squirrel)
 
|-
 
|$03D970||Metal Sonic projector
 
|-
 
|$03DD70||Breakable walls
 
|-
 
|$03DF08||Chain
 
|-
 
|$03DFAA||Collapsing platform
 
|-
 
|$03E01A||Spikes
 
|-
 
|$03E18C||Falling stalactite
 
|-
 
|$03E2A2||Boulder
 
|-
 
|$03E3A2||Kumo-kumo/Jumping spider enemy
 
|-
 
|$03E73C||Spiked caterpillar enemy
 
|-
 
|$03E8F2||Sarnly (saanrii)/Laser scorpion enemy
 
|-
 
|$03ED88||Noro-noro/Spiked snail enemy
 
|-
 
|$03F09C||8x4 platform
 
|-
 
|$03F268||Collapsing platform
 
|-
 
|$03F3F2||Active and destroyed teleporter
 
|-
 
|$03F5A4||Unused 8x4 platform (Past)
 
|-
 
|$03F758||Cracked collapsing platform (Past)
 
|}
 
 
 
==R52A__.mmd - Quartz Quadrant Zone 2 Present==
 
{|class="prettytable" colspan="2"
 
!Offset||Description
 
|-
 
|$00B846||Big ring flash
 
|-
 
|$02EDE6||Points
 
|-
 
|$02EE4A||Seed pod
 
|-
 
|$02F4F2||Giant ring
 
|-
 
|$02F8FC||Goal post
 
|-
 
|$02FABC||End sign
 
|-
 
|$030098||Clear Screen
 
|-
 
|$030DA2||Main title card patterns
 
|-
 
|$031E2E||Diagonal spring
 
|-
 
|$03213A||Vertical and horizontal springs
 
|-
 
|$03235C||Monitors & contents, and time frame posts
 
|-
 
|$032960||Explosions
 
|-
 
|$032E48||Rings
 
|-
 
|$0334BC||HUD
 
|-
 
|$0335E8||Continue post
 
|-
 
|$033732||Flower
 
|-
 
|$0339E4||Quartz Quadrant title card font patterns
 
|-
 
|$033B2E||Piston and Robotnik (Beta)
 
|-
 
|$03452A||Piston (molten base) and Robotnik escaping
 
|-
 
|$037CF2||16x16 mappings
 
|-
 
|$038EBE||Main patterns (8x8 tiles)
 
|-
 
|$03C51E||Additional main patterns - Inside BG (for overwriting outside BG patterns)
 
|-
 
|$03CB90||Additional main patterns - Outside BG
 
|-
 
|$03D110||Bridge
 
|-
 
|$03D192||Conveyor belt direction controller
 
|-
 
|$03D2FE||Conveyor belt platform and regular platform
 
|-
 
|$03D618||Animals (Bluebird & Squirrel)
 
|-
 
|$03D7D6||Animals being tortured by Metal Sonic (Bluebird & Squirrel)
 
|-
 
|$03D988||Metal Sonic projector
 
|-
 
|$03DD88||Breakable walls
 
|-
 
|$03DF14||Chain
 
|-
 
|$03DFB6||Collapsing platform
 
|-
 
|$03E03C||Spikes
 
|-
 
|$03E1AE||Falling stalactite
 
|-
 
|$03E272||Boulder
 
|-
 
|$03E3B4||Kumo-kumo/Jumping spider enemy
 
|-
 
|$03E74E||Spiked caterpillar enemy
 
|-
 
|$03E904||Sarnly (saanrii)/Laser scorpion enemy
 
|-
 
|$03ED9A||Noro-noro/Spiked snail enemy
 
|-
 
|$03F0AE||Destroyed and aged teleporter
 
|-
 
|$03F1FA||Unused 8x4 platform
 
|-
 
|$03F45E||Cracked collapsing platform
 
|-
 
|$03F5A4||Unused 8x4 platform (Past)
 
|-
 
|$03F758||Cracked collapsing platform (Past)
 
|}
 
 
 
==R52B__.mmd - Quartz Quadrant Zone 2 Past==
 
{|class="prettytable" colspan="2"
 
!Offset||Description
 
|-
 
|$00B73C||Big ring flash
 
|-
 
|$02EDE6||Points
 
|-
 
|$02EE4A||Seed pod
 
|-
 
|$02F4F2||Giant ring
 
|-
 
|$02F8FC||Goal post
 
|-
 
|$02FABC||End sign
 
|-
 
|$030098||Clear Screen
 
|-
 
|$030DA2||Main title card patterns
 
|-
 
|$031E2E||Diagonal spring
 
|-
 
|$03213A||Vertical and horizontal springs
 
|-
 
|$03235C||Monitors & contents, and time frame posts
 
|-
 
|$032960||Explosions
 
|-
 
|$032E48||Rings
 
|-
 
|$0334BC||HUD
 
|-
 
|$0335E8||Continue post
 
|-
 
|$033732||Flower
 
|-
 
|$0339E4||Quartz Quadrant title card font patterns
 
|-
 
|$033B2E||Piston and Robotnik (Beta)
 
|-
 
|$03452A||Piston (molten base) and Robotnik escaping
 
|-
 
|$037C50||16x16 mappings
 
|-
 
|$038FCE||Main patterns (8x8 tiles)
 
|-
 
|$03C176||Additional main patterns - Inside BG (for overwriting outside BG patterns)
 
|-
 
|$03CA96||Additional main patterns - Outside BG
 
|-
 
|$03D4CC||Bridge
 
|-
 
|$03D534||Conveyor belt direction controller
 
|-
 
|$03D6A4||Conveyor belt platform and regular platform
 
|-
 
|$03D9E0||Animals (Bluebird & Squirrel)
 
|-
 
|$03DB9E||Animals being tortured by Metal Sonic (Bluebird & Squirrel)
 
|-
 
|$03DD50||Metal Sonic projector
 
|-
 
|$03E150||Breakable walls
 
|-
 
|$03E2A4||Chain
 
|-
 
|$03E346||Collapsing platform
 
|-
 
|$03E3B6||Spikes
 
|-
 
|$03E528||Falling stalactite
 
|-
 
|$03E5E4||Boulder
 
|-
 
|$03E6F8||Kumo-kumo/Jumping spider enemy
 
|-
 
|$03EA92||Spiked caterpillar enemy
 
|-
 
|$03EC48||Sarnly (saanrii)/Laser scorpion enemy
 
|-
 
|$03F0DE||Noro-noro/Spiked snail enemy
 
|-
 
|$03F3F2||Active and destroyed teleporter
 
|-
 
|$03F5A4||Unused 8x4 platform
 
|-
 
|$03F758||Cracked collapsing platform
 
|}
 
 
 
==R52C__.mmd - Quartz Quadrant Zone 2 Good Future==
 
{|class="prettytable" colspan="2"
 
!Offset||Description
 
|-
 
|$00B65C||Big ring flash
 
|-
 
|$02EDE6||Points
 
|-
 
|$02EE4A||Seed pod
 
|-
 
|$02F4F2||Giant ring
 
|-
 
|$02F8FC||Goal post
 
|-
 
|$02FABC||End sign
 
|-
 
|$030098||Clear Screen
 
|-
 
|$030DA2||Main title card patterns
 
|-
 
|$031E2E||Diagonal spring
 
|-
 
|$03213A||Vertical and horizontal springs
 
|-
 
|$03235C||Monitors & contents, and time frame posts
 
|-
 
|$032960||Explosions
 
|-
 
|$032E48||Rings
 
|-
 
|$0334BC||HUD
 
|-
 
|$0335E8||Continue post
 
|-
 
|$033732||Flower
 
|-
 
|$0339E4||Quartz Quadrant title card font patterns
 
|-
 
|$033B2E||Piston and Robotnik (Beta)
 
|-
 
|$03452A||Piston (molten base) and Robotnik escaping
 
|-
 
|$037C50||16x16 mappings
 
|-
 
|$038DDA||Main patterns (8x8 tiles)
 
|-
 
|$03C13E||Additional main patterns - Inside BG (for overwriting outside BG patterns)
 
|-
 
|$03C7B4||Additional main patterns - Outside BG
 
|-
 
|$03CE32||Bridge
 
|-
 
|$03CEAE||Conveyor belt direction controller
 
|-
 
|$03D01E||Conveyor belt platform and regular platform
 
|-
 
|$03D35C||Animals (Bluebird & Squirrel)
 
|-
 
|$03D51A||Animals being tortured by Metal Sonic (Bluebird & Squirrel)
 
|-
 
|$03D6CC||Metal Sonic projector
 
|-
 
|$03DACC||Breakable walls
 
|-
 
|$03DC96||Chain
 
|-
 
|$03DD38||Collapsing platform
 
|-
 
|$03DDB4||Spikes
 
|-
 
|$03DF26||Falling stalactite
 
|-
 
|$03DFEA||Boulder
 
|-
 
|$03E108||Kumo-kumo/Jumping spider enemy
 
|-
 
|$03E4A2||Spiked caterpillar enemy
 
|-
 
|$03E658||Sarnly (saanrii)/Laser scorpion enemy
 
|-
 
|$03EAEE||Noro-noro/Spiked snail enemy
 
|-
 
|$03EE02||8x4 platform
 
|-
 
|$03EFF0||Collapsing platform
 
|-
 
|$03F0DE||Noro-noro/Spiked snail enemy
 
|-
 
|$03F3F2||Active and destroyed teleporter
 
|-
 
|$03F5A4||Unused 8x4 platform (Past)
 
|-
 
|$03F758||Cracked collapsing platform (Past)
 
|}
 
 
 
==R52D__.mmd - Quartz Quadrant Zone 2 Bad Future==
 
{|class="prettytable" colspan="2"
 
!Offset||Description
 
|-
 
|$00B754||Big ring flash
 
|-
 
|$02EDE6||Points
 
|-
 
|$02EE4A||Seed pod
 
|-
 
|$02F4F2||Giant ring
 
|-
 
|$02F8FC||Goal post
 
|-
 
|$02FABC||End sign
 
|-
 
|$030098||Clear Screen
 
|-
 
|$030DA2||Main title card patterns
 
|-
 
|$031E2E||Diagonal spring
 
|-
 
|$03213A||Vertical and horizontal springs
 
|-
 
|$03235C||Monitors & contents, and time frame posts
 
|-
 
|$032960||Explosions
 
|-
 
|$032E48||Rings
 
|-
 
|$0334BC||HUD
 
|-
 
|$0335E8||Continue post
 
|-
 
|$033732||Flower
 
|-
 
|$0339E4||Quartz Quadrant title card font patterns
 
|-
 
|$033B2E||Piston and Robotnik (Beta)
 
|-
 
|$03452A||Piston (molten base) and Robotnik escaping
 
|-
 
|$037C50||16x16 mappings
 
|-
 
|$038ED2||Main patterns (8x8 tiles)
 
|-
 
|$03C458||Additional main patterns - Inside BG (for overwriting outside BG patterns)
 
|-
 
|$03CB5A||Additional main patterns - Outside BG
 
|-
 
|$03D120||Bridge
 
|-
 
|$03D194||Conveyor belt direction controller
 
|-
 
|$03D2F0||Conveyor belt platform and regular platform
 
|-
 
|$03D600||Animals (Bluebird & Squirrel)
 
|-
 
|$03D7BE||Animals being tortured by Metal Sonic (Bluebird & Squirrel)
 
|-
 
|$03D970||Metal Sonic projector
 
|-
 
|$03DD70||Breakable walls
 
|-
 
|$03DF08||Chain
 
|-
 
|$03DFAA||Collapsing platform
 
|-
 
|$03E01A||Spikes
 
|-
 
|$03E18C||Falling stalactite
 
|-
 
|$03E2A2||Boulder
 
|-
 
|$03E3A2||Kumo-kumo/Jumping spider enemy
 
|-
 
|$03E73C||Spiked caterpillar enemy
 
|-
 
|$03E8F2||Sarnly (saanrii)/Laser scorpion enemy
 
|-
 
|$03ED88||Noro-noro/Spiked snail enemy
 
|-
 
|$03F09C||unused 8x4 platform
 
|-
 
|$03F268||Collapsing platform
 
|-
 
|$03F3F2||Active and destroyed teleporter
 
|-
 
|$03F5A4||Unused 8x4 platform (Past)
 
|-
 
|$03F758||Cracked collapsing platform (Past)
 
|}
 
 
 
==R53C__.mmd - Quartz Quadrant Zone 3 Good Future==
 
{|class="prettytable" colspan="2"
 
!Offset||Description
 
|-
 
|$00A856||Big ring flash
 
|-
 
|$02EDE6||Points
 
|-
 
|$02EE4A||Seed pod
 
|-
 
|$02F4F2||Giant ring
 
|-
 
|$02F8FC||Goal post
 
|-
 
|$02FABC||End sign
 
|-
 
|$030098||Clear Screen
 
|-
 
|$030DA2||Main title card patterns
 
|-
 
|$031E2E||Diagonal spring
 
|-
 
|$03213A||Vertical and horizontal springs
 
|-
 
|$03235C||Monitors & contents, and time frame posts
 
|-
 
|$032960||Explosions
 
|-
 
|$032E48||Rings
 
|-
 
|$0334BC||HUD
 
|-
 
|$0335E8||Continue post
 
|-
 
|$033732||Flower
 
|-
 
|$0339E4||Quartz Quadrant title card font patterns
 
|-
 
|$033B2E||Piston and Robotnik
 
|-
 
|$034440||Piston (molten base) and Robotnik escaping
 
|-
 
|$035450||Spiked block from piston boss
 
|-
 
|$037CFA||16x16 mappings
 
|-
 
|$038E82||Main patterns (8x8 tiles)
 
|-
 
|$03C1E6||Additional main patterns - Inside BG (for overwriting outside BG patterns)
 
|-
 
|$03C85C||Additional main patterns - Outside BG
 
|-
 
|$03CEDA||Bridge
 
|-
 
|$03CF56||Conveyor belt direction controller
 
|-
 
|$03D0C6||Conveyor belt platform and regular platform
 
|-
 
|$03D404||Animals (Bluebird & Squirrel)
 
|-
 
|$03D5C2||Animals being tortured by Metal Sonic (Bluebird & Squirrel)
 
|-
 
|$03D774||Metal Sonic projector
 
|-
 
|$03DB74||Breakable walls
 
|-
 
|$03DD3E||Chain
 
|-
 
|$03DDE0||Collapsing platform
 
|-
 
|$03DE5C||Spikes
 
|-
 
|$03DFCE||Falling stalactite
 
|-
 
|$03E092||Boulder
 
|-
 
|$03E1B0||Kumo-kumo/Jumping spider enemy
 
|-
 
|$03E54A||Spiked caterpillar enemy
 
|-
 
|$03E700||Sarnly (saanrii)/Laser scorpion enemy
 
|-
 
|$03EB96||Noro-noro/Spiked snail enemy
 
|-
 
|$03EEAA||Unused 8x4 platform
 
|-
 
|$03F098||Collapsing platform
 
|-
 
|$03F268||Cracked collapsing platform (Bad Future)
 
|-
 
|$03F3F2||Active and destroyed teleporter
 
|-
 
|$03F5A4||Unused 8x4 platform (Past)
 
|-
 
|$03F758||Cracked collapsing platform (Past)
 
|}
 
 
 
==R53D__.mmd - Quartz Quadrant Zone 3 Bad Future==
 
{|class="prettytable" colspan="2"
 
!Offset||Description
 
|-
 
|$00A932||Big ring flash
 
|-
 
|$02EDE6||Points
 
|-
 
|$02EE4A||Seed pod
 
|-
 
|$02F4F2||Giant ring
 
|-
 
|$02F8FC||Goal post
 
|-
 
|$02FABC||End sign
 
|-
 
|$030098||Clear Screen
 
|-
 
|$030DA2||Main title card patterns
 
|-
 
|$031E2E||Diagonal spring
 
|-
 
|$03213A||Vertical and horizontal springs
 
|-
 
|$03235C||Monitors & contents, and time frame posts
 
|-
 
|$032960||Explosions
 
|-
 
|$032E48||Rings
 
|-
 
|$0334BC||HUD
 
|-
 
|$0335E8||Continue post
 
|-
 
|$033732||Flower
 
|-
 
|$0339E4||Quartz Quadrant title card font patterns
 
|-
 
|$033B2E||Piston and Robotnik
 
|-
 
|$034440||Piston (molten base) and Robotnik escaping
 
|-
 
|$035450||Spiked block from piston boss
 
|-
 
|$037CF2||16x16 mappings
 
|-
 
|$038F74||Main patterns (8x8 tiles)
 
|-
 
|$03C4FA||Additional main patterns - Inside BG (for overwriting outside BG patterns)
 
|-
 
|$03CBFC||Additional main patterns - Outside BG
 
|-
 
|$03D1C2||Bridge
 
|-
 
|$03D236||Conveyor belt direction controller
 
|-
 
|$03D392||Conveyor belt platform and regular platform
 
|-
 
|$03D6A2||Animals (Bluebird & Squirrel)
 
|-
 
|$03D860||Animals being tortured by Metal Sonic (Bluebird & Squirrel)
 
|-
 
|$03DA12||Metal Sonic projector
 
|-
 
|$03DE12||Breakable walls
 
|-
 
|$03DFAA||Chain
 
|-
 
|$03E04C||Collapsing platform
 
|-
 
|$03E0BC||Spikes
 
|-
 
|$03E22E||Falling stalactite
 
|-
 
|$03E344||Boulder
 
|-
 
|$03E444||Kumo-kumo/Jumping spider enemy
 
|-
 
|$03E7DE||Spiked caterpillar enemy
 
|-
 
|$03E994||Sarnly (saanrii)/Laser scorpion enemy
 
|-
 
|$03EE2A||Noro-noro/Spiked snail enemy
 
|-
 
|$03F13E||Unused 8x4 platform
 
|-
 
|$03F30A||Collapsing platform
 
|-
 
|$03F5A4||Unused 8x4 platform (Past)
 
|-
 
|$03F758||Cracked collapsing platform (Past)
 
|}
 
 
 
 
 
==R61A__.mmd - Wacky Workbench Zone 1 Present==
 
{|class="prettytable" colspan="2"
 
!Offset||Description
 
|-
 
|$00BF7A||Big ring flash
 
|-
 
|$02EDE6||Points
 
|-
 
|$02EE4A||Seed pod
 
|-
 
|$02F4F2||Giant ring
 
|-
 
|$02F8FC||Goal post
 
|-
 
|$02FABC||End sign
 
|-
 
|$030098||Clear Screen
 
|-
 
|$030DA2||Main title card patterns
 
|-
 
|$031E2E||Diagonal spring
 
|-
 
|$03213A||Vertical and horizontal springs
 
|-
 
|$03235C||Monitors & contents, and time frame posts
 
|-
 
|$032960||Explosions
 
|-
 
|$032E48||Rings
 
|-
 
|$0334BC||HUD
 
|-
 
|$0335E8||Continue post
 
|-
 
|$033732||Flower
 
|-
 
|$0339BC||Wacky Workbench title card font patterns
 
|-
 
|$03410C||Catapult
 
|-
 
|$034220||Freezing exhaust vent
 
|-
 
|$034378||Ice block Sonic
 
|-
 
|$036DFC||16x16 mappings
 
|-
 
|$037CDC||Main patterns (8x8 tiles)
 
|-
 
|$03A244||Large piston block
 
|-
 
|$03A382||Moving and rotating platforms with flashing warning light
 
|-
 
|$03A728||Moving and rotating platforms with flashing warning light (Past)
 
|-
 
|$03AAC8||Moving and rotating platforms with flashing warning light (Good Future)
 
|-
 
|$03AE68||Bouncing metal platform
 
|-
 
|$03AF48||Button
 
|-
 
|$03AF9A||Metal doors
 
|-
 
|$03B06E||4x4 block
 
|-
 
|$03B136||Large moving block
 
|-
 
|$03B2EC||Unused
 
|-
 
|$03B41E||Vent doors
 
|-
 
|$03B63E||Charger orbs
 
|-
 
|$03B75E||Charger orbs (Past)
 
|-
 
|$03B88E||Charger orbs (Good Future)
 
|-
 
|$03B9BE||Charger orbs (Bad Future)
 
|-
 
|$03BAF0||Batapyon/Jumping enemy
 
|-
 
|$03BD64||Booby/Hornet enemy
 
|-
 
|$03C0C4||Small spiked enemy
 
|-
 
|$03C386||Spike bombs
 
|-
 
|$03C448||4x4 block
 
|-
 
|$03C528||Small bomb dropping enemy
 
|-
 
|$03C780||See-saw platform
 
|-
 
|$03CA10||Robotnik statue (Bad Future)
 
|-
 
|$03CC4A||Rotating spike balls
 
|-
 
|$03CD22||Animals (Puffin & Penguin)
 
|-
 
|$03CF16||Animals being tortured by Metal Sonic (Puffin & Penguin)
 
|-
 
|$03D104||Destroyed and aged teleporter
 
|-
 
|$03D250||Active and destroyed teleporter
 
|-
 
|$03D402||Metal Sonic projector
 
|-
 
|$03D860||Animals being tortured by Metal Sonic (Bluebird & Squirrel) (Unused)
 
|-
 
|$03DA12||Metal Sonic projector
 
|-
 
|$03DE12||Breakable walls (QQZ BF) (Unused)
 
|-
 
|$03DFAA||Chain (Unused)
 
|-
 
|$03E04C||Collapsing platform (QQZ BF) (Unused)
 
|-
 
|$03E0BC||Spikes (QQZ) (Unused)
 
|-
 
|$03E22E||Falling Stactite (QQZ BF) (Unused)
 
|-
 
|$03E344||Boulder (QQZ BF) (Unused)
 
|-
 
|$03E444||Kumo-kumo/Jumping spider enemy (QQZ) (Unused)
 
|-
 
|$03E7DE||Spiked caterpillar enemy (QQZ) (Unused)
 
|-
 
|$03E994||Sarnly (saanrii)/Laser scorpion enemy (QQZ) (Unused)
 
|-
 
|$03EE2A||Noro-noro/Spiked snail enemy (QQZ) (Unused)
 
|-
 
|$03F13E||Unused 8x4 platform (QQZ BF) (Unused)
 
|-
 
|$03F30A||Cracked collapsing platform (QQZ BF) (Unused)
 
|-
 
|$03F5A4||Unused 8x4 platform (QQZ Past) (Unused)
 
|-
 
|$03F758||Cracked collpasing platform (QQZ Past) (Unused)
 
|}
 
 
 
==R61B__.mmd - Wacky Workbench Zone 1 Past==
 
{|class="prettytable" colspan="2"
 
!Offset||Description
 
|-
 
|$00BF98||Big ring flash
 
|-
 
|$02EDE6||Points
 
|-
 
|$02EE4A||Seed pod
 
|-
 
|$02F4F2||Giant ring
 
|-
 
|$02F8FC||Goal post
 
|-
 
|$02FABC||End sign
 
|-
 
|$030098||Clear Screen
 
|-
 
|$030DA2||Main title card patterns
 
|-
 
|$031E2E||Diagonal spring
 
|-
 
|$03213A||Vertical and horizontal springs
 
|-
 
|$03235C||Monitors & contents, and time frame posts
 
|-
 
|$032960||Explosions
 
|-
 
|$032E48||Rings
 
|-
 
|$0334BC||HUD
 
|-
 
|$0335E8||Continue post
 
|-
 
|$033732||Flower
 
|-
 
|$0339BC||Wacky Workbench title card font patterns
 
|-
 
|$03410C||Catapult
 
|-
 
|$034220||Freezing exhaust vent
 
|-
 
|$034378||Ice block Sonic
 
|-
 
|$036EC4||16x16 mappings
 
|-
 
|$037DD0||Main patterns (8x8 tiles)
 
|-
 
|$03A774||Large piston block
 
|-
 
|$03A8B2||Moving and rotating platforms with flashing warning light (Present/Bad Future)
 
|-
 
|$03AC58||Moving and rotating platforms with flashing warning light
 
|-
 
|$03AFF8||Moving and rotating platforms with flashing warning light (Good Future)
 
|-
 
|$03B398||Bouncing metal platform
 
|-
 
|$03B478||Button
 
|-
 
|$03B4CA||Metal doors
 
|-
 
|$03B59E||4x4 block
 
|-
 
|$03B666||Large moving block
 
|-
 
|$03B81C||Unused
 
|-
 
|$03B94E||Vent doors
 
|-
 
|$03BB6E||Charger orbs (Present)
 
|-
 
|$03BC8E||Charger orbs
 
|-
 
|$03BDBE||Charger orbs (Good Future)
 
|-
 
|$03BEEE||Charger orbs (Bad Future)
 
|-
 
|$03C020||Batapyon/Jumping enemy
 
|-
 
|$03C294||Booby/Hornet enemy
 
|-
 
|$03C5F4||Small spiked enemy
 
|-
 
|$03C8B6||Spike bombs
 
|-
 
|$03C978||4x4 block
 
|-
 
|$03CA58||Small bomb dropping enemy
 
|-
 
|$03CCB0||See-saw platform
 
|-
 
|$03CCF0||Robotnik statue (Bad Future)
 
|-
 
|$03D17A||Rotating spike balls
 
|-
 
|$03D252||Animals (Puffin & Penguin)
 
|-
 
|$03D446||Animals being tortured by Metal Sonic (Puffin & Penguin)
 
|-
 
|$03D634||Destroyed and aged teleporter
 
|-
 
|$03D780||Active and destroyed teleporter
 
|-
 
|$03D932||Metal Sonic projector
 
|-
 
|$03DE12||Breakable walls (QQZ BF) (Unused)
 
|-
 
|$03DFAA||Chain (Unused)
 
|-
 
|$03E04C||Collapsing platform (QQZ BF) (Unused)
 
|-
 
|$03E0BC||Spikes (QQZ) (Unused)
 
|-
 
|$03E22E||Falling Stactite (QQZ BF) (Unused)
 
|-
 
|$03E344||Boulder (QQZ BF) (Unused)
 
|-
 
|$03E444||Kumo-kumo/Jumping spider enemy (QQZ) (Unused)
 
|-
 
|$03E7DE||Spiked caterpillar enemy (QQZ) (Unused)
 
|-
 
|$03E994||Sarnly (saanrii)/Laser scorpion enemy (QQZ) (Unused)
 
|-
 
|$03EE2A||Noro-noro/Spiked snail enemy (QQZ) (Unused)
 
|-
 
|$03F13E||Unused 8x4 platform (QQZ BF) (Unused)
 
|-
 
|$03F30A||Cracked collapsing platform (QQZ BF) (Unused)
 
|-
 
|$03F5A4||Unused 8x4 platform (QQZ Past) (Unused)
 
|-
 
|$03F758||Cracked collpasing platform (QQZ Past) (Unused)
 
|}
 
 
 
==R61C__.mmd - Wacky Workbench Zone 1 Good Future==
 
{|class="prettytable" colspan="2"
 
!Offset||Description
 
|-
 
|$00BFAA||Big ring flash
 
|-
 
|$02EDE6||Points
 
|-
 
|$02EE4A||Seed pod
 
|-
 
|$02F4F2||Giant ring
 
|-
 
|$02F8FC||Goal post
 
|-
 
|$02FABC||End sign
 
|-
 
|$030098||Clear Screen
 
|-
 
|$030DA2||Main title card patterns
 
|-
 
|$031E2E||Diagonal spring
 
|-
 
|$03213A||Vertical and horizontal springs
 
|-
 
|$03235C||Monitors & contents, and time frame posts
 
|-
 
|$032960||Explosions
 
|-
 
|$032E48||Rings
 
|-
 
|$0334BC||HUD
 
|-
 
|$0335E8||Continue post
 
|-
 
|$033732||Flower
 
|-
 
|$0339BC||Wacky Workbench title card font patterns
 
|-
 
|$03410C||Catapult
 
|-
 
|$034220||Freezing exhaust vent
 
|-
 
|$034378||Ice block Sonic
 
|-
 
|$036E64||16x16 mappings
 
|-
 
|$037D22||Main patterns (8x8 tiles)
 
|-
 
|$03A4B0||Large piston block
 
|-
 
|$03A5EE||Moving and rotating platforms with flashing warning light (Present/Bad Future)
 
|-
 
|$03A994||Moving and rotating platforms with flashing warning light (Past)
 
|-
 
|$03AD34||Moving and rotating platforms with flashing warning light
 
|-
 
|$03B0D4||Bouncing metal platform
 
|-
 
|$03B1B4||Button
 
|-
 
|$03B206||Metal doors
 
|-
 
|$03B2DA||4x4 block
 
|-
 
|$03B3A2||Large moving block
 
|-
 
|$03B558||Unused
 
|-
 
|$03B68A||Vent doors
 
|-
 
|$03B8AA||Charger orbs (Present)
 
|-
 
|$03B9CA||Charger orbs (Past)
 
|-
 
|$03BAFA||Charger orbs
 
|-
 
|$03BC2A||Charger orbs (Bad Future)
 
|-
 
|$03BD5C||Batapyon/Jumping enemy
 
|-
 
|$03BFD0||Booby/Hornet enemy
 
|-
 
|$03C330||Small spiked enemy
 
|-
 
|$03C5F2||Spike bombs
 
|-
 
|$03C6B4||4x4 block
 
|-
 
|$03C794||Small bomb dropping enemy
 
|-
 
|$03C9EC||See-saw platform
 
|-
 
|$03CC7C||Robotnik statue (Bad Future)
 
|-
 
|$03CEB6||Rotating spike balls
 
|-
 
|$03CF8E||Animals (Puffin & Penguin)
 
|-
 
|$03D182||Animals being tortured by Metal Sonic (Puffin & Penguin)
 
|-
 
|$03D370||Destroyed and aged teleporter
 
|-
 
|$03D4BC||Active and destroyed teleporter
 
|-
 
|$03D66E||Metal Sonic projector
 
|-
 
|$03DE12||Breakable walls (QQZ BF) (Unused)
 
|-
 
|$03DFAA||Chain (Unused)
 
|-
 
|$03E04C||Collapsing platform (QQZ BF) (Unused)
 
|-
 
|$03E0BC||Spikes (QQZ) (Unused)
 
|-
 
|$03E22E||Falling Stactite (QQZ BF) (Unused)
 
|-
 
|$03E344||Boulder (QQZ BF) (Unused)
 
|-
 
|$03E444||Kumo-kumo/Jumping spider enemy (QQZ) (Unused)
 
|-
 
|$03E7DE||Spiked caterpillar enemy (QQZ) (Unused)
 
|-
 
|$03E994||Sarnly (saanrii)/Laser scorpion enemy (QQZ) (Unused)
 
|-
 
|$03EE2A||Noro-noro/Spiked snail enemy (QQZ) (Unused)
 
|-
 
|$03F13E||Unused 8x4 platform (QQZ BF) (Unused)
 
|-
 
|$03F30A||Cracked collapsing platform (QQZ BF) (Unused)
 
|-
 
|$03F5A4||Unused 8x4 platform (QQZ Past) (Unused)
 
|-
 
|$03F758||Cracked collpasing platform (QQZ Past) (Unused)
 
|}
 
 
 
==R61D__.mmd - Wacky Workbench Zone 1 Bad Future==
 
{|class="prettytable" colspan="2"
 
!Offset||Description
 
|-
 
|$00BF52||Big ring flash
 
|-
 
|$02EDE6||Points
 
|-
 
|$02EE4A||Seed pod
 
|-
 
|$02F4F2||Giant ring
 
|-
 
|$02F8FC||Goal post
 
|-
 
|$02FABC||End sign
 
|-
 
|$030098||Clear Screen
 
|-
 
|$030DA2||Main title card patterns
 
|-
 
|$031E2E||Diagonal spring
 
|-
 
|$03213A||Vertical and horizontal springs
 
|-
 
|$03235C||Monitors & contents, and time frame posts
 
|-
 
|$032960||Explosions
 
|-
 
|$032E48||Rings
 
|-
 
|$0334BC||HUD
 
|-
 
|$0335E8||Continue post
 
|-
 
|$033732||Flower
 
|-
 
|$0339BC||Wacky Workbench title card font patterns
 
|-
 
|$03410C||Catapult
 
|-
 
|$034220||Freezing exhaust vent
 
|-
 
|$034378||Ice block Sonic
 
|-
 
|$036F28||16x16 mappings
 
|-
 
|$0381B0||Main patterns (8x8 tiles)
 
|-
 
|$03AECE||Large piston block
 
|-
 
|$03B00C||Moving and rotating platforms with flashing warning light
 
|-
 
|$03B3B2||Moving and rotating platforms with flashing warning light (Past)
 
|-
 
|$03B752||Moving and rotating platforms with flashing warning light (Good Future)
 
|-
 
|$03BAF2||Bouncing metal platform
 
|-
 
|$03BBD2||Button
 
|-
 
|$03BC24||Metal doors
 
|-
 
|$03BCF8||4x4 block
 
|-
 
|$03BDC0||Large moving block
 
|-
 
|$03BF76||Unused
 
|-
 
|$03C0A8||Vent doors
 
|-
 
|$03C2C8||Charger orbs (Present)
 
|-
 
|$03C3E8||Charger orbs (Past)
 
|-
 
|$03C518||Charger orbs (Good Future)
 
|-
 
|$03C648||Charger orbs
 
|-
 
|$03C77A||Batapyon/Jumping enemy
 
|-
 
|$03C9EE||Booby/Hornet enemy
 
|-
 
|$03CD4E||Small spiked enemy
 
|-
 
|$03D010||Spike bombs
 
|-
 
|$03D0D2||4x4 block
 
|-
 
|$03D1B2||Small bomb dropping enemy
 
|-
 
|$03D40A||See-saw platform
 
|-
 
|$03D69A||Robotnik statue
 
|-
 
|$03D8D4||Rotating spike balls
 
|-
 
|$03D9AC||Animals (Puffin & Penguin)
 
|-
 
|$03DBA0||Animals being tortured by Metal Sonic (Puffin & Penguin)
 
|-
 
|$03DD8E||Destroyed and aged teleporter
 
|-
 
|$03DEDA||Active and destroyed teleporter
 
|-
 
|$03E08C||Metal Sonic projector
 
|-
 
|$03E7DE||Spiked caterpillar enemy (QQZ) (Unused)
 
|-
 
|$03E994||Sarnly (saanrii)/Laser scorpion enemy (QQZ) (Unused)
 
|-
 
|$03EE2A||Noro-noro/Spiked snail enemy (QQZ) (Unused)
 
|-
 
|$03F13E||Unused 8x4 platform (QQZ BF) (Unused)
 
|-
 
|$03F30A||Cracked collapsing platform (QQZ BF) (Unused)
 
|-
 
|$03F5A4||Unused 8x4 platform (QQZ Past) (Unused)
 
|-
 
|$03F758||Cracked collpasing platform (QQZ Past) (Unused)
 
|}
 
 
 
 
 
==R62A__.mmd - Wacky Workbench Zone 2 Present==
 
{|class="prettytable" colspan="2"
 
!Offset||Description
 
|-
 
|$00BBF6||Big ring flash
 
|-
 
|$02EDE6||Points
 
|-
 
|$02EE4A||Seed pod
 
|-
 
|$02F4F2||Giant ring
 
|-
 
|$02F8FC||Goal post
 
|-
 
|$02FABC||End sign
 
|-
 
|$030098||Clear Screen
 
|-
 
|$030DA2||Main title card patterns
 
|-
 
|$031E2E||Diagonal spring
 
|-
 
|$03213A||Vertical and horizontal springs
 
|-
 
|$03235C||Monitors & contents, and time frame posts
 
|-
 
|$032960||Explosions
 
|-
 
|$032E48||Rings
 
|-
 
|$0334BC||HUD
 
|-
 
|$0335E8||Continue post
 
|-
 
|$033732||Flower
 
|-
 
|$0339BC||Wacky Workbench title card font patterns
 
|-
 
|$03410C||Catapult
 
|-
 
|$034220||Freezing exhaust vent
 
|-
 
|$034378||Ice block Sonic
 
|-
 
|$036ECC||16x16 mappings
 
|-
 
|$037F26||Main patterns (8x8 tiles)
 
|-
 
|$03A9BC||Large piston block
 
|-
 
|$03AAFA||Moving and rotating platforms with flashing warning light
 
|-
 
|$03AEA0||Moving and rotating platforms with flashing warning light (Past)
 
|-
 
|$03B240||Moving and rotating platforms with flashing warning light (Good Future)
 
|-
 
|$03B5E0||Bouncing metal platform
 
|-
 
|$03B6C0||Button
 
|-
 
|$03B712||Metal doors
 
|-
 
|$03B7E6||4x4 block
 
|-
 
|$03B8AE||Large moving block
 
|-
 
|$03BA64||Unused
 
|-
 
|$03BB96||Vent doors
 
|-
 
|$03BDB6||Charger orbs
 
|-
 
|$03BED6||Charger orbs (Past)
 
|-
 
|$03C006||Charger orbs (Good Future)
 
|-
 
|$03C136||Charger orbs (Bad Future)
 
|-
 
|$03C268||Batapyon/Jumping enemy
 
|-
 
|$03C4DC||Booby/Hornet enemy
 
|-
 
|$03C83C||Small spiked enemy
 
|-
 
|$03CAFE||Spike bombs
 
|-
 
|$03CBC0||4x4 block
 
|-
 
|$03CCA0||Small bomb dropping enemy
 
|-
 
|$03CEF8||See-saw platform
 
|-
 
|$03D188||Robotnik statue (Bad Future)
 
|-
 
|$03D3C2||Rotating spike balls
 
|-
 
|$03D49A||Animals (Puffin & Penguin)
 
|-
 
|$03D68E||Animals being tortured by Metal Sonic (Puffin & Penguin)
 
|-
 
|$03D87C||Destroyed and aged teleporter
 
|-
 
|$03D9C8||Active and destroyed teleporter
 
|-
 
|$03DB7A||Metal Sonic projector
 
|-
 
|$03E08C||Metal Sonic projector
 
|-
 
|$03E7DE||Spiked caterpillar enemy (QQZ) (Unused)
 
|-
 
|$03E994||Sarnly (saanrii)/Laser scorpion enemy
 
|-
 
|$03EE2A||Noro-noro/Spiked snail enemy (QQZ) (Unused)
 
|-
 
|$03F13E||Unused 8x4 platform (QQZ BF) (Unused)
 
|-
 
|$03F30A||Cracked collapsing platform (QQZ BF) (Unused)
 
|-
 
|$03F5A4||Unused 8x4 platform (QQZ Past) (Unused)
 
|-
 
|$03F758||Cracked collpasing platform (QQZ Past) (Unused)
 
|}
 
 
 
==R62B__.mmd - Wacky Workbench Zone 2 Past==
 
{|class="prettytable" colspan="2"
 
!Offset||Description
 
|-
 
|$00BBDC||Big ring flash
 
|-
 
|$02EDE6||Points
 
|-
 
|$02EE4A||Seed pod
 
|-
 
|$02F4F2||Giant ring
 
|-
 
|$02F8FC||Goal post
 
|-
 
|$02FABC||End sign
 
|-
 
|$030098||Clear Screen
 
|-
 
|$030DA2||Main title card patterns
 
|-
 
|$031E2E||Diagonal spring
 
|-
 
|$03213A||Vertical and horizontal springs
 
|-
 
|$03235C||Monitors & contents, and time frame posts
 
|-
 
|$032960||Explosions
 
|-
 
|$032E48||Rings
 
|-
 
|$0334BC||HUD
 
|-
 
|$0335E8||Continue post
 
|-
 
|$033732||Flower
 
|-
 
|$0339BC||Wacky Workbench title card font patterns
 
|-
 
|$03410C||Catapult
 
|-
 
|$034220||Freezing exhaust vent
 
|-
 
|$034378||Ice block Sonic
 
|-
 
|$036ECC||16x16 mappings
 
|-
 
|$037F54||Main patterns (8x8 tiles)
 
|-
 
|$03A9BA||Large piston block
 
|-
 
|$03AAF8||Moving and rotating platforms with flashing warning light (Present/Bad Future)
 
|-
 
|$03AE9E||Moving and rotating platforms with flashing warning light
 
|-
 
|$03B23E||Moving and rotating platforms with flashing warning light (Good Future)
 
|-
 
|$03B5DE||Bouncing metal platform
 
|-
 
|$03B6BE||Button
 
|-
 
|$03B710||Metal doors
 
|-
 
|$03B7E4||4x4 block
 
|-
 
|$03B8AC||Large moving block
 
|-
 
|$03BA62||Unused
 
|-
 
|$03BB94||Vent doors
 
|-
 
|$03BDB4||Charger orbs (Present)
 
|-
 
|$03BED4||Charger orbs
 
|-
 
|$03C004||Charger orbs (Good Future)
 
|-
 
|$03C134||Charger orbs (Bad Future)
 
|-
 
|$03C266||Batapyon/Jumping enemy
 
|-
 
|$03C4DA||Booby/Hornet enemy
 
|-
 
|$03C83A||Small spiked enemy
 
|-
 
|$03CAFC||Spike bombs
 
|-
 
|$03CBBE||4x4 block
 
|-
 
|$03CC9E||Small bomb dropping enemy
 
|-
 
|$03CEF6||See-saw platform
 
|-
 
|$03D186||Robotnik statue (Bad Future)
 
|-
 
|$03D3C0||Rotating spike balls
 
|-
 
|$03D498||Animals (Puffin & Penguin)
 
|-
 
|$03D68C||Animals being tortured by Metal Sonic (Puffin & Penguin)
 
|-
 
|$03D87A||Destroyed and aged teleporter
 
|-
 
|$03D9C6||Active and destroyed teleporter
 
|-
 
|$03DB78||Metal Sonic projector
 
|-
 
|$03DFFA||Doors (MMZ) (Unused)
 
|-
 
|$03E0CC||Spikes (MMZ) (Unused)
 
|-
 
|$03E166||Large piston (MMZ) (Unused)
 
|-
 
|$03E3F6||Collapsing platforms (MMZ) (Unused)
 
|-
 
|$03E45E||Button
 
|-
 
|$03E4B0||Tall thin vertical spiked pole (MMZ) (Unused)
 
|-
 
|$03E5C6||Bouncers (CCZ/MMZ3) (Unused)
 
|-
 
|$03E7DA||4x4 block (MMZ) (Unused)
 
|-
 
|$03E8B6||Revolving platforms (MMZ) (Unused)
 
|-
 
|$03EAA8||Diagonal buzzsaws (MMZ Present/Past/BF) (Unused)
 
|-
 
|$03ECEC||Diagonal buzzsaws (MMZ GF) (Unused)
 
|-
 
|$03EF48||Falling spiked platforms (MMZ) (Unused)
 
|-
 
|$03F0F8||Wheel (Unused)
 
|-
 
|$03F1AE||Mekabu/Buzzsaw enemy (MMZ) (Unused)
 
|-
 
|$03F3F2||Lightbulb enemy (SSZ/MMZ) (Unused)
 
|-
 
|$03F6AC||Animals (Whitebird & Sheep) (Unused)
 
|}
 
 
 
==R62C__.mmd - Wacky Workbench Zone 2 Good Future==
 
{|class="prettytable" colspan="2"
 
!Offset||Description
 
|-
 
|$00BB9A||Big ring flash
 
|-
 
|$02EDE6||Points
 
|-
 
|$02EE4A||Seed pod
 
|-
 
|$02F4F2||Giant ring
 
|-
 
|$02F8FC||Goal post
 
|-
 
|$02FABC||End sign
 
|-
 
|$030098||Clear Screen
 
|-
 
|$030DA2||Main title card patterns
 
|-
 
|$031E2E||Diagonal spring
 
|-
 
|$03213A||Vertical and horizontal springs
 
|-
 
|$03235C||Monitors & contents, and time frame posts
 
|-
 
|$032960||Explosions
 
|-
 
|$032E48||Rings
 
|-
 
|$0334BC||HUD
 
|-
 
|$0335E8||Continue post
 
|-
 
|$033732||Flower
 
|-
 
|$0339BC||Wacky Workbench title card font patterns
 
|-
 
|$03410C||Catapult
 
|-
 
|$034220||Freezing exhaust vent
 
|-
 
|$034378||Ice block Sonic
 
|-
 
|$036ED0||16x16 mappings
 
|-
 
|$037F0C||Main patterns (8x8 tiles)
 
|-
 
|$03AC34||Large piston block
 
|-
 
|$03AD72||Moving and rotating platforms with flashing warning light (Present/Bad Future)
 
|-
 
|$03B118||Moving and rotating platforms with flashing warning light (Past)
 
|-
 
|$03B4B8||Moving and rotating platforms with flashing warning light
 
|-
 
|$03B858||Bouncing metal platform
 
|-
 
|$03B938||Button
 
|-
 
|$03B98A||Metal doors
 
|-
 
|$03BA5E||4x4 block
 
|-
 
|$03BB26||Large moving block
 
|-
 
|$03BCDC||Unused
 
|-
 
|$03BE0E||Vent doors
 
|-
 
|$03C02E||Charger orbs (Present)
 
|-
 
|$03C14E||Charger orbs (Past)
 
|-
 
|$03C27E||Charger orbs
 
|-
 
|$03C3AE||Charger orbs (Bad Future)
 
|-
 
|$03C4E0||Batapyon/Jumping enemy
 
|-
 
|$03C754||Booby/Hornet enemy
 
|-
 
|$03CAB4||Small spiked enemy
 
|-
 
|$03CD76||Spike bombs
 
|-
 
|$03CE38||4x4 block
 
|-
 
|$03CF18||Small bomb dropping enemy
 
|-
 
|$03D170||See-saw platform
 
|-
 
|$03D400||Robotnik statue (Bad Future)
 
|-
 
|$03D63A||Rotating spike balls
 
|-
 
|$03D712||Animals (Puffin & Penguin)
 
|-
 
|$03D906||Animals being tortured by Metal Sonic (Puffin & Penguin)
 
|-
 
|$03DAF4||Destroyed and aged teleporter
 
|-
 
|$03DC40||Active and destroyed teleporter
 
|-
 
|$03DDF2||Metal Sonic projector
 
|-
 
|$03E3F6||Collapsing platforms (MMZ) (Unused)
 
|-
 
|$03E45E||Button
 
|-
 
|$03E4B0||Tall thin vertical spiked pole (MMZ) (Unused)
 
|-
 
|$03E5C6||Bouncers (CCZ/MMZ3) (Unused)
 
|-
 
|$03E7DA||4x4 block (MMZ) (Unused)
 
|-
 
|$03E8B6||Revolving platforms (MMZ) (Unused)
 
|-
 
|$03EAA8||Diagonal buzzsaws (MMZ Present/Past/BF) (Unused)
 
|-
 
|$03ECEC||Diagonal buzzsaws (MMZ GF) (Unused)
 
|-
 
|$03EF48||Falling spiked platforms (MMZ) (Unused)
 
|-
 
|$03F0F8||Wheel (Unused)
 
|-
 
|$03F1AE||Mekabu/Buzzsaw enemy (MMZ) (Unused)
 
|-
 
|$03F3F2||Lightbulb enemy (SSZ/MMZ) (Unused)
 
|-
 
|$03F6AC||Animals (Whitebird & Sheep) (Unused)
 
|}
 
 
 
==R62D__.mmd - Wacky Workbench Zone 2 Bad Future==
 
{|class="prettytable" colspan="2"
 
!Offset||Description
 
|-
 
|$00BBC2||Big ring flash
 
|-
 
|$02EDE6||Points
 
|-
 
|$02EE4A||Seed pod
 
|-
 
|$02F4F2||Giant ring
 
|-
 
|$02F8FC||Goal post
 
|-
 
|$02FABC||End sign
 
|-
 
|$030098||Clear Screen
 
|-
 
|$030DA2||Main title card patterns
 
|-
 
|$031E2E||Diagonal spring
 
|-
 
|$03213A||Vertical and horizontal springs
 
|-
 
|$03235C||Monitors & contents, and time frame posts
 
|-
 
|$032960||Explosions
 
|-
 
|$032E48||Rings
 
|-
 
|$0334BC||HUD
 
|-
 
|$0335E8||Continue post
 
|-
 
|$033732||Flower
 
|-
 
|$0339BC||Wacky Workbench title card font patterns
 
|-
 
|$03410C||Catapult
 
|-
 
|$034220||Freezing exhaust vent
 
|-
 
|$034378||Ice block Sonic
 
|-
 
|$036F30||16x16 mappings
 
|-
 
|$0381DC||Main patterns (8x8 tiles)
 
|-
 
|$03B174||Large piston block
 
|-
 
|$03B2B2||Moving and rotating platforms with flashing warning light
 
|-
 
|$03B658||Moving and rotating platforms with flashing warning light (Past)
 
|-
 
|$03B9F8||Moving and rotating platforms with flashing warning light (Good Future)
 
|-
 
|$03BD98||Bouncing metal platform
 
|-
 
|$03BE78||Button
 
|-
 
|$03BECA||Metal doors
 
|-
 
|$03BF9E||4x4 block
 
|-
 
|$03C066||Large moving block
 
|-
 
|$03C21C||Unused
 
|-
 
|$03C34E||Vent doors
 
|-
 
|$03C56E||Charger orbs (Present)
 
|-
 
|$03C68E||Charger orbs (Past)
 
|-
 
|$03C7BE||Charger orbs (Good Future)
 
|-
 
|$03C8EE||Charger orbs
 
|-
 
|$03CA20||Batapyon/Jumping enemy
 
|-
 
|$03CC94||Booby/Hornet enemy
 
|-
 
|$03CFF4||Small spiked enemy
 
|-
 
|$03D2B6||Spike bombs
 
|-
 
|$03D378||4x4 block
 
|-
 
|$03D458||Small bomb dropping enemy
 
|-
 
|$03D6B0||See-saw platform
 
|-
 
|$03D940||Robotnik statue
 
|-
 
|$03DB7A||Rotating spike balls
 
|-
 
|$03DC52||Animals (Puffin & Penguin)
 
|-
 
|$03DE46||Animals being tortured by Metal Sonic (Puffin & Penguin)
 
|-
 
|$03E034||Destroyed and aged teleporter
 
|-
 
|$03E180||Active and destroyed teleporter
 
|-
 
|$03E332||Metal Sonic projector
 
|-
 
|$03E7D2||Spiked caterpillar enemy (QQZ) (Unused)
 
|-
 
|$03E994||Sarnly (saanrii)/Laser scorpion enemy (QQZ) (Unused)
 
|-
 
|$03EE2A||Noro-noro/Spiked snail enemy (QQZ) (Unused)
 
|-
 
|$03F13E||Unused 8x4 platform (QQZ BF) (Unused)
 
|-
 
|$03F30A||Cracked collapsing platform (QQZ BF) (Unused)
 
|-
 
|$03F5A4||Unused 8x4 platform (QQZ Past) (Unused)
 
|-
 
|$03F758||Cracked collpasing platform (QQZ Past) (Unused)
 
|}
 
 
 
==R63C__.mmd - Wacky Workbench Zone 3 Good Future==
 
{|class="prettytable" colspan="2"
 
!Offset||Description
 
|-
 
|$00A466||Big ring flash
 
|-
 
|$02EDE6||Points
 
|-
 
|$02EE4A||Seed pod
 
|-
 
|$02F4F2||Giant ring
 
|-
 
|$02F8FC||Goal post
 
|-
 
|$02FABC||End sign
 
|-
 
|$030098||Clear Screen
 
|-
 
|$030DA2||Main title card patterns
 
|-
 
|$031E2E||Diagonal spring
 
|-
 
|$03213A||Vertical and horizontal springs
 
|-
 
|$03235C||Monitors & contents, and time frame posts
 
|-
 
|$032960||Explosions
 
|-
 
|$032E48||Rings
 
|-
 
|$0334BC||HUD
 
|-
 
|$0335E8||Continue post
 
|-
 
|$033732||Flower
 
|-
 
|$0339BC||Wacky Workbench title card font patterns
 
|-
 
|$03410C||Catapult
 
|-
 
|$034220||Freezing exhaust vent
 
|-
 
|$034378||Ice block Sonic
 
|-
 
|$036E56||16x16 mappings
 
|-
 
|$037E94||Main patterns (8x8 tiles)
 
|-
 
|$03AC34||Large piston block
 
|-
 
|$03AD72||Moving and rotating platforms with flashing warning light (Present/Bad Future)
 
|-
 
|$03B118||Moving and rotating platforms with flashing warning light (Past)
 
|-
 
|$03B4B8||Moving and rotating platforms with flashing warning light
 
|-
 
|$03B858||Bouncing metal platform
 
|-
 
|$03B938||Button
 
|-
 
|$03B98A||Metal doors
 
|-
 
|$03BA5E||4x4 block
 
|-
 
|$03BB26||Large moving block
 
|-
 
|$03BCDC||Unused
 
|-
 
|$03BE0E||Vent doors
 
|-
 
|$03C02E||Charger orbs (Present)
 
|-
 
|$03C14E||Charger orbs (Past)
 
|-
 
|$03C27E||Charger orbs
 
|-
 
|$03C3AE||Charger orbs (Bad Future)
 
|-
 
|$03C4E0||Batapyon/Jumping enemy
 
|-
 
|$03C754||Booby/Hornet enemy
 
|-
 
|$03CAB4||Small spiked enemy
 
|-
 
|$03CD76||Spike bombs
 
|-
 
|$03CE38||4x4 block
 
|-
 
|$03CF18||Small bomb dropping enemy
 
|-
 
|$03D170||See-saw platform
 
|-
 
|$03D400||Robotnik statue (Bad Future)
 
|-
 
|$03D63A||Rotating spike balls
 
|-
 
|$03D712||Animals (Puffin & Penguin)
 
|-
 
|$03D906||Animals being tortured by Metal Sonic (Puffin & Penguin)
 
|-
 
|$03DAF4||Destroyed and aged teleporter
 
|-
 
|$03DC40||Active and destroyed teleporter
 
|-
 
|$03DDF2||Metal Sonic projector
 
|-
 
|$03E1F2||Spike topped thrust ship
 
|-
 
|$03ECEE||Robotnik in thrust ship
 
|-
 
|$03F1D4||Robotnik escaping
 
|-
 
|$03F7C2||Crushed thrust ship
 
|-
 
|$03FA8C||Broken platforms
 
|-
 
|$03FC4C||Arena doors and electrical dischargers
 
|}
 
 
 
==R63D__.mmd - Wacky Workbench Zone 3 Bad Future==
 
{|class="prettytable" colspan="2"
 
!Offset||Description
 
|-
 
|$00A40E||Big ring flash
 
|-
 
|$02EDE6||Points
 
|-
 
|$02EE4A||Seed pod
 
|-
 
|$02F4F2||Giant ring
 
|-
 
|$02F8FC||Goal post
 
|-
 
|$02FABC||End sign
 
|-
 
|$030098||Clear Screen
 
|-
 
|$030DA2||Main title card patterns
 
|-
 
|$031E2E||Diagonal spring
 
|-
 
|$03213A||Vertical and horizontal springs
 
|-
 
|$03235C||Monitors & contents, and time frame posts
 
|-
 
|$032960||Explosions
 
|-
 
|$032E48||Rings
 
|-
 
|$0334BC||HUD
 
|-
 
|$0335E8||Continue post
 
|-
 
|$033732||Flower
 
|-
 
|$0339BC||Wacky Workbench title card font patterns
 
|-
 
|$03410C||Catapult
 
|-
 
|$034220||Freezing exhaust vent
 
|-
 
|$034378||Ice block Sonic
 
|-
 
|$036E5C||16x16 mappings
 
|-
 
|$03808C||Main patterns (8x8 tiles)
 
|-
 
|$03A698||Large piston block
 
|-
 
|$03A7D6||Moving and rotating platforms with flashing warning light
 
|-
 
|$03AB7C||Moving and rotating platforms with flashing warning light (Past)
 
|-
 
|$03AF1C||Moving and rotating platforms with flashing warning light (Good Future)
 
|-
 
|$03B2BC||Bouncing metal platform
 
|-
 
|$03B39C||Button
 
|-
 
|$03B3EE||Metal doors
 
|-
 
|$03B4C2||4x4 block
 
|-
 
|$03B58A||Large moving block
 
|-
 
|$03B740||Unused
 
|-
 
|$03B872||Vent doors
 
|-
 
|$03BA92||Charger orbs (Present)
 
|-
 
|$03BBB2||Charger orbs (Past)
 
|-
 
|$03BCE2||Charger orbs (Good Future)
 
|-
 
|$03BE12||Charger orbs
 
|-
 
|$03BF44||Batapyon/Jumping enemy
 
|-
 
|$03C1B8||Booby/Hornet enemy
 
|-
 
|$03C518||Small spiked enemy
 
|-
 
|$03C7DA||Spike bombs
 
|-
 
|$03C89C||4x4 block
 
|-
 
|$03C97C||Small bomb dropping enemy
 
|-
 
|$03CBD4||See-saw platform
 
|-
 
|$03CE64||Robotnik statue
 
|-
 
|$03D09E||Rotating spike balls
 
|-
 
|$03D176||Animals (Puffin & Penguin)
 
|-
 
|$03D36A||Animals being tortured by Metal Sonic (Puffin & Penguin)
 
|-
 
|$03D558||Destroyed and aged teleporter
 
|-
 
|$03D6A4||Active and destroyed teleporter
 
|-
 
|$03D856||Metal Sonic projector
 
|-
 
|$03DC56||Spike topped thrust ship
 
|-
 
|$03E752||Robotnik in thrust ship
 
|-
 
|$03EC38||Robotnik escaping
 
|-
 
|$03F226||Crushed thrust ship
 
|-
 
|$03F4F0||Broken platforms
 
|-
 
|$03F6C4||Arena doors and electrical dischargers
 
|-
 
|$03FA8C||Broken platforms (Good Future)
 
|-
 
|$03FC4C||Arena doors and electrical dischargers (Good Future)
 
|}
 
 
 
==R71A__.mmd - Stardust Speedway Zone 1 Present==
 
{|class="prettytable" colspan="2"
 
!Offset||Description
 
|-
 
|$00B63A||Giant ring flash
 
|-
 
|$02EDE6||Points
 
|-
 
|$02EE4A||Seed pod
 
|-
 
|$02F4F2||Giant ring
 
|-
 
|$02F8FC||Goal post
 
|-
 
|$02FABC||End sign
 
|-
 
|$030098||Clear Screen
 
|-
 
|$030DA2||Main title card patterns
 
|-
 
|$031E2E||Diagonal spring
 
|-
 
|$03213A||Vertical and horizontal springs
 
|-
 
|$03235C||Monitors & contents, and time frame posts
 
|-
 
|$032960||Explosions
 
|-
 
|$032E48||Rings
 
|-
 
|$0334BC||HUD
 
|-
 
|$0335E8||Continue post
 
|-
 
|$033732||Flower
 
|-
 
|$0339B2||Stardust Speedway title card font patterns
 
|-
 
|$033B22||Rotating catcher arms
 
|-
 
|$033F3E||Flame plumes from speed boosters
 
|-
 
|$0340A0||Unused
 
|-
 
|$0340E2||Plane switcher panels
 
|-
 
|$034244||Unused
 
|-
 
|$0342B2||Unused
 
|-
 
|$034306||Unused
 
|-
 
|$034346||Unused
 
|-
 
|$036C40||16x16 mappings
 
|-
 
|$0381FE||Main patterns (8x8 tiles)
 
|-
 
|$03BAAA||Swinging spiked platform
 
|-
 
|$03BBF4||Searchlight beams 1
 
|-
 
|$03BCC6||Searchlight beams 2 (Good Future/Bad Future)
 
|-
 
|$03BD98||Searchlight beams 2 (Good Future/Bad Future)
 
|-
 
|$03BE6A||Animals (Canary & Rabbit)
 
|-
 
|$03C01A||Animals being tortured by Metal Sonic (Canary & Rabbit)
 
|-
 
|$03C1C6||Metal Sonic projector
 
|-
 
|$03C5C6||Active and destroyed teleporter
 
|-
 
|$03C778||Aged and destroyed teleporter
 
|-
 
|$03C8C4||Flying enemy with propeller
 
|-
 
|$03CF60||Spike orb ports
 
|-
 
|$03D006||4x4 block
 
|-
 
|$03D120||4x4 block (Past)
 
|-
 
|$03D24C||4x4 block (Good Future)
 
|-
 
|$03D378||4x4 block (Bad Future)
 
|-
 
|$03D488||Spike orb
 
|-
 
|$03D548||Lightbulb enemy
 
|-
 
|$03DA22||Small puff of smoke like enemy
 
|-
 
|$03DBF6||Armoured rolling enemy
 
|-
 
|$03E752||Robotnik in thrust ship (WWZ) (Unused)
 
|-
 
|$03EC38||Robotnik escaping (Unused)
 
|-
 
|$03F226||Destroyed thrust ship (WWZ) (Unused)
 
|-
 
|$03F4F0||Broken platforms (WWZ BF) (Unused)
 
|-
 
|$03F6C4||Arena doors and electrical dischargers (WWZ BF) (Unused)
 
|-
 
|$03FA8C||Broken platforms (WWZ GF) (Unused)
 
|-
 
|$03FC4C||Arena doors and electrical dischargers (WWZ GF) (Unused)
 
|}
 
 
 
==R71B__.mmd - Stardust Speedway Zone 1 Past==
 
{|class="prettytable" colspan="2"
 
!Offset||Description
 
|-
 
|$00B5F0||Giant ring flash
 
|-
 
|$02EDE6||Points
 
|-
 
|$02EE4A||Seed pod
 
|-
 
|$02F4F2||Giant ring
 
|-
 
|$02F8FC||Goal post
 
|-
 
|$02FABC||End sign
 
|-
 
|$030098||Clear Screen
 
|-
 
|$030DA2||Main title card patterns
 
|-
 
|$031E2E||Diagonal spring
 
|-
 
|$03213A||Vertical and horizontal springs
 
|-
 
|$03235C||Monitors & contents, and time frame posts
 
|-
 
|$032960||Explosions
 
|-
 
|$032E48||Rings
 
|-
 
|$0334BC||HUD
 
|-
 
|$0335E8||Continue post
 
|-
 
|$033732||Flower
 
|-
 
|$0339B2||Stardust Speedway title card font patterns
 
|-
 
|$033B22||Rotating catcher arms
 
|-
 
|$033F3E||Flame plumes from speed boosters
 
|-
 
|$0340A0||Unused
 
|-
 
|$0340E2||Plane switcher panels
 
|-
 
|$034244||Unused
 
|-
 
|$0342B2||Unused
 
|-
 
|$034306||Unused
 
|-
 
|$034346||Unused
 
|-
 
|$036BD6||16x16 mappings
 
|-
 
|$037C86||Main patterns (8x8 tiles)
 
|-
 
|$03B596||Swinging spiked platform
 
|-
 
|$03B6E0||Searchlight beams 1 (Present/Bad Future)
 
|-
 
|$03B7B2||Searchlight beams 2 (Good Future/Bad Future)
 
|-
 
|$03B884||Searchlight beams 2 (Good Future/Bad Future)
 
|-
 
|$03B956||Animals (Canary & Rabbit)
 
|-
 
|$03BB06||Animals being tortured by Metal Sonic (Canary & Rabbit)
 
|-
 
|$03BCB2||Metal Sonic projector
 
|-
 
|$03C0B2||Active and destroyed teleporter
 
|-
 
|$03C264||Aged and destroyed teleporter
 
|-
 
|$03C3B0||Flying enemy with propeller
 
|-
 
|$03CA4C||Spike orb ports
 
|-
 
|$03CAF2||4x4 block (Present)
 
|-
 
|$03CC0C||4x4 block
 
|-
 
|$03CD38||4x4 block (Good Future)
 
|-
 
|$03CE64||4x4 block (Bad Future)
 
|-
 
|$03CF74||Spike orb
 
|-
 
|$03D034||Lightbulb enemy
 
|-
 
|$03D50E||Small puff of smoke like enemy
 
|-
 
|$03D6E2||Armoured rolling enemy
 
|-
 
|$03DBF6||Armoured rolling enemy
 
|-
 
|$03E752||Robotnik in thrust ship (WWZ) (Unused)
 
|-
 
|$03EC38||Robotnik escaping (Unused)
 
|-
 
|$03F226||Destroyed thrust ship (WWZ) (Unused)
 
|-
 
|$03F4F0||Broken platforms (WWZ BF) (Unused)
 
|-
 
|$03F6C4||Arena doors and electrical dischargers (WWZ BF) (Unused)
 
|-
 
|$03FA8C||Broken platforms (WWZ GF) (Unused)
 
|-
 
|$03FC4C||Arena doors and electrical dischargers (WWZ GF) (Unused)
 
|}
 
 
 
==R71C__.mmd - Stardust Speedway Zone 1 Good Future==
 
{|class="prettytable" colspan="2"
 
!Offset||Description
 
|-
 
|$00B6FC||Giant ring flash
 
|-
 
|$02EDE6||Points
 
|-
 
|$02EE4A||Seed pod
 
|-
 
|$02F4F2||Giant ring
 
|-
 
|$02F8FC||Goal post
 
|-
 
|$02FABC||End sign
 
|-
 
|$030098||Clear Screen
 
|-
 
|$030DA2||Main title card patterns
 
|-
 
|$031E2E||Diagonal spring
 
|-
 
|$03213A||Vertical and horizontal springs
 
|-
 
|$03235C||Monitors & contents, and time frame posts
 
|-
 
|$032960||Explosions
 
|-
 
|$032E48||Rings
 
|-
 
|$0334BC||HUD
 
|-
 
|$0335E8||Continue post
 
|-
 
|$033732||Flower
 
|-
 
|$0339B2||Stardust Speedway title card font patterns
 
|-
 
|$033B22||Rotating catcher arms
 
|-
 
|$033F3E||Flame plumes from speed boosters
 
|-
 
|$0340A0||Unused
 
|-
 
|$0340E2||Plane switcher panels
 
|-
 
|$034244||Unused
 
|-
 
|$0342B2||Unused
 
|-
 
|$034306||Unused
 
|-
 
|$034346||Unused
 
|-
 
|$036B30||16x16 mappings
 
|-
 
|$037B48||Main patterns (8x8 tiles)
 
|-
 
|$03B5AC||Swinging spiked platform
 
|-
 
|$03B6F6||Searchlight beams 1 (Present/Bad Future)
 
|-
 
|$03B7C8||Searchlight beams 2
 
|-
 
|$03B89A||Searchlight beams 2
 
|-
 
|$03B96C||Animals (Canary & Rabbit)
 
|-
 
|$03BB1C||Animals being tortured by Metal Sonic (Canary & Rabbit)
 
|-
 
|$03BCC8||Metal Sonic projector
 
|-
 
|$03C0C8||Active and destroyed teleporter
 
|-
 
|$03C27A||Aged and destroyed teleporter
 
|-
 
|$03C3C6||Flying enemy with propeller
 
|-
 
|$03CA62||Spike orb ports
 
|-
 
|$03CB08||4x4 block (Present)
 
|-
 
|$03CC22||4x4 block (Past)
 
|-
 
|$03CD4E||4x4 block
 
|-
 
|$03CE7A||4x4 block (Bad Future)
 
|-
 
|$03CF8A||Spike orb
 
|-
 
|$03D04A||Lightbulb enemy
 
|-
 
|$03D524||Small puff of smoke like enemy
 
|-
 
|$03D6F8||Armoured rolling enemy
 
|-
 
|$03DBF6||Armoured rolling enemy
 
|-
 
|$03E752||Robotnik in thrust ship (WWZ) (Unused)
 
|-
 
|$03EC38||Robotnik escaping (Unused)
 
|-
 
|$03F226||Destroyed thrust ship (WWZ) (Unused)
 
|-
 
|$03F4F0||Broken platforms (WWZ BF) (Unused)
 
|-
 
|$03F6C4||Arena doors and electrical dischargers (WWZ BF) (Unused)
 
|-
 
|$03FA8C||Broken platforms (WWZ GF) (Unused)
 
|-
 
|$03FC4C||Arena doors and electrical dischargers (WWZ GF) (Unused)
 
|}
 
 
 
==R71D__.mmd - Stardust Speedway Zone 1 Bad Future==
 
{|class="prettytable" colspan="2"
 
!Offset||Description
 
|-
 
|$00B66C||Giant ring flash
 
|-
 
|$02EDE6||Points
 
|-
 
|$02EE4A||Seed pod
 
|-
 
|$02F4F2||Giant ring
 
|-
 
|$02F8FC||Goal post
 
|-
 
|$02FABC||End sign
 
|-
 
|$030098||Clear Screen
 
|-
 
|$030DA2||Main title card patterns
 
|-
 
|$031E2E||Diagonal spring
 
|-
 
|$03213A||Vertical and horizontal springs
 
|-
 
|$03235C||Monitors & contents, and time frame posts
 
|-
 
|$032960||Explosions
 
|-
 
|$032E48||Rings
 
|-
 
|$0334BC||HUD
 
|-
 
|$0335E8||Continue post
 
|-
 
|$033732||Flower
 
|-
 
|$0339B2||Stardust Speedway title card font patterns
 
|-
 
|$033B22||Rotating catcher arms
 
|-
 
|$033F3E||Flame plumes from speed boosters
 
|-
 
|$0340A0||Unused
 
|-
 
|$0340E2||Plane switcher panels
 
|-
 
|$034244||Unused
 
|-
 
|$0342B2||Unused
 
|-
 
|$034306||Unused
 
|-
 
|$034346||Unused
 
|-
 
|$036C40||16x16 mappings
 
|-
 
|$03834A||Main patterns (8x8 tiles)
 
|-
 
|$03BCDE||Swinging spiked platform
 
|-
 
|$03BE28||Searchlight beams 1
 
|-
 
|$03BEFA||Searchlight beams 2
 
|-
 
|$03BFCC||Searchlight beams 2
 
|-
 
|$03C09E||Animals (Canary & Rabbit)
 
|-
 
|$03C24E||Animals being tortured by Metal Sonic (Canary & Rabbit)
 
|-
 
|$03C3FA||Metal Sonic projector
 
|-
 
|$03C7FA||Active and destroyed teleporter
 
|-
 
|$03C9AC||Aged and destroyed teleporter
 
|-
 
|$03CAF8||Flying enemy with propeller
 
|-
 
|$03D194||Spike orb ports
 
|-
 
|$03D23A||4x4 block (Present)
 
|-
 
|$03D354||4x4 block (Past)
 
|-
 
|$03D480||4x4 block (Good Future)
 
|-
 
|$03D5AC||4x4 block
 
|-
 
|$03D6BC||Spike orb
 
|-
 
|$03D77C||Lightbulb enemy
 
|-
 
|$03DC56||Small puff of smoke like enemy
 
|-
 
|$03DE2A||Armoured rolling enemy
 
|-
 
|$03E752||Robotnik in thrust ship (WWZ) (Unused)
 
|-
 
|$03EC38||Robotnik escaping (Unused)
 
|-
 
|$03F226||Destroyed thrust ship (WWZ) (Unused)
 
|-
 
|$03F4F0||Broken platforms (WWZ BF) (Unused)
 
|-
 
|$03F6C4||Arena doors and electrical dischargers (WWZ BF) (Unused)
 
|-
 
|$03FA8C||Broken platforms (WWZ GF) (Unused)
 
|-
 
|$03FC4C||Arena doors and electrical dischargers (WWZ GF) (Unused)
 
|}
 
 
 
==R72A__.mmd - Stardust Speedway Zone 2 Present==
 
{|class="prettytable" colspan="2"
 
!Offset||Description
 
|-
 
|$00BB6A||Giant ring flash
 
|-
 
|$02EDE6||Points
 
|-
 
|$02EE4A||Seed pod
 
|-
 
|$02F4F2||Giant ring
 
|-
 
|$02F8FC||Goal post
 
|-
 
|$02FABC||End sign
 
|-
 
|$030098||Clear Screen
 
|-
 
|$030DA2||Main title card patterns
 
|-
 
|$031E2E||Diagonal spring
 
|-
 
|$03213A||Vertical and horizontal springs
 
|-
 
|$03235C||Monitors & contents, and time frame posts
 
|-
 
|$032960||Explosions
 
|-
 
|$032E48||Rings
 
|-
 
|$0334BC||HUD
 
|-
 
|$0335E8||Continue post
 
|-
 
|$033732||Flower
 
|-
 
|$0339B2||Stardust Speedway title card font patterns
 
|-
 
|$033B22||Rotating catcher arms
 
|-
 
|$033F3E||Flame plumes from speed boosters
 
|-
 
|$0340A0||Unused
 
|-
 
|$0340E2||Plane switcher panels
 
|-
 
|$034244||Unused
 
|-
 
|$0342B2||Unused
 
|-
 
|$034306||Unused
 
|-
 
|$034346||Unused
 
|-
 
|$036CA0||16x16 mappings
 
|-
 
|$038258||Main patterns (8x8 tiles)
 
|-
 
|$03BB0A||Swinging spiked platform
 
|-
 
|$03BC54||Searchlight beams 1
 
|-
 
|$03BD26||Searchlight beams 2 (Good Future/Bad Future)
 
|-
 
|$03BDF8||Searchlight beams 2 (Good Future/Bad Future)
 
|-
 
|$03BECA||Animals (Canary & Rabbit)
 
|-
 
|$03C07A||Animals being tortured by Metal Sonic (Canary & Rabbit)
 
|-
 
|$03C226||Metal Sonic projector
 
|-
 
|$03C626||Active and destroyed teleporter
 
|-
 
|$03C7D8||Aged and destroyed teleporter
 
|-
 
|$03C924||Flying enemy with propeller
 
|-
 
|$03CFC0||Spike orb ports
 
|-
 
|$03D066||4x4 block
 
|-
 
|$03D180||4x4 block (Past)
 
|-
 
|$03D2AC||4x4 block (Good Future)
 
|-
 
|$03D3D8||4x4 block (Bad Future)
 
|-
 
|$03D4E8||Spike orb
 
|-
 
|$03D5A8||Lightbulb enemy
 
|-
 
|$03DA82||Small puff of smoke like enemy
 
|-
 
|$03DC56||Armoured rolling enemy
 
|-
 
|$03E3F6||Collapsing platforms (MMZ) (Unused)
 
|-
 
|$03E45E||Button (Unused)
 
|-
 
|$03E4B0||Tall thin vertical spiked pole (MMZ) (Unused)
 
|-
 
|$03E5C6||Bouncers (CCZ/MMZ3) (Unused)
 
|-
 
|$03E7DA||4x4 block (MMZ) (Unused)
 
|-
 
|$03E8B6||Revolving platforms (MMZ) (Unused)
 
|-
 
|$03EAA8||Diagonal buzzsaws (MMZ Present/Past/BF) (Unused)
 
|-
 
|$03ECEC||Diagonal buzzsaws (MMZ GF) (Unused)
 
|-
 
|$03EF48||Falling spiked platforms (MMZ) (Unused)
 
|-
 
|$03F0F8||Wheel (Unused)
 
|-
 
|$03F1AE||Mekabu/Buzzsaw enemy (MMZ) (Unused)
 
|-
 
|$03F3F2||Lightbulb enemy (MMZ) (Unused)
 
|-
 
|$03F6AC||Animals (Whitebird & Sheep) (Unused)
 
|}
 
 
 
==R72B__.mmd - Stardust Speedway Zone 2 Past==
 
{|class="prettytable" colspan="2"
 
!Offset||Description
 
|-
 
|$00BBA0||Giant ring flash
 
|-
 
|$02EDE6||Points
 
|-
 
|$02EE4A||Seed pod
 
|-
 
|$02F4F2||Giant ring
 
|-
 
|$02F8FC||Goal post
 
|-
 
|$02FABC||End sign
 
|-
 
|$030098||Clear Screen
 
|-
 
|$030DA2||Main title card patterns
 
|-
 
|$031E2E||Diagonal spring
 
|-
 
|$03213A||Vertical and horizontal springs
 
|-
 
|$03235C||Monitors & contents, and time frame posts
 
|-
 
|$032960||Explosions
 
|-
 
|$032E48||Rings
 
|-
 
|$0334BC||HUD
 
|-
 
|$0335E8||Continue post
 
|-
 
|$033732||Flower
 
|-
 
|$0339B2||Stardust Speedway title card font patterns
 
|-
 
|$033B22||Rotating catcher arms
 
|-
 
|$033F3E||Flame plumes from speed boosters
 
|-
 
|$0340A0||Unused
 
|-
 
|$0340E2||Plane switcher panels
 
|-
 
|$034244||Unused
 
|-
 
|$0342B2||Unused
 
|-
 
|$034306||Unused
 
|-
 
|$034346||Unused
 
|-
 
|$036C36||16x16 mappings
 
|-
 
|$037CE6||Main patterns (8x8 tiles)
 
|-
 
|$03B5F6||Swinging spiked platform
 
|-
 
|$03B740||Searchlight beams 1 (Present/Bad Future)
 
|-
 
|$03B812||Searchlight beams 2 (Good Future/Bad Future)
 
|-
 
|$03B8E4||Searchlight beams 2 (Good Future/Bad Future)
 
|-
 
|$03B9B6||Animals (Canary & Rabbit)
 
|-
 
|$03BB66||Animals being tortured by Metal Sonic (Canary & Rabbit)
 
|-
 
|$03BD12||Metal Sonic projector
 
|-
 
|$03C112||Active and destroyed teleporter
 
|-
 
|$03C2C4||Aged and destroyed teleporter
 
|-
 
|$03C410||Flying enemy with propeller
 
|-
 
|$03CAAC||Spike orb ports
 
|-
 
|$03CB52||4x4 block (Present)
 
|-
 
|$03CC6C||4x4 block
 
|-
 
|$03CD98||4x4 block (Good Future)
 
|-
 
|$03CEC4||4x4 block (Bad Future)
 
|-
 
|$03CFD4||Spike orb
 
|-
 
|$03D094||Lightbulb enemy
 
|-
 
|$03D56E||Small puff of smoke like enemy
 
|-
 
|$03D742||Armoured rolling enemy
 
|-
 
|$03DC56||Armoured rolling enemy
 
|-
 
|$03E752||Robotnik in thrust ship (WWZ) (Unused)
 
|-
 
|$03EC38||Robotnik escaping (Unused)
 
|-
 
|$03F226||Destroyed thrust ship (WWZ) (Unused)
 
|-
 
|$03F4F0||Broken platforms (WWZ BF) (Unused)
 
|-
 
|$03F6C4||Arena doors and electrical dischargers (WWZ BF) (Unused)
 
|-
 
|$03FA8C||Broken platforms (WWZ GF) (Unused)
 
|-
 
|$03FC4C||Arena doors and electrical dischargers (WWZ GF) (Unused)
 
|}
 
 
 
==R72C__.mmd - Stardust Speedway Zone 2 Good Future==
 
{|class="prettytable" colspan="2"
 
!Offset||Description
 
|-
 
|$00BC2C||Giant ring flash
 
|-
 
|$02EDE6||Points
 
|-
 
|$02EE4A||Seed pod
 
|-
 
|$02F4F2||Giant ring
 
|-
 
|$02F8FC||Goal post
 
|-
 
|$02FABC||End sign
 
|-
 
|$030098||Clear Screen
 
|-
 
|$030DA2||Main title card patterns
 
|-
 
|$031E2E||Diagonal spring
 
|-
 
|$03213A||Vertical and horizontal springs
 
|-
 
|$03235C||Monitors & contents, and time frame posts
 
|-
 
|$032960||Explosions
 
|-
 
|$032E48||Rings
 
|-
 
|$0334BC||HUD
 
|-
 
|$0335E8||Continue post
 
|-
 
|$033732||Flower
 
|-
 
|$0339B2||Stardust Speedway title card font patterns
 
|-
 
|$033B22||Rotating catcher arms
 
|-
 
|$033F3E||Flame plumes from speed boosters
 
|-
 
|$0340A0||Unused
 
|-
 
|$0340E2||Plane switcher panels
 
|-
 
|$034244||Unused
 
|-
 
|$0342B2||Unused
 
|-
 
|$034306||Unused
 
|-
 
|$034346||Unused
 
|-
 
|$036B90||16x16 mappings
 
|-
 
|$037BC2||Main patterns (8x8 tiles)
 
|-
 
|$03B626||Swinging spiked platform
 
|-
 
|$03B770||Searchlight beams 1 (Present/Bad Future)
 
|-
 
|$03B842||Searchlight beams 2
 
|-
 
|$03B914||Searchlight beams 2
 
|-
 
|$03B9E6||Animals (Canary & Rabbit)
 
|-
 
|$03BB96||Animals being tortured by Metal Sonic (Canary & Rabbit)
 
|-
 
|$03BD42||Metal Sonic projector
 
|-
 
|$03C142||Active and destroyed teleporter
 
|-
 
|$03C2F4||Aged and destroyed teleporter
 
|-
 
|$03C440||Flying enemy with propeller
 
|-
 
|$03CADC||Spike orb ports
 
|-
 
|$03CB82||4x4 block (Present)
 
|-
 
|$03CC9C||4x4 block (Past)
 
|-
 
|$03CDC8||4x4 block
 
|-
 
|$03CEF4||4x4 block (Bad Future)
 
|-
 
|$03D004||Spike orb
 
|-
 
|$03D0C4||Lightbulb enemy
 
|-
 
|$03D59E||Small puff of smoke like enemy
 
|-
 
|$03D772||Armoured rolling enemy
 
|-
 
|$03DC56||Armoured rolling enemy
 
|-
 
|$03E3F6||Collapsing platforms (MMZ) (Unused)
 
|-
 
|$03E45E||Button (Unused)
 
|-
 
|$03E4B0||Tall thin vertical spiked pole (MMZ) (Unused)
 
|-
 
|$03E5C6||Bouncers (CCZ/MMZ3) (Unused)
 
|-
 
|$03E7DA||4x4 block (MMZ) (Unused)
 
|-
 
|$03E8B6||Revolving platforms (MMZ) (Unused)
 
|-
 
|$03EAA8||Diagonal buzzsaws (MMZ Present/Past/BF) (Unused)
 
|-
 
|$03ECEC||Diagonal buzzsaws (MMZ GF) (Unused)
 
|-
 
|$03EF48||Falling spiked platforms (MMZ) (Unused)
 
|-
 
|$03F0F8||Wheel (Unused)
 
|-
 
|$03F1AE||Mekabu/Buzzsaw enemy (MMZ) (Unused)
 
|-
 
|$03F3F2||Lightbulb enemy (MMZ) (Unused)
 
|-
 
|$03F6AC||Animals (Whitebird & Sheep) (Unused)
 
|}
 
 
 
==R72D__.mmd - Stardust Speedway Zone 2 Bad Future==
 
{|class="prettytable" colspan="2"
 
!Offset||Description
 
|-
 
|$00BC1C||Giant ring flash
 
|-
 
|$02EDE6||Points
 
|-
 
|$02EE4A||Seed pod
 
|-
 
|$02F4F2||Giant ring
 
|-
 
|$02F8FC||Goal post
 
|-
 
|$02FABC||End sign
 
|-
 
|$030098||Clear Screen
 
|-
 
|$030DA2||Main title card patterns
 
|-
 
|$031E2E||Diagonal spring
 
|-
 
|$03213A||Vertical and horizontal springs
 
|-
 
|$03235C||Monitors & contents, and time frame posts
 
|-
 
|$032960||Explosions
 
|-
 
|$032E48||Rings
 
|-
 
|$0334BC||HUD
 
|-
 
|$0335E8||Continue post
 
|-
 
|$033732||Flower
 
|-
 
|$0339B2||Stardust Speedway title card font patterns
 
|-
 
|$033B22||Rotating catcher arms
 
|-
 
|$033F3E||Flame plumes from speed boosters
 
|-
 
|$0340A0||Unused
 
|-
 
|$0340E2||Plane switcher panels
 
|-
 
|$034244||Unused
 
|-
 
|$0342B2||Unused
 
|-
 
|$034306||Unused
 
|-
 
|$034346||Unused
 
|-
 
|$036CB2||16x16 mappings
 
|-
 
|$0383BE||Main patterns (8x8 tiles)
 
|-
 
|$03BD3C||Swinging spiked platform
 
|-
 
|$03BE86||Searchlight beams 1
 
|-
 
|$03BF58||Searchlight beams 2
 
|-
 
|$03C02A||Searchlight beams 2
 
|-
 
|$03C0FC||Animals (Canary & Rabbit)
 
|-
 
|$03C2AC||Animals being tortured by Metal Sonic (Canary & Rabbit)
 
|-
 
|$03C458||Metal Sonic projector
 
|-
 
|$03C858||Active and destroyed teleporter
 
|-
 
|$03CA0C||Aged and destroyed teleporter
 
|-
 
|$03CB56||Flying enemy with propeller
 
|-
 
|$03D1F2||Spike orb ports
 
|-
 
|$03D298||4x4 block (Present)
 
|-
 
|$03D3B2||4x4 block (Past)
 
|-
 
|$03D4DE||4x4 block (Good Future)
 
|-
 
|$03D60A||4x4 block
 
|-
 
|$03D71A||Spike orb
 
|-
 
|$03D7DA||Lightbulb enemy
 
|-
 
|$03DCB4||Small puff of smoke like enemy
 
|-
 
|$03DE88||Armoured rolling enemy
 
|-
 
|$03E752||Robotnik in thrust ship (WWZ) (Unused)
 
|-
 
|$03EC38||Robotnik escaping (Unused)
 
|-
 
|$03F226||Destroyed thrust ship (WWZ) (Unused)
 
|-
 
|$03F4F0||Broken platforms (WWZ BF) (Unused)
 
|-
 
|$03F6C4||Arena doors and electrical dischargers (WWZ BF) (Unused)
 
|-
 
|$03FA8C||Broken platforms (WWZ GF) (Unused)
 
|-
 
|$03FC4C||Arena doors and electrical dischargers (WWZ GF) (Unused)
 
|}
 
 
 
==R73C__.mmd - Stardust Speedway Zone 3 Good Future==
 
{|class="prettytable" colspan="2"
 
!Offset||Description
 
|-
 
|$00A408||Giant ring flash
 
|-
 
|$01E938||Amy Rose
 
|-
 
|$02EDE6||Points
 
|-
 
|$02EE4A||Seed pod
 
|-
 
|$02F4F2||Giant ring
 
|-
 
|$02F8FC||Goal post
 
|-
 
|$02FABC||End sign
 
|-
 
|$030098||Clear Screen
 
|-
 
|$030DA2||Main title card patterns
 
|-
 
|$031E2E||Diagonal spring
 
|-
 
|$03213A||Vertical and horizontal springs
 
|-
 
|$03235C||Monitors & contents, and time frame posts
 
|-
 
|$032960||Explosions
 
|-
 
|$032E48||Rings
 
|-
 
|$0334BC||HUD
 
|-
 
|$0335E8||Continue post
 
|-
 
|$033732||Flower
 
|-
 
|$0339B2||Stardust Speedway title card font patterns
 
|-
 
|$033B22||Rotating catcher arms
 
|-
 
|$033F3E||Flame plumes from speed boosters
 
|-
 
|$0340A0||Unused
 
|-
 
|$0340E2||Plane switcher panels
 
|-
 
|$034244||Unused
 
|-
 
|$0342B2||Unused
 
|-
 
|$034306||Unused
 
|-
 
|$034346||Unused
 
|-
 
|$036AD0||16x16 mappings
 
|-
 
|$037AEA||Main patterns (8x8 tiles)
 
|-
 
|$03AE16||Swinging spiked platform
 
|-
 
|$03AF60||Searchlight beams 1 (Present/Bad Future)
 
|-
 
|$03B032||Searchlight beams 2
 
|-
 
|$03B104||Searchlight beams 2
 
|-
 
|$03B1D6||Animals (Canary & Rabbit)
 
|-
 
|$03B386||Animals being tortured by Metal Sonic (Canary & Rabbit)
 
|-
 
|$03B532||Metal Sonic projector
 
|-
 
|$03B932||Active and destroyed teleporter
 
|-
 
|$03BAE4||Aged and destroyed teleporter
 
|-
 
|$03BC30||Flying enemy with propeller
 
|-
 
|$03C2CC||Spike orb ports
 
|-
 
|$03C372||4x4 block (Present)
 
|-
 
|$03C48C||4x4 block (Past)
 
|-
 
|$03C5B8||4x4 block
 
|-
 
|$03C6E4||4x4 block (Bad Future)
 
|-
 
|$03C7F4||Spike orb
 
|-
 
|$03C8B4||Lightbulb enemy
 
|-
 
|$03CD8E||Small puff of smoke like enemy
 
|-
 
|$03CF62||Armoured rolling enemy
 
|-
 
|$03D334||4x4 block
 
|-
 
|$03D460||Foreground lamp post
 
|-
 
|$03D600||Robotnik in ship
 
|-
 
|$03DD08||Metal Sonic
 
|-
 
|$03F640||Spikes
 
|-
 
|$03FA8C||Broken platforms (WWZ GF) (Unused)
 
|-
 
|$03FC4C||Arena doors and electrical dischargers (WWZ GF) (Unused)
 
|}
 
 
 
==R73D__.mmd - Stardust Speedway Zone 3 Bad Future==
 
{|class="prettytable" colspan="2"
 
!Offset||Description
 
|-
 
|$00A396||Giant ring flash
 
|-
 
|$01D600||Amy Rose
 
|-
 
|$01E414||4x4 block
 
|-
 
|$01E524||Foreground lamp post
 
|-
 
|$02EDE6||Points
 
|-
 
|$02EE4A||Seed pod
 
|-
 
|$02F4F2||Giant ring
 
|-
 
|$02F8FC||Goal post
 
|-
 
|$02FABC||End sign
 
|-
 
|$030098||Clear Screen
 
|-
 
|$030DA2||Main title card patterns
 
|-
 
|$031E2E||Diagonal spring
 
|-
 
|$03213A||Vertical and horizontal springs
 
|-
 
|$03235C||Monitors & contents, and time frame posts
 
|-
 
|$032960||Explosions
 
|-
 
|$032E48||Rings
 
|-
 
|$0334BC||HUD
 
|-
 
|$0335E8||Continue post
 
|-
 
|$033732||Flower
 
|-
 
|$0339B2||Stardust Speedway title card font patterns
 
|-
 
|$033B22||Rotating catcher arms
 
|-
 
|$033F3E||Flame plumes from speed boosters
 
|-
 
|$0340A0||Unused
 
|-
 
|$0340E2||Plane switcher panels
 
|-
 
|$034244||Unused
 
|-
 
|$0342B2||Unused
 
|-
 
|$034306||Unused
 
|-
 
|$034346||Unused
 
|-
 
|$036C5E||16x16 mappings
 
|-
 
|$038368||Main patterns (8x8 tiles)
 
|-
 
|$03B5AE||Swinging spiked platform
 
|-
 
|$03B6F8||Searchlight beams 1
 
|-
 
|$03B7CA||Searchlight beams 2
 
|-
 
|$03B89C||Searchlight beams 2
 
|-
 
|$03B96E||Animals (Canary & Rabbit)
 
|-
 
|$03BB1E||Animals being tortured by Metal Sonic (Canary & Rabbit)
 
|-
 
|$03BCCA||Metal Sonic projector
 
|-
 
|$03C0CA||Active and destroyed teleporter
 
|-
 
|$03C27C||Aged and destroyed teleporter
 
|-
 
|$03C3C8||Flying enemy with propeller
 
|-
 
|$03CA64||Spike orb ports
 
|-
 
|$03CB0A||4x4 block (Present)
 
|-
 
|$03CC24||4x4 block (Past)
 
|-
 
|$03CD50||4x4 block (Good Future)
 
|-
 
|$03CE7C||4x4 block
 
|-
 
|$03CF8C||Spike orb
 
|-
 
|$03D04C||Lightbulb enemy
 
|-
 
|$03D526||Small puff of smoke like enemy
 
|-
 
|$03D6FA||Armoured rolling enemy
 
|-
 
|$03DACC||Robotnik in ship
 
|-
 
|$03E1D4||Metal Sonic
 
|-
 
|$03FB0C||Spikes
 
|-
 
|$03FC4C||Arena doors and electrical dischargers (WWZ GF) (Unused)
 
|}
 
 
 
==R81A__.mmd - Metallic Madness Zone 1 Present==
 
{|class="prettytable" colspan="2"
 
!Offset||Description
 
|-
 
|$00A572||Giant ring flash
 
|-
 
|$01E414||4x4 block (SSZ BF) (Unused)
 
|-
 
|$01E524||Foreground lamp post (SSZ BF) (Unused)
 
|-
 
|$02F75E||Points
 
|-
 
|$02F7C2||Seed pod
 
|-
 
|$02FE6A||Giant ring
 
|-
 
|$030274||Goal post
 
|-
 
|$030434||End sign
 
|-
 
|$030A10||Clear screen
 
|-
 
|$03171A||Main title card patterns
 
|-
 
|$0327A6||Diagonal spring
 
|-
 
|$032AB2||Vertical and horizontal springs
 
|-
 
|$032CD4||Monitors & contents, and time frame posts
 
|-
 
|$0332D8||Explosions
 
|-
 
|$0337C0||Rings
 
|-
 
|$033E34||HUD
 
|-
 
|$033F60||Continue post
 
|-
 
|$0340E0||Flower
 
|-
 
|$034366||Shrinker/expander lasers
 
|-
 
|$034482||Metallic Madness title card font patterns
 
|-
 
|$038A30||16x16 mappings
 
|-
 
|$039426||Main patterns (8x8 tiles)
 
|-
 
|$03BD58||Doors
 
|-
 
|$03BE2A||Spikes
 
|-
 
|$03BEC4||Large piston
 
|-
 
|$03C154||Collapsing platforms
 
|-
 
|$03C1BC||Appearing/disappearing platforms
 
|-
 
|$03C228||Moving slicer poles
 
|-
 
|$03C554||Diagonal buzzsaws
 
|-
 
|$03C798||Diagonal buzzsaws (Good Future)
 
|-
 
|$03C9F4||Unused platform
 
|-
 
|$03CAE8||Sphere platforms
 
|-
 
|$03CB9E||Large seesaw and spike ball
 
|-
 
|$03D1CA||Large seesaw and spike ball (Good Future)
 
|-
 
|$03D810||Revolving platforms
 
|-
 
|$03DA02||Button
 
|-
 
|$03DA54||Wheel
 
|-
 
|$03DB0A||Mekabu/Buzzsaw enemy
 
|-
 
|$03DD4E||Booby/Hornet enemy
 
|-
 
|$03E068||Grabber enemy
 
|-
 
|$03E3E8||Animals (Whitebird and Sheep)
 
|-
 
|$03E578||Aged and destroyed teleporter
 
|-
 
|$03E6C4||Active and destroyed teleporter
 
|-
 
|$03FB0C||Spikes
 
|-
 
|$03FC4C||Arena doors and electrical dischargers (WWZ GF) (Unused)
 
|}
 
 
 
==R81B__.mmd - Metallic Madness Zone 1 Past==
 
{|class="prettytable" colspan="2"
 
!Offset||Description
 
|-
 
|$00A514||Giant ring flash
 
|-
 
|$01E414||4x4 block (SSZ BF) (Unused)
 
|-
 
|$01E524||Foreground lamp post (SSZ BF) (Unused)
 
|-
 
|$02F75E||Points
 
|-
 
|$02F7C2||Seed pod
 
|-
 
|$02FE6A||Giant ring
 
|-
 
|$030274||Goal post
 
|-
 
|$030434||End sign
 
|-
 
|$030A10||Clear screen
 
|-
 
|$03171A||Main title card patterns
 
|-
 
|$0327A6||Diagonal spring
 
|-
 
|$032AB2||Vertical and horizontal springs
 
|-
 
|$032CD4||Monitors & contents, and time frame posts
 
|-
 
|$0332D8||Explosions
 
|-
 
|$0337C0||Rings
 
|-
 
|$033E34||HUD
 
|-
 
|$033F60||Continue post
 
|-
 
|$0340E0||Flower
 
|-
 
|$034366||Shrinker/expander lasers
 
|-
 
|$034482||Metallic Madness title card font patterns
 
|-
 
|$038A30||16x16 mappings
 
|-
 
|$03942A||Main patterns (8x8 tiles)
 
|-
 
|$03BBA8||Doors
 
|-
 
|$03BC80||Spikes
 
|-
 
|$03BD1A||Large piston
 
|-
 
|$03BFAA||Collapsing platforms
 
|-
 
|$03C012||Appearing/disappearing platforms
 
|-
 
|$03C07E||Moving slicer poles
 
|-
 
|$03C3AA||Diagonal buzzsaws
 
|-
 
|$03C5EE||Diagonal buzzsaws (Good Future)
 
|-
 
|$03C84A||Unused platform
 
|-
 
|$03C93E||Sphere platforms
 
|-
 
|$03C9F4||Large seesaw and spike ball
 
|-
 
|$03D020||Large seesaw and spike ball (Good Future)
 
|-
 
|$03D666||Revolving platforms
 
|-
 
|$03D858||Button
 
|-
 
|$03D8AA||Wheel
 
|-
 
|$03D960||Mekabu/Buzzsaw enemy
 
|-
 
|$03DBA4||Booby/Hornet enemy
 
|-
 
|$03DEBE||Grabber enemy
 
|-
 
|$03E23E||Animals (Whitebird and Sheep)
 
|-
 
|$03E3CE||Aged and destroyed teleporter
 
|-
 
|$03E51A||Active and destroyed teleporter
 
|-
 
|$03FB0C||Spikes
 
|-
 
|$03FC4C||Arena doors and electrical dischargers (WWZ GF) (Unused)
 
|}
 
 
 
==R81C__.mmd - Metallic Madness Zone 1 Good Future==
 
{|class="prettytable" colspan="2"
 
!Offset||Description
 
|-
 
|$00A62C||Giant ring flash
 
|-
 
|$01E414||4x4 block (SSZ BF) (Unused)
 
|-
 
|$01E524||Foreground lamp post (SSZ BF) (Unused)
 
|-
 
|$02F75E||Points
 
|-
 
|$02F7C2||Seed pod
 
|-
 
|$02FE6A||Giant ring
 
|-
 
|$030274||Goal post
 
|-
 
|$030434||End sign
 
|-
 
|$030A10||Clear screen
 
|-
 
|$03171A||Main title card patterns
 
|-
 
|$0327A6||Diagonal spring
 
|-
 
|$032AB2||Vertical and horizontal springs
 
|-
 
|$032CD4||Monitors & contents, and time frame posts
 
|-
 
|$0332D8||Explosions
 
|-
 
|$0337C0||Rings
 
|-
 
|$033E34||HUD
 
|-
 
|$033F60||Continue post
 
|-
 
|$0340E0||Flower
 
|-
 
|$034366||Shrinker/expander lasers
 
|-
 
|$034482||Metallic Madness title card font patterns
 
|-
 
|$037F78||16x16 mappings
 
|-
 
|$038AEE||Main patterns (8x8 tiles)
 
|-
 
|$03B7EA||Doors
 
|-
 
|$03B8BC||Spikes
 
|-
 
|$03B956||Large piston
 
|-
 
|$03BBE6||Collapsing platforms
 
|-
 
|$03BC4E||Appearing/disappearing platforms
 
|-
 
|$03BCBA||Moving slicer poles
 
|-
 
|$03BFE6||Diagonal buzzsaws (Present/Past/BF)
 
|-
 
|$03C22A||Diagonal buzzsaws
 
|-
 
|$03C486||Unused platform
 
|-
 
|$03C57A||Sphere platforms
 
|-
 
|$03C630||Large seesaw and spike ball (Present/Past/BF)
 
|-
 
|$03CC5C||Large seesaw and spike ball
 
|-
 
|$03D2A2||Revolving platforms
 
|-
 
|$03D494||Button
 
|-
 
|$03D4E6||Wheel
 
|-
 
|$03D59C||Mekabu/Buzzsaw enemy
 
|-
 
|$03D7E0||Booby/Hornet enemy
 
|-
 
|$03DAFA||Grabber enemy
 
|-
 
|$03DE7A||Animals (Whitebird and Sheep)
 
|-
 
|$03E00A||Aged and destroyed teleporter
 
|-
 
|$03E156||Active and destroyed teleporter
 
|-
 
|$03FB0C||Spikes
 
|-
 
|$03FC4C||Arena doors and electrical dischargers (WWZ GF) (Unused)
 
|}
 
 
 
==R81D__.mmd - Metallic Madness Zone 1 Bad Future==
 
{|class="prettytable" colspan="2"
 
!Offset||Description
 
|-
 
|$00A774||Giant ring flash
 
|-
 
|$01DEAC||Flower
 
|-
 
|$01E132||Shrinker/expander lasers
 
|-
 
|$01E24E||Metallic Madness title card font patterns
 
|-
 
|$02F75E||Points
 
|-
 
|$02F7C2||Seed pod
 
|-
 
|$02FE6A||Giant ring
 
|-
 
|$030274||Goal post
 
|-
 
|$030434||End sign
 
|-
 
|$030A10||Clear screen
 
|-
 
|$03171A||Main title card patterns
 
|-
 
|$0327A6||Diagonal spring
 
|-
 
|$032AB2||Vertical and horizontal springs
 
|-
 
|$032CD4||Monitors & contents, and time frame posts
 
|-
 
|$0332D8||Explosions
 
|-
 
|$0337C0||Rings
 
|-
 
|$033E34||HUD
 
|-
 
|$033F60||Continue post
 
|-
 
|$03677E||16x16 mappings
 
|-
 
|$0371B0||Main patterns (8x8 tiles)
 
|-
 
|$039E08||Doors
 
|-
 
|$039EDA||Spikes
 
|-
 
|$039F74||Large piston
 
|-
 
|$03A204||Collapsing platforms
 
|-
 
|$03A26C||Appearing/disappearing platforms
 
|-
 
|$03A2D8||Moving slicer poles
 
|-
 
|$03A604||Diagonal buzzsaws
 
|-
 
|$03A848||Diagonal buzzsaws (Good Future)
 
|-
 
|$03AAA4||Unused platform
 
|-
 
|$03AB98||Sphere platforms
 
|-
 
|$03AC4E||Large seesaw and spike ball
 
|-
 
|$03B27A||Large seesaw and spike ball (Good Future)
 
|-
 
|$03B8C0||Revolving platforms
 
|-
 
|$03BAB2||Button
 
|-
 
|$03BB04||Wheel
 
|-
 
|$03BBBA||Mekabu/Buzzsaw enemy
 
|-
 
|$03BDFE||Booby/Hornet enemy
 
|-
 
|$03C118||Grabber enemy
 
|-
 
|$03C498||Animals (Whitebird and Sheep)
 
|-
 
|$03C628||Aged and destroyed teleporter
 
|-
 
|$03C774||Active and destroyed teleporter
 
|-
 
|$03D59C||Mekabu/Buzzsaw enemy
 
|-
 
|$03D7E0||Booby/Hornet enemy
 
|-
 
|$03DAFA||Grabber enemy
 
|-
 
|$03DE7A||Animals (Whitebird and Sheep)
 
|-
 
|$03E00A||Aged and destroyed teleporter
 
|-
 
|$03E156||Active and destroyed teleporter
 
|-
 
|$03FB0C||Spikes
 
|-
 
|$03FC4C||Arena doors and electrical dischargers (WWZ GF) (Unused)
 
|}
 
 
 
==R82A__.mmd - Metallic Madness Zone 2 Present==
 
{|class="prettytable" colspan="2"
 
!Offset||Description
 
|-
 
|$00B1A0||Giant ring flash
 
|-
 
|$01DAAC||Flower
 
|-
 
|$01DD32||Shrinker/expander lasers
 
|-
 
|$01DE4E||Metallic Madness title card font patterns
 
|-
 
|$02F75E||Points
 
|-
 
|$02F7C2||Giant ring
 
|-
 
|$02FBCC||Goal post
 
|-
 
|$02FD8C||End sign
 
|-
 
|$030368||Clear screen
 
|-
 
|$031072||Main title card patterns
 
|-
 
|$0320FE||Diagonal spring
 
|-
 
|$03240A||Vertical and horizontal springs
 
|-
 
|$03262C||Monitors & contents, and time frame posts
 
|-
 
|$032C30||Explosions
 
|-
 
|$033118||Rings
 
|-
 
|$03378C||HUD
 
|-
 
|$0338B8||Continue post
 
|-
 
|$035E24||16x16 mappings
 
|-
 
|$036A62||Main patterns (8x8 tiles)
 
|-
 
|$039558||Doors
 
|-
 
|$03962A||Spikes
 
|-
 
|$0396C4||Large piston
 
|-
 
|$039954||Collapsing platforms
 
|-
 
|$0399BC||Large walking bomb
 
|-
 
|$039EEC||Unused platform
 
|-
 
|$039FE0||Large seesaw and spike ball
 
|-
 
|$03A60C||Large seesaw and spike ball (Good Future)
 
|-
 
|$03AC52||Falling spiked platforms
 
|-
 
|$03AE02||Walking platform
 
|-
 
|$03AF72||Button
 
|-
 
|$03AFC4||Wheel
 
|-
 
|$03B07A||Mekabu/Buzzsaw enemy
 
|-
 
|$03B2BE||Transport tube door
 
|-
 
|$03B320||Animals (Whitebird and Sheep)
 
|-
 
|$03B4B0||Armoured rolling enemy
 
|-
 
|$03B8A4||Aged and destroyed teleporter
 
|-
 
|$03B9F0||Active and destroyed teleporter
 
|-
 
|$03C660||Revolving (plane switching) platform
 
|-
 
|$03C76C||Unused
 
|-
 
|$03C826||Rotating panels from Robotnik's ship 1
 
|-
 
|$03CEA4||Rotating panels from Robotnik's ship 2
 
|-
 
|$03D838||Rotating panels from Robotnik's ship 3
 
|-
 
|$03D9EE||Robotnik's ship and Robotnik in ship
 
|-
 
|$03F014||Amy Rose
 
|-
 
|$03FB0C||Spikes
 
|-
 
|$03FC4C||Arena doors and electrical dischargers (WWZ GF) (Unused)
 
|}
 
 
 
==R82B__.mmd - Metallic Madness Zone 2 Past==
 
{|class="prettytable" colspan="2"
 
!Offset||Description
 
|-
 
|$00B430||Giant ring flash
 
|-
 
|$01DCAC||Flower
 
|-
 
|$01DF32||Shrinker/expander lasers
 
|-
 
|$01E04E||Metallic Madness title card font patterns
 
|-
 
|$02F75E||Points
 
|-
 
|$02F7C2||Giant ring
 
|-
 
|$02FBCC||Goal post
 
|-
 
|$02FD8C||End sign
 
|-
 
|$030368||Clear screen
 
|-
 
|$031072||Main title card patterns
 
|-
 
|$0320FE||Diagonal spring
 
|-
 
|$03240A||Vertical and horizontal springs
 
|-
 
|$03262C||Monitors & contents, and time frame posts
 
|-
 
|$032C30||Explosions
 
|-
 
|$033118||Rings
 
|-
 
|$03378C||HUD
 
|-
 
|$0338B8||Continue post
 
|-
 
|$03398C||Revolving (plane switching) platform
 
|-
 
|$033A98||Unused
 
|-
 
|$033B52||Rotating panels from Robotnik's ship 1
 
|-
 
|$0341D0||Rotating panels from Robotnik's ship 2
 
|-
 
|$034B64||Rotating panels from Robotnik's ship 3
 
|-
 
|$034D1A||Robotnik's ship and Robotnik in ship
 
|-
 
|$036340||Amy Rose
 
|-
 
|$039354||16x16 mappings
 
|-
 
|$039EB6||Main patterns (8x8 tiles)
 
|-
 
|$03C964||Doors
 
|-
 
|$03C766||Spikes
 
|-
 
|$03C800||Large piston
 
|-
 
|$03CA90||Collapsing platforms
 
|-
 
|$03CAF8||Large walking bomb
 
|-
 
|$03D028||Unused platform
 
|-
 
|$03D11C||Large seesaw and spike ball
 
|-
 
|$03D748||Large seesaw and spike ball (Good Future)
 
|-
 
|$03DD8E||Falling spiked platforms
 
|-
 
|$03DF3E||Walking platform
 
|-
 
|$03E0AE||Button
 
|-
 
|$03E100||Wheel
 
|-
 
|$03E1B6||Mekabu/Buzzsaw enemy
 
|-
 
|$03E3FA||Transport tube door
 
|-
 
|$03E45C||Animals (Whitebird and Sheep)
 
|-
 
|$03E5EC||Armoured rolling enemy
 
|-
 
|$03E9E0||Aged and destroyed teleporter
 
|-
 
|$03EB2C||Active and destroyed teleporter
 
|-
 
|$03FB0C||Spikes
 
|-
 
|$03FC4C||Arena doors and electrical dischargers (WWZ GF) (Unused)
 
|}
 
 
 
==R82C__.mmd - Metallic Madness Zone 2 Good Future==
 
{|class="prettytable" colspan="2"
 
!Offset||Description
 
|-
 
|$00B4F6||Giant ring flash
 
|-
 
|$01DAAC||Flower
 
|-
 
|$01DD32||Shrinker/expander lasers
 
|-
 
|$01DE4E||Metallic Madness title card font patterns
 
|-
 
|$02F75E||Points
 
|-
 
|$02F7C2||Giant ring
 
|-
 
|$02FBCC||Goal post
 
|-
 
|$02FD8C||End sign
 
|-
 
|$030368||Clear screen
 
|-
 
|$031072||Main title card patterns
 
|-
 
|$0320FE||Diagonal spring
 
|-
 
|$03240A||Vertical and horizontal springs
 
|-
 
|$03262C||Monitors & contents, and time frame posts
 
|-
 
|$032C30||Explosions
 
|-
 
|$033118||Rings
 
|-
 
|$03378C||HUD
 
|-
 
|$0338B8||Continue post
 
|-
 
|$03398C||Revolving (plane switching) platform
 
|-
 
|$033A98||Unused
 
|-
 
|$033B52||Rotating panels from Robotnik's ship 1
 
|-
 
|$0341D0||Rotating panels from Robotnik's ship 2
 
|-
 
|$034B64||Rotating panels from Robotnik's ship 3
 
|-
 
|$034D1A||Robotnik's ship and Robotnik in ship
 
|-
 
|$036340||Amy Rose
 
|-
 
|$0393B8||16x16 mappings
 
|-
 
|$03A0E0||Main patterns (8x8 tiles)
 
|-
 
|$03C880||Doors
 
|-
 
|$03C952||Spikes
 
|-
 
|$03C9EC||Large piston
 
|-
 
|$03CC7C||Collapsing platforms
 
|-
 
|$03CCE4||Large walking bomb
 
|-
 
|$03D214||Unused platform
 
|-
 
|$03D308||Large seesaw and spike ball (Present/Past/BF)
 
|-
 
|$03D934||Large seesaw and spike ball
 
|-
 
|$03DF7A||Falling spiked platforms
 
|-
 
|$03E12A||Walking platform
 
|-
 
|$03E29A||Button
 
|-
 
|$03E2EC||Wheel
 
|-
 
|$03E3A2||Mekabu/Buzzsaw enemy
 
|-
 
|$03E5E6||Transport tube door
 
|-
 
|$03E648||Animals (Whitebird and Sheep)
 
|-
 
|$03E7D8||Armoured rolling enemy
 
|-
 
|$03EBCC||Aged and destroyed teleporter
 
|-
 
|$03ED18||Active and destroyed teleporter
 
|-
 
|$03FB0C||Spikes
 
|-
 
|$03FC4C||Arena doors and electrical dischargers (WWZ GF) (Unused)
 
|}
 
 
 
==R82D__.mmd - Metallic Madness Zone 2 Bad Future==
 
{|class="prettytable" colspan="2"
 
!Offset||Description
 
|-
 
|$00B3C8||Giant ring flash
 
|-
 
|$01DAAC||Flower
 
|-
 
|$01DD32||Shrinker/expander lasers
 
|-
 
|$01DE4E||Metallic Madness title card font patterns
 
|-
 
|$02F75E||Points
 
|-
 
|$02F7C2||Giant ring
 
|-
 
|$02FBCC||Goal post
 
|-
 
|$02FD8C||End sign
 
|-
 
|$030368||Clear screen
 
|-
 
|$031072||Main title card patterns
 
|-
 
|$0320FE||Diagonal spring
 
|-
 
|$03240A||Vertical and horizontal springs
 
|-
 
|$03262C||Monitors & contents, and time frame posts
 
|-
 
|$032C30||Explosions
 
|-
 
|$033118||Rings
 
|-
 
|$03378C||HUD
 
|-
 
|$0338B8||Continue post
 
|-
 
|$03398C||Revolving (plane switching) platform
 
|-
 
|$033A98||Unused
 
|-
 
|$033B52||Rotating panels from Robotnik's ship 1
 
|-
 
|$0341D0||Rotating panels from Robotnik's ship 2
 
|-
 
|$034B64||Rotating panels from Robotnik's ship 3
 
|-
 
|$034D1A||Robotnik's ship and Robotnik in ship
 
|-
 
|$036340||Amy Rose
 
|-
 
|$0393B8||16x16 mappings
 
|-
 
|$039FE2||Main patterns (8x8 tiles)
 
|-
 
|$03CC6C||Doors
 
|-
 
|$03CD3E||Spikes
 
|-
 
|$03CDD8||Large piston
 
|-
 
|$03D068||Collapsing platforms
 
|-
 
|$03D0D0||Large walking bomb
 
|-
 
|$03D600||Unused platform
 
|-
 
|$03D6F4||Large seesaw and spike ball
 
|-
 
|$03DD20||Large seesaw and spike ball (Good Future)
 
|-
 
|$03E366||Falling spiked platforms
 
|-
 
|$03E516||Walking platform
 
|-
 
|$03E686||Button
 
|-
 
|$03E6D8||Wheel
 
|-
 
|$03E78E||Mekabu/Buzzsaw enemy
 
|-
 
|$03E9D2||Transport tube door
 
|-
 
|$03EA34||Animals (Whitebird and Sheep)
 
|-
 
|$03EBC4||Armoured rolling enemy
 
|-
 
|$03EFB8||Aged and destroyed teleporter
 
|-
 
|$03F014||Active and destroyed teleporter
 
|}
 
 
 
==R83C__.mmd - Metallic Madness Zone 3 Good Future==
 
{|class="prettytable" colspan="2"
 
!Offset||Description
 
|-
 
|$00A5F6||Giant ring flash
 
|-
 
|$01DEAC||Flower
 
|-
 
|$01E132||Shrinker/expander lasers
 
|-
 
|$01E24E||Metallic Madness title card font patterns
 
|-
 
|$02F75E||Points
 
|-
 
|$02F7C2||Seed pod
 
|-
 
|$02FE6A||Giant ring
 
|-
 
|$030274||Goal post
 
|-
 
|$030434||End sign
 
|-
 
|$030A10||Clear screen
 
|-
 
|$03171A||Main title card patterns
 
|-
 
|$0327A6||Diagonal spring
 
|-
 
|$032AB2||Vertical and horizontal springs
 
|-
 
|$032CD4||Monitors & contents, and time frame posts
 
|-
 
|$0332D8||Explosions
 
|-
 
|$0337C0||Rings
 
|-
 
|$033E34||HUD
 
|-
 
|$033F60||Continue post
 
|-
 
|$034034||Revolving (plane switching) platform
 
|-
 
|$034140||Unused
 
|-
 
|$0341FA||Rotating panels from Robotnik's ship 1
 
|-
 
|$034878||Rotating panels from Robotnik's ship 2
 
|-
 
|$03520C||Rotating panels from Robotnik's ship 3
 
|-
 
|$0353C2||Robotnik's ship and Robotnik in ship
 
|-
 
|$0369E8||Amy Rose
 
|-
 
|$03997A||16x16 mappings
 
|-
 
|$03A2A8||Main patterns (8x8 tiles)
 
|-
 
|$03CA8C||Doors
 
|-
 
|$03CB5E||Spikes
 
|-
 
|$03CBF8||Large piston
 
|-
 
|$03CE88||Collapsing platforms
 
|-
 
|$03CEF0||Button
 
|-
 
|$03CF42||Tall thin vertical spiked pole
 
|-
 
|$03D058||Bouncers
 
|-
 
|$03D26C||4x4 block (Unused)
 
|-
 
|$03D348||Revolving platforms
 
|-
 
|$03D53A||Diagonal buzzsaws (Present/Past/BF)
 
|-
 
|$03D77E||Diagonal buzzsaws
 
|-
 
|$03D9DA||Falling spiked platforms
 
|-
 
|$03DB8A||Wheel
 
|-
 
|$03DC40||Mekabu/Buzzsaw enemy
 
|-
 
|$03DE84||Lightbulb enemy
 
|-
 
|$03E13E||Animals (Whitebird and Sheep)
 
|-
 
|$03E9D2||Transport tube door
 
|-
 
|$03EA34||Animals (Whitebird and Sheep)
 
|-
 
|$03EBC4||Armoured rolling enemy
 
|-
 
|$03EFB8||Aged and destroyed teleporter
 
|-
 
|$03F104||Active and destroyed teleporter
 
|}
 
 
 
==R83D__.mmd - Metallic Madness Zone 3 Bad Future==
 
{|class="prettytable" colspan="2"
 
!Offset||Description
 
|-
 
|$00A67E||Giant ring flash
 
|-
 
|$02F1B0||Points
 
|-
 
|$02F214||Seed pod
 
|-
 
|$02F8BC||Giant ring
 
|-
 
|$02FCC6||Goal post
 
|-
 
|$02FE86||End sign
 
|-
 
|$030462||Clear screen
 
|-
 
|$03116C||Main title card patterns
 
|-
 
|$0321F8||Diagonal spring
 
|-
 
|$032504||Vertical and horizontal springs
 
|-
 
|$032726||Monitors & contents, and time frame posts
 
|-
 
|$032D2A||Explosions
 
|-
 
|$033212||Rings
 
|-
 
|$033886||HUD
 
|-
 
|$0339B2||Continue post
 
|-
 
|$033A86||Revolving (plane switching) platform
 
|-
 
|$033B92||Unused
 
|-
 
|$033C4C||Rotating panels from Robotnik's ship 1
 
|-
 
|$0342CA||Rotating panels from Robotnik's ship 2
 
|-
 
|$034C5E||Rotating panels from Robotnik's ship 3
 
|-
 
|$034E14||Robotnik's ship and Robotnik in ship
 
|-
 
|$03643A||Amy Rose
 
|-
 
|$0393CC||16x16 mappings
 
|-
 
|$039D72||Main patterns (8x8 tiles)
 
|-
 
|$03BD90||Flower
 
|-
 
|$03C016||Shrinker/expander lasers
 
|-
 
|$03C132||Metallic Madness title card font patterns
 
|-
 
|$03DFFA||Doors
 
|-
 
|$03E0CC||Spikes
 
|-
 
|$03E166||Large piston
 
|-
 
|$03E3F6||Collapsing platforms
 
|-
 
|$03E45E||Button
 
|-
 
|$03E4B0||Tall thin vertical spiked pole
 
|-
 
|$03E5C6||Bouncers
 
|-
 
|$03E7DA||4x4 block (Unused)
 
|-
 
|$03E8B6||Revolving platforms
 
|-
 
|$03EAA8||Diagonal buzzsaws
 
|-
 
|$03ECEC||Diagonal buzzsaws (Good Future)
 
|-
 
|$03EF48||Falling spiked platforms
 
|-
 
|$03F0F8||Wheel
 
|-
 
|$03F1AE||Mekabu/Buzzsaw enemy
 
|-
 
|$03F3F2||Lightbulb enemy
 
|-
 
|$03F6AC||Animals (Whitebird and Sheep)
 
|}
 
 
 
==SOSEL_.mmd - Sound Select Screen==
 
{|class="prettytable" colspan="2"
 
!Offset||Description
 
|-
 
|$000884||Font and BG
 
|}
 
 
 
==SPEEND.mmd - Good Ending Screen==
 
{|class="prettytable" colspan="2"
 
!Offset||Description
 
|-
 
|$000532||Font and BG (see SOSEL_ 000884)
 
|}
 
 
 
==SPMM__.mmd - Special Stage==
 
{|class="prettytable" colspan="2"
 
!Offset||Description
 
|-
 
|$0032F0||Special Stage clear screen patterns
 
|-
 
|$004176||Time Stones
 
|-
 
|$004332||UFO contents icons and rings
 
|-
 
|$004530||Explosions
 
|-
 
|$00480C||HUD
 
|-
 
|$004A24||Title card patterns
 
|-
 
|$004C68||Press Start patterns
 
|-
 
|$004DC6||Water splashes
 
|-
 
|$00508C||Shadow patterns
 
|-
 
|$00511A||UFO patterns
 
|-
 
|$00602C||3 8x8 tiles
 
|}
 
 
 
 
 
==SPSS__.bin - Special Stage==
 
{|class="prettytable" colspan="2"
 
!Offset||Description
 
|-
 
|$008070||Special Stage 1 BG
 
|-
 
|$0098A4||Special Stage 2 BG
 
|-
 
|$00AF7A||Special Stage 3 BG
 
|-
 
|$00C51C||Special Stage 4 BG
 
|-
 
|$00E75A||Special Stage 5 BG
 
|-
 
|$01028C||Special Stage 6 BG
 
|-
 
|$0116A0||Special Stage 7 BG
 
|-
 
|$0135CA||Special Stage 8 BG
 
|}
 
 
 
==STSEL__.mmd - Stage Select Screen==
 
{|class="prettytable" colspan="2"
 
!Offset||Description
 
|-
 
|$000A04||Font and BG (same as SOSEL_ 000884)
 
|}
 
 
 
 
 
==THANKS_D.bin - Thanks For Playing Screen  (Unused/Beta left overs)==
 
{|class="prettytable" colspan="2"
 
!Offset||Description
 
|-
 
|$000000||Font
 
|-
 
|$000452||Thank You For Your Playing/You Are Greatest Player patterns
 
|-
 
|$000AAA||BG clouds from DA Garden
 
|-
 
|$0016F0||Sonic
 
|-
 
|$002E70||More Sonic
 
|-
 
|$003CF0||Metal Sonic
 
|-
 
|$00499A||More Metal Sonic
 
|-
 
|$0057C4||Various animals
 
|-
 
|$005D5C||Another batch of various animals
 
|}
 
 
 
==TITLEM.mmd - Title Screen==
 
{|class="prettytable" colspan="2"
 
!Offset||Description
 
|-
 
|$002140||BG water
 
|-
 
|$00223E||BG mountain
 
|-
 
|$0027A8||FG halo
 
|-
 
|$003366||FG banner
 
|-
 
|$003998||BG Little Planet
 
|-
 
|$0041D4||FG Sonic
 
|-
 
|$006456||Bunch of unused grey 8x8 tiles
 
|-
 
|$00646E||NEW GAME
 
|-
 
|$006530||CONTINUE
 
|-
 
|$0065DA||TIME ATTACK
 
|-
 
|$0066A4||RAM DATA
 
|-
 
|$006748||DA GARDEN
 
|-
 
|$006816||VISUAL MODE
 
|-
 
|$0068F4||PRESS START
 
|-
 
|$0069A2||Arrow
 
|-
 
|$0069D0||Copyright
 
|-
 
|$006A50||Trademark
 
|}
 
 
 
==VM____.mmd - Visual Mode Screen==
 
{|class="prettytable" colspan="2"
 
!Offset||Description
 
|-
 
|$000CCA||Font
 
|-
 
|$000F30||Background
 
|}
 
 
 
==WARP__.mmd - Warping Screen==
 
{|class="prettytable" colspan="2"
 
!Offset||Description
 
|-
 
|$000748||Sonic
 
|}
 

Latest revision as of 18:08, 25 January 2021

SCHG: Sonic the Hedgehog CD
Main Article
File Locations
File Locations
Art Editing
Editing Art
Nemesis Format Art
MMDs, A-P
Palmtree Panic MMDs
Collision Chaos MMDs
Tidal Tempest MMDs
Quartz Quadrant MMDs
Wacky Workbench MMDs
Stardust Speedway MMDs
Metallic Madness MMDs
MMDs, S-W
MMD Tweaking
Tweaking MMDs
Maximum rings allowed
Minimum rings for Giant Ring
Rings given by ring
Rings given by Ring Monitor
Invincibility duration
Super Sneakers duration
Regular speed stats
Super Sneakers speed stats
RAM Editing
RAM Editing

This is the Sonic Community Hacking Guide for Sonic the Hedgehog CD. Sonic CD works differently from any other Sonic game. All of the level data (level layout, compressed art, Sonic sprites, etc) is stored in its respective MMD file. MMD files are contained within the ISO.

Thanks to this system, there is an astounding repetitiveness in each MMD. Each MMD has its own Sonic sprite, even though Sonic looks the same throughout the whole game. Each MMD has its own checkpoint art, even though the checkpoints never change art. This means that there are 70 versions of one common piece of art. If you want to edit that art fully, you must comb through each level MMD and substitute the regular art with the replaced art.

The level MMDs have the filename format RXYZ__.MMD:

  • X is the zone. R1 is zone 1.
  • Y is the act. R12 is zone 1, act 2.
  • Z is the time period. There are 4 letters that can be put here; A, B, C, or D. A is the present period. B is the past period. C is the good future period. D is the bad future period. So R12D__.MMD would contain act 2 of zone 1, in the bad future period.


Resources

References


Sonic Community Hacking Guide
General
SonED2 Manual | Subroutine Equivalency List
Game-Specific
Sonic the Hedgehog (16-bit) | Sonic the Hedgehog (8-bit) | Sonic CD (prototype 510) | Sonic CD | Sonic CD (PC) | Sonic CD (2011) | Sonic 2 (Simon Wai prototype) | Sonic 2 (16-bit) | Sonic 2 (Master System) | Sonic 3 | Sonic 3 & Knuckles | Chaotix | Sonic Jam | Sonic Jam 6 | Sonic Adventure | Sonic Adventure DX: Director's Cut | Sonic Adventure DX: PC | Sonic Adventure (2010) | Sonic Adventure 2 | Sonic Adventure 2: Battle | Sonic Adventure 2 (PC) | Sonic Heroes | Sonic Riders | Sonic the Hedgehog (2006) | Sonic & Sega All-Stars Racing | Sonic Unleashed (Xbox 360/PS3) | Sonic Colours | Sonic Generations | Sonic Forces
Technical information
Sonic Eraser | Sonic 2 (Nick Arcade prototype) | Sonic CD (prototype; 1992-12-04) | Dr. Robotnik's Mean Bean Machine | Sonic Triple Trouble | Tails Adventures | Sonic Crackers | Sonic 3D: Flickies' Island | Sonic & Knuckles Collection | Sonic R | Sonic Shuffle | Sonic Advance | Sonic Advance 3 | Sonic Battle | Shadow the Hedgehog | Sonic Rush | Sonic Classic Collection | Sonic Free Riders | Sonic Lost World
Legacy Guides
The Nemesis Hacking Guides The Esrael Hacking Guides
ROM: Sonic 1 | Sonic 2 | Sonic 2 Beta | Sonic 3

Savestate: Sonic 1 | Sonic 2 Beta/Final | Sonic 3

Sonic 1 (English / Portuguese) | Sonic 2 Beta (English / Portuguese) | Sonic 2 and Knuckles (English / Portuguese)
Move to Sega Retro
Number Systems (or scrap) | Assembly Hacking Guide | 68000 Instruction Set | 68000 ASM-to-Hex Code Reference | SMPS Music Hacking Guide | Mega Drive technical information