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Sonic Jam/RAM Editing

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SCHG: Sonic Jam
Main Article
Sonic World

Models
Animations
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RAM Editing

High Work RAM Map

Here are some places of interest in High Work RAM.

Address Description
$4A7BC A list of Sonic's model component footer addresses.
$4D9CC A list of addresses that each point to the jump table for an animation.
$4DBAC A few addresses that point to Sonic's 3 models, and some parameters(?).
$5EF34 An object table of some sort.
$65F7C Animation Data. Matches up starting at $25F7C in MUSEUM.MUS.
$7F908 Model Data. Matches up starting at $3F908 in MUSEUM.MUS.
$D0000 Object Memory.
$DA000 Texture Definitions. Matches up starting at $250A4 in MUSEUM.MUS.
$DD000 Dynamic list of addresses, likely things to copy to VDP1.
$E3000 2D Vertex coordinates for VDP1?
$E7000 Corresponds to $00000 in VDP1 VRAM.
$F4B00 Stuff regarding the 3D Pad.
$F5420 Animation attributes for Sonic and Tails, among some other things.
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