Difference between revisions of "Sonic Heroes/Event Editing"
From Sonic Retro
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===ONE Archives=== | ===ONE Archives=== | ||
In each "event{{red|TT}}{{Electric Lime|SS}}_scean{{Laser Lemon|NN}}.one" archives, they contain camera animations in .TMB format and objects that load during the cut-scenes. {{red|TT}} is the team ID, {{Electric Lime|SS}} is the stage scene ID and {{Laser Lemon|NN}} is the scene number. | In each "event{{red|TT}}{{Electric Lime|SS}}_scean{{Laser Lemon|NN}}.one" archives, they contain camera animations in .TMB format and objects that load during the cut-scenes. {{red|TT}} is the team ID, {{Electric Lime|SS}} is the stage scene ID and {{Laser Lemon|NN}} is the scene number. | ||
+ | Seaside Hill | ||
Grand Metropolis | Grand Metropolis | ||
+ | Team Battle 1 | ||
Casino Park | Casino Park | ||
Rail Canyon | Rail Canyon | ||
+ | Frog Forest | ||
Hang Castle | Hang Castle | ||
Egg Fleet | Egg Fleet | ||
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Robot Carnival | Robot Carnival | ||
Egg Albatross | Egg Albatross | ||
+ | Team Battle 2 | ||
Robot Storm | Robot Storm | ||
Egg Emperor | Egg Emperor | ||
+ | Metal Madness | ||
+ | Metal Overlord | ||
====Objects==== | ====Objects==== | ||
For the naming of models including animations, the following suffixes assigns the material flags to the object using one of these: | For the naming of models including animations, the following suffixes assigns the material flags to the object using one of these: |
Revision as of 14:20, 28 February 2019
SCHG: Sonic Heroes |
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Main Article |
Mechanic Editing |
DOL Editing |
Model Editing |
Collision Format Model Format |
Level Editing |
Camera Editing |
Particle Editing |
Particle Editing |
Sound Editing |
Music List |
SCHG How-Tos |
Custom Object Material Effect Tutorial |
In variety of rendered cut-scenes through some levels in story mode, they use camera animations in each event through the cut-scene before the start of the level.
File Names
ONE Archives
In each "eventTTSS_sceanNN.one" archives, they contain camera animations in .TMB format and objects that load during the cut-scenes. TT is the team ID, SS is the stage scene ID and NN is the scene number. Seaside Hill Grand Metropolis Team Battle 1 Casino Park Rail Canyon Frog Forest Hang Castle Egg Fleet Egg Hawk Robot Carnival Egg Albatross Team Battle 2 Robot Storm Egg Emperor Metal Madness Metal Overlord
Objects
For the naming of models including animations, the following suffixes assigns the material flags to the object using one of these:
- _ALPHA_ - Alpha + reflective material
- _ALPHANL_ - Alpha
- _PLUS_ - Additive Alpha
Any names without these will assign a regular flags to the object. These will only work for certain objects, any others are given their flag that's defined by the game's function at these addresses:
- 0x90DF5 (0x490DF5)
- 0x90E9A (0x490E9A)
- 0x90F2A (0x490F2A)
- 0x90F62 (0x490F62)