Sonic Heroes/EXE Editing/Object Settings
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SCHG: Sonic Heroes |
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Collision Format Model Format |
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Custom Object Material Effect Tutorial |
This is a type of data that contains additional parameters for objects that are not used in the layout files like trigger collision box sizes. This does not contain addresses for opcodes to each object.
S11WARP OBJECT
Address | Type | Parameter |
---|---|---|
47A628 | Word | Spin Speed/Glow rotation |
47A62C | Float | Model Size |
47A634 | Word | Glowing Symbol texture coordinate rotation |
47A638 | Float | RGB Brightness (Back) |
47A63C | Float | RGB Brightness (Front) |
47A640 | Word | Fade Speed |
47A644 | Float | Brightness (Light point) |
47A648 | Float | Brightness (Dark point) |