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Sonic Heroes/EXE Editing/Object Settings

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Revision as of 22:58, 25 August 2017 by Crazy Muzzarino (talk | contribs) (S11WARP OBJECT)
SCHG: Sonic Heroes
Main Article
Mechanic Editing

DOL Editing
EXE Editing
Music Pointers
Object Parameter Data
Relocatable Editing (PC)
File Offsets

Model Editing
Collision Format
Model Format
Level Editing

Camera Editing
Event Editing
ID list
Indirect Editing
Light Editing
Level List
Object Editing
Object Porting
Spline Editing
Texture Animation Editing
Visibility Editing

Particle Editing
Particle Editing
Sound Editing
Music List

Sound Editing
Voices

SCHG How-Tos

Custom Object Material Effect Tutorial
Level Editing Tutorial

This is a type of data that contains additional parameters for objects that are not used in the layout files like trigger collision box sizes. This does not contain addresses for opcodes to each object.

S11WARP OBJECT

Address Type Parameter
47A62C Float Object Size
47A640 Word Fade Speed
47A644 Float Brightness (Light point)
47A648 Float Brightness (Dark point)