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Difference between revisions of "Sonic Generations/File Index/BB2"

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{{SCHG SG}}
 
{{SCHG SG}}
=Folders=
+
==Folders==
 
*Collection: Image files for the concept art and game titles.
 
*Collection: Image files for the concept art and game titles.
 
*Hint: Leftover hints from Unleashed.
 
*Hint: Leftover hints from Unleashed.
*Install: Leftover images from installing Unleashed on something.
+
*Install: Leftover images appearing when installing Unleashed on PC (unreleased build, but this was finished, or very close to being finished, judging from the video file that plays when idling in Unleashed's title screen).
 
*Item: Item textures from Sonic Unleashed.
 
*Item: Item textures from Sonic Unleashed.
*LoadingHint: The image files for the loading hints.
+
*LoadingHint: The image files for the loading hints when loading into stages.
*Packed: Contains the level geometry for all stages in bb2.cpk. The folder contains the rival battles, Casino Night, Rooftop Run, the Figurine Room, Overworld, Planet Wisp, and Seaside Hill.
+
*Packed: Contains the level geometry and their respective resources for all stages in bb2.cpk. The ar.0 files in the sub folders contain DDS textures, .material files, .model files (skybox and SET objects), terrain files and UV animations. The PFD files contain baked GI and terrain geometry.
*reddog: Seems like unused files for the PC's window GUI for the Debug Mode.
+
*reddog: Leftover debug menu from Sonic Unleashed. This is fully usable in the Unleashed Preview for the Xbox 360. The link to the preview build can be found here > [https://sonicretro.org/2016/12/08/sonic-unleashed-preview-build-released/]
 
*voices: Voice files for the cast.
 
*voices: Voice files for the cast.
  
=Files=
+
==Languages==
==Level Files==
+
      {| class="prettytable" style="width:auto;"
All levels have Stage.pfd and Stage-Add.pfd in the Packed folder. They aren't listed here because all stages have them.
+
      |+
       {| border="1"
+
      |-
 +
      ! Folder Name
 +
      ! Subfolders
 +
      | Contains
 +
      |-
 +
      | Languages
 +
      | English, French, German, Italian, Japanese, Spanish
 +
      | Shadow boss, demo files, Collection Room figurines, hints, guides, how-to, Information Pod (in hub), loading, hub world voices, network, hub pause menu, results, skills, stage gates and title screen files
 +
      |}
 +
 
 +
==Packed==
 +
      {| class="prettytable" style="width:auto;"
 +
      |+
 +
      |-
 +
      ! Folder Name
 +
      ! Contains
 +
      |-
 +
      | bms
 +
      | Metal Sonic Boss terrain textures & geometry
 +
      |-
 +
      | bsd
 +
      | Shadow Boss terrain textures & geometry
 +
      |-
 +
      | bsl
 +
      | Silver Boss terrain textures & geometry
 +
      |-
 +
      | cnz100
 +
      | Casino Night Zone terrain textures & geometry
 +
      |-
 +
      | csc100
 +
      | Crisis City Act 1 terrain textures & geometry
 +
      |-
 +
      | csc200
 +
      | Crisis City Act 2 terrain textures & geometry
 +
      |-
 +
      | euc100
 +
      | Rooftop Run Act 1 terrain textures & geometry
 +
      |-
 +
      | euc200
 +
      | Rooftop Run Act 1 Mission terrain textures & geometry
 +
      |-
 +
      | euc204
 +
      | Rooftop Run Act 2 Mission 4 terrain textures & geometry
 +
      |-
 +
      | evt041
 +
      | Event 41 terrain textures & geometry
 +
      |-
 +
      | evt121
 +
      | Event 121 terrain textures & geometry
 +
      |-
 +
      | fig000
 +
      | Figurine Collection Room terrain textures & geometry
 +
      |-
 +
      | pam000
 +
      | Whiteworld (hub) terrain textures & geometry
 +
      |-
 +
      | pam001
 +
      | Other Whiteworld (hub) terrain textures & geometry???
 +
      |-
 +
      | pla100
 +
      | Planet Wisp Act 1 terrain textures & geometry
 +
      |-
 +
      | pla200
 +
      | Planet Wisp Act 2 terrain textures & geometry
 +
      |-
 +
      | pla204
 +
      | Planet Wisp Act 2 Mission 4 terrain textures & geometry
 +
      |-
 +
      | pla205
 +
      | Planet Wisp Act 2 Mission 5 terrain textures & geometry
 +
      |-
 +
      | ssh100
 +
      | Seaside Hill Act 1 terrain textures & geometry
 +
      |-
 +
      | ssh101
 +
      | Seaside Hill Act 1 Mission 1 terrain textures & geometry
 +
      |-
 +
      | ssh103
 +
      | Seaside Hill Act 1 Mission 3 terrain textures & geometry
 +
      |-
 +
      | ssh200
 +
      | Seaside Hill Act 2 terrain textures & geometry
 +
      |-
 +
      | shh201
 +
      | Seaside Hill Act 2 Mission 1 terrain textures & geometry
 +
      |-
 +
      | ssh205
 +
      | Seaside Hill Act 2 Mission 5 terrain textures & geometry
 +
      |}
 +
 
 +
==Files==
 +
==Level files==
 +
These files are in bb2's root directory.  
 +
* #ar.0 files contain spline, SceneEffect, stage collision, SET data, culling and terrain parameters. Collision is in HKX format, parameters are in XML format.
 +
       {| class="prettytable" style="width:auto;"
 
       |+  
 
       |+  
 
       |-
 
       |-
Line 37: Line 131:
 
       |-
 
       |-
 
       | #cnz100.ar.00
 
       | #cnz100.ar.00
       | None
+
       | N/A
 
       | cnz100.ar.00 - cnz100.ar.02
 
       | cnz100.ar.00 - cnz100.ar.02
 
       | Casino Night Zone
 
       | Casino Night Zone
 
       |-
 
       |-
 
       | #ssh100.ar.00
 
       | #ssh100.ar.00
       | None
+
       | N/A
 
       | ssh100.ar.00 - ssh100.ar.03
 
       | ssh100.ar.00 - ssh100.ar.03
 
       | Seaside Hill Act 1
 
       | Seaside Hill Act 1
 
       |-
 
       |-
 
       | #ssh200.ar.00
 
       | #ssh200.ar.00
       | None
+
       | N/A
 
       | ssh200.ar.00 - ssh200.ar.03
 
       | ssh200.ar.00 - ssh200.ar.03
 
       | Seaside Hill Act 2
 
       | Seaside Hill Act 2
 
       |-
 
       |-
 
       | #csc100.ar.00
 
       | #csc100.ar.00
       | None
+
       | N/A
 
       | csc100.ar.00 - csc100.ar.03
 
       | csc100.ar.00 - csc100.ar.03
 
       | Crisis City Act 1
 
       | Crisis City Act 1
 
       |-
 
       |-
 
       | #csc200.ar.00
 
       | #csc200.ar.00
       | None
+
       | N/A
 
       | csc200.ar.00 - csc200.ar.01
 
       | csc200.ar.00 - csc200.ar.01
 
       | Crisis City Act 2
 
       | Crisis City Act 2
 
       |-
 
       |-
 
       | #euc100.ar.00
 
       | #euc100.ar.00
       | None
+
       | N/A
 
       | euc100.ar.00 - euc100.ar.03
 
       | euc100.ar.00 - euc100.ar.03
 
       | Rooftop Run Act 1
 
       | Rooftop Run Act 1
 
       |-
 
       |-
 
       | #euc200.ar.00
 
       | #euc200.ar.00
       | None
+
       | N/A
 
       | euc200.ar.00 - euc200.ar.04
 
       | euc200.ar.00 - euc200.ar.04
 
       | Rooftop Run Act 2
 
       | Rooftop Run Act 2
 
       |-
 
       |-
 
       | #pla100.ar.00
 
       | #pla100.ar.00
       | None
+
       | N/A
 
       | pla100.ar.00 - pla100.ar.03
 
       | pla100.ar.00 - pla100.ar.03
 
       | Planet Wisp Act 1
 
       | Planet Wisp Act 1
 
       |-
 
       |-
 
       | #pla200.ar.00
 
       | #pla200.ar.00
       | None
+
       | N/A
 
       | pla200.ar.00 - pla200.ar.03
 
       | pla200.ar.00 - pla200.ar.03
 
       | Planet Wisp Act 2
 
       | Planet Wisp Act 2
 
       |-
 
       |-
 
       | #fig000.ar.00
 
       | #fig000.ar.00
       | None
+
       | N/A
 
       | fig000.ar.00
 
       | fig000.ar.00
 
       | Figurine Room
 
       | Figurine Room
 
       |-
 
       |-
 
       | #pam000.ar.00
 
       | #pam000.ar.00
       | None
+
       | N/A
 
       | pam000.ar.00 - pam000.ar.01
 
       | pam000.ar.00 - pam000.ar.01
 
       | Overworld
 
       | Overworld
       |}  
+
       |}
==Enemy Files==
+
 
       {| border="1"
+
==Enemy files==
 +
       {| class="prettytable" style="width:auto;"
 
       |+  
 
       |+  
 
       |-
 
       |-
Line 107: Line 202:
 
       | #EnemyBatabata.ar.00
 
       | #EnemyBatabata.ar.00
 
       | EnemyBatabata.ar.00
 
       | EnemyBatabata.ar.00
       | Batabata
+
       | Batabata (Chopper)
       | Green Hill Zone
+
       | Green Hill
 
       |-
 
       |-
 
       | #EnemyBeetle.ar.00
 
       | #EnemyBeetle.ar.00
Line 117: Line 212:
 
       | #EnemyBeeton.ar.00
 
       | #EnemyBeeton.ar.00
 
       | EnemyBeeton.ar.00
 
       | EnemyBeeton.ar.00
       | Beeton
+
       | Beeton (Buzz Bomber)
       | Green Hill Zone, Planet Wisp
+
       | Green Hill, Planet Wisp
 
       |-
 
       |-
 
       | #EnemyBigBeeton.ar.00
 
       | #EnemyBigBeeton.ar.00
 
       | EnemyBigBeeton.ar.00
 
       | EnemyBigBeeton.ar.00
       | Big Beeton
+
       | Big Beeton (Buzz Bomber)
       | Green Hill Zone
+
       | Green Hill
 
       |-
 
       |-
 
       | #EnemyBigMotora.ar.00
 
       | #EnemyBigMotora.ar.00
 
       | EnemyBigMotora.ar.00
 
       | EnemyBigMotora.ar.00
       | Big Motora
+
       | Big Motora (Moto Bug)
       | Green Hill Zone
+
       | Green Hill
 
       |-
 
       |-
 
       | None
 
       | None
 
       | EnemyBiter.ar.00
 
       | EnemyBiter.ar.00
       | Biter
+
       | Iblis Biter
 
       | Crisis City
 
       | Crisis City
 
       |-
 
       |-
Line 162: Line 257:
 
       | #EnemyEggRobo.ar.00
 
       | #EnemyEggRobo.ar.00
 
       | EnemyEggRobo.ar.00
 
       | EnemyEggRobo.ar.00
       | Egg Robo
+
       | Eggrobo
 
       | Sky Sanctuary
 
       | Sky Sanctuary
 
       |-
 
       |-
Line 187: Line 282:
 
       | #EnemyGanigani.ar.00
 
       | #EnemyGanigani.ar.00
 
       | EnemyGanigani.ar.00
 
       | EnemyGanigani.ar.00
       | Ganigani
+
       | Ganigani (Crabmeat)
       | Green Hill Zone
+
       | Green Hill
 
       |-
 
       |-
 
       | #EnemyGrabber.ar.00
 
       | #EnemyGrabber.ar.00
 
       | EnemyGrabber.ar.00
 
       | EnemyGrabber.ar.00
 
       | Grabber
 
       | Grabber
       | Chemical Plant Zone
+
       | Chemical Plant
 
       |-
 
       |-
 
       | #EnemyGunHunter.ar.00
 
       | #EnemyGunHunter.ar.00
 
       | EnemyGunHunter.ar.00
 
       | EnemyGunHunter.ar.00
       | G.U.N Hunter
+
       | Gun Hunter
 
       | City Escape
 
       | City Escape
 
       |-
 
       |-
Line 203: Line 298:
 
       | EnemyLander.ar.00
 
       | EnemyLander.ar.00
 
       | Lander
 
       | Lander
       | Chemical Plant Zone
+
       | Chemical Plant
 
       |-
 
       |-
 
       | #EnemyMotora.ar.00
 
       | #EnemyMotora.ar.00
 
       | EnemyMotora.ar.00
 
       | EnemyMotora.ar.00
       | Motora
+
       | Motora (Moto Bug)
       | Green Hill Zone
+
       | Green Hill
 
       |-
 
       |-
 
       | #EnemyNal.ar.00
 
       | #EnemyNal.ar.00
 
       | EnemyNal.ar.00
 
       | EnemyNal.ar.00
       | Sandworm
+
       | Nal (Sandworm)
 
       | Planet Wisp
 
       | Planet Wisp
 
       |-
 
       |-
Line 228: Line 323:
  
 
==Characters==
 
==Characters==
       {| border="1"
+
       {| class="prettytable" style="width:auto;"
 
       |+  
 
       |+  
 
       |-
 
       |-
       ! File
+
       ! File Name
 
       ! Contains
 
       ! Contains
      ! Playable
 
 
       |-
 
       |-
 
       | amy.ar.00
 
       | amy.ar.00
       | Amy Rose
+
       | Amy Rose's model files
      | Partially
 
 
       |-
 
       |-
 
       | animal.ar.00
 
       | animal.ar.00
       | Animals
+
       | Various animal model files
      | No
 
 
       |-
 
       |-
 
       | blaze.ar.00
 
       | blaze.ar.00
       | Blaze The Cat
+
       | Blaze the Cat's model files
      | Partially
 
 
       |-
 
       |-
 
       | charmy.ar.00
 
       | charmy.ar.00
       | Charmy The Bee
+
       | Charmy the Bee's model files
      | No
 
 
       |-
 
       |-
 
       | classic_eggman.ar.00
 
       | classic_eggman.ar.00
       | Dr. <s>Robotnik</s> Eggman
+
       | Classic Dr. <s>Robotnik's</s> Eggman's model files
      | No
 
 
       |-
 
       |-
 
       | classic_tails.ar.00
 
       | classic_tails.ar.00
       | Classic Miles "Tails" Prower
+
       | Classic Tails' model files
      | Partially
 
 
       |-
 
       |-
 
       | cream.ar.00
 
       | cream.ar.00
       | Cream The Rabbit
+
       | Cream the Rabbit's model files
      | No
 
 
       |-
 
       |-
 
       | eggman.ar.00
 
       | eggman.ar.00
       | Dr. Eggman
+
       | Dr. Eggman's model files
      | No
 
 
       |-
 
       |-
 
       | espio.ar.00
 
       | espio.ar.00
       | Espio The Chameleon
+
       | Espio the Chameleon's model files
      | Partially
 
 
       |-
 
       |-
 
       | knuckles.ar.00
 
       | knuckles.ar.00
       | Knuckles The Echidna
+
       | Knuckles the Echidna's model files
      | No
 
 
       |-
 
       |-
 
       | metalsonic.ar.00
 
       | metalsonic.ar.00
       | Metal Sonic
+
       | Metal Sonic's model files
      | No
 
 
       |-
 
       |-
 
       | omochao.ar.00
 
       | omochao.ar.00
       | Omochao The Chao
+
       | Omochao's model files
      | No
 
 
       |-
 
       |-
 
       | rouge.ar.00
 
       | rouge.ar.00
       | Rouge The Bat
+
       | Rouge the Bat's model files
      | Partially
 
 
       |-
 
       |-
 
       | shadow.ar.00
 
       | shadow.ar.00
       | Shadow The Hedgehog
+
       | Shadow the Hedgehog's model files
      | No
 
 
       |-
 
       |-
 
       | silver.ar.00
 
       | silver.ar.00
       | Silver The Hedgehog
+
       | Silver the Hedgehog's model files
      | No
 
 
       |-
 
       |-
 
       | tails.ar.00
 
       | tails.ar.00
       | Miles "Tails" Prower
+
       | Tails' model files
      | No
 
 
       |-
 
       |-
 
       | vector.ar.00
 
       | vector.ar.00
       | Vector the Crocodile
+
       | Vector the Crocodile's model files
       | Partially
+
       |}
 +
 
 +
==UI/Misc files==
 +
These files are in bb2's root directory.
 +
      {| class="prettytable" style="width:auto;"
 +
      |+
 +
      |-
 +
      ! File Name
 +
      ! Contains
 +
      |-
 +
      | pam_cmn
 +
      | Contains all button UI seen in the hub world
 
       |}
 
       |}
 +
 +
==References==
 +
<references />
  
 
{{SCHGuides}}
 
{{SCHGuides}}
[[Category:Sonic Community Hacking Guide]]
 

Latest revision as of 20:06, 28 August 2022

SCHG: Sonic Generations
Main Article

Objects
Collision Properties

File Index
BB

BB2
BB3

How-To
Import Levels

Create Breakable Objects
Create Splines

Folders

  • Collection: Image files for the concept art and game titles.
  • Hint: Leftover hints from Unleashed.
  • Install: Leftover images appearing when installing Unleashed on PC (unreleased build, but this was finished, or very close to being finished, judging from the video file that plays when idling in Unleashed's title screen).
  • Item: Item textures from Sonic Unleashed.
  • LoadingHint: The image files for the loading hints when loading into stages.
  • Packed: Contains the level geometry and their respective resources for all stages in bb2.cpk. The ar.0 files in the sub folders contain DDS textures, .material files, .model files (skybox and SET objects), terrain files and UV animations. The PFD files contain baked GI and terrain geometry.
  • reddog: Leftover debug menu from Sonic Unleashed. This is fully usable in the Unleashed Preview for the Xbox 360. The link to the preview build can be found here > [1]
  • voices: Voice files for the cast.

Languages

Folder Name Subfolders Contains
Languages English, French, German, Italian, Japanese, Spanish Shadow boss, demo files, Collection Room figurines, hints, guides, how-to, Information Pod (in hub), loading, hub world voices, network, hub pause menu, results, skills, stage gates and title screen files

Packed

Folder Name Contains
bms Metal Sonic Boss terrain textures & geometry
bsd Shadow Boss terrain textures & geometry
bsl Silver Boss terrain textures & geometry
cnz100 Casino Night Zone terrain textures & geometry
csc100 Crisis City Act 1 terrain textures & geometry
csc200 Crisis City Act 2 terrain textures & geometry
euc100 Rooftop Run Act 1 terrain textures & geometry
euc200 Rooftop Run Act 1 Mission terrain textures & geometry
euc204 Rooftop Run Act 2 Mission 4 terrain textures & geometry
evt041 Event 41 terrain textures & geometry
evt121 Event 121 terrain textures & geometry
fig000 Figurine Collection Room terrain textures & geometry
pam000 Whiteworld (hub) terrain textures & geometry
pam001 Other Whiteworld (hub) terrain textures & geometry???
pla100 Planet Wisp Act 1 terrain textures & geometry
pla200 Planet Wisp Act 2 terrain textures & geometry
pla204 Planet Wisp Act 2 Mission 4 terrain textures & geometry
pla205 Planet Wisp Act 2 Mission 5 terrain textures & geometry
ssh100 Seaside Hill Act 1 terrain textures & geometry
ssh101 Seaside Hill Act 1 Mission 1 terrain textures & geometry
ssh103 Seaside Hill Act 1 Mission 3 terrain textures & geometry
ssh200 Seaside Hill Act 2 terrain textures & geometry
shh201 Seaside Hill Act 2 Mission 1 terrain textures & geometry
ssh205 Seaside Hill Act 2 Mission 5 terrain textures & geometry

Files

Level files

These files are in bb2's root directory.

  • #ar.0 files contain spline, SceneEffect, stage collision, SET data, culling and terrain parameters. Collision is in HKX format, parameters are in XML format.
File Name Hard Mode Packed Folder Contains
#bms.ar.00 #bms001.ar.00 bms.ar.00 - bms.ar.03 Metal Sonic Rival Fight
#bsd.ar.00 #bsd001.ar.00 bsd.ar.00 - bsd.ar.04 Shadow Rival Fight
#bsl.ar.00 #bsl001.ar.00 bsl.ar.00 - bsl.ar.02 Silver Rival Fight
#cnz100.ar.00 N/A cnz100.ar.00 - cnz100.ar.02 Casino Night Zone
#ssh100.ar.00 N/A ssh100.ar.00 - ssh100.ar.03 Seaside Hill Act 1
#ssh200.ar.00 N/A ssh200.ar.00 - ssh200.ar.03 Seaside Hill Act 2
#csc100.ar.00 N/A csc100.ar.00 - csc100.ar.03 Crisis City Act 1
#csc200.ar.00 N/A csc200.ar.00 - csc200.ar.01 Crisis City Act 2
#euc100.ar.00 N/A euc100.ar.00 - euc100.ar.03 Rooftop Run Act 1
#euc200.ar.00 N/A euc200.ar.00 - euc200.ar.04 Rooftop Run Act 2
#pla100.ar.00 N/A pla100.ar.00 - pla100.ar.03 Planet Wisp Act 1
#pla200.ar.00 N/A pla200.ar.00 - pla200.ar.03 Planet Wisp Act 2
#fig000.ar.00 N/A fig000.ar.00 Figurine Room
#pam000.ar.00 N/A pam000.ar.00 - pam000.ar.01 Overworld

Enemy files

# File Name File Name Contains Used in
#EnemyAeroCannon.ar.00 EnemyAeroCannon.ar.00 Aero-Cannon Rooftop Run
#EnemyBatabata.ar.00 EnemyBatabata.ar.00 Batabata (Chopper) Green Hill
#EnemyBeetle.ar.00 EnemyBeetle.ar.00 Beetle City Escape
#EnemyBeeton.ar.00 EnemyBeeton.ar.00 Beeton (Buzz Bomber) Green Hill, Planet Wisp
#EnemyBigBeeton.ar.00 EnemyBigBeeton.ar.00 Big Beeton (Buzz Bomber) Green Hill
#EnemyBigMotora.ar.00 EnemyBigMotora.ar.00 Big Motora (Moto Bug) Green Hill
None EnemyBiter.ar.00 Iblis Biter Crisis City
#EnemyCommon.ar.00 EnemyCommon.ar.00 Common Enemy Files Everywhere
#EnemyCopSpeeder.ar.00 EnemyCopSpeeder.ar.00 Cop Speeder Speed Highway
None EnemyCrawler.ar.00 Iblis Worm Crisis City
#EnemyEChaser.ar.00 EnemyEChaser.ar.00 Egg Chaser Rooftop Run
#EnemyEFighter.ar.00 EnemyEFighter.ar.00 Egg Fighter Rooftop Run
#EnemyEggRobo.ar.00 EnemyEggRobo.ar.00 Eggrobo Sky Sanctuary
#EnemyELauncher.ar.00 EnemyELauncher.ar.00 Egg Launcher Rooftop Run
None EnemyEPawnCommon.ar.00 Common Egg Pawn Files Seaside Hill, Planet Wisp
#EnemyEPawnPLA.ar.00 EnemyEPawnPLA.ar.00 Egg Pawn Planet Wisp
#EnemyEPawnSSH.ar.00 EnemyEPawnSSH.ar.00 Egg Pawn Seaside Hill
#EnemyGanigani.ar.00 EnemyGanigani.ar.00 Ganigani (Crabmeat) Green Hill
#EnemyGrabber.ar.00 EnemyGrabber.ar.00 Grabber Chemical Plant
#EnemyGunHunter.ar.00 EnemyGunHunter.ar.00 Gun Hunter City Escape
#EnemyLander.ar.00 EnemyLander.ar.00 Lander Chemical Plant
#EnemyMotora.ar.00 EnemyMotora.ar.00 Motora (Moto Bug) Green Hill
#EnemyNal.ar.00 EnemyNal.ar.00 Nal (Sandworm) Planet Wisp
#EnemySpinner.ar.00 EnemySpinner.ar.00 Spinner Seaside Hill
#EnemyTaker.ar.00 EnemyTaker.ar.00 Iblis Taker Crisis City

Characters

File Name Contains
amy.ar.00 Amy Rose's model files
animal.ar.00 Various animal model files
blaze.ar.00 Blaze the Cat's model files
charmy.ar.00 Charmy the Bee's model files
classic_eggman.ar.00 Classic Dr. Robotnik's Eggman's model files
classic_tails.ar.00 Classic Tails' model files
cream.ar.00 Cream the Rabbit's model files
eggman.ar.00 Dr. Eggman's model files
espio.ar.00 Espio the Chameleon's model files
knuckles.ar.00 Knuckles the Echidna's model files
metalsonic.ar.00 Metal Sonic's model files
omochao.ar.00 Omochao's model files
rouge.ar.00 Rouge the Bat's model files
shadow.ar.00 Shadow the Hedgehog's model files
silver.ar.00 Silver the Hedgehog's model files
tails.ar.00 Tails' model files
vector.ar.00 Vector the Crocodile's model files

UI/Misc files

These files are in bb2's root directory.

File Name Contains
pam_cmn Contains all button UI seen in the hub world

References


Sonic Community Hacking Guide
General
SonED2 Manual | Subroutine Equivalency List
Game-Specific
Sonic the Hedgehog (16-bit) | Sonic the Hedgehog (8-bit) | Sonic CD (prototype 510) | Sonic CD | Sonic CD (PC) | Sonic CD (2011) | Sonic 2 (Simon Wai prototype) | Sonic 2 (16-bit) | Sonic 2 (Master System) | Sonic 3 | Sonic 3 & Knuckles | Chaotix | Sonic Jam | Sonic Jam 6 | Sonic Adventure | Sonic Adventure DX: Director's Cut | Sonic Adventure DX: PC | Sonic Adventure (2010) | Sonic Adventure 2 | Sonic Adventure 2: Battle | Sonic Adventure 2 (PC) | Sonic Heroes | Sonic Riders | Sonic the Hedgehog (2006) | Sonic & Sega All-Stars Racing | Sonic Unleashed (Xbox 360/PS3) | Sonic Colours | Sonic Generations | Sonic Forces
Technical information
Sonic Eraser | Sonic 2 (Nick Arcade prototype) | Sonic CD (prototype; 1992-12-04) | Dr. Robotnik's Mean Bean Machine | Sonic Triple Trouble | Tails Adventures | Sonic Crackers | Sonic 3D: Flickies' Island | Sonic & Knuckles Collection | Sonic R | Sonic Shuffle | Sonic Advance | Sonic Advance 3 | Sonic Battle | Shadow the Hedgehog | Sonic Rush | Sonic Classic Collection | Sonic Free Riders | Sonic Lost World
Legacy Guides
The Nemesis Hacking Guides The Esrael Hacking Guides
ROM: Sonic 1 | Sonic 2 | Sonic 2 Beta | Sonic 3

Savestate: Sonic 1 | Sonic 2 Beta/Final | Sonic 3

Sonic 1 (English / Portuguese) | Sonic 2 Beta (English / Portuguese) | Sonic 2 and Knuckles (English / Portuguese)
Move to Sega Retro
Number Systems (or scrap) | Assembly Hacking Guide | 68000 Instruction Set | 68000 ASM-to-Hex Code Reference | SMPS Music Hacking Guide | Mega Drive technical information